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	<title>VisualFXtuts.com &#187; Cinema 4D</title>
	<atom:link href="http://visualfxtuts.com/tag/cinema-4d/feed/" rel="self" type="application/rss+xml" />
	<link>http://visualfxtuts.com</link>
	<description>VFX, Motion Graphics, HDSLR News and Tutorials</description>
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		<title>Los Angeles: Drink Up With C4D LEGENDS! July 29th!</title>
		<link>http://visualfxtuts.com/events/los-angeles-drink-up-with-c4d-legends-july-29th/</link>
		<comments>http://visualfxtuts.com/events/los-angeles-drink-up-with-c4d-legends-july-29th/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 21:26:51 +0000</pubDate>
		<dc:creator>Topher</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Event]]></category>
		<category><![CDATA[SIGGRAPH]]></category>

		<guid isPermaLink="false">http://visualfxtuts.com/?p=2579</guid>
		<description><![CDATA[If you are at SIGGRAPH, and a fan of the Cinema 4D crew... you might want to consider meeting up with the guys for some drinks at 819 Flower Street in LA.  Paul Babb, Nick Campbell (the Gorilla), Mike Senften, Kai Pederson and more will be hanging out from 9-11 tonight to meet everyone!  Video invite after the jump!]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">Nick Campbell doing the Vloggity thing&#8230;.</p>
<p><a href="http://www.facebook.com/greyscalegorilla#!/video/video.php?v=1453842060798&amp;ref=mf"><img style=' display: block; margin-right: auto; margin-left: auto;'  class="aligncenter size-full wp-image-2580" title="LA-C4D" src="http://visualfxtuts.com/wp-content/uploads/2010/07/LA-C4D.jpg" alt="" width="540" height="348" /></a></p>
<p>So the details are in the event invite below, so go ahead and look at that, RSVP and have yourself a good ol&#8217; time!  Tell the guys hi for me!</p>
<p><a href="http://www.facebook.com/event.php?eid=143419485684039"><img style=' display: block; margin-right: auto; margin-left: auto;'  class="aligncenter size-full wp-image-2582" title="c4d-legends-2" src="http://visualfxtuts.com/wp-content/uploads/2010/07/c4d-legends-2.jpg" alt="" width="540" height="282" /></a></p>
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		<item>
		<title>Chicago Cinema 4D Meeting TONIGHT!  July 7th 2010</title>
		<link>http://visualfxtuts.com/events/chicago-cinema-4d-meeting-tonight-july-7th-2010/</link>
		<comments>http://visualfxtuts.com/events/chicago-cinema-4d-meeting-tonight-july-7th-2010/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 16:49:27 +0000</pubDate>
		<dc:creator>Topher</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Chicago]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Motion Graphics]]></category>

		<guid isPermaLink="false">http://visualfxtuts.com/?p=2368</guid>
		<description><![CDATA[If you are in near Columbia College this evening in Chicago, you might want to get your butt over to the Monthly Chicago C4D Meeting to mingle with those of similar interests.  The meeting starts around 6:30pm and goes until 9:30, and feel free to bring your reel to show off your work!  Check out the epic teaser video after the jump.  ]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><p><a href="http://visualfxtuts.com/events/chicago-cinema-4d-meeting-tonight-july-7th-2010/"><em>Click here to view the embedded video.</em></a></p></p>
<p>Just another way letting us know if you might join us!</p>
<p>Chicago  C4D has a great July meeting lined up.  Mike Petrik of SolidLine Media  will be covering the basics of a walk cycle for 3D character animation,  from basic principles of gravity and movement to final execution.  The  rig being used in the demo is a free creative commons character, used  courtesy of C4Danimator.com.  Feel free to grab the rig before the demo  and follow along!</p>
<p><a onmousedown="UntrustedLink.bootstrap($(this),  &quot;a1c15elzmfUf6DJDl99CDtNzi9w&quot;, event);" rel="nofollow" href="http://c4danimator.com/index.php?topic=10.0" target="_blank">http://c4danimator.com/index.php?topic=10.0</a></p>
<p>Also,  to learn more about Mike and SolidLine, go to&#8230;<br />
<a onmousedown="UntrustedLink.bootstrap($(this),  &quot;a1c15x_pXwCy6Y4L8KAvpuWGg4Q&quot;, event);" rel="nofollow" href="http://mikepetrik.com/" target="_blank">http://mikepetrik.com/</a><br />
<a onmousedown="UntrustedLink.bootstrap($(this),  &quot;a1c15mK1USFNoJu7sTi5SqNMYSA&quot;, event);" rel="nofollow" href="http://www.solidlinemedia.com/" target="_blank">http://www.solidlinemedia.com/</a></p>
<p>We  would also like to give people a chance to show off their work.  So  bring in your demo reels, web sites, or works in progress, and share  them with everyone.</p>
<p>Google Group: www.chicagoc4d.com<br />
Twitter: <a onmousedown="UntrustedLink.bootstrap($(this),  &quot;a1c15M4dGCU81o5s-BY-QOc_mhg&quot;, event);" rel="nofollow" href="http://twitter.com/Chicagoc4d" target="_blank">http://twitter.com/Chicagoc4d</a></p>
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		</item>
		<item>
		<title>Up To 50% Off of Cinema 4D Bundles for Australian, Dutch, and Belgian Readers!</title>
		<link>http://visualfxtuts.com/updates/up-to-50-off-of-cinema-4d-bundles-for-australian-dutch-and-belgian-readers/</link>
		<comments>http://visualfxtuts.com/updates/up-to-50-off-of-cinema-4d-bundles-for-australian-dutch-and-belgian-readers/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 18:00:32 +0000</pubDate>
		<dc:creator>Topher</dc:creator>
				<category><![CDATA[Updates]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[C4D]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Motion Graphics]]></category>
		<category><![CDATA[Sale]]></category>
		<category><![CDATA[vfx]]></category>

		<guid isPermaLink="false">http://visualfxtuts.com/?p=2243</guid>
		<description><![CDATA[So I caught wind of this from John Dickinson's site, Motionworks.com.au, and apparently there is a sale (links after the jump) where you can get up to 50% off of a variety of bundles of Cinema 4D.  ]]></description>
			<content:encoded><![CDATA[<p>Please spread the word by tweeting this and sharing it on Facebook&#8230; this is an awesome deal that can&#8217;t be passed up!  This is directly from <a href="http://www.adimex.com.au/Products/Brands/MAXON/MAXONWinterSpecial2010.aspx#StudioBundle">ADIMEX.com.au on their sale page</a>:</p>
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<h2>Best Seller Special – Studio Bundle, Broadcast Edition, Architecture  Edition</h2>
<p><img src="http://www.adimex.com.au/Portals/5/images/MAXON_winter_Special_2010/hedgehog_150.jpg" alt="" width="112" height="113" align="right" /></p>
<p>Purchase Studio Bundle, Broadcast Edition or Architecture Edition  with for <strong>30% off the list price</strong>.</p>
<p>Don‘t wait too long –<strong> this offer is only valid until August  31, 2010!</strong></p>
<p><strong>Purchase Studio  Bundle, Broadcast Edition or Architecture Edition</strong></p>
<table border="1" width="500" align="left">
<tbody>
<tr>
<td bgcolor="#b3d5e6"><strong>Edition/Bundle</strong></td>
<td bgcolor="#b3d5e6"><strong>Regular Price</strong></td>
<td bgcolor="#b3d5e6"><strong>Special 30% Off Price</strong></td>
</tr>
<tr>
<td><a href="http://www.adimex.com.au/Products/ItemDetail/tabid/206/MAX00721.aspx?FromTabId=183">R11.5  Architecture</a></td>
<td>$2,629.00 inc GST</td>
<td>$1,837.00  inc GST</td>
</tr>
<tr>
<td><a href="http://www.adimex.com.au/Products/ItemDetail/tabid/206/MAX00720.aspx?FromTabId=183">R11.5  Broadcast </a></td>
<td>$1,925.00 inc GST</td>
<td>$1,353.00 inc GST</td>
</tr>
<tr>
<td><a href="http://www.adimex.com.au/Products/ItemDetail/tabid/206/MAX00719.aspx?FromTabId=183&amp;Page=2">R11.5  Studio Bundle</a></td>
<td>$5,258.00 inc GST</td>
<td>$3,685.00 inc GST</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td>Offer applies to commercial licenses only. Does not apply to  education or student licenses. Prices shown are Australian dollars  including GST. Contact your local reseller for local pricing. To  purchase contact your preferred CINEMA 4D dealer or locate a CINEMA 4D  Dealer <a href="http://www.adimex.com.au/WheretoBuy.aspx">here</a> (Click on CINEMA 4D dealer).</p>
<p>If you are interested in a <a href="http://www.maxon.net/en/products/cinema-4d/highlights/service-agreement.html" target="_blank">MAXON  Service Agreement</a>, until August 31st 2010, you could save 50% of  the regular price of CINEMA 4D Architecture Edition, Broadcast Edition  or Studio Bundle. Contact us using the form above if you would like to  explore this option. Conditions apply.</p>
<p><strong>MAXON Service Agreement Advantages</strong></p>
<ul>
<li>Get free upgrades of all your software for the life of the contract</li>
<li>Parallel installation of software on another system &#8211; as long as  both are not run simultaneously</li>
<li>Preferred support via MAXON&#8217;s special support line</li>
<li>Covers all of your current CINEMA 4D licenses</li>
</ul>
</td>
</tr>
</tbody>
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<table style="height: 309px;" border="0" width="612">
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<h2>CINEMA 4D XL Bundle to Studio Bundle Upgrade Special</h2>
<p><img src="http://www.adimex.com.au/Portals/5/images/MAXON_winter_Special_2010/girl_150.jpg" alt="" width="150" height="152" align="right" /></p>
<p>This is a limited time offer for all XL Bundle owners of CINEMA 4D  R10.x and R11.x: Upgrade to the top-of-the-line CINEMA 4D R11.5 Studio  Bundle and <strong>save 50% off the list price</strong>.</p>
<p>The CINEMA 4D R11.5 Studio Bundle is the ultimate professional and  easy-to-use 3D application. The current release is the most  comprehensive ever and includes state-of-the-art technology.</p>
<p>Don‘t wait too long –<strong> this offer is only valid until July 31,  2010!</strong></p>
<p><a href="http://www.adimex.com.au/Portals/5/pdf/2010_misc/c4d_winter_special.pdf">Download  Brochure</a></p>
<p><strong>Upgrade to CINEMA 4D R11.5 Studio Bundle from XL Bundle</strong></p>
<table border="1" width="500" align="left">
<tbody>
<tr>
<td bgcolor="#b3d5e6"><strong>Currently Own</strong></td>
<td bgcolor="#b3d5e6"><strong>Regular Price</strong></td>
<td bgcolor="#b3d5e6"><strong>Special Price</strong></td>
</tr>
<tr>
<td><a href="http://www.adimex.com.au/Products/ItemDetail/tabid/206/MAX00608.aspx?FromTabId=183&amp;Page=2">C4D  R10.x XL Bundle</a></td>
<td>$3,333.00 inc GST</td>
<td>$1,666.50  inc GST</td>
</tr>
<tr>
<td><a href="http://www.adimex.com.au/Products/ItemDetail/tabid/206/MAX00606.aspx?FromTabId=183&amp;Page=2">C4D  R11 XL Bundle</a></td>
<td>$2,717.00 inc GST</td>
<td>$1,358.50 inc GST</td>
</tr>
<tr>
<td><a href="http://www.adimex.com.au/Products/ItemDetail/tabid/206/MAX00607.aspx?FromTabId=1072&amp;SubCategory=A-BR-MAX-2BUN">C4D  R11.5 XL Bundle</a></td>
<td>$2,277.00 inc GST</td>
<td>$1,138.50 inc GST</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
<table style="height: 119px;" border="0" width="680">
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<td>Offer applies to commercial licenses only. Does not apply to  education or student licenses. Prices shown are Australian dollars  including GST. Contact your local reseller for local pricing.To purchase  contact your preferred CINEMA 4D dealer or locate a CINEMA 4D Dealer <a href="http://www.adimex.com.au/WheretoBuy.aspx">here</a> (Click on  CINEMA 4D dealer).</p>
<h2>Additionally:  Similar offers are available at <a href="http://www.cinema4d.nl/nieuws/">cinema4d.nl</a> and <a href="http://www.maxon.net/index.php?id=190&amp;L=2">cinema4d.be</a></h2>
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		</item>
		<item>
		<title>Keyframers Episode 4 Online Now!</title>
		<link>http://visualfxtuts.com/inspiration/keyframers-episode-4-online-now/</link>
		<comments>http://visualfxtuts.com/inspiration/keyframers-episode-4-online-now/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 20:56:49 +0000</pubDate>
		<dc:creator>Topher</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Keyframers]]></category>
		<category><![CDATA[Motion]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[voxel]]></category>

		<guid isPermaLink="false">http://visualfxtuts.com/?p=2226</guid>
		<description><![CDATA[Man, its been a while since the last episode of Keyframers... five months to be exact.  Well, finally Tim, Pas and Nick are back discussing some cool videos, effects, plugins and giveing everyone some great tips for the motion design projects.  (video and links after the jump)]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><p><a href="http://visualfxtuts.com/inspiration/keyframers-episode-4-online-now/"><em>Click here to view the embedded video.</em></a></p></p>
<p style="text-align: left;">Make sure you check out the videos, plugins, and other stuff they talk about in the episode&#8230; aslo below, you will find links to everyone&#8217;s sites, and Twitters as well.</p>
<p style="text-align: left;">- &#8220;Pixels&#8221; by: Patrick Jean &#8211; <a rel="nofollow" href="http://www.bit.ly/keyframepixels" target="_blank">bit.ly/keyframepixels</a><br />
- Voxel-Effect Plugin (C4D) by: Robert Leger &#8211; <a rel="nofollow" href="http://www.bit.ly/keyframevoxel" target="_blank">bit.ly/keyframevoxel</a><br />
- Tips for staying productive<br />
- Mike Winkelmann uploading all his C4D project files for the world to  download &#8211; <a rel="nofollow" href="http://www.beeple-crap.com/" target="_blank">beeple-crap.com</a></p>
<p style="text-align: left;">Twitters:<br />
Keyframe &#8211; @keyframers &#8211; <a rel="nofollow" href="http://www.twitter.com/keyframers" target="_blank">twitter.com/keyframers</a><br />
Timmy &#8211; @timmy_allen &#8211; <a rel="nofollow" href="http://www.twitter.com/timmy_allen" target="_blank">twitter.com/timmy_allen</a><br />
Nick &#8211; @nickvegas &#8211; <a rel="nofollow" href="http://www.twitter.com/nickvegas" target="_blank">twitter.com/nickvegas</a><br />
Pas &#8211; @pasql &#8211; <a rel="nofollow" href="http://www.twitter.com/pasql" target="_blank">twitter.com/pasql</a></p>
<p>Keyframe Links:<br />
Home &#8211; <a rel="nofollow" href="http://www.keyframetv.com/" target="_blank">keyframetv.com</a><br />
Forum &#8211; <a rel="nofollow" href="http://www.talk.keyframetv.com/" target="_blank">talk.keyframetv.com</a><br />
Facebook &#8211; <a rel="nofollow" href="http://www.bit.ly/keyframe" target="_blank">bit.ly/keyframe</a><br />
Email &#8211; <a href="mailto:keyframers@gmail.com">keyframers@gmail.com</a></p>
<p>Patrick Jean&#8217;s Site:<br />
<a rel="nofollow" href="http://www.patrick-jean.allo-infopc.com/" target="_blank">patrick-jean.allo-infopc.com/</a></p>
<p>Robert Leger&#8217;s Site:<br />
<a rel="nofollow" href="http://www.robertleger.net/blog/" target="_blank">robertleger.net/blog/</a></p>
<p>Mike Winkelmann&#8217;s Site:<br />
<a rel="nofollow" href="http://www.beeple-crap.com/" target="_blank">beeple-crap.com</a></p>
<p style="text-align: left;">
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		<item>
		<title>Cineversity&#8230; Have You Ever Been? Wednesdays at 11am PST</title>
		<link>http://visualfxtuts.com/inspiration/cineversity-have-you-ever-been-wednesdays-at-11am-pst/</link>
		<comments>http://visualfxtuts.com/inspiration/cineversity-have-you-ever-been-wednesdays-at-11am-pst/#comments</comments>
		<pubDate>Wed, 12 May 2010 15:25:59 +0000</pubDate>
		<dc:creator>Topher</dc:creator>
				<category><![CDATA[Freebies]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[C4D]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Cineversity]]></category>
		<category><![CDATA[Live]]></category>
		<category><![CDATA[Mograph]]></category>

		<guid isPermaLink="false">http://visualfxtuts.com/?p=1965</guid>
		<description><![CDATA[One of those things that happens every week that you might not have heard about is Cineversity LIVE, Cinema 4D's weekly online seminar/workalong class that is ABSOLUTLEY FREE!  (more info and links after the jump)]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.cineversity.com/live/"><img style=' display: block; margin-right: auto; margin-left: auto;'  class="aligncenter size-full wp-image-1966" title="cineverysity" src="http://visualfxtuts.com/wp-content/uploads/2010/05/cineverysity.jpg" alt="" width="511" height="116" /></a></p>
<p>If you are a Cinema 4D artist, or are learning some stuff about the program&#8230; you might want to check out this site and navigate over to <a href="http://www.cineversity.com/live/">Cineversity LIVE</a>, and participate in some of the online show/seminars.  You can grab some helpful tips from industry experts.  You can also watch some presentation by previous experts from places like NAB.</p>
<p>It happens Wednesdays at 11am PST&#8230; so make sure you put it in your calendar and check it out!</p>
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		<item>
		<title>Chicago Motion Artists Group &#8211; May 11th</title>
		<link>http://visualfxtuts.com/inspiration/chicago-motion-artists-group-may-11th/</link>
		<comments>http://visualfxtuts.com/inspiration/chicago-motion-artists-group-may-11th/#comments</comments>
		<pubDate>Thu, 06 May 2010 18:05:28 +0000</pubDate>
		<dc:creator>Topher</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Chicago]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Meetup]]></category>
		<category><![CDATA[Motion Graphics]]></category>

		<guid isPermaLink="false">http://visualfxtuts.com/?p=1867</guid>
		<description><![CDATA[If you are looking for something to do this Tuesday in Chicago, you might want to consider hitting up the Chicago Motion Artists Group meetup on the 11th of May over at the Bottom Lounge.  If you are into the motion design scene and relatively close to the Chicago area... this might be for you (links and address after the jump)]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.facebook.com/event.php?eid=112989635405582"><img style=' display: block; margin-right: auto; margin-left: auto;'  class="aligncenter size-full wp-image-1875" title="CMAG-May" src="http://visualfxtuts.com/wp-content/uploads/2010/05/CMAG-May.jpg" alt="" width="522" height="194" /></a></p>
<p style="text-align: center;">Click the image above to be taken to the Facebook Event page!</p>
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		<item>
		<title>Chicago C4D Meeting at Protokulture May 5th</title>
		<link>http://visualfxtuts.com/updates/chicago-c4d-meeting-at-protokulture-may-5th/</link>
		<comments>http://visualfxtuts.com/updates/chicago-c4d-meeting-at-protokulture-may-5th/#comments</comments>
		<pubDate>Tue, 04 May 2010 20:59:08 +0000</pubDate>
		<dc:creator>Topher</dc:creator>
				<category><![CDATA[Updates]]></category>
		<category><![CDATA[Chicago]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Maxon]]></category>
		<category><![CDATA[Meetup]]></category>
		<category><![CDATA[Mograph]]></category>

		<guid isPermaLink="false">http://visualfxtuts.com/?p=1863</guid>
		<description><![CDATA[If you are looking for some more stuff to do tomorrow in Chicago, there is another Cinema 4D event going on at Protokulture with Nick Hopkins talking about non-character rigging.  If you got the time to check it out... make sure you check out ChicagoC4D.com  (links after the jump)]]></description>
			<content:encoded><![CDATA[<p><a href="http://visualfxtuts.com/updates/chicago-c4d-meeting-at-protokulture-may-5th/"><em>Click here to view the embedded video.</em></a></p>
<p>Chicago C4D will be at Protokulture in Chicago with Nick Hopkins  talking about Non-Character rigging. Come check us out LIVE on USTREAM  May 5th at <a onclick="yt.www.watch.player.seekTo(6*60+30);return false;" href="http://www.youtube.com/watch?v=_hMOnKQWEPg#">6:30</a>pm  Central Time. BUT If you are in town, come out to Protokulture, 70 W  Erie St. and hang out with everyone. If you have any questions go to  <a href="http://chicagoc4d.com">www.chicagoc4d.com</a>.</p>
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		<title>255 New Tutorials&#8230; And That&#8217;s Not Even All of Them!</title>
		<link>http://visualfxtuts.com/updates/255-new-tutorials-and-thats-not-even-all-of-them/</link>
		<comments>http://visualfxtuts.com/updates/255-new-tutorials-and-thats-not-even-all-of-them/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 18:00:33 +0000</pubDate>
		<dc:creator>Topher</dc:creator>
				<category><![CDATA[Freebies]]></category>
		<category><![CDATA[Roundups]]></category>
		<category><![CDATA[Updates]]></category>
		<category><![CDATA[3DS Max]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Modo]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://visualfxtuts.com/?p=1685</guid>
		<description><![CDATA[Okay, so its been quite a while since the last tutorial roundup, but for good reason... this isn't even all the new tutorials!  I still have about a hundred sites to check, but I know you all are itching for a new roundup, since it has been quite a few weeks since the last one.  I am thinking it might be better from now on to post mini-roundups with 25-50 tutorials, or these huge roundups... let me know what you think in the comments!]]></description>
			<content:encoded><![CDATA[<p><a href="http://paulagostinelli.com/tutorials/gui-101/"><img class="alignnone" src="http://ts.vimeo.com.s3.amazonaws.com/528/883/52888374_200.jpg" alt="" width="200" height="150" /></a>This is an ongoing series of beginner tutorials about the graphical user  interface in Cinema 4d from Paul Agostinelli</p>
<p><a href="http://paulagostinelli.com/tutorials/materials-101/"><img class="alignnone" src="http://paulagostinelli.files.wordpress.com/2010/03/beginning-materials1.jpg?w=420&amp;h=224" alt="" width="245" height="131" /></a>Materials 101:  This is an ongoing series of beginner  tutorials starting with opening a material window and creating a new  material to ultimately creating photo-realistic scenes using the  advanced render module and complex materials that try to represent real  life as closely as possible.</p>
<p><a href="http://paulagostinelli.com/tutorials/modynamics-for-everyone/"><img class="alignnone" src="http://ts.vimeo.com.s3.amazonaws.com/555/147/55514786_200.jpg" alt="" width="200" height="150" /></a>Modynamics    (for everyone):  Modynamics Basics (watch this before  the videos below if you’re unfamiliar with modynamics)</p>
<p><a href="http://paulagostinelli.com/tutorials/super-quick-tutorials/"><img class="alignnone" src="http://ts.vimeo.com.s3.amazonaws.com/553/943/55394315_200.jpg" alt="" width="200" height="150" /></a>Super quick tutorials:  These are just going to be little tips  and tricks that I think of on a daily basis that I hope some of you will  find useful (2 total so far)</p>
<h2>Thanks to Paul for emailing me his videos! Send me yours and you could see them in the roundup!</h2>
<p><a href="http://www.videocopilot.net/tutorials/smoke_trails/"><img class="alignnone" src="http://img.photobucket.com/albums/v284/cosmic_pope/102.jpg" alt="" width="278" height="154" /></a>Smoke Trails with Optical Flares:  Create realistic smoke trails with Particular particles,  Randomize  the look of a cloud texture with 3d turbulence</p>
<p><a href="http://www.videocopilot.net/tutorials/3d_ball_dispersion/"><img class="alignnone" src="http://img.photobucket.com/albums/v284/cosmic_pope/103.jpg" alt="" width="278" height="154" /></a>3D Ball Dispersion:  Create a ball transition effect with CC Ball Action,  Use multiple  layers to cascade the effect sequentially</p>
<p><a href="http://www.videocopilot.net/tutorials/shatterize/"><img class="alignnone" src="http://img.photobucket.com/albums/v284/cosmic_pope/104.jpg" alt="" width="278" height="154" /></a>Shatterize:  Create a progressive shatter effect in After Effects,  Composite with  Glows and add subtle camera shake</p>
<p><a href="http://www.redgiantsoftware.com/videos/redgianttv/item/43/?utm_source=affiliates&amp;utm_medium=link&amp;utm_campaign=visualfxtuts&amp;partner=visualfxtuts"><img class="alignnone" src="http://www.redgiantsoftware.com/_assets/images/community/content/image_redgianttv_list_43.jpg" alt="" width="240" height="180" /></a>In this episode, Aharon Rabinowitz shows you how to create the look of a  holographic interface, using Red Giant Software&#8217;s Holomatrix. He&#8217;ll  also use Magic Bullet Looks for color grading, and footage from Digital  Juice&#8217;s Motion Designer&#8217;s Toolkit.</p>
<p><a href="http://www.redgiantsoftware.com/videos/redgianttv/item/44/?utm_source=affiliates&amp;utm_medium=link&amp;utm_campaign=visualfxtuts&amp;partner=visualfxtuts"><img class="alignnone" src="http://www.redgiantsoftware.com/_assets/images/community/content/image_redgianttv_list_44.jpg" alt="" width="240" height="180" /></a>In this episode of Red Giant TV, Harry Frank shows you how to re-create  the Music-to-Light effect (seen last season on Heroes), using Trapcode  Particular 2. He&#8217;ll also use Mojo to alter the color, and Knoll 3D Flare  to add to the effect.</p>
<p><a href="http://www.redgiantsoftware.com/videos/redgianttv/item/45/?utm_source=affiliates&amp;utm_medium=link&amp;utm_campaign=visualfxtuts&amp;partner=visualfxtuts"><img class="alignnone" src="http://www.redgiantsoftware.com/_assets/images/community/content/image_redgianttv_list_45.jpg" alt="" width="240" height="180" /></a>In this episode of Red Giant TV, Aharon Rabinowitz walks you through the  process of creating the look of a vector style arcade game from the  early 1980&#8242;s. He&#8217;ll use PlaneSpace, Particular, &amp; Text Anarchy, as  well as expressions and other techniques.</p>
<p><a href="http://www.maxafter.com/coinstack.htm"><img class="alignnone" src="http://www.maxafter.com/images/coin_thumb.jpg" alt="" width="281" height="129" /></a>Create 3d coins in After Effects,  Use a simple technique to stack them on top of each other</p>
<p><a href="http://greyscalegorilla.com/blog/2010/03/how-to-speed-up-and-slow-down-your-animation-in-cinema-4d/"><img class="alignnone" src="http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/5591.jpg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg" alt="" width="200" height="200" /></a>In this short tip, I show you the three ways to speed up and slow down  your animation in Cinema 4D using Keyframes, Time Scale or using After  Effects and Time Remapping.   Mentioned in this video: Stopping Time: How to make the Matrix Effect in  Cinema 4D</p>
<p><a href="http://greyscalegorilla.com/blog/2010/03/how-to-make-a-simple-spin-logo-animation/"><img class="alignnone" src="http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/5529.jpg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg" alt="" width="200" height="200" /></a>In this tutorial, I use Cinema 4D, Mograph and the Random Effector to  animate a simple logo. I also show you how to texture your text with  different textures for the front and sides. Finally, we animate a camera  using CS Tools Easy cam and prepare our animation for render.</p>
<p><a href="http://greyscalegorilla.com/blog/2010/03/how-to-make-a-simple-spin-logo-animation-part-2/"><img class="alignnone" src="http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/5545.jpg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg" alt="" width="200" height="200" /></a>In part 2 of this tutorial, we take our 3D render into After Effects to  composite and finish the scene. I show you how to use glow, curves,  blurs, and levels to color correct the scene and add some shine. I also  show you how to make a fun stripe animation using Precomp</p>
<p><a href="http://greyscalegorilla.com/blog/2010/03/cs-tools-flux/"><img class="alignnone" src="http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/5435.jpeg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg" alt="" width="200" height="200" /></a>In this tutorial, I show you how to use Flux by CS Tools. It’s a great,  abstract renderer influenced by early versions of Trapcode Form. As  abstract stuff goes, it’s pretty fun to play and make sexy renders with.  Have fun!</p>
<p><a href="http://greyscalegorilla.com/blog/2010/03/hdri-light-kit-pro-demo-tutorial/"><img class="alignnone" src="http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/5491.jpg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg" alt="" width="200" height="200" /></a>I’m really excited to announce my new product called HDRI Light Kit Pro.  It’s a kit for Cinema 4D that lets you quickly create studio lighting  for your scenes and renders. Check out the demo above where I show you  some of the tools, kits, and studios that come with the product.</p>
<p><a href="http://greyscalegorilla.com/blog/2010/03/cs-tools-flicker/"><img src="http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/5435.jpeg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg" alt="" width="200" height="200" /></a>Posted purely for historical accuracy. It’s not the most useful of the  CS Tools, but you may find a reason for it? Campfires? Candles? Disco  Party? What are your ideas?  If you make something cool with Flicker, please post it in the comments  will ya?</p>
<p><a href="http://greyscalegorilla.com/blog/2010/02/how-to-make-the-2010-winter-olympics-ice-cube-event-bumpers/"><img class="alignnone" src="http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/5456.jpg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg" alt="" width="200" height="200" /></a>In this tutorial, I show you how to make the ice cube bumpers that have  been popular on the NBC’s presentation of the olympics. I show you how  to build an ice cube using material displacement, refraction,  transparency, reflection, and specular highlights.</p>
<p><a href="http://greyscalegorilla.com/blog/2010/03/how-to-make-the-2010-winter-olympics-ice-cube-event-bumpers-part-2/"><img class="alignnone" src="http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/5473.jpg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg" alt="" width="200" height="200" /></a>In This tutorial, we finish the Olympics Ice Cube tutorial in After  Effects where we use fractal noise, blurs, glows, photos, text, and  curves to complete the animation, compositing and color correction.</p>
<p><a href="http://greyscalegorilla.com/blog/2010/02/cascading-text-with-cinema-and-aftereffects-part-1/"><img class="alignnone" src="http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/5382.jpg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg" alt="" width="200" height="200" /></a>In this tutorial, I show you how to make a fun cascading text effect  shown below using Cinema 4D. Mograph, shader effectors, step effectors,  and extrude nurbs. I also show you how to light the scene by using some  reflective white cards and my upcoming Studio Light Kit.  <a href="http://greyscalegorilla.com/blog/2010/02/cascading-text-with-cinema-and-aftereffects-part-1/">Part 1</a> <a href="http://greyscalegorilla.com/blog/2010/02/cascading-text-with-cinema-and-aftereffects-part/">Part 2</a></p>
<p><a href="http://greyscalegorilla.com/blog/2010/02/cs-tools-easy-cam/"><img src="http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/5435.jpeg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg" alt="" width="200" height="200" /></a> Learn how to use the Easy Cam tool from CS tools.<a href="http://greyscalegorilla.com/blog/2010/02/cs-tools-easy-cam/"></a></p>
<p><a href="http://greyscalegorilla.com/blog/2010/02/intro-to-the-nurbs-tools-in-cinema-4d/"><img class="alignnone" src="http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/5383.jpg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg" alt="" width="200" height="200" /></a>In this episode, I go though how to use the NURBS tools including, Hyper  Nurbs, Extrude Nurbs, Lathe Nurbs, Loft Nurbs, Sweep Nurbs, and the  Bezier Nurbs tools. I use nurbs tools to help me model basic objects and  to help with animation.</p>
<p><a href="http://greyscalegorilla.com/blog/2010/02/stopping-time-how-to-make-the-matrix-effect-in-cinema-4d/"><img class="alignnone" src="http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/5370.jpg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg" alt="" width="200" height="200" /></a>In this tutorial, I show you how to stop time in your Mograph Dynamic  renders. I call it the “Matrix Effect” where time stops or stands still  for a moment before it starts again. I’ll show you how I use the Project  Settings to control the speed and timing of an explosion.</p>
<p><a href="http://greyscalegorilla.com/blog/2010/01/how-to-make-a-dynamic-chain-with-cinema-4d/"><img class="alignnone" src="http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/5304.jpg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg" alt="" width="200" height="200" /></a>In response to a question from: ITV Teacher With help from This tutorial and CG Society.</p>
<p><a href="http://qubahq.com/2010/04/tutorialpreset-splattertype/"><img class="alignnone" src="http://qubahq.com/wp-content/uploads/2010/03/splattertype-h.jpg" alt="" width="436" height="150" /></a>SplatterType is a custom preset I have developed recently that will  allow you to create amazing ink and paint splatter animations with just a  few clicks.  Whether you’re after a dark, grungy look or happy-go-lucky colorful  design, whether you’re compositing 2D, 3D, mattes, transitions, you name  it – this little free preset will let you spend time on creative  choices rather than tedious keyframing. Enjoy!</p>
<p><a href="http://qubahq.com/2010/03/tutorial-alphabet-soup-fake-text-particles/"><img class="alignnone" src="http://qubahq.com/wp-content/uploads/2010/03/alhasoup-h.jpg" alt="" width="436" height="150" /></a>In this After Effects tutorial I will show you how to create a cool  underwater opening title sequence. Rather than using <em>Trapcode  Particular</em> (which many of you may not have installed) or <em>CC  Particle World</em> (which really could use an update to its coordinate  system) the project fakes particle simulation through use of text  animators.  This quite lengthy tutorial is derived from another <a href="http://bits.qubahq.com/">Video Bits</a> project I created a while  ago. The original <a href="http://qubahq.com/2007/10/alphabet-soup/">Alphabet  Soup</a> used <em>Particular</em> and wasn’t much more than an  eye-candy. The new-and-improved one I present to you today can actually  be used for something else than ambient displays <img src='http://visualfxtuts.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://qubahq.com/2010/03/tutorial-holos-password-hacking/"><img class="alignnone" src="http://qubahq.com/wp-content/uploads/2010/03/crossword-h.jpg" alt="" width="436" height="150" /></a> Password hacking is usually presented as a quite dull process in  Hollywood visuals. It is even more dull in real life. In this tutorial I  will show you my take on a <acronym title="Hollywood Operating System">HolOS</acronym> password hacking interface – spicing it up with After Effects 2.5D  crossword puzzle look.  The idea for this tutorial comes from one of the <a href="http://bits.qubahq.com/">Video Bits</a> projects published back in  2008: <a href="http://qubahq.com/2008/08/crossword-hax/">Crossword Hax</a>.  I think enough time has passed since I created that effect, so I  decided to share it with the community.</p>
<p><a href="http://qubahq.com/2010/02/tutorial-text-reveal-efficient-method/"><img class="alignnone" src="http://qubahq.com/wp-content/uploads/2010/02/textReveal-h.jpg" alt="" width="436" height="150" /></a>Revealing handwritten text is one of these unpleasant tasks every  motion designer has to deal with at least once. In this tutorial I  present possibly the quickest and most efficient way of producing this  effect.  Since the reveal effect itself is quite simple to produce and would  result in a very short tutorial, I added some bulk to the video by  presenting a smart way of guiding a null along the reveal, using it to  drive different effects, such as a lens flare or particles.</p>
<p><a href="http://qubahq.com/2010/02/knoll-chromatic-lens-2-for-vc-optical-flares/"><img class="alignnone" src="http://qubahq.com/wp-content/uploads/2010/02/chroma-h.jpg" alt="" width="436" height="150" /></a> One of the most frequently (over)used After Effects lens flares is  undoubtedly <em>Chroma Lens 2</em> preset available in <a onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.redgiantsoftware.com/products/categories/motion-graphics/knoll-light-factory-pro');" href="http://www.redgiantsoftware.com/products/categories/motion-graphics/knoll-light-factory-pro" target="_blank">Knoll Light Factory Pro</a>. As many other motion  designers I, too am guilty of using this effect in a <a href="http://qubahq.com/2007/11/flexi-lifestyle-cards/">few</a> <a href="http://qubahq.com/2008/02/flexi-custom-design/">projects</a> <a href="http://qubahq.com/2009/02/shopmiles-cinema-ad/">too</a> <a href="http://qubahq.com/2009/06/beko-new-look/">many</a>.  As I am currently migrating my flare workflow to <a onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.videocopilot.net/products/opticalflares/');" href="http://www.videocopilot.net/products/opticalflares/" target="_blank">Video Copilot’s Optical Flares</a> plug-in, I decided  to re-create this client-favorite preset inside the <acronym title="Video Copilot Optical Flares">VCOP</acronym>.</p>
<p><a href="http://qubahq.com/2010/01/photoshop-action-image-to-stencil/"><img class="alignnone" src="http://qubahq.com/wp-content/uploads/2010/01/h-action1.jpg" alt="" width="436" height="150" /></a> Working in Photoshop I often find myself in need to turn an image  into a stencil – to remove all the white areas and turn them into  transparency. While doing so is not technically very difficult,  repeating the same set of commands over and over can get quite tedious  on larger projects.   That is why I constructed this simple Photoshop action, which I am  now sharing with you. It will allow you to turn grayscale or full-color  image into a stencil in just one click.</p>
<p><a href="http://lesterbanks.com/2009/11/tutorial-in-depth-with-vanishing-point-exchange/"><img class="alignnone" src="http://lesterbanks.com/lxb_metal/wp-content/uploads/2009/11/VPE11.jpg" alt="" width="272" height="161" /></a>In starting a new series jokingly entitled “how to suck less”, this represents the first tutorial which explores photoshop’s vanishing point for export and its strength and weaknesses in the animation production pipeline. There are also some handy tips on how to get some control on a vanishing point export so that it remains effective in after effects, as well as some tips on using vanishing point to generate a quick camera with scene-correct settings that can be used as the start of camera mapping projections in after effects, maya or your 3D program of choice.</p>
<p><a href="http://lesterbanks.com/2009/10/tutorial-off-axis-controls/"><img class="alignnone" src="http://lesterbanks.com/lxb_metal/wp-content/uploads/2009/10/AxisSimple1.png" alt="" width="257" height="174" /></a>Dustin Nelson is an artist who is currently working for Bioware, and has created this 15 min tutorial where he explains some of the solutions using maya that can be used to create an animation control for objects that may be off axis. Typically, when objects are created, there are rarely concerns that the rotational axis would need to be off center. Below, you can see an example of this with a quick representation of a finger that is oriented with the grid. Here the rotational controls of the curves for the objects will clearly work well for animation.</p>
<p><a href="http://lesterbanks.com/Tutorials/OffAxis_Rotations.html"><img class="alignnone" src="http://lesterbanks.com/lxb_metal/wp-content/uploads/2009/10/TutorialImage1.png" alt="" width="268" height="182" /></a>Dustin shows three methods to achieve this, the first is by displaying and using a joint’s handle, the second is by parenting a control curve shape node without its transform to a joint, and finally the third method is by creating group nodes to hide transform values.</p>
<p><a href="http://vimeo.com/10522454"><img class="alignnone" src="http://ts.vimeo.com.s3.amazonaws.com/553/150/55315020_200.jpg" alt="" width="200" height="150" /></a>Here is an after effects tutorial on pixel match. I never record  tutorials. But i&#8217;ll send this through.</p>
<p><a href="http://aescripts.com/separate-rgb/"><img class="alignnone" src="http://aescripts.com/images/script_thumbs/sm/RGB_Separation_sm.jpg" alt="" width="125" height="125" /></a>This plugin allows you to move, rotate, scale, blur, blend and fade the  RGB channels independently.</p>
<p><a href="http://aescripts.com/decomposetext/"><img class="alignnone" src="http://aescripts.com/images/script_thumbs/nab/DecomposeText_sm.jpg" alt="" width="125" height="125" /></a>Breaks up text by character, word or line into separate layers.</p>
<p><a href="http://aescripts.com/pt_textedit/"><img class="alignnone" src="http://aescripts.com/images/script_thumbs/pt/pt_EditText_sm.jpg" alt="" width="125" height="125" /></a>Search for and edit text layers throughout your After Effects project.  You can create your own text style presets and apply them to multiple  layers at the click of a button.</p>
<p><a href="http://aescripts.com/repositionanchorpoint/"><img class="alignnone" src="http://aescripts.com/images/script_thumbs/nab/RepositionAnchorPoint_sm.jpg" alt="" width="125" height="125" /></a>Allows you to reposition the anchor point of the selected layers around  the layer edges while keeping the layers at the same position in the  comp window.</p>
<p><a href="http://aescripts.com/create3dshapes/"><img class="alignnone" src="http://aescripts.com/images/script_thumbs/nab/Create3DShapes_sm.jpg" alt="" width="125" height="125" /></a>Creates a 3D box, a 3D sphere, a 3D cylinder, a 3D pyramid, a 3D menger  sponge and even 3D falling dominoes with user-defined layers.</p>
<p><a href="http://aescripts.com/textreverser/"><img class="alignnone" src="http://aescripts.com/images/script_thumbs/la/TextReverser_sm.jpg" alt="" width="125" height="125" /></a>Reverses the direction of selected text layers.  Useful for RightToLeft  language input.</p>
<p><a href="http://aescripts.com/projectinfolistexporter/"><img class="alignnone" src="http://aescripts.com/images/script_thumbs/dt/projectinfoexporter_sm.jpg" alt="" width="125" height="125" /></a>Export a document listing of your After Effects project assets</p>
<p><a href="http://aescripts.com/arrange-project-items-into-folders/"><img class="alignnone" src="http://aescripts.com/images/script_thumbs/la/ArrageProjItemsIntoFolders_sm.jpg" alt="" width="125" height="125" /></a>Arranges project items into folders based on a matching prefix.</p>
<p><a href="http://aescripts.com/tracker2mask/"><img class="alignnone" src="http://aescripts.com/images/script_thumbs/mathias_mohl/tracker2mask_sm.jpg" alt="" width="125" height="125" /></a>Computes the movement of maskshapes based on the movement of  trackpoints. It is easy and flexible to use. In particular you don’t  need one trackpoint for each maskpoint.</p>
<p><a href="http://aescripts.com/the-loopmaker/"><img class="alignnone" src="http://aescripts.com/images/script_thumbs/la/The_LoopMaker_sm.jpg" alt="" width="125" height="125" /></a>Loops any layers, footage or comps with one click™</p>
<p><a href="http://aescripts.com/immigration/"><img class="alignnone" src="http://aescripts.com/images/script_thumbs/immigration_sm.jpg" alt="" width="125" height="125" /></a>A smart import and batch replace tool that greatly improves the workflow  of importing and replacing files especially file sequences and highly  nested hierarchies.</p>
<p><a href="http://aescripts.com/skydome/"><img class="alignnone" src="http://aescripts.com/images/script_thumbs/br/Skydome_sm.jpg" alt="" width="125" height="125" /></a>Creates a 3D environment for your After Effects compositions at the  touch of a button. The environment then responds to your camera’s  position, orientation, rotation and lens properties.</p>
<p><a href="http://aescripts.com/arabictext/"><img class="alignnone" src="http://aescripts.com/images/script_thumbs/st/ArabicText_sm.jpg" alt="" width="125" height="125" /></a>Allows for correct input of Arabic text in After Effects.</p>
<p><a href="http://aescripts.com/zorro-the-layer-tagger/"><img class="alignnone" src="http://aescripts.com/images/script_thumbs/zorro_sm.jpg" alt="" width="125" height="125" /></a>Zorro makes selection and isolation sets easy and possible in after  effects by adding  tags to layers.  Similar to the way you would tag  photos in Flickr, you can tag layers in your comps and then select or  isolate those layers in groups by using the tags.</p>
<p><a href="http://vimeo.com/9922908"><img class="alignnone" src="http://ats.vimeo.com/504/370/50437043_200.jpg" alt="" width="200" height="150" /></a>In this quick tip, Aharon Rabinowitz discusses the Chromatic Aberration  tool in Magic Bullet Looks, and shows you how to quickly create a dreamy  distorted look for your footage.</p>
<p><a href="http://vimeo.com/10099402"><img class="alignnone" src="http://ats.vimeo.com/518/467/51846730_200.jpg" alt="" width="200" height="150" /></a>In this quick tip, Aharon Rabinowitz shows you how to quickly share your  look presets across applications from Photoshop, to After Effects, to  Final Cut Pro, by using Magic Bullet Looks and Magic Bullet PhotoLooks.</p>
<p><a href="http://vimeo.com/9733577"><img class="alignnone" src="http://ts.vimeo.com.s3.amazonaws.com/490/254/49025400_200.jpg" alt="" width="200" height="150" /></a>A quick tip for quickly creating cool looking 3D text in AE  with real depth, using Red Giant Software&#8217;s PlaneSpace.</p>
<p><a href="http://vimeo.com/10411704"><img class="alignnone" src="http://ats.vimeo.com/544/333/54433393_200.jpg" alt="" width="200" height="150" /></a>In this QuickTip, Harry Frank shows you how to manage lights  with Trapcode products: how to light 3D layers and exclude emitter  lights from those same layers.</p>
<p><a href="http://vimeo.com/10179921"><img class="alignnone" src="http://ts.vimeo.com.s3.amazonaws.com/525/261/52526167_200.jpg" alt="" width="200" height="150" /></a>In this quicktip, Aharon Rabinowitz shows you how to  turn an  everyday, candid photo into a work of art, in moments, with Magic Bullet  PhotoLooks. You&#8217;ll learn how to quickly change the lighting and mood of  your photo.</p>
<p><a href="http://www.digitaljuice.com/djtv/detail.asp?sid=429&amp;sortby=&amp;page=1&amp;rpid=0&amp;rvid=0&amp;swid=0&amp;searchid=0"><img class="alignnone" src="http://cloudfront.public.digitaljuice.com/djtv/DJTV-MDT-AppleMotion-VirtualStudio-HQ.jpg" alt="" width="240" height="180" /></a>Kevin McAuliffe shows how anyone can create an amazing high tech virtual  set in less than 15 minutes with Motion Designer&#8217;s Toolkit. He&#8217;ll take  you step-by-step through the process in Apple Motion using techniques  that can be applied in any animation application.</p>
<p><a href="http://www.digitaljuice.com/djtv/detail.asp?sid=427&amp;sortby=&amp;page=1&amp;rpid=0&amp;rvid=0&amp;swid=0&amp;searchid=0"><img class="alignnone" src="http://cloudfront.public.digitaljuice.com/djtv/DJTV-MDT-TechLowerThird-HQ-New.jpg" alt="" width="240" height="180" /></a>Kevin McAuliffe once again takes you step-by-step through every stage of  using Motion Designer&#8217;s Toolkit to create a custom Lower Third. See how  easy it can be to put together you own custom graphics by combining  different pre-animated elements together.</p>
<p><a href="http://www.digitaljuice.com/djtv/detail.asp?sid=428&amp;sortby=&amp;page=1&amp;rpid=0&amp;rvid=0&amp;swid=0&amp;searchid=0"><img class="alignnone" src="http://cloudfront.public.digitaljuice.com/djtv/DJTV-BeautyBox-Demo-HQ.jpg" alt="" width="240" height="180" /></a>Take a closer look at the Beauty Box plugin from  Digital Anarchy. See how it works effortlessly to smooth skin, reduce  wrinkles and remove blemishes without affecting important facial  features-all with one pass of the plugin.</p>
<p><a href="http://www.digitaljuice.com/djtv/detail.asp?sid=426&amp;sortby=&amp;page=1&amp;rpid=0&amp;rvid=0&amp;swid=0&amp;searchid=0"><img class="alignnone" src="http://cloudfront.public.digitaljuice.com/djtv/DJTV-ETB-AE-MovieRevealer-HQ.jpg" alt="" width="240" height="180" /></a>Eric Hartmann shows how easy it can be to  customize an Editor&#8217;s Toolkit animation and combine with a Compositor&#8217;s  Toolkit smoke clip into your own custom opening.</p>
<p><a href="http://www.digitaljuice.com/djtv/detail.asp?sid=425&amp;sortby=&amp;page=1&amp;rpid=0&amp;rvid=0&amp;swid=0&amp;searchid=0v"><img class="alignnone" src="http://cloudfront.public.digitaljuice.com/djtv/DJTV-MDT-AE-BuildingBlocks-HQ.jpg" alt="" width="240" height="180" /></a>Jon Walker shows how easy it is to create great  looking 3D in After Effects. He also explores one of the hidden gems in  Motion Designer&#8217;s Toolkit, the Textures category.</p>
<p><a href="http://www.digitaljuice.com/djtv/detail.asp?sid=424&amp;sortby=&amp;page=1&amp;rpid=0&amp;rvid=0&amp;swid=0&amp;searchid=0"><img class="alignnone" src="http://cloudfront.public.digitaljuice.com/djtv/DJTV-MDT-AE-Inglorious-Basterds-HD.jpg" alt="" width="240" height="180" /></a>In this tutorial learn how Digital Juice&#8217;s Motion  Designer&#8217;s Toolkit and some free grunge textures helped John Dickinson  to recreate the blood splatter style used in the <em>Inglourious  Basterds</em> trailer.</p>
<p><a href="http://www.digitaljuice.com/djtv/detail.asp?sid=421&amp;sortby=&amp;page=1&amp;rpid=0&amp;rvid=0&amp;swid=0&amp;searchid=0"><img class="alignnone" src="http://cloudfront.public.digitaljuice.com/djtv/DJTV-CTK-DJFilmNoir-HQ.jpg" alt="" width="240" height="180" /></a>Kevin P. McAuliffe shows how Compositor&#8217;s Toolkit  volume 1 and 2 can be combined in either After Effects or Apple Motion  to create a classic &#8220;film noir&#8221; look for a title open.</p>
<p><a href="http://www.digitaljuice.com/djtv/detail.asp?sid=409&amp;sortby=&amp;page=1&amp;rpid=0&amp;rvid=0&amp;swid=0&amp;searchid=0"><img class="alignnone" src="http://cloudfront.public.digitaljuice.com/djtv/DJTV-MDT-Enhance-Text-HQ.jpg" alt="" width="240" height="180" /></a>Tired of boring text? It&#8217;s time to enhance your  text using the power of After Effects animation presets and the elements  of Motion Designer&#8217;s Toolkit 2 &amp; 3.  In this example learn to  introduce text as if it was typed into a futuristic computer screen.</p>
<p><a href="http://www.digitaljuice.com/djtv/detail.asp?sid=416&amp;sortby=&amp;page=2&amp;rpid=0&amp;rvid=0&amp;swid=0&amp;searchid=0"><img class="alignnone" src="http://cloudfront.public.digitaljuice.com/djtv/DJTV-CTK2-PaperTear-HQ.jpg" alt="" width="240" height="180" /></a>Inspired by a Super Bowl advertisement featuring a  page tear transition, learn to recreate a similar effect using page  tears from Compositor&#8217;s Toolkit 2 and displacement mapping in After  Effects.</p>
<p><a href="http://www.digitaljuice.com/djtv/detail.asp?sid=418&amp;sortby=&amp;page=2&amp;rpid=0&amp;rvid=0&amp;swid=0&amp;searchid=0"><img class="alignnone" src="http://cloudfront.public.digitaljuice.com/djtv/DJTV-MDT-RedGiantHolomatrix-HQ.jpg" alt="" width="240" height="180" /></a>Learn how to create the same cool holographic  interface made popular in Steven Spielberg&#8217;s hit sci-fi movie Minority  Report using <a href="http://www.redgiantsoftware.com/products/categories/motion-graphics/holomatrix/?utm_source=affiliates&amp;utm_medium=link&amp;utm_campaign=partnerid&amp;partner=DJHMCOMM" target="_blank">Red Giant Holomatrix</a> and elements from our very own  Motion Designer&#8217;s Toolkit 2.</p>
<p><a href="http://www.digitaljuice.com/djtv/detail.asp?sid=408&amp;sortby=&amp;page=2&amp;rpid=0&amp;rvid=0&amp;swid=0&amp;searchid=0"><img class="alignnone" src="http://cloudfront.public.digitaljuice.com/djtv/DJTV-MDT-DVD-Menu-HQ.jpg" alt="" width="240" height="180" /></a>Harnessing the power of Motion Designer&#8217;s Toolkit  2 and 3, this tutorial guides you through the process of creating an  immersive virtual set.  Thanks to the pre-rendered elements of Motion  Designer&#8217;s Toolkit set up and construction is fast and easy.</p>
<p><a href="http://www.digitaljuice.com/djtv/detail.asp?sid=413&amp;sortby=&amp;page=2&amp;rpid=0&amp;rvid=0&amp;swid=0&amp;searchid=0"><img class="alignnone" src="http://cloudfront.public.digitaljuice.com/djtv/DJTV-XML-Transfer-HQ.jpg" alt="" width="240" height="180" /></a>Boris XML Transfer is an Adobe After Effects  plug-in designed to seamlessly transfer your Apple Final Cut Pro  timeline to Adobe After Effects. XML Transfer preserves all aspects of a  Final Cut Pro project including effects, audio, media clips,  transitions, and geometric transformations.</p>
<p><a href="http://www.digitaljuice.com/djtv/detail.asp?sid=412&amp;sortby=&amp;page=2&amp;rpid=0&amp;rvid=0&amp;swid=0&amp;searchid=0"><img class="alignnone" src="http://cloudfront.public.digitaljuice.com/djtv/DJTraining-CTK2-Fake-It-HQ.jpg" alt="" width="240" height="180" /></a>In this tutorial learn to make a really cool  lighting effect using Adobe After Effects and Apple Motion that utilizes  3D space to create volume from a high definition, Compositor&#8217;s Toolkit 2  lighting element.</p>
<p><a href="http://www.digitaljuice.com/djtv/detail.asp?sid=411&amp;sortby=&amp;page=3&amp;rpid=0&amp;rvid=0&amp;swid=0&amp;searchid=0"><img class="alignnone" src="http://cloudfront.public.digitaljuice.com/djtv/DJTV-CTK2-HumanBullseys-HQ.jpg" alt="" width="240" height="180" /></a>Learn to create an explosive, dynamic television  show intro worthy of prime time using Compositor&#8217;s Toolkit 2 and some  clever After Effects tricks.</p>
<p><a href="http://vimeo.com/10130633"><img class="alignnone" src="http://ats.vimeo.com/521/201/52120183_200.jpg" alt="" width="200" height="150" /></a>Whatup?  Here&#8217;s my tutorial for eliminating the jello effect caused by  CMOS&#8217;s rolling shutter.  This tutorial is set up using Nikon D90 footage (720, 24fps) so you  might have to adjust the speed percentage for your footage.  The render  times are pretty long, but it works well.  (Harper helped a little.)</p>
<p><a href="http://vimeo.com/10191045"><img class="alignnone" src="http://ts.vimeo.com.s3.amazonaws.com/531/874/53187470_200.jpg" alt="" width="200" height="150" /></a>Jonathon Winbush on the Motion Exchange posted a link to a great  download for Cinema 4D. If your into all the new fancy 3D stuff your  seeing in the cinemas, then download the <a onclick="javascript:pageTracker._trackPageview('/outbound/article/www.themotionexchange.com');" href="http://www.themotionexchange.com/profile/JonathanWinbush">stereoscopic  camera rig for Cinema 4D.</a></p>
<p><a href="http://vimeo.com/9790345"><img class="alignnone" src="http://ts.vimeo.com.s3.amazonaws.com/494/728/49472886_200.jpg" alt="" width="200" height="150" /></a>We have our first video tutorial on Motion Design Love! Our first  tutorial is also a guest post by my great friend Chris Hodgson from <a onclick="javascript:pageTracker._trackPageview('/outbound/article/www.syrupsyrup.co.uk');" href="http://www.syrupsyrup.co.uk/">SyrupSyrup. </a>In this tutorial Chris will talk you through creating a logo  transition in After Effects using card particle.  Hope you enjoy it and  let us know if you’d like to see more of these!</p>
<p><a href="http://vimeo.com/9255014"><img class="alignnone" src="http://ats.vimeo.com/453/465/45346535_200.jpg" alt="" width="200" height="150" /></a>I&#8217;ve posted a quick tutorial about using the Simplecamerarig Script with  Videocopilots Sure Target 2. It involves running the script first and  then applying Suretarget 2 to the ControlNull. All you have to do then  is parent the camera back to the CamBank Null and your set. You can view  the quick tutorial <a href="http://hypoly.com/blog/simplecamerarig-and-suretarget2">here.</a><br />
<a href="http://vimeo.com/9652476"><img class="alignnone" src="http://ats.vimeo.com/484/131/48413168_200.jpg" alt="" width="200" height="150" /></a>A quick overview of my 3D Ribbon / Wire After Effects project which can  be downloaded at <a rel="nofollow" href="http://www.hypoly.com/" target="_blank">hypoly.com</a></p>
<p><a href="http://vimeo.com/10288962"><img class="alignnone" src="http://ts.vimeo.com.s3.amazonaws.com/534/368/53436809_200.jpg" alt="" width="200" height="150" /></a>A video tutorial featuring mokey tracking and removal software from  Imagineer Systems.   Creating clean plates and removing objects is usually a time consuming  process in visual effects. Watch this video to learn how mokey aids the  effect artist in generating a clean plate from hand held footage.</p>
<p><a href="http://vimeo.com/9880273"><img class="alignnone" src="http://ts.vimeo.com.s3.amazonaws.com/501/659/50165956_200.jpg" alt="" width="200" height="150" /></a>Martin Brennand of Imagineer covers this unique tip to track long camera  pans and finishes the shot using Red Giant&#8217;s Warp plug-in for After  Effects.</p>
<p><a href="http://vimeo.com/9208540"><img class="alignnone" src="http://ts.vimeo.com.s3.amazonaws.com/451/368/45136836_200.jpg" alt="" width="200" height="150" /></a>Martin Brennand of Imagineer covers the top 5 most useful  workflow tips for products: mocha, mocha for After Effects and mocha for  Final Cut. Recommended for new users!</p>
<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/generate-your-own-splendid-spirographical-designs/"><img class="alignnone" src="http://aetuts.s3.cdn.plus.org/233_spiro/spiro-thumb.jpg" alt="" width="200" height="200" /></a>Today, we’re going to resurrect a <a href="http://www.youtube.com/watch?v=LbvmKzf_wr4">classic drawing toy</a> in After Effects using an expression tied into a few custom sliders. I  used Trapcode Particular 2.0 to display the resulting animated patterns  but CC Particle World could be used almost as easily and the results can  be used in a myriad of ways for your projects. Or you can just  experiment and see what kind of unique shapes you can generate just by  changing a few numbers</p>
<p><a href="http://ae.tutsplus.com/tutorials/vfx/create-a-beach-themed-water-writing-look/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/226_waterwrite/thumb.jpg" alt="" width="200" height="200" /></a>This tutorial is about how to <strong>Write with Water</strong> inside After  Effects without any using for the 3d party plug-ins. So if the Summer  heat gets to you, just go inside for a while and watch this tutorial to  cool down. Don’t forget your sunscreen and enjoy <strong>Writing with Water!</strong></p>
<p><strong><a href="http://ae.tutsplus.com/tutorials/vfx/track-your-golf-swing-form-like-a-master/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/228_golf/thumb.jpg" alt="" width="200" height="200" /></a></strong>Use <strong>Motion Tracking</strong> to create a motion swing path behind a  golfer’s club head. This effect would work perfectly to show your  friends how bad they need to work on their form… just a thought. But  honestly, this simple principle can be used to create endless effects  and could really spice up any sport-themed projects you work on<strong> </strong></p>
<p><strong><a href="http://ae.tutsplus.com/tutorials/vfx/get-brilliantly-better-balcony-backdrops/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/225_balcony/thumb.jpg" alt="" width="200" height="200" /></a>T</strong>his tutorial explains how to do basic compositing using After Effects.  We will be covering how to do sky replace and get a matte using Luma  Keys and add 3D layers of elements to build a basic composite.</p>
<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/generate-a-dynamic-morphing-background-design-with-sinedots/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/218_sinedots/thumb.jpg" alt="" width="200" height="200" /></a>In this tutorial you will learn how to work and use the free plug-in <strong>Sinedots</strong>,  which is a very powerful tool for creating interesting abstract motion  background. There haven’t been many good tutorials for this plug-in so I  hope you find this useful!</p>
<p><a href="http://ae.tutsplus.com/tutorials/workflow/after-effects-vs-nuke-ae-premium/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/220_aevsnuke/aftereffects-vs-nuke-thumbnail.jpg" alt="" width="200" height="200" /></a>AE PLUS: This tutorial compares the workflow of After Effects with Nuke and is  intended for After Effects users who want to familiarize themselves with  the interface and want to make their first steps in Nuke.  After a short introduction of myself I start a composition in both Nuke  and After Effects and compare how each step in a everyday composition is  carried out in the different applications. This is not a full  beginner’s tutorial on Nuke but when needed I explain necessary keyboard  shortcuts and concepts.  Also this time I mention and highlight keyboard shortcuts I use to speed  up the work and especially mention differences in methods between Nuke  and After Effects.</p>
<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/give-your-video-a-pencil-sketched-look/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/223_sketch/thumb.jpg" alt="" width="200" height="200" /></a>I think we all used to create little cartoons in school by drawing on  each page of your text books and flipping through them to animate.  Well, lets all save a tree. In this tutorial we’ll be creating a similar  looking animation in AE using Trapcode Particular’s Aux Particles. From  there we’ll bring it over into Photoshop and learn a little bit about  how to apply filters to video with the help of Filmstrip format.</p>
<p><a href="http://ae.tutsplus.com/tutorials/vfx/double-stuffed-tracking-walkthrough/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/222_tracking/thumb.png" alt="" width="200" height="200" /></a>We’ve seen lots of tutorials on how to do basic planar tracking, but  we’re gonna take it to a <strong><a href="http://www.youtube.com/watch?v=RkJhsQZk3U8">hole notha level</a></strong>.  This tutorial demonstrates how to use 2D planar tracking and 3d  tracking together to create graphics that pop off a board that you can  hold and walk with.</p>
<p><a href="http://ae.tutsplus.com/freebies/plugins/4d-quaternion-julia-set-fractal-ray-tracer/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/freebies/cover1.jpg" alt="" width="200" height="200" /></a>The 4D Quaternion Julia set Plug-in is a part of another CG Shader  implementation that has been around for a couple of years. I thought it  was a nice example of what is possible to create with the Pixel Bender  Toolkit, slightly different from the usual filters.  <a href="http://labs.adobe.com/technologies/pixelbender/">Pixel  Bender</a> is a new plugin technology introduced by Adobe in CS4 that  works across all the adobe CS4 apps.  This means the same plugin can be  used in After Effects, Photoshop and Flash.  And they are installed and  used just like any other plugins.  You can get the Quaternion Julia  plugin for free from <a href="http://www.subblue.com/blog/2009/9/20/quaternion_julia">subblue</a>.</p>
<p><a href="http://ae.tutsplus.com/tutorials/quicktips/quick-tip-understanding-bit-depth/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/219_bitdepth/thumb.png" alt="" width="200" height="200" /></a>Ever wonder what Bit Depth is? What’s the 8bpc box below your window?  Here are all the answers. Learn about Bit Depth and how it can help you!</p>
<p><a href="http://ae.tutsplus.com/articles/news/the-12-basic-principles-of-animation-day-2-ae-premium/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/212_principles/preview.jpg" alt="" width="200" height="200" /></a>AE Plus: So, what are the 12 Basic Principles of Animation and why should you  care about them? The goal of the principles is to bring life and  excitement to any animation – to take the mediocre and make it  exceptional. This is the second half of this article. To view download  the first half you need to go <a href="http://ae.tutsplus.com/news/the-12-basic-principles-of-animation-day-1-ae-premium/">here</a>.</p>
<p><a href="http://ae.tutsplus.com/tutorials/vfx/leap-into-hancock-style-super-jump-effect-2/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/216_superjump/thumb.jpg" alt="" width="200" height="200" /></a>You may have to get up and <strong>stretch out</strong> a little before  starting this tutorial. It’s got some pretty <strong>ground breaking</strong> techniques and covers quite a lot leaving very little <strong>up in the air</strong>.  In honor of this being a <strong>leap</strong> year and all, here you go… <strong>jump</strong> in.</p>
<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/set-up-a-night-club-rave-scene/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/207_nightclub/preview.jpg" alt="" width="200" height="200" /></a>Who cares if you weren’t invited to the party… you can make your own  in AE! Seriously though, If you need to create a quick dance party to  show your client the fun they could be having if they hired you… use  this tutorial to show them.</p>
<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/use-color-to-control-your-textures/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/214_controlled/previewimage.jpg" alt="" width="200" height="200" /></a>The government may have control of your money, your boss may have  control of your schedule, and you’re kids may even have control of what  you’re doing this weekend… but alas, there is one thing you will not  forfeit! You will never give up control of your textures!… that is, unless color wants control… then you have to hand it over, sorry.  <a href="http://ae.tutsplus.com/tutorials/motion-graphics/use-color-to-control-your-textures/">Part 1</a> <a href="http://ae.tutsplus.com/tutorials/motion-graphics/use-color-to-control-your-textures-part-2/">Part 2</a></p>
<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/how-to-create-a-surreal-outer-space-nebula/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/193_nebula/thumb.jpg" alt="" width="200" height="200" /></a>You don’t need to be an astronaut to enjoy a breathtaking  celestial  scene… you can create one yourself! They say beauty is in the eye of the  beholder… Well I don’t know who “the beholder” is and why his eyes are  so gorgeous, but I think this effect is quite lovely as well. Enjoy!</p>
<p><a href="http://ae.tutsplus.com/tutorials/quicktips/quick-tip-better-compression-with-x264/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/208_x264/thumb.jpg" alt="" width="200" height="200" /></a>H.264 is certainly the most popular codec out there and Quicktime Pro is  mostly used by many users. Videos that are encoded in H.264 using QT  Pro sometimes look faded out and experience heavy banding. In this  QuickTip we see the possible remedies for this problem using the x264  encoder for Mac/Win platforms.</p>
<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/grow-a-grassy-field-with-particular/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/198_grassy/thumb.jpg" alt="" width="200" height="200" /></a>As an <strong>After Effects</strong> user, you’ll know that finding time just get  outside and enjoy a beautiful day isn’t always an easy thing to do. The  answer could be to get up more and walk outside every once in a while…  but when even something that simple isn’t an option, you may just want  to have this project file handy so you can dream of what life is like on  the outside.</p>
<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/simulate-a-glowing-neon-light-sign-of-your-logo-2/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/199_neon/thumb.jpg" alt="" width="200" height="200" /></a>I know we all have busy schedules with lots of things to do during  the day…. and ya know, that’s the very reason we stay open late here on  AEtuts+! Ok, it’s a website so that doesn’t really work, but if we had a  store front we would stay open late just for <strong>you</strong>… you and the  date you brought who doesn’t think it’s gonna work out…. sorry, they  told me not to tell you… hmm… awkward… Here’s how to create an “Open  Late” sign yourself.</p>
<p><a href="http://ae.tutsplus.com/freebies/plugins/the-after-effects-exporter-for-blender/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/192_corridor/tn_Aee_aetuts.jpg" alt="" width="200" height="200" /></a>You can export your work from Blender into After Effects</p>
<p><a href="http://ae.tutsplus.com/tutorials/quicktips/quicktips-how-to-create-a-realistic-pool-of-blood/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/205_blood/thumb.jpg" alt="" width="200" height="200" /></a>In this gory <strong>QuickTip</strong>, Ben shows us how to create a realistic 3D  pool of blood that expands on the ground, and can be modified instantly  to create any shape desired without messing up the animation.</p>
<p><a href="http://ae.tutsplus.com/tutorials/vfx/get-blown-away-with-an-explosive-corridor-blast/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/192_corridor/thumb.jpg" alt="" width="200" height="200" /></a>BOOM !!!… seriously guys, blowing things up is the only reason why you  all are watching these sites, right? =D<br />
Anyway, in this beginner to advanced tutorial I want to give you a good  start to create…well…chaos and destruction, muharr harr…just kidding,  have fun guys! =D</p>
<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/happy-valentines-day-from-aetuts-we-love-you/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/204_valentines/thumb.jpg" alt="" width="200" height="200" /></a>This tutorial is for beginners. I’m noticing that some people enjoy  seeing motion graphics/broadcast animation tutorials so here it goes.  This end result certainly isn’t and Oscar-winner, but it does show a  number of things that everyone should know. This could be a way to  create simple, yet functional screen-cast opener for example… We’ll  start in Photoshop (perhaps Illustrator would be better, but since I  don’t have it yet, I used Photoshop) and then dive in AE till the end of  the tut. I worked hard doing this and preparing all the stuff so I hope  you enjoy it. Let’s get started!</p>
<p><a href="http://ae.tutsplus.com/tutorials/workflow/basic-footage-coloring-and-object-removal/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/202_colorize/thumb.jpg" alt="" width="200" height="200" /></a>We spend so much time trying to <a href="http://ae.tutsplus.com/tutorials/vfx/when-i-was-your-age-footage/">make  footage look old</a>… but what if your footage already is old? I guess  you’d have to color it then, right? That, and take junk out. So here’s a  basic tut to walk through how it can be done.</p>
<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/create-an-astonishing-butterfly-animation-ae-plus/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/184_butterfly/thumb.jpg" alt="" width="200" height="200" /></a>AE PLUS: In this pleasant tutorial, we’re going to look at a little trick that is  guaranteed to give your basic text transition animations a rebirth into  something excitingly dynamic… So give this <strong><a href="http://tutsplus.com/amember/signup.php">“Premium Membership”</a></strong> thing a try as you wrap yourself up in a blanket cocoon and transform  into a better version of yourself!</p>
<p><a href="http://ae.tutsplus.com/articles/in-depth/knowing-the-basics-of-the-video-mode-on-your-dslr-cameras/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/194_slrs/thumb.jpg" alt="" width="200" height="200" /></a>2009 was an excellent year in the video industry with the introduction  of the Video DSLR revolution.  Now amateurs and pros can get their hands  on video techniques and looks that were previously only able to be  achieved at $30,000 and above mark using complicated and expensive  cameras.</p>
<p><a href="http://ae.tutsplus.com/tutorials/quicktips/quick-tip-add-lux-to-your-lights-without-lux/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/196_lux/thumb.jpg" alt="" width="200" height="200" /></a>Here is another <strong>QuickTip</strong> for those of you who still haven’t  procured the amazing <a href="http://www.redgiantsoftware.com/downloads/trial-versions/">Trapcode  Suite</a>. Though we advise you get the plug-in yourself, here is a  handy little tip to to help generate the look of <a href="http://www.redgiantsoftware.com/products/categories/motion-graphics/trapcode-lux/">Trapcode  Lux</a>.</p>
<p><a href="http://ae.tutsplus.com/tutorials/workflow/photoshop-3d-into-after-effects-workflow-day-1/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/186_coffeecup/CoffeeTut_200x200_PreviewImg_Version2.jpg" alt="" width="200" height="200" /></a>One of the coolest features of late that Adobe has included is the  ability to open 3D models within Photoshop and After Effects. In this  tutorial Brian will use the example of a mock coffee shop promo to show  some of the basics techniques you can use. I hope the coffee is fresh  though, otherwise that’s grounds to not watch the tut… grounds… coffee…  yeah.  <a href="http://ae.tutsplus.com/tutorials/workflow/photoshop-3d-into-after-effects-workflow-day-1/">Part 1</a> <a href="http://ae.tutsplus.com/tutorials/workflow/photoshop-3d-into-after-effects-workflow-day-2/">Part 2</a></p>
<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/freeze-your-logo-with-a-snowy-transition/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/188_freeze/thumb.jpg" alt="" width="200" height="200" /></a>Even though we’re past the Christmas season, many still have snow on the  ground. Well this little effect would be a perfect opener for any  “winter-themed” project. I understand that life can be tough because you  can’t please everybody… but! you can <strong>freeze</strong> every logo! And  we’re gonna show you how.</p>
<p><a href="http://ae.tutsplus.com/tutorials/quicktips/quicktips-how-to-get-better-control-without-particular-emitters/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/185_control/thumb.jpg" alt="" width="200" height="200" /></a>We’re going to be implementing something new here in 2010 called <strong>Quick  Tips</strong>. We often get tutorials pitches from users and they are good  ideas, but not quite enough to fill a whole tutorial. These Quick Tip  posts will allow us to gather and pass along more content from those who  may only have a little something to share. It will also be perfect for  any viewers who don’t have time to sit and watch a full tutorial.</p>
<p><a href="http://ae.tutsplus.com/tutorials/workflow/create-a-rockin-automated-slideshow/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/189_slideshow/turbo_slideshow_thumbnail.jpg" alt="" width="200" height="200" /></a>We’ve all been faced with this dilemma… You return from vacation with  2000 photos and dread having to edit them, especially since every photo  is a prized capture that the world HAS to see.  This is where the <strong>Turbo  Slideshow</strong> comes in.  With the aid of a couple of scripts, you can  have all 2000 synced to music in a matter of minutes… and speaking of a  matter of minutes… that is all it will take to see all the photos!  It’s  a win win situation for everyone.</p>
<p><a href="http://ae.tutsplus.com/articles/news/digieffects-atmosphere-introduction-giveaway/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/187_atmosphere/thumb.jpg" alt="" width="200" height="200" /></a>I know how much you all love new plugins, and I know how much you  love free stuff as well!  Well, I figured I would combine the two and  show you DigiEffects’ new plugin, Atmosphere!  It’s a handy little tool  that aids you in creating some nice looking hazy atmospheric looks to  your compositions with hardly any steps.  Oh yeah… did I mention were  giving two licenses PLUS we have an exclusive coupon code.. oh yeah…  good stuff.</p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/quick-tip-nodal-workflow-with-particle-flow-in-3ds-max/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/007_PF_NodalWorkflow/NodeThumb.jpg" alt="" width="200" height="200" /></a>In this Quick Tip tutorial, we will look into the fundamentals of  working efficiently inside of Particle Flow’s event based workflow. We  will build a simple flow from the ground up, in order to gain an  understanding of how the system works, and therefore enhance our future  work with that knowledge.</p>
<p><a href="http://cg.tutsplus.com/tutorials/luxology-modo/model-a-high-poly-canon-a1-camera-in-modo-day-4/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/117_Modo_Camera/canonA1_UVTexturing_200x200.jpg" alt="" width="200" height="200" /></a>In these next few videos we’ll be carrying on from where we left off  in the modeling portion of the tutorial, by laying out our UVs for the  Canon A1 using Luxology’s Modo 401. Although at first this might seem  daunting, Modo’s much talked about UV toolset makes this process almost  too easy!</p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-maya/quick-tip-exporting-3d-camera-data-from-maya-into-after-effects/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/007_Maya_CamExport/thumbNail.jpg" alt="" width="200" height="200" /></a>In this Quick Tip tutorial, you will learn how to seamlessly import  Maya camera information into After Effects for use in your compositing  work. This is a fast and simple technique, which can open up a lot of  possibilities and be used in many creative ways, to move back and forth  between renderings from Maya and After Effects’ 3D environment.</p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/beginner-modeling-methods-and-techniques-in-3ds-max-basix/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/141_Basix_MaxPrimitives/Finalthumb.jpg" alt="" width="200" height="200" /></a>In this Basix tutorial, we will be looking at beginner methods of  modeling an object in 3ds Max. First, we will touch quickly on the  subjects of viewport navigation and primitive creation, and then look  deeper into editing meshes using a few of the most commonly used poly  modeling tools.</p>
<p><a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/create-an-abstract-disco-ball-scene-with-cinema-4d/"><img class="alignnone" src="http://cgtuts.s3.cdn.plus.org/140_C4D_DiscoBall/thumbnail.jpg" alt="" width="200" height="200" /></a>In this tutorial you will discover how easy it can be to create  compelling abstract CG images with Cinema 4D.  Follow along as  Konstantin Muromtsev demonstrates how he created his animated Disco Ball  scene, using primitives, structure tools, the Mograph Cloner object,  and random effectors.  Adding post effects like Caustics and Glow, and  rendering the scene with Advanced Render will also be discussed.</p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/model-an-intricate-weaved-pattern-in-3ds-max/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/139_Max_BasketWeave/thumb.jpg" alt="" width="200" height="200" /></a>Ever wondered how all these wooden materials weave into each other on  a chair? Complex? Maybe, and maybe not… This tutorial will guide you  step by step to come up with your own complex weaved patterns, in any  kind of form. The tutorial will focus on the modeling part, and leave  you to sail on with your imagination from there.</p>
<p><a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/seamlessly-blend-3d-typography-with-a-photo-using-cinema-4d-and-photoshop/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/138_C4D_Composite/thumb.jpg" alt="" width="200" height="200" /></a>Seamlessly blending 3d elements with photographs or video footage is a  technique that is often used in television, film, and commercial  applications.  In this tutorial you will to learn how to composite 3d  typography with photo reference using Cinema 4D and Photoshop. We will  begin by using Photoshop to adjust some parameters such as contrast,  brightness, levels, curves, and sharpness, and then finally import the  file into Cinema 4D to add the 3d type.</p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/create-an-ivy-covered-tree-stump-with-3ds-max-ivy-gen-and-vray/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/136_IvyGen_Tree/tree_200px.jpg" alt="" width="200" height="200" /></a>In this quick and easy tutorial, we will use 3ds Max, VRay, and a  free plugin called GW:Ivy to create a highly detailed ivy covered tree  stump scene.  For those of you who are beginners out there…don’t be  intimidated!  When you are finished you will say “I can’t believe how  easy that was!”.</p>
<p><a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/an-introduction-to-caustics-in-cinema-4d/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/135_C4D_Caustics/previewCaustics.jpg" alt="" width="200" height="200" /></a>Caustics refers to the mathematical equations that describe how light  converges in nature, such as the effect that is seen at the bottom of  pools and lakes when light passes through the surface of the water.  Cinema 4D can perform both surface and volume caustics. In this  tutorial, you will learn how surface caustics can be used to create a  pool with a floating translucent orb, and volume caustics can be applied  to demonstrate a stained glass effect. Render settings, and time savers  will also be discussed.</p>
<p><a href="http://cg.tutsplus.com/tutorials/blender/character-modeling-in-blender-basix/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/134_Basix_BlenderCharacters/Thumb.jpg" alt="" width="200" height="199" /></a>Character modeling can be a daunting field to get into. Developing a  solid character with good design and proper topology takes a lot of  work. This tutorial provides an introduction to the many aspects  involved with modeling a character in Blender for beginner artists.</p>
<p><a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/rigging-a-detailed-tank-track-using-c4d-expresso-and-mograph/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/133_C4D_TankTrackRig/Thumbnail.jpg" alt="" width="200" height="200" /></a>This tutorial will show the user how to rig a detailed tank track  using Cinema 4d, XPresso, the Mograph module, and Roll-It — a free  plugin. The final result will be a tank track that animates  automatically as you move and rotate it.</p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/create-a-cool-looking-neon-sign-effect-using-3ds-max-and-vray/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/132_Max_NeonSign/preview.jpg" alt="" width="200" height="200" /></a>In this tutorial you will learn a cool technique on how to achieve a  neon sign effect. I’ll show you how to model the neons from a font and  then simulate the way a neon structure is built to get a realistic  effect. Finally, I will demonstrate how to properly set up the  materials, lights and some render settings to be rendered with Vray with  using alpha channels.</p>
<p><a href="http://cg.tutsplus.com/tutorials/luxology-modo/quick-tip-adding-a-macro-command-to-your-ui-in-luxology-modo-401/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/006_Modo_Macro/200x200.jpg" alt="" width="200" height="200" /></a>Luxology has built some extremely powerful UI customisation tools  into Modo, and in this Quick Tip I will use these tools to first record a  macro, and then add it into the existing UI. Although this barely  scratches the surface of what is possible with the system, it’ll  hopefully start you thinking about just what is possible.</p>
<p><a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/create-a-jumping-lamp-animation-in-c4d-day-1/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/131_C4D_LampAnimation/thumbnail.jpg" alt="" width="200" height="200" /></a>This tutorial is a relatively quick overview of setting up a scene  with a rigged animated object in Cinema4D. Although it should be simple  to follow along to anyone with a basic knowledge of Cinema 4D, this  tutorial is mainly aimed at artists migrating to Cinema4D from another  package. It quickly and concisely demonstrates how to use the basic  modeling tools, set up a rig with bones, use constraints, change the  type of keyframes, use the auto keyframe tool, clean up keyframes, work  with the time line, set up lights, set up materials, apply the materials  to objects and render out an animation. Everything you need to quickly  get into Cinema4D.</p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/create-a-realistic-looking-mailbox-using-3ds-max-and-uv-layout-day-1/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/130_Max_Mailbox/Mailbox_Preview_200x200.jpg" alt="" width="200" height="200" /></a>In this detailed, three day workflow tutorial, you will follow the  entire process of modeling, UV mapping, and texturing a lifelike mailbox  using 3ds Max and UV Layout. Starting out in 3ds max with a simple box  primitive, you will use poly modeling tools and techniques to build and  shape our mailbox model. With the model completed, you will then move on  to UV mapping using a combination of both 3ds Max’s unwrap uvw modifier  as well as the demo version of Headus UVLayout. Finally, with the UV  all packed away, you will learn some very useful techniques to build up  the colors and materials of your texture.   <a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/create-a-realistic-looking-mailbox-using-3ds-max-and-uv-layout-day-1/">Part 1</a> <a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/create-a-realistic-looking-mailbox-using-3ds-max-and-uv-layout-day-2/">Part 2</a> <a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/create-a-realistic-looking-mailbox-using-3ds-max-and-uv-layout-day-3/">Part 3</a></p>
<p><a href="http://cg.tutsplus.com/tutorials/luxology-modo/quick-tip-model-a-screw-head-using-subdivision-surfaces-in-modo/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/005_Modo_ScrewHead/200x200.jpg" alt="" width="200" height="200" /></a>In this Quick Tip you’ll learn how to easily create a screw-head  using subdivision surface modeling techniques in Luxology’s Modo 302.  Cutting holes in curved surfaces has always come with it’s fair share of  issues, but hopefully this tutorial will show you one way in which it  can be done whilst keeping the poly-count as low as possible.</p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-maya/camera-projection-mapping-in-maya/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/129_Maya_ImageProjection/Thumb.jpg" alt="" width="200" height="200" /></a>Camera Projection Mapping is the process of projecting an image onto  simple geometry creating the illusion of detail and movement from what  is really just a still image. This method has been used by many matte  painters in the film and television industries. Camera projection  mapping is a very handy technique to learn, but it can also be quite  difficult to master. This tutorial will demonstrate how to create a  Motion Design clip using camera projection mapping.</p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/quick-tip-working-procedurally-with-particle-flow/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/004_Max_ParticleFlow/PFlowProceduralTHUMB.jpg" alt="" width="200" height="200" /></a>A procedural workflow is essential in today’s huge pipelines, and can  drastically speed up personal projects as well. In this Quick Tip we  will look at the basics of working procedurally with particle systems  inside 3ds Max, as well as how to set up a particle flow to be easily  re-created with the push of a button.</p>
<p><a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/motion-graphics-project-workflow-day-1/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/128_C4DSampleProject/200-px-preview.jpg" alt="" width="200" height="200" /></a>Eventually we all want to move beyond tutorials and actually start to  deal with clients.  Whether at a production house or on your own, one  of the most fundamental aspects of professional design is a solid  project workflow.  In this tutorial series, we’ll examine the different  aspects of working in a project-like environment, and how our techniques  interact with a client in a real-world situation.  <a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/motion-graphics-project-workflow-day-1/">Part 1</a> <a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/motion-graphics-project-workflow-day-2/">Part 2</a> <a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/motion-graphics-project-workflow-day-3/">Part 3</a></p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-maya/create-a-dynamic-shattering-text-animation-in-maya/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/127_Maya_Shatter/preview.jpg" alt="" width="200" height="200" /></a>The Maya shatter effect can be a useful technique to know, but if  used incorrectly, it can also cause many headaches due to slow  simulation and interpenetration issues. In this tutorial we will go over  some different methods of dealing with the shatter effect to create a  faster and more reliable workflow, which can be used in a variety of  different scenarios.</p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/quick-tip-alpha-cut-in-3ds-max/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/003_Max_AlphaCut/Thumb.jpg" alt="" width="200" height="200" /></a>This is a really nice method to quickly cut an alpha hole into your  CG scene so you can then easily composite any image into the alpha area.  This technique can be used in many different situations, and I have  personally used it in TV commercials and many of my personal projects  for fun. Hopefully you will find this trick useful too!</p>
<p><a href="http://cg.tutsplus.com/tutorials/luxology-modo/easy-studio-rendering-in-luxology-modo-401/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/125_Modo_StudioRender/Thumb.jpg" alt="" width="200" height="200" /></a>When trying to achieve visually appealing final renders for your  product visualizations, proper studio lighting and rendering techniques  are an indispensable tool for you to have. In this tutorial you will  learn the basics of how to arrive at a satisfying studio render using  Luxology Modo 401, and also how to do some post work to get the most out  of the final image.</p>
<p><a href="http://cg.tutsplus.com/articles/news/alter-your-lighting-information-post-render-using-multilight-in-maxwell-studio/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/124_MaxwellMultilight/thumb.jpg" alt="" width="200" height="200" /></a>In this tutorial we will take a look at a few of the incredibly  efficient features of Maxwell Studio, including Multilight, the  revolutionary tool that allows you to alter lighting post render. We  will also cover several terms that are often misunderstood, and a few  other things that will allow you to get believable results from your  renders.</p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/123_Vray_Interior/low.jpg" alt="" width="200" height="200" /></a>Discover the secrets behind properly lighting and rendering interior  scenes with 3ds Max and Vray in this easy to follow, step by step  walkthrough.  Scene setup, modeling, texturing, lighting, and rendering  for realistic output will all be discussed, so there is literally  something in here for everyone!</p>
<p><a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/quick-tip-using-vray-in-cinema-4d/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/002_C4D_AO/thumbnail.jpg" alt="" width="200" height="200" /></a>In this Quick Tip you will learn how to illuminate a simple scene  using the Cinema 4D VRay plugin.  Both the infinite light , and also how  to set up VRay tags and settings, will be discussed in this short  introduction to using VRay in Cinema 4D.</p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/quick-tip-the-secret-to-making-convincing-explosions-with-fumefx/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/001_FumeFx_Explosion/ExplosiveSecretTHUMB.jpg" alt="" width="200" height="200" /></a>In this Quick Tip we will examine a few overlooked methods to  optimize explosions made with FumeFX. Not noise parameters or other  obvious things, but something that many don’t think about until they are  told, and than they say “Oh yeah! That make perfect sense!!”.  Not  sensational…but quite handy if creating a realistically behaving  explosion is what you’re after.</p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-maya/an-introduction-to-ibl-and-ao-using-3delight-in-maya/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/121_Maya_AO/Thumbnail.jpg" alt="" width="200" height="200" /></a>3Delight is one of the most powerful rendering engines available, and  it is also very well known in the industry, making it an extremely  valuable tool to have in your skillset.  In this beginner level  tutorial, you will learn you how to create IBL (image based lighting)  and also raytraced occlusion using 3Delight in Maya.</p>
<p><a href="http://cg.tutsplus.com/tutorials/zbrush/sculpt-a-fantasy-mushroom-man-in-pixologic-zbrush/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/120_ZBrush_MushroomMan/Thumb.jpg" alt="" width="200" height="200" /></a>The digital sculpting of compelling characters can be one of the most  exhilarating and rewarding experiences in CG today.  Due to the very  powerful and feature-rich 3d applications used to create this type of  art, however, it can also be one of the most daunting skills to learn.   In this beginner/ intermediate level ZBrush tutorial, we will take a  detailed look at sculpting a Mushroom Man character using only the  program’s default tools. Sculpting, retouching, and building a quick  pedestal for presentation will all be covered in this exciting  walkthrough.</p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/model-and-texture-a-stylish-modern-chair-with-3ds-max-and-mental-ray/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/119_Max_ModernChair/Thumb.jpg" alt="" width="200" height="200" /></a>In the field of 3d product visualization, any decent artist must be  able to create realistic and believable results in a very short time  frame. In this beginner level tutorial you will learn all of the steps  needed to quickly create this stylish looking modern chair in 3ds Max.   Both polygonal modeling and paint deformation will be used to create the  model, and the materials and final render will be achieved using Mental  Ray.</p>
<p><a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/create-a-gorgeous-abstract-greeble-scene-in-cinema-4d/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/118_C4D_Greeble/thumbnail.jpg" alt="" width="200" height="200" /></a>In this tutorial you will learn how to create a complex (around  600,000 polygons) abstract Greeble scene without getting into too much  modeling.  Loft NURBS, Sweep NURBS, Formula object, Structure tools, and  Visible light will be used to create the scene, and Advanced Render  will be applied to generate the final image.  You will also learn some  cool tricks on how to tweak the final rendered image, by modifying the  visible light, and adding glare and depth of field in Photoshop.</p>
<p><a href="http://cg.tutsplus.com/tutorials/luxology-modo/model-a-high-poly-canon-a1-camera-in-modo/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/117_Modo_Camera/200x200Render.jpg" alt="" width="200" height="200" /></a>Creating complex hard-surface objects using subdivision surfaces  (SDS) can often be a tricky and time-consuming ordeal, although this  does not necessarily have to be the case. In this intermediate to  advanced level tutorial, we’ll be using Modo 302’s feature-rich toolset  to accurately model the Canon A1 camera, resulting in an object that is  almost entirely SDS.   <a href="http://cg.tutsplus.com/tutorials/luxology-modo/model-a-high-poly-canon-a1-camera-in-modo/">Part 1</a> <a href="http://cg.tutsplus.com/tutorials/luxology-modo/model-a-high-poly-canon-a1-camera-in-modo-day-2/">Part 2</a> <a href="http://cg.tutsplus.com/tutorials/luxology-modo/model-a-high-poly-canon-a1-camera-in-modo-day-3/">Part 3</a></p>
<p><a href="http://cg.tutsplus.com/articles/news/an-introduction-to-maxwell-renderer-and-maxwell-studio/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/116_Maxwell_Intro/Thumb.jpg" alt="" width="200" height="200" /></a>In this tutorial we will take a look at the workflow between Maxwell  Render/Studio and 3D Studio Max. Although we will be using Maxwell 2,  the information should be applicable for earlier versions as well.  We  will explore materials, lighting, and most environment and camera  setups. But more than this, you will learn all that you need to get you  up and running with Maxwell Render, and the Stand alone application  Maxwell Studio.</p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-1/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/115_3dsMax_HotRod/Thumb2.jpg" alt="" width="200" height="200" /></a>Ever wanted to know how the artists create those amazing cars for AAA  video game titles?  Well here’s your chance to find out.  In this  incredible CGTuts+ exclusive tutorial series, you will follow  professional CG artist and teacher Laurens Corijn as he creates a high  quality, next-gen, normal mapped Hot Rod for realtime use.  <a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-1/">Part 1</a> <a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-2/">Part 2</a> <a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-3/">Part 3</a> <a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-4/">Part 4</a> <a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-5/">Part 5</a></p>
<p><a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/lighting-and-shadows-in-cinema-4d-a-thorough-overview/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/114_C4D_Lighting101/thumbnail.jpg" alt="" width="200" height="200" /></a>In this tutorial you will learn basic lighting in C4D.  No matter if  you are an intermediate user or an absolute beginner, there is something  to be learned here about the many lighting &amp; shadow options and  control toggles within Cinema 4D.</p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-maya/how-to-uv-a-character-model-in-maya-2009/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/113_Maya_CharacterUV/preview200x200.jpg" alt="" width="200" height="200" /></a>Efficient UV mapping is a very important step before you can begin  texturing any 3d model, and will inevitably affect every other stage of  your workflow, from baking normal maps, all the way to performance,  rendering, and frame rate .  In this tutorial you will learn the  complete workflow necessary to effectively UV map a character in Maya  2009.  If can be a tedious process, but with proper planning, clever  conventions, and tricky time savers, it can be a very fun and rewarding  process too.  <em>Note: This tutorial is intended for symmetrical  geometry only.</em></p>
<p><em><a href="http://cg.tutsplus.com/tutorials/zbrush/quickly-texture-a-human-head-with-zapplink-in-zbrush-3-5/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/112_ZBrush_HeadTexture/preview.jpg" alt="" width="200" height="200" /></a></em>One of the many great plugins provided by the good people over at  Pixologic is the Zapplink.  With its’ efficient and intuitive interface,  and its’ “pick up and produce” functionality, it can be used to quickly  achieve results in texturing that would otherwise be very difficult and  time consuming to accomplish.  In this tutorial, we will follow  professional character artist, Eric Moreno, as he uses Zapplink in  ZBrush 3.5 to quickly and easily texture a human head.</p>
<p><a href="http://cg.tutsplus.com/tutorials/3d-art/model-a-high-poly-airframe-missle-launcher-in-3ds-max-day-1/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/108_Max_AirframeLauncher/Launcher_Preview_600px.jpg" alt="" width="195" height="195" /></a>In this six hour long, intermediate/ advanced level tutorial you will  learn to model a high poly RIM-116 Rolling Airframe Missile Launcher  step by step. You will learn to use many of 3ds Max’s poly and spline  modeling tools, while keeping the model as light weight and simplified  as possible, and only using subdivision in the areas that require it.  <a href="http://cg.tutsplus.com/tutorials/3d-art/model-a-high-poly-airframe-missle-launcher-in-3ds-max-day-1/">Part 1</a> <a href="http://cg.tutsplus.com/tutorials/3d-art/model-a-high-poly-airframe-missile-launcher-in-3ds-max-day-2/">Part 2</a> <a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/model-a-high-poly-airframe-missile-launcher-in-3ds-max-day-3/">Part 3</a></p>
<p><a href="http://cg.tutsplus.com/tutorials/3d-art/model-texture-and-render-a-bathroom-interior-design-with-maya/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/107_Maya_Bathroom1/Final600px.jpg" alt="" width="203" height="174" /></a>The modeling and rendering of interiors is used in a great variety of  industries, and creating result that is suitable for these big markets  is a very big challenge. In this tutorial you will learn how to model,  texture, and render an interior design of a bathroom using Maya. The  modeling of the bathroom will be achieved using polygons, NURBS, and  paint effects. The rendering process will be done with Mental Ray, using  techniques that will quickly give you a photorealistic result.  <a href="http://cg.tutsplus.com/tutorials/3d-art/model-texture-and-render-a-bathroom-interior-design-with-maya/">Part 1</a> <a href="http://cg.tutsplus.com/tutorials/autodesk-maya/model-texture-and-render-a-bathroom-interior-design-with-maya-day-2/">Part 2</a></p>
<p><a href="http://www.sternfx.com/tutorials/73"><img class="alignnone" src="http://www.sternfx.com/images/tutorials_en/LMNH_M.jpg" alt="" width="239" height="86" /></a>Create a flying fairies  without the use of crane and wires</p>
<p><a href="http://www.sternfx.com/tutorials/72"><img class="alignnone" src="http://www.sternfx.com/images/tutorials_en/TwM.jpg" alt="" width="235" height="84" /></a>Create extreme slow motion  video using few still frames</p>
<p><a href="http://blog.cgsutra.com/2010/03/24/particle-flow-tutorial-tree-proxies/"><img class="alignnone" src="http://static3.evermotion.org/files/tutorials_content/anselm/tree_proxies/Baner_trees_proxys.jpg" alt="" width="294" height="147" /></a>Using particle flow with Vray proxies.</p>
<p><a href="http://cgswot.com/tutorials/3d-tutorials/132-23-quick-tip-worlds-fastest-lighting-rig.html"><img class="alignnone" src="http://cgswot.com/images/stories/tutorial/thumbs-lg/fast-light-rig-qik-tip.jpg" alt="" width="368" height="164" /></a>Learn how to create a fast and efficient lighting rig in 3D  Studio Max&#8230; This technique can easily be transferred to  any 3D application&#8230;  Get great results with very little  preperation and with fantastic render times&#8230;</p>
<p><a href="http://cgswot.com/tutorials/design-tutorials/136-28-composition-is-everything-part-1.html"><img class="alignnone" src="http://cgswot.com/images/stories/tutorial/thumbs-lg/better-composition1.jpg" alt="" width="361" height="161" /></a>An introduction to the power of good composition and how it applies to graphics and imagery&#8230;. Learn how to improve your composition by using the &#8220;Rule of Thirds&#8221;&#8230; Learn how to create a handy template in After Effects to help you design stronger compositions&#8230;  <a href="http://cgswot.com/tutorials/design-tutorials/136-28-composition-is-everything-part-1.html">Part 1</a> <a href="http://cgswot.com/tutorials/design-tutorials/137-29-composition-is-everything-part-2.html">Part 2</a></p>
<p><a href="http://cgswot.com/tutorials/3d-tutorials/156-30-day-night-earth-globe-part-1.html"><img class="alignnone" src="http://cgswot.com/images/stories/tutorial/thumbs-lg/day-night-earth-a.jpg" alt="" width="359" height="160" /></a>Want to have a Day/Night terminator effect on an Earth sphere and use lighting to control the materials..?  Learn how to create a Falloff material in 3dS Max for a realistic Day/Night Earth globe&#8230;  Learn how to composite this effect in After Effects and how to build the scene&#8230;  <a href="http://cgswot.com/tutorials/3d-tutorials/156-30-day-night-earth-globe-part-1.html">Part 1</a> <a href="http://cgswot.com/tutorials/3d-tutorials/157-31-day-night-earth-globe-part-2.html">Part 2</a></p>
<p><a href="http://cgswot.com/tutorials/vfx-tutorials/163-33-cloudy-moonlit-night-in-after-effects.html"><img class="alignnone" src="http://cgswot.com/images/stories/tutorial/thumbs-lg/moonlit-night.jpg" alt="" width="363" height="162" /></a>Learn how to design and create this fully animated, classic, cloudy, moonlit night scene, from scratch in After Effects&#8230; Create a cloud system using Trapcode Particular, including animation and color treatment&#8230; Build a starfield background using &#8220;Fractal Noise&#8221; and create a moon element using the CC Sphere effect&#8230;</p>
<p><a href="http://cgswot.com/tutorials/vfx-tutorials/169-34-canyon-dusk.html"><img class="alignnone" src="http://cgswot.com/images/stories/tutorial/thumbs-lg/matte-paint-anim.jpg" alt="" width="366" height="163" /></a>Learn how to build this &#8220;Canyon Dusk&#8221; scene by using silhouette layer elements and effects&#8230; Distribute the layers in 3D space and create your own unique camera animation&#8230; Add color correction and lighting effects to create a believable sunrise scene&#8230;</p>
<p><a href="http://cgswot.com/tutorials/3d-tutorials/171-35-animated-rocket-flames-in-3ds-max.html"><img class="alignnone" src="http://cgswot.com/images/stories/tutorial/thumbs-lg/animated-rocket-flames.jpg" alt="" width="363" height="162" /></a>Learn how to create and animate rocket flames in 3D Studio Max&#8230; Setup the animation so the effect is fully automatic, allowing you to get on with the main vehicle animation&#8230; This technique can be translated to any 3D software and can be used for many different flame effects&#8230;</p>
<p><a href="http://www.motionworks.com.au/2010/03/c4d-easy-scripting/"><img class="alignnone" src="http://www.motionworks.com.au/wp-content/blogimages/c4dscript_thumb.jpg" alt="" width="141" height="141" /></a>In this handy tip, guest host Tim Clapham demonstrates a must-know and surprisingly simple technique for creating custom scripts in Cinema 4D. The example Tim shows where he zeros all coordinates will save you a bunch of time!</p>
<p><a href="http://www.motionworks.com.au/2010/03/inglorious-basterds/"><img class="alignnone" src="http://www.motionworks.com.au/wp-content/blogimages/ib_thumb.jpg" alt="" width="138" height="138" /></a>In this tutorial learn how Digital Juice’s Motion Designer’s Toolkit and some free grunge textures helped me to recreate the blood splatter style used in the Inglourious Basterds trailer.</p>
<p><a href="http://www.motionworks.com.au/2010/02/magic-from-presets-1/"><img class="alignnone" src="http://www.motionworks.com.au/wp-content/blogimages/magic_presets_thumb.jpg" alt="" width="137" height="137" /></a>In this two-part tutorial learn how to take basic Adobe After Effects presets and customise them to create your own unique looks. This section focusses on giving a simple text preset a touch-of-class, with a clear explanation of Text Animator Groups, Animator Properties and Range Selectors. Turning a simple typewriter look into something much more special. <a href="http://www.motionworks.com.au/2010/02/magic-from-presets-1/"> Part 1</a> <a href="http://www.motionworks.com.au/2010/03/magic-from-presets-2/">Part 2</a></p>
<p><a href="http://www.motionworks.com.au/2010/02/ps-cs4-advanced-techniques/"><img class="alignnone" src="http://www.motionworks.com.au/wp-content/blogimages/pscs4review/thumb.jpg" alt="" width="134" height="134" /></a>It will come as no surprise to Motionworks regulars that I’m a big fan of Brian Maffitt. Brian is a veteran trainer and someone that I have aspired to while developing my own presentation style. The foundations of my After Effects knowledge were built watching Brian’s Total After Effects series.</p>
<p><a href="http://www.motionworks.com.au/2010/01/spray-paint-bullet-holes/"><img class="alignnone" src="http://www.motionworks.com.au/wp-content/blogimages/enemy_thumb.jpg" alt="" width="131" height="131" /></a>In this 1 hour, recorded E-seminar learn how I used Adobe Photoshop and After Effects to create a grungy, bullet-riddled wall with spray-painted text. Note: this is the unedited seminar with a few short pauses due to technical glitches. The audio is loud so you may need to turn down the volume. Enjoy!</p>
<p><a href="http://modo.cgcookie.com/2010/01/29/introduction-to-user-interface/"><img class="alignnone" src="http://modo.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/01/modo_Tut_f_1.jpg&amp;w=523&amp;zc=1" alt="" width="332" height="147" /></a>This is our 1st Modo video  tutorial and we’ll start with a series of  Modo tutorials that can be useful to all the people who are interested  to start studying the Luxology software. We’ll start taking a look at  the user interface and the view port system.</p>
<p><a href="http://modo.cgcookie.com/2010/02/08/tip-intro-to-snapping/"><img class="alignnone" src="http://modo.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/01/modo_Tip_f_2.jpg&amp;w=523&amp;zc=1" alt="" width="330" height="146" /></a>In this tip modo video tutorial we’ll start to introduce the Snapping  features inside Modo. We’ll talk about how to use it so align a mesh to  other elements inside the scene, or how to use it during mesh modeling  to snap to the grip, and we’ll talk in general about this feature to go  more in depth on how to use it in a more advanced way in a future tutorial.</p>
<p><a href="http://modo.cgcookie.com/2010/02/10/tip-creating-glass-shaders/"><img class="alignnone" src="http://modo.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/Glass-Tutorial.jpg&amp;w=523&amp;zc=1" alt="" width="330" height="146" /></a>In this Modo video tutorial we will play around with some glass  shader settings. Covering colored and frosted glass shaders.</p>
<p><a href="http://modo.cgcookie.com/2010/02/11/tip-the-shader-tree/"><img class="alignnone" src="http://modo.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/modo_Tip_f_3.jpg&amp;w=523&amp;zc=1" alt="" width="334" height="148" /></a>In this Tip tutorial we’ll start to talk about the Shader Tree features.  We’ll take a look on how we have to proceed to create a material and  then how to create different layers to add textures as diffuse color and  bump map. We’ll talk in general about layers, blend mode, image map  properties.</p>
<p><a href="http://modo.cgcookie.com/2010/02/15/basic-animation-workflow/"><img class="alignnone" src="http://modo.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/modo_Tut_F_4.jpg&amp;w=523&amp;zc=1" alt="" width="334" height="148" /></a>In this modo video tutorial we’ll start to talk about animation in Modo.  We have an entire set of features that we can use to animate objects  and properties and we’ll explore the basic animation workflow adopted by  Luxology to understand how we can create simple keyframe based  animation and/or complex rigs and channel relationship between different  scene items.</p>
<p><a href="http://modo.cgcookie.com/2010/02/18/tip-shader-tree-bump-and-displacement/"><img class="alignnone" src="http://modo.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/modo_Tip_F_4.jpg&amp;w=523&amp;zc=1" alt="" width="336" height="149" /></a>In this modo tip video tutorial we’ll continue to talk about the Shader  Tree feature. This time we’ll take a look at basic differences between  bump and displacement, then we see how to use a procedural map to create  some interesting displacement effects, and we’ll take a deeper look at  noise procedural map with all its parameters.</p>
<p><a href="http://modo.cgcookie.com/2010/02/22/tip-preview-viewport/"><img class="alignnone" src="http://modo.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/modo_Tip_M_1.jpg&amp;w=523&amp;zc=1" alt="" width="332" height="147" /></a>In this new modo video tip tutorial we’ll take a look at the Preview  View port to understand how it can help us to check in realtime the  final rendering look of our scene.</p>
<p><a href="http://modo.cgcookie.com/2010/02/25/hard-surface-modeling-tips-and-tricks/"><img class="alignnone" src="http://modo.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/hardsurface_feature.jpg&amp;w=523&amp;zc=1" alt="" width="335" height="137" /></a>Hello and welcome to this tutorial on hard surface modeling in Modo!  Even if you have learned how to handle and edit primitives well,  modeling even some regular everyday objects sometimes present us with  problems that take time and planning to solve. Today we will look at  several such problems.</p>
<p><a href="http://modo.cgcookie.com/2010/03/01/tip-motion-blur-capabilities-in-modo-401/"><img class="alignnone" src="http://modo.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/modo_Tip_M_2.jpg&amp;w=523&amp;zc=1" alt="" width="341" height="151" /></a>In this Modo video tutorial we’ll take a look at the motion blur  capabilities in Modo 401.  We’ll check how to add motion blur effect in  animated scenes, how to control  it and which types of motion are  supported.</p>
<p><a href="http://modo.cgcookie.com/2010/03/04/creating-an-iceberg-shader/"><img class="alignnone" src="http://modo.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/modo_Tut_M_3.JPG&amp;w=523&amp;zc=1" alt="" width="343" height="152" /></a>In this new Modo Video tutorial we’ll take a look on how we have to  proceed to create a simple ice shader, and then how we can modelin a  very fast way a basic iceberg 3d mesh, and the apply the ice shader and  put it inside the old sea scene we created  in a previous tutorial.</p>
<p><a href="http://modo.cgcookie.com/2010/03/08/tip-ground-and-terrain-shaders/"><img class="alignnone" src="http://modo.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/modo_Tip_M_3.jpg&amp;w=523&amp;zc=1" alt="" width="345" height="153" /></a>In this new Modo video tutorial we’ll continue working in the Shader  Tree module to create a new natural shader to render ground/terrain  surfaces. We’ll take a look at diffuse color properties, displacement  and bump channel just using nested procedural maps.</p>
<p><a href="http://modo.cgcookie.com/2010/03/11/create-a-basic-interior-environment/"><img class="alignnone" src="http://modo.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/modo_Tut_M_2.jpg&amp;w=523&amp;zc=1" alt="" width="345" height="153" /></a>With this new beginner video Modo tutorial we’ll start to take a loot at  how we can create a very basic interior environment and render it  trying to obtain a realistic result. In Part 1 we’ll create the basic  room and we’ll prepare the daylight illumination setup with some basic  shaders, then  we’ll continue in Part 2 modeling the furniture and in  Part 3 tweaking the  illumination and working on night/day different  illumination setup.</p>
<p><a href="http://modo.cgcookie.com/2010/03/18/tip-creating-a-studio-lighting-setup/"><img class="alignnone" src="http://modo.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/03/modo_Tip_M_4.JPG&amp;w=523&amp;zc=1" alt="" width="345" height="153" /></a>In this new Modo Video tip tutorial we’ll start talking about lighting  inside Modo. Our 1st exercise is about a “Studio lighting” setup, useful  for industrial design product rendering, or commercial product  photo-realistic rendering. It will be done using simple shaders and 2 or  3 area lights, and we’ll see how to create different image look just  changing intensity and colors on  light sources.</p>
<p><a href="http://modo.cgcookie.com/2010/03/22/tip-importing-and-exporting/"><img class="alignnone" src="http://modo.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/03/import_export_feature.jpg&amp;w=523&amp;zc=1" alt="" width="350" height="155" /></a>In this Modo Video tutorial we will look at some features when it  comes to importing and exporting geometry and materials from Luxology  Modo into Blender 2.45 and the other way around.  Along with this we are including a quick reference guide explaining  some of the well known export formats.</p>
<p><a href="http://modo.cgcookie.com/2010/03/26/creating-a-natural-environment/"><img class="alignnone" src="http://modo.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/03/modo_Tut_A_1.JPG&amp;w=523&amp;zc=1" alt="" width="359" height="159" /></a>In this Modo Video tutorial we’ll see how to create a complete  natural environment in Modo. We’ll see how to model it using some basic  modeling features, then we’ll prepare the basic elevation model using  Modo Sculpting features.  We’ll add a simple river mesh and then we’ll use procedural shaders  and complex Modo shader layering system to create a procedural rock  shader and a basic water material. We’ll use adaptive microtriangle  displacement and bump mapping to achieve final rock look. Lighting will  be based on internal daylight/skylight system to use global illumination  to achieve a more natural result.</p>
<p><a href="http://modo.cgcookie.com/2010/04/01/creating-an-underwater-scene-environment-part-1/"><img class="alignnone" src="http://modo.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/03/modo_Tut_M_4.JPG&amp;w=523&amp;zc=1" alt="" width="372" height="165" /></a>In this Modo video tutorial we’ll see how we can create an underwater  environment just using simple basic Modo features. In the 1st part we’ll model sea level, basic ground and a procedural rock, then we’ll  move on to light and shade it to obtain 1st final render.</p>
<p><a href="http://www.blendercookie.com/2010/01/24/learning-basic-animation-and-a-walk-cycle/"><img class="alignnone" src="http://www.blendercookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/01/animation_cycle_feature.jpg&amp;w=506&amp;zc=1" alt="" width="362" height="148" /></a>In this Blender video tutorial, I go over some basic animation, and then  into how to do a general walk cycle. I also show you how to use the NLA  (non-linear action) editor to loop the walk cycle, and then combine  these two animations.</p>
<p><a href="http://www.blendercookie.com/2010/01/26/tip-high-poly-sculpting/"><img class="alignnone" src="http://www.blendercookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/01/tip_highpoly_sculpting_screenshot.jpg&amp;w=506&amp;zc=1" alt="" width="366" height="156" /></a>This quick Blender tip video how to reach high levels of polygons while  sculpting in Blender 2.5, such as how it is important to start from a  base mesh, versus the default cube.</p>
<p><a href="http://www.blendercookie.com/2010/01/27/tip-match-image-plane-aspect-ratio-to-image/"><img class="alignnone" src="http://www.blendercookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/01/image_ratio_feature.jpg&amp;w=506&amp;zc=1" alt="" width="365" height="149" /></a>In this Blender tip video, we’ll take a look at how to set the aspect  ratio of a Plane object to match that of the image mapped to it. This is  important to prevent distortion in the mapped image. This knowledge  will be helpful when using image planes for cutout trees and people,  instanced image planes for particle effects, and any situation where you  need non-distorted images on Plane objects.</p>
<p><a href="http://www.blendercookie.com/2010/01/28/topology-overview-the-head/"><img class="alignnone" src="http://www.blendercookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/01/topology_overview_head_screenshot.png&amp;w=506&amp;zc=1" alt="" width="364" height="155" /></a>Arguably the single most important aspect to modeling is topology. This  overview Blender video tutorial takes a look at the topology of the  human head, examining each of the main edgeloops, poles, etc.</p>
<p><a href="http://www.blendercookie.com/2010/02/15/intro-to-animation-fundamentals/"><img class="alignnone" src="http://www.blendercookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/animation_feature.jpg&amp;w=506&amp;zc=1" alt="" width="370" height="151" /></a>This blender video tutorial provides an introduction to some fundamental  animation techniques. The techniques covered are Drag, Follow-Through,  and Overlapping Action.</p>
<p><a href="http://www.blendercookie.com/2010/02/16/tip-viewport-snapping/"><img class="alignnone" src="http://www.blendercookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/tip_viewport_snapping_feature.jpg&amp;w=846&amp;zc=1" alt="" width="364" height="149" /></a>This quick Blender 2.5 video tip demonstrates how to use viewport  snapping to lock the viewing angle to any 45 degree increment. This  feature is similar to the viewport navigation that is found in ZBrush.</p>
<p><a href="http://www.blendercookie.com/2010/02/22/modeling-a-porsche-911-gt3-rs-%E2%80%93-part-07/"><img class="alignnone" src="http://www.blendercookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/porsche_part7_feature.jpg&amp;w=506&amp;zc=1" alt="" width="360" height="147" /></a>In this multi-part Blender video tutorial we are going to be taking a  close look at how to model a Porsche 911 GT3 RS. Due to the nature of  the car these tutorials encompasses a lot of techniques from both  organic modeling and hard-surface modeling styles. A particular emphasis  is placed on creating good topology that will enable you to easily  modify the shape but also to accurately create the details.  In part 7 of this Blender 2.5 video tutorial series we will continue  on the car detailing the windows, including weather stripping and  adjusting other areas of the cars to fit the reference.</p>
<p>View – <a href="http://www.blendercookie.com/2009/12/05/modeling-a-porsche-911-gt3-rs-part-01/">Part  1 </a>| <a href="http://www.blendercookie.com/2009/12/19/modeling-a-porsche-911-gt3-rs-part-02/">Part  2</a> | <a href="http://www.blendercookie.com/2010/01/02/modeling-a-porsche-911-gt3-rs-part-03/">Part  3</a> | <a href="http://www.blendercookie.com/2010/01/18/modeling-a-porsche-911-gt3-rs-part-04/">Part  4</a> | <a href="http://www.blendercookie.com/2010/02/02/modeling-a-porsche-911-gt3-rs-part-05/">Part  5</a> | <a href="http://www.blendercookie.com/2010/02/11/modeling-a-porsche-911-gt3-rs-part-06/">Part  6</a> | <a href="http://www.blendercookie.com/2010/02/22/modeling-a-porsche-911-gt3-rs-%E2%80%93-part-07/">Part  7</a> | <a href="http://www.blendercookie.com/2010/03/24/modeling-a-porsche-911-gt3-rs-%e2%80%93-part-08/">Part 8</a></p>
<p><a href="http://www.blendercookie.com/2010/02/23/tip-mixing-clips-in-the-video-sequencer/"><img class="alignnone" src="http://www.blendercookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/tip_mixing_clips_screenshot.jpg&amp;w=506&amp;zc=1" alt="" width="365" height="136" /></a>This quick Blender video tip demonstrates how to mix two image sequences  (or video clips) in the video sequencer and then export them out as a  single video file.</p>
<p><a href="http://www.blendercookie.com/2010/02/25/topology-review-hand/"><img class="alignnone" src="http://www.blendercookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/topology_hand_screenshot.jpg&amp;w=506&amp;zc=1" alt="" width="360" height="147" /></a>In this Blender 2.5 video tutorial we give you a demonstration and  overview of clean hand topology. The tutorial provides tips on how to  structure your mesh, including clean topology, mesh flow and edgeloop  density.</p>
<p><a href="http://www.blendercookie.com/2010/03/22/tip-creating-a-rounded-off-square-form/"><img class="alignnone" src="http://www.blendercookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/03/rounded_off_square_form_screenshot.png&amp;w=506&amp;zc=1" alt="" width="357" height="134" /></a>In this quick Blender 2.5 video tip we demonstrate how to easily  model a rounded-off square form by using snapping/retopology tools.</p>
<p><a href="http://www.blendercookie.com/2010/03/25/tip-using-the-screw-modifier/"><img class="alignnone" src="http://www.blendercookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/03/screw_modifier_feature.jpg&amp;w=506&amp;zc=1" alt="" width="353" height="144" /></a>In this quick Blender 2.5 video tip we show you have to use the screw  modifier to quickly create threaded objects or springs. This method is  non-destructive and very quick to use.</p>
<p><a href="http://www.blendercookie.com/2010/03/28/unwrapping-a-building-part-01/"><img class="alignnone" src="http://www.blendercookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/03/building_feature.jpg&amp;w=506&amp;zc=1" alt="" width="355" height="145" /></a>In this Blender 2.5 video tutorial we begin the process of completely UV  unwrapping a lowpoly, hard-surface building. The tutorial provides tips  on how to deal with a large number of replicated objects and unwrapping  a multitude of small parts. Part one covers unwrapping part of the side  of the building and the fire escape. Part two will follow shortly to  unwrap the remaining pieces.</p>
<p><a href="http://www.blendercookie.com/2010/03/29/introduction-to-fluid-simulator/"><img class="alignnone" src="http://www.blendercookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/03/fluid_intro_screenshot.png&amp;w=506&amp;zc=1" alt="" width="351" height="197" /></a>In this Blender 2.5 video tutorial we take a beginner’s look at creating  a basic fluid simulation. This tutorial details the basics of many of  the settings involved with fluids and how to understand them.</p>
<p><a href="http://www.blendercookie.com/2010/03/30/tip-spin-duplicates-with-an-array-modifier/"><img class="alignnone" src="http://www.blendercookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/03/spin_duplicates_array_screenshot.jpg&amp;w=506&amp;zc=1" alt="" width="348" height="217" /></a>This quick Blender 2.5 video tip demonstrates how to replicate objects  with an array modifier in the same way that the Spin Duplicates function  works. This techniques maintains the objects editability even after  spinning.</p>
<p><a href="http://www.blendercookie.com/2010/03/31/topology-review-shoulder/"><img class="alignnone" src="http://www.blendercookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/03/topology_shoulder_screenshot.png&amp;w=506&amp;zc=1" alt="" width="351" height="165" /></a>This Blender 2.5 overview tutorial takes a look at the topology of the  human shoulder, examining each of the main edgeloops, poles, etc.</p>
<p><a href="http://max.cgcookie.com/2010/01/25/tip-creating-a-wet-affect-with-a-composite-map/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/01/3dsmax_Tip_J_3.jpg&amp;w=523&amp;zc=1" alt="" width="354" height="157" /></a>In this Tip tutorial we’ll take a look on how we can use a Composite map  to create a wet effect or a water presence effect over a surface in a  very simple and fast way. We can control nice additional effects like  water distortion and color variation over the surface due to the water  presence.</p>
<p><a href="http://max.cgcookie.com/2010/01/27/creating-a-cometasteroid/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/01/3dsmax_tut_j_3.jpg&amp;w=523&amp;zc=1" alt="" width="354" height="157" /></a>In this tutorial we’ll talk about how we can proceed to create a comet  or an asteroid using different techniques. We’ll start modeling the base  object making a not so complex mesh and then we’ll work on particles,  and on next part we’ll add  more layers using Krakatoa and/or Sitni Sati  Afterburn, and we’ll try to obtain  different looks for outer space  shot and “flying over the sky” shot.</p>
<p><a href="http://max.cgcookie.com/2010/01/31/using-layers/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/01/3dsmax_Tip_J_4.jpg&amp;w=523&amp;zc=1" alt="" width="350" height="155" /></a>In this tip tutorial we’ll talk about a very useful way to work and  organize our 3d scenes, the Layer System feature. It is not so advanced  and not so complex, but it will give us enough flexibility to manage in a  better and faster way our projects, splitting the scene in different  layers with simple but usefult properties.</p>
<p><a href="http://max.cgcookie.com/2010/02/02/creating-a-natural-environment-part-3/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/01/3dsmax_tut_j_4.jpg&amp;w=523&amp;zc=1" alt="" width="346" height="154" /></a>This is PART 3 of “Creating a Natural Environment” tutorial series.  We’ll take a look on how we can make a better shader for the terrain,  and how to achieve a more realistic sky/atmosphere look. We’ll work on  some post processing effect too.</p>
<p><a href="http://max.cgcookie.com/2010/02/04/tip-ink-paint-shader/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/3dsmax_Tip_f_1.jpg&amp;w=523&amp;zc=1" alt="" width="350" height="155" /></a>In this tip tutorial we’ll start to talk about toon shading and line  rendering in 3ds max. The 1st part is based on Ink &amp; Paint shader  that can be used with Scanline rendering engine. We’ll talk about all  its parameters to understand what we can do and which kind of toon look  we can achieve with it.</p>
<p><a href="http://max.cgcookie.com/2010/02/08/learning-mr-photographic-exposure-control/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/3dsmax_Tut_f_1.jpg&amp;w=523&amp;zc=1" alt="" width="350" height="155" /></a>In this tutorial we’ll take a complete look at the MR Photographic  exposure control. We’ll check it parameters by parameters talking about  it in photography and how to apply it in 3d scenes. Then we try it  changing the final look of the rendering without the need to vary  lighting orrendering setup.</p>
<p><a href="http://max.cgcookie.com/2010/02/15/tip-volumetric-lighting/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/3dsmax_Tip_F_2.jpg&amp;w=523&amp;zc=1" alt="" width="350" height="155" /></a>In this 3D Studio Max tip video tutorial we’ll start talking about  volumetric lighting inside 3ds max.  We start taking a look at standard Volume Light, one of the oldest 3ds  max features. We’ll check how to add it on the scene, how to tune its  volume parameters, attenuation and complex final look like the addition  of dust in the air.</p>
<p><a href="http://max.cgcookie.com/2010/02/18/creating-grass-with-hair/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/3dsmax_Tut_F_2.jpg&amp;w=523&amp;zc=1" alt="" width="345" height="153" /></a>In this 3d studio max video tutorial we’ll take a look on how we can  create a grass scene just using the internal 3ds max features. The 1st  technique we’ll explore is Hair. Using Hair, we’ll create realistic  grass and we’ll check how we can control it, change its look and render  it using Scan line engine and Mental ray.</p>
<p><a href="http://max.cgcookie.com/2010/02/22/tip-proxy-mental-ray/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/3dsmax_Tip_F_3.jpg&amp;w=523&amp;zc=1" alt="" width="345" height="153" /></a>This time we’ll take a look at the proxy features inside Mental Ray. MR  Proxy give us the possibility to render thousands, millions of polygons,  with no heavy scenes and render time, we’ll see how to create a proxy  and how to manipulate it.</p>
<p><a href="http://max.cgcookie.com/2010/02/25/look-at-prime-focus-krakatoa/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/3dsmax_Tut_F_3.jpg&amp;w=523&amp;zc=1" alt="" width="350" height="155" /></a>In this new 3D Studio Max Video tutorial we’ll start talking about Prime  Focus Krakatoa for 3ds max. We’ll release a series of video tutorials  talking about it, because it is a complex plug-in/renderer. In this 1st  example we’ll use its basic particle shading features to render a scene  with a lot of falling sand.</p>
<p><a href="http://max.cgcookie.com/2010/03/01/tip-a-look-at-toon-shading/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/3dsmax_Tip_F_4.jpg&amp;w=523&amp;zc=1" alt="" width="354" height="157" /></a>In this tutorial we’ll continue to talk about toon shading inside 3ds  max. This time we’ll start to take a look at the contour shading feature  in Mental Ray to understand how we can create basic inking or schematic  rendering and how we can mix it with standard shaders, ambient  occlusion or ink&amp;paint shader to achieve better results.</p>
<p><a href="http://max.cgcookie.com/2010/03/04/final-gather-and-global-illumination-optimization/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/3dsmax_Tut_F_4.jpg&amp;w=523&amp;zc=1" alt="" width="357" height="158" /></a>In this tutorial we’ll start talking about Final Gather and Global  illumination usage and optimization. We’ll start talking about how to  achieve a better result using FG and GI together and how to reuse it for  animation.</p>
<p><a href="http://max.cgcookie.com/2010/03/12/modeling-a-basic-set-of-chairs-and-table/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/03/3dsmax_Tut_M_1.jpg&amp;w=523&amp;zc=1" alt="" width="357" height="158" /></a>In this 3D Studio Max 2010 Video tutorial we’ll take a look about how we  can model a table and 4 chairs using basic features and then how to render it.</p>
<p><a href="http://max.cgcookie.com/2010/03/18/tip-arch-design-glass-shader-explored/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/03/3dsmax_Tip_M_2.jpg&amp;w=523&amp;zc=1" alt="" width="366" height="162" /></a>In this 3d studio max video tip tutorial we’ll see how we can start  using a glass preset coming from Arch&amp;Design shader and change its  parameter to obtain a frosted glass look in Mental Ray.</p>
<p><a href="http://max.cgcookie.com/2010/03/22/creating-a-cometasteroid-part-2/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/03/3dsmax_Tut_M_2.jpg&amp;w=523&amp;zc=1" alt="" width="361" height="160" /></a>This is the 2nd Part 3D Studio Max Video  tutorial talking about  Asteroid animation and rendering. In this new tutorial we’ll take a look  on how we can add some dust layers created with <a href="http://software.primefocusworld.com/software/products/krakatoa/download/" target="_blank">Krakatoa</a> to add gaseous effects outer space then in  3rd part we’ll see how to use <a href="http://www.afterworks.com/AfterBurn.asp" target="_blank">Afterburn</a> to create some little asteroid falling down the Earth.</p>
<p><a href="http://max.cgcookie.com/2010/03/26/tip-motion-blur-in-mental-ray/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/03/3dsmax_Tip_M_3.jpg&amp;w=523&amp;zc=1" alt="" width="359" height="159" /></a>A new tip tutorial coming from Max Cookie for 3ds max and Mental Ray.  This time we’ll see how to works with Motion Blur inside Mental Ray.  We’ll explore the 3D motion blur settings, how to control the camera  shutter speed, quality of motion blur, and how to decide if a single  mesh has motion blur or the entire scene. We’ll take a look at fast motion  blur option using Scan line Fast Rasterizer option too.</p>
<p><a href="http://max.cgcookie.com/2010/03/30/creating-custom-shape-lights/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/03/3dsmax_Tut_M_3.jpg&amp;w=523&amp;zc=1" alt="" width="357" height="158" /></a>A new tutorial talking about lighting setup in 3ds max from Max Cookie.  This time we’ll see how we can create custom shaped light sources, using  simple meshes and adding an Arch&amp;Design shader to it to render the  scene with Mental Ray. We’ll see how to use the self illumination  channel changing color temperature, luminance parameters, using custom  procedural maps to control look for a neon tube example, and then we’ll see it in action  using Final Gather and some post processing effects as Glare shader.</p>
<p><a href="http://library.creativecow.net/articles/mcauliffe_kevin/bcu_materials.php"><img class="alignnone" src="http://library.creativecow.net/articles/mcauliffe_kevin/bcu_materials/picon_sq.jpg" alt="" width="120" height="120" /></a><span style="font-size: x-small;">In this video tutorial, Kevin P McAuliffe shows you how  to create an ultra-realistic image using the Boris Continuum Materials  Unit in conjunction with Adobe After Effects and MAXON CINEMA 4D. </span></p>
<p><span style="font-size: x-small;"><a href="http://library.creativecow.net/articles/ciccone_paolo/blender-survival-guide-8.php"><img class="alignnone" src="http://library.creativecow.net/articles/ciccone_paolo/blender-survival-guide-8/picon.jpg" alt="" width="120" height="120" /></a></span><span style="font-size: x-small;">Blender 3D Tutorials: Episode 8 of the BSG continues the  Book Promo project that Paolo Ciccone began in part 7. In this tutorial  we see: How to do a multi-camera animation. How to adapt the translate  tool to work in the right way. How to create realist mirror reflections.  How to export the animation to After Effect for final compositing.</span></p>
<p><span style="font-size: x-small;"><a href="http://library.creativecow.net/articles/smith_stephen/particle_party.php"><img class="alignnone" src="http://library.creativecow.net/articles/smith_stephen/particle_party/picon_sq.jpg" alt="" width="120" height="120" /></a></span><span style="font-size: x-small;">Particles can save you a lot of time and are worth  understanding how to utilize them. In this Motion video tutorial you  will understand the fundamentals of particles. You will know the  difference between an emitter and a cell. Plus you will learn how to  modify and manipulate particles with behaviors and more.</span></p>
<p><span style="font-size: x-small;"><a href="http://library.creativecow.net/articles/freitag_lori/twixtor-premiere-pro-speed-ramping.php"><img class="alignnone" src="http://library.creativecow.net/articles/freitag_lori/twixtor-premiere-pro-speed-ramping/picon.jpg" alt="" width="120" height="120" /></a></span><span style="font-size: x-small;">This video tutorial gives an overview of how to use  Twixtor within Premiere Pro, to do a speed ramp  and Fit-to-Fill. You  will see an example of the Frame number and Speed option in Twixtor.</span></p>
<p><span style="font-size: x-small;"><a href="http://library.creativecow.net/articles/mcauliffe_kevin/motion_key.php"><img class="alignnone" src="http://library.creativecow.net/articles/mcauliffe_kevin/motion_key/picon_sq.jpg" alt="" width="120" height="120" /></a></span><span style="font-size: x-small;">You have a perfect clip for the project. The scene is  right, the weather is perfect, the camera move is nice, but there is a  clearly-recognizable person walking across the street. And you do not  have a release from that person or time to ask for one. Not to fear: you  can still save the shot with Boris Continuum Complete&#8217;s Motion Key  tool.</span></p>
<p><span style="font-size: x-small;"><a href="http://library.creativecow.net/articles/kahlenberg_roland/reverse_stabilization.php"><img class="alignnone" src="http://library.creativecow.net/articles/kahlenberg_roland/reverse_stabilization/picon_sq.jpg" alt="" width="120" height="120" /></a></span><span style="font-size: x-small;">Recently, CreativeCOW&#8217;s Roland R. Kahlenberg reviewed  Pete O&#8217;Connell&#8217;s latest training DVD, Motion Tracking and Stabilization  in Adobe After Effects and while Pete covered a lot of ground, Roland  thought he&#8217;d add a short tutorial on Reverse Stabilization.</span></p>
<p><span style="font-size: x-small;"><a href="http://library.creativecow.net/articles/kahlenberg_roland/pete_oconnells_training.php"><img class="alignnone" src="http://library.creativecow.net/articles/kahlenberg_roland/pete_oconnells_training/picon_sq.jpg" alt="" width="120" height="120" /></a></span><span style="font-size: x-small;">In this product review, CreativeCOW&#8217;s Roland R.  Kahlenberg, takes a look at Pete O&#8217;Connell&#8217;s latest training DVD, Motion  Tracking and Stabilization in Adobe After Effects, The training covers  various topics within the field and is a must-have for beginners and  intermediate users of AE&#8217;s or Mocha&#8217;s tracking toolset.</span></p>
<p><span style="font-size: x-small;"><a href="http://library.creativecow.net/articles/ciccone_paolo/ae-exporter-blender.php"><img class="alignnone" src="http://library.creativecow.net/articles/ciccone_paolo/ae-exporter-blender/picon.jpg" alt="" width="120" height="120" /></a></span><span style="font-size: x-small;">This tutorial introduces and demonstrates the new After  Effects Exporter (AEE) for Blender, a program that exports Blender  animations to After Effects for easy post work. The AEE integrates  perfectly inside Blender 2.49 and is capable of exporting camera  information, mesh reference points, 3D text reference points, planes,  lights and rendered footage. All with one click of the mouse.</span></p>
<p><span style="font-size: x-small;"><a href="http://library.creativecow.net/articles/alkattan_omar/green_land.php"><img class="alignnone" src="http://library.creativecow.net/articles/alkattan_omar/green_land/picon_sq.jpg" alt="" width="120" height="120" /></a></span><span style="font-size: x-small;">In this basic tutorial, Omar Alkattan will describe the  process for creating a field of green grass. The final view resembles  that which you might see from a car window.</span></p>
<p><span style="font-size: x-small;"><a href="http://library.creativecow.net/articles/smith_stephen/reflection_4.php"><img class="alignnone" src="http://library.creativecow.net/articles/smith_stephen/reflection_4/picon_sq.jpg" alt="" width="120" height="120" /></a></span><span style="font-size: x-small;">Text and objects with a reflection create a cool look. In  this Motion 4 video tutorial Creative COW Contributing Editor Stephen  Smith will show you how to utilize the new reflections feature in Motion  4. Plus, he will show you a short cut to creating a reflection in no  time. In addition to reflections, you will learn how to work with the  Distortion Displace filter. You will gain an in-depth understanding of  how to use the Displace filter and how to create work arounds to get it  to do what you want.</span></p>
<p><span style="font-size: x-small;"><a href="http://library.creativecow.net/articles/de_jong_dirk/text_on_path.php"><img class="alignnone" src="http://library.creativecow.net/articles/de_jong_dirk/text_on_path/picon_sq.jpg" alt="" width="120" height="120" /></a></span><span style="font-size: x-small;">This video tutorial shows you some of the animatable  paramters included with Boris Continuum Complete&#8217;s Extruded Text filter.  The parameters are useful in creating effects where text characters  animate along an After Effects mask path.</span></p>
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		<slash:comments>9</slash:comments>
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		<title>Greyscale Gorilla&#8217;s HDRI Light Kit Pro ~ NOW AVAILABLE!</title>
		<link>http://visualfxtuts.com/featured-posts/greyscale-gorillas-hdri-light-kit-pro-now-available/</link>
		<comments>http://visualfxtuts.com/featured-posts/greyscale-gorillas-hdri-light-kit-pro-now-available/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 22:58:34 +0000</pubDate>
		<dc:creator>Topher</dc:creator>
				<category><![CDATA[Featured Posts]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[HDRI]]></category>
		<category><![CDATA[Lighting]]></category>
		<category><![CDATA[Nick Campbell]]></category>

		<guid isPermaLink="false">http://visualfxtuts.com/?p=1597</guid>
		<description><![CDATA[Nick literally JUST released this new product called HDRI Light Kit Pro for use inside of Cinema 4D.  What it is, is a set of tools to light your scenes just like in real studio lighting.  The package includes 10 different light types, 2 hours of video training, 10 HDR images, 6 Pre-Lit Studios, and 6 test models.  This is an awesome package... check out the links after the jump!]]></description>
			<content:encoded><![CDATA[<p><a href="http://greyscalegorilla.com/lightkitpro/"><img style=' display: block; margin-right: auto; margin-left: auto;'  class="aligncenter size-full wp-image-1599" title="GSG-Light-kit-Support-1" src="http://visualfxtuts.com/wp-content/uploads/2010/03/GSG-Light-kit-Support-1.jpg" alt="" width="550" height="209" /></a></p>
<h2 style="text-align: center;"><a href="http://greyscalegorilla.com/lightkitpro/"><img style=' display: block; margin-right: auto; margin-left: auto;'  class="aligncenter size-full wp-image-1598" title="GSG-Light-Kit-Pro-Support-2" src="http://visualfxtuts.com/wp-content/uploads/2010/03/GSG-Light-Kit-Pro-Support-2.jpg" alt="" width="600" height="294" /></a></h2>
<h2 style="text-align: center;">Check out the <a href="http://www.ustream.tv/channel/nickvegas">Ustream for his live show going on NOW</a>, and if you miss it just look in his Ustream archives to see the live show!</h2>
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		<title>Thank You To Our New Advertiser ~ VRAY!</title>
		<link>http://visualfxtuts.com/featured-posts/thank-you-to-our-new-advertiser-vray/</link>
		<comments>http://visualfxtuts.com/featured-posts/thank-you-to-our-new-advertiser-vray/#comments</comments>
		<pubDate>Sun, 14 Feb 2010 19:43:30 +0000</pubDate>
		<dc:creator>Topher</dc:creator>
				<category><![CDATA[Featured Posts]]></category>
		<category><![CDATA[3DS Max]]></category>
		<category><![CDATA[Advertiser]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Render]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Solution]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[VRAY]]></category>

		<guid isPermaLink="false">http://visualfxtuts.com/?p=1487</guid>
		<description><![CDATA[I woke up this morning to find that we had a shiny new button in the sidebar of our site!  We welcome with open arms the VRAY.info site to our list of advertisers!  Take a look at what they are, what they're about, and head on over to their site and pick up some of their products!]]></description>
			<content:encoded><![CDATA[<p>Vray is responsible for some of the most highly realistic rendering in the CG world, and is an amazing tool to have in your arsenal. For more information click the ad in the sidebar, and show them some love!</p>
<p>Here are some pieces that used Vray as the rendering engine.</p>
<p><img class="alignnone" src="http://features.cgsociety.org/gallerycrits/195041/195041_1139415672_submedium.jpg" alt="" width="550" height="412" /></p>
<p><img class="alignnone" src="http://features.cgsociety.org/newgallerycrits/g74/189574/189574_1244305170_submedium.jpg" alt="" width="600" height="337" /></p>
<p><img class="alignnone" src="http://features.cgsociety.org/gallerycrits/193447/193447_1185201196_submedium.jpg" alt="" width="600" height="431" /></p>
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