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	<title>VisualFXtuts.com &#187; 3DS Max</title>
	<atom:link href="http://visualfxtuts.com/tag/3ds-max/feed/" rel="self" type="application/rss+xml" />
	<link>http://visualfxtuts.com</link>
	<description>VFX, Motion Graphics, HDSLR News and Tutorials</description>
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		<title>255 New Tutorials&#8230; And That&#8217;s Not Even All of Them!</title>
		<link>http://visualfxtuts.com/updates/255-new-tutorials-and-thats-not-even-all-of-them/</link>
		<comments>http://visualfxtuts.com/updates/255-new-tutorials-and-thats-not-even-all-of-them/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 18:00:33 +0000</pubDate>
		<dc:creator>Topher</dc:creator>
				<category><![CDATA[Freebies]]></category>
		<category><![CDATA[Roundups]]></category>
		<category><![CDATA[Updates]]></category>
		<category><![CDATA[3DS Max]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Modo]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://visualfxtuts.com/?p=1685</guid>
		<description><![CDATA[Okay, so its been quite a while since the last tutorial roundup, but for good reason... this isn't even all the new tutorials!  I still have about a hundred sites to check, but I know you all are itching for a new roundup, since it has been quite a few weeks since the last one.  I am thinking it might be better from now on to post mini-roundups with 25-50 tutorials, or these huge roundups... let me know what you think in the comments!]]></description>
			<content:encoded><![CDATA[<p><a href="http://paulagostinelli.com/tutorials/gui-101/"><img class="alignnone" src="http://ts.vimeo.com.s3.amazonaws.com/528/883/52888374_200.jpg" alt="" width="200" height="150" /></a>This is an ongoing series of beginner tutorials about the graphical user  interface in Cinema 4d from Paul Agostinelli</p>
<p><a href="http://paulagostinelli.com/tutorials/materials-101/"><img class="alignnone" src="http://paulagostinelli.files.wordpress.com/2010/03/beginning-materials1.jpg?w=420&amp;h=224" alt="" width="245" height="131" /></a>Materials 101:  This is an ongoing series of beginner  tutorials starting with opening a material window and creating a new  material to ultimately creating photo-realistic scenes using the  advanced render module and complex materials that try to represent real  life as closely as possible.</p>
<p><a href="http://paulagostinelli.com/tutorials/modynamics-for-everyone/"><img class="alignnone" src="http://ts.vimeo.com.s3.amazonaws.com/555/147/55514786_200.jpg" alt="" width="200" height="150" /></a>Modynamics    (for everyone):  Modynamics Basics (watch this before  the videos below if you’re unfamiliar with modynamics)</p>
<p><a href="http://paulagostinelli.com/tutorials/super-quick-tutorials/"><img class="alignnone" src="http://ts.vimeo.com.s3.amazonaws.com/553/943/55394315_200.jpg" alt="" width="200" height="150" /></a>Super quick tutorials:  These are just going to be little tips  and tricks that I think of on a daily basis that I hope some of you will  find useful (2 total so far)</p>
<h2>Thanks to Paul for emailing me his videos! Send me yours and you could see them in the roundup!</h2>
<p><a href="http://www.videocopilot.net/tutorials/smoke_trails/"><img class="alignnone" src="http://img.photobucket.com/albums/v284/cosmic_pope/102.jpg" alt="" width="278" height="154" /></a>Smoke Trails with Optical Flares:  Create realistic smoke trails with Particular particles,  Randomize  the look of a cloud texture with 3d turbulence</p>
<p><a href="http://www.videocopilot.net/tutorials/3d_ball_dispersion/"><img class="alignnone" src="http://img.photobucket.com/albums/v284/cosmic_pope/103.jpg" alt="" width="278" height="154" /></a>3D Ball Dispersion:  Create a ball transition effect with CC Ball Action,  Use multiple  layers to cascade the effect sequentially</p>
<p><a href="http://www.videocopilot.net/tutorials/shatterize/"><img class="alignnone" src="http://img.photobucket.com/albums/v284/cosmic_pope/104.jpg" alt="" width="278" height="154" /></a>Shatterize:  Create a progressive shatter effect in After Effects,  Composite with  Glows and add subtle camera shake</p>
<p><a href="http://www.redgiantsoftware.com/videos/redgianttv/item/43/?utm_source=affiliates&amp;utm_medium=link&amp;utm_campaign=visualfxtuts&amp;partner=visualfxtuts"><img class="alignnone" src="http://www.redgiantsoftware.com/_assets/images/community/content/image_redgianttv_list_43.jpg" alt="" width="240" height="180" /></a>In this episode, Aharon Rabinowitz shows you how to create the look of a  holographic interface, using Red Giant Software&#8217;s Holomatrix. He&#8217;ll  also use Magic Bullet Looks for color grading, and footage from Digital  Juice&#8217;s Motion Designer&#8217;s Toolkit.</p>
<p><a href="http://www.redgiantsoftware.com/videos/redgianttv/item/44/?utm_source=affiliates&amp;utm_medium=link&amp;utm_campaign=visualfxtuts&amp;partner=visualfxtuts"><img class="alignnone" src="http://www.redgiantsoftware.com/_assets/images/community/content/image_redgianttv_list_44.jpg" alt="" width="240" height="180" /></a>In this episode of Red Giant TV, Harry Frank shows you how to re-create  the Music-to-Light effect (seen last season on Heroes), using Trapcode  Particular 2. He&#8217;ll also use Mojo to alter the color, and Knoll 3D Flare  to add to the effect.</p>
<p><a href="http://www.redgiantsoftware.com/videos/redgianttv/item/45/?utm_source=affiliates&amp;utm_medium=link&amp;utm_campaign=visualfxtuts&amp;partner=visualfxtuts"><img class="alignnone" src="http://www.redgiantsoftware.com/_assets/images/community/content/image_redgianttv_list_45.jpg" alt="" width="240" height="180" /></a>In this episode of Red Giant TV, Aharon Rabinowitz walks you through the  process of creating the look of a vector style arcade game from the  early 1980&#8242;s. He&#8217;ll use PlaneSpace, Particular, &amp; Text Anarchy, as  well as expressions and other techniques.</p>
<p><a href="http://www.maxafter.com/coinstack.htm"><img class="alignnone" src="http://www.maxafter.com/images/coin_thumb.jpg" alt="" width="281" height="129" /></a>Create 3d coins in After Effects,  Use a simple technique to stack them on top of each other</p>
<p><a href="http://greyscalegorilla.com/blog/2010/03/how-to-speed-up-and-slow-down-your-animation-in-cinema-4d/"><img class="alignnone" src="http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/5591.jpg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg" alt="" width="200" height="200" /></a>In this short tip, I show you the three ways to speed up and slow down  your animation in Cinema 4D using Keyframes, Time Scale or using After  Effects and Time Remapping.   Mentioned in this video: Stopping Time: How to make the Matrix Effect in  Cinema 4D</p>
<p><a href="http://greyscalegorilla.com/blog/2010/03/how-to-make-a-simple-spin-logo-animation/"><img class="alignnone" src="http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/5529.jpg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg" alt="" width="200" height="200" /></a>In this tutorial, I use Cinema 4D, Mograph and the Random Effector to  animate a simple logo. I also show you how to texture your text with  different textures for the front and sides. Finally, we animate a camera  using CS Tools Easy cam and prepare our animation for render.</p>
<p><a href="http://greyscalegorilla.com/blog/2010/03/how-to-make-a-simple-spin-logo-animation-part-2/"><img class="alignnone" src="http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/5545.jpg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg" alt="" width="200" height="200" /></a>In part 2 of this tutorial, we take our 3D render into After Effects to  composite and finish the scene. I show you how to use glow, curves,  blurs, and levels to color correct the scene and add some shine. I also  show you how to make a fun stripe animation using Precomp</p>
<p><a href="http://greyscalegorilla.com/blog/2010/03/cs-tools-flux/"><img class="alignnone" src="http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/5435.jpeg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg" alt="" width="200" height="200" /></a>In this tutorial, I show you how to use Flux by CS Tools. It’s a great,  abstract renderer influenced by early versions of Trapcode Form. As  abstract stuff goes, it’s pretty fun to play and make sexy renders with.  Have fun!</p>
<p><a href="http://greyscalegorilla.com/blog/2010/03/hdri-light-kit-pro-demo-tutorial/"><img class="alignnone" src="http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/5491.jpg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg" alt="" width="200" height="200" /></a>I’m really excited to announce my new product called HDRI Light Kit Pro.  It’s a kit for Cinema 4D that lets you quickly create studio lighting  for your scenes and renders. Check out the demo above where I show you  some of the tools, kits, and studios that come with the product.</p>
<p><a href="http://greyscalegorilla.com/blog/2010/03/cs-tools-flicker/"><img src="http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/5435.jpeg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg" alt="" width="200" height="200" /></a>Posted purely for historical accuracy. It’s not the most useful of the  CS Tools, but you may find a reason for it? Campfires? Candles? Disco  Party? What are your ideas?  If you make something cool with Flicker, please post it in the comments  will ya?</p>
<p><a href="http://greyscalegorilla.com/blog/2010/02/how-to-make-the-2010-winter-olympics-ice-cube-event-bumpers/"><img class="alignnone" src="http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/5456.jpg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg" alt="" width="200" height="200" /></a>In this tutorial, I show you how to make the ice cube bumpers that have  been popular on the NBC’s presentation of the olympics. I show you how  to build an ice cube using material displacement, refraction,  transparency, reflection, and specular highlights.</p>
<p><a href="http://greyscalegorilla.com/blog/2010/03/how-to-make-the-2010-winter-olympics-ice-cube-event-bumpers-part-2/"><img class="alignnone" src="http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/5473.jpg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg" alt="" width="200" height="200" /></a>In This tutorial, we finish the Olympics Ice Cube tutorial in After  Effects where we use fractal noise, blurs, glows, photos, text, and  curves to complete the animation, compositing and color correction.</p>
<p><a href="http://greyscalegorilla.com/blog/2010/02/cascading-text-with-cinema-and-aftereffects-part-1/"><img class="alignnone" src="http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/5382.jpg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg" alt="" width="200" height="200" /></a>In this tutorial, I show you how to make a fun cascading text effect  shown below using Cinema 4D. Mograph, shader effectors, step effectors,  and extrude nurbs. I also show you how to light the scene by using some  reflective white cards and my upcoming Studio Light Kit.  <a href="http://greyscalegorilla.com/blog/2010/02/cascading-text-with-cinema-and-aftereffects-part-1/">Part 1</a> <a href="http://greyscalegorilla.com/blog/2010/02/cascading-text-with-cinema-and-aftereffects-part/">Part 2</a></p>
<p><a href="http://greyscalegorilla.com/blog/2010/02/cs-tools-easy-cam/"><img src="http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/5435.jpeg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg" alt="" width="200" height="200" /></a> Learn how to use the Easy Cam tool from CS tools.<a href="http://greyscalegorilla.com/blog/2010/02/cs-tools-easy-cam/"></a></p>
<p><a href="http://greyscalegorilla.com/blog/2010/02/intro-to-the-nurbs-tools-in-cinema-4d/"><img class="alignnone" src="http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/5383.jpg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg" alt="" width="200" height="200" /></a>In this episode, I go though how to use the NURBS tools including, Hyper  Nurbs, Extrude Nurbs, Lathe Nurbs, Loft Nurbs, Sweep Nurbs, and the  Bezier Nurbs tools. I use nurbs tools to help me model basic objects and  to help with animation.</p>
<p><a href="http://greyscalegorilla.com/blog/2010/02/stopping-time-how-to-make-the-matrix-effect-in-cinema-4d/"><img class="alignnone" src="http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/5370.jpg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg" alt="" width="200" height="200" /></a>In this tutorial, I show you how to stop time in your Mograph Dynamic  renders. I call it the “Matrix Effect” where time stops or stands still  for a moment before it starts again. I’ll show you how I use the Project  Settings to control the speed and timing of an explosion.</p>
<p><a href="http://greyscalegorilla.com/blog/2010/01/how-to-make-a-dynamic-chain-with-cinema-4d/"><img class="alignnone" src="http://greyscalegorilla.com/blog/wp-content/plugins/simple-post-thumbnails/timthumb.php?src=/blog/wp-content/thumbnails/5304.jpg&amp;w=200&amp;h=200&amp;zc=1&amp;ft=jpg" alt="" width="200" height="200" /></a>In response to a question from: ITV Teacher With help from This tutorial and CG Society.</p>
<p><a href="http://qubahq.com/2010/04/tutorialpreset-splattertype/"><img class="alignnone" src="http://qubahq.com/wp-content/uploads/2010/03/splattertype-h.jpg" alt="" width="436" height="150" /></a>SplatterType is a custom preset I have developed recently that will  allow you to create amazing ink and paint splatter animations with just a  few clicks.  Whether you’re after a dark, grungy look or happy-go-lucky colorful  design, whether you’re compositing 2D, 3D, mattes, transitions, you name  it – this little free preset will let you spend time on creative  choices rather than tedious keyframing. Enjoy!</p>
<p><a href="http://qubahq.com/2010/03/tutorial-alphabet-soup-fake-text-particles/"><img class="alignnone" src="http://qubahq.com/wp-content/uploads/2010/03/alhasoup-h.jpg" alt="" width="436" height="150" /></a>In this After Effects tutorial I will show you how to create a cool  underwater opening title sequence. Rather than using <em>Trapcode  Particular</em> (which many of you may not have installed) or <em>CC  Particle World</em> (which really could use an update to its coordinate  system) the project fakes particle simulation through use of text  animators.  This quite lengthy tutorial is derived from another <a href="http://bits.qubahq.com/">Video Bits</a> project I created a while  ago. The original <a href="http://qubahq.com/2007/10/alphabet-soup/">Alphabet  Soup</a> used <em>Particular</em> and wasn’t much more than an  eye-candy. The new-and-improved one I present to you today can actually  be used for something else than ambient displays <img src='http://visualfxtuts.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://qubahq.com/2010/03/tutorial-holos-password-hacking/"><img class="alignnone" src="http://qubahq.com/wp-content/uploads/2010/03/crossword-h.jpg" alt="" width="436" height="150" /></a> Password hacking is usually presented as a quite dull process in  Hollywood visuals. It is even more dull in real life. In this tutorial I  will show you my take on a <acronym title="Hollywood Operating System">HolOS</acronym> password hacking interface – spicing it up with After Effects 2.5D  crossword puzzle look.  The idea for this tutorial comes from one of the <a href="http://bits.qubahq.com/">Video Bits</a> projects published back in  2008: <a href="http://qubahq.com/2008/08/crossword-hax/">Crossword Hax</a>.  I think enough time has passed since I created that effect, so I  decided to share it with the community.</p>
<p><a href="http://qubahq.com/2010/02/tutorial-text-reveal-efficient-method/"><img class="alignnone" src="http://qubahq.com/wp-content/uploads/2010/02/textReveal-h.jpg" alt="" width="436" height="150" /></a>Revealing handwritten text is one of these unpleasant tasks every  motion designer has to deal with at least once. In this tutorial I  present possibly the quickest and most efficient way of producing this  effect.  Since the reveal effect itself is quite simple to produce and would  result in a very short tutorial, I added some bulk to the video by  presenting a smart way of guiding a null along the reveal, using it to  drive different effects, such as a lens flare or particles.</p>
<p><a href="http://qubahq.com/2010/02/knoll-chromatic-lens-2-for-vc-optical-flares/"><img class="alignnone" src="http://qubahq.com/wp-content/uploads/2010/02/chroma-h.jpg" alt="" width="436" height="150" /></a> One of the most frequently (over)used After Effects lens flares is  undoubtedly <em>Chroma Lens 2</em> preset available in <a onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.redgiantsoftware.com/products/categories/motion-graphics/knoll-light-factory-pro');" href="http://www.redgiantsoftware.com/products/categories/motion-graphics/knoll-light-factory-pro" target="_blank">Knoll Light Factory Pro</a>. As many other motion  designers I, too am guilty of using this effect in a <a href="http://qubahq.com/2007/11/flexi-lifestyle-cards/">few</a> <a href="http://qubahq.com/2008/02/flexi-custom-design/">projects</a> <a href="http://qubahq.com/2009/02/shopmiles-cinema-ad/">too</a> <a href="http://qubahq.com/2009/06/beko-new-look/">many</a>.  As I am currently migrating my flare workflow to <a onclick="javascript:pageTracker._trackPageview('/outbound/article/http://www.videocopilot.net/products/opticalflares/');" href="http://www.videocopilot.net/products/opticalflares/" target="_blank">Video Copilot’s Optical Flares</a> plug-in, I decided  to re-create this client-favorite preset inside the <acronym title="Video Copilot Optical Flares">VCOP</acronym>.</p>
<p><a href="http://qubahq.com/2010/01/photoshop-action-image-to-stencil/"><img class="alignnone" src="http://qubahq.com/wp-content/uploads/2010/01/h-action1.jpg" alt="" width="436" height="150" /></a> Working in Photoshop I often find myself in need to turn an image  into a stencil – to remove all the white areas and turn them into  transparency. While doing so is not technically very difficult,  repeating the same set of commands over and over can get quite tedious  on larger projects.   That is why I constructed this simple Photoshop action, which I am  now sharing with you. It will allow you to turn grayscale or full-color  image into a stencil in just one click.</p>
<p><a href="http://lesterbanks.com/2009/11/tutorial-in-depth-with-vanishing-point-exchange/"><img class="alignnone" src="http://lesterbanks.com/lxb_metal/wp-content/uploads/2009/11/VPE11.jpg" alt="" width="272" height="161" /></a>In starting a new series jokingly entitled “how to suck less”, this represents the first tutorial which explores photoshop’s vanishing point for export and its strength and weaknesses in the animation production pipeline. There are also some handy tips on how to get some control on a vanishing point export so that it remains effective in after effects, as well as some tips on using vanishing point to generate a quick camera with scene-correct settings that can be used as the start of camera mapping projections in after effects, maya or your 3D program of choice.</p>
<p><a href="http://lesterbanks.com/2009/10/tutorial-off-axis-controls/"><img class="alignnone" src="http://lesterbanks.com/lxb_metal/wp-content/uploads/2009/10/AxisSimple1.png" alt="" width="257" height="174" /></a>Dustin Nelson is an artist who is currently working for Bioware, and has created this 15 min tutorial where he explains some of the solutions using maya that can be used to create an animation control for objects that may be off axis. Typically, when objects are created, there are rarely concerns that the rotational axis would need to be off center. Below, you can see an example of this with a quick representation of a finger that is oriented with the grid. Here the rotational controls of the curves for the objects will clearly work well for animation.</p>
<p><a href="http://lesterbanks.com/Tutorials/OffAxis_Rotations.html"><img class="alignnone" src="http://lesterbanks.com/lxb_metal/wp-content/uploads/2009/10/TutorialImage1.png" alt="" width="268" height="182" /></a>Dustin shows three methods to achieve this, the first is by displaying and using a joint’s handle, the second is by parenting a control curve shape node without its transform to a joint, and finally the third method is by creating group nodes to hide transform values.</p>
<p><a href="http://vimeo.com/10522454"><img class="alignnone" src="http://ts.vimeo.com.s3.amazonaws.com/553/150/55315020_200.jpg" alt="" width="200" height="150" /></a>Here is an after effects tutorial on pixel match. I never record  tutorials. But i&#8217;ll send this through.</p>
<p><a href="http://aescripts.com/separate-rgb/"><img class="alignnone" src="http://aescripts.com/images/script_thumbs/sm/RGB_Separation_sm.jpg" alt="" width="125" height="125" /></a>This plugin allows you to move, rotate, scale, blur, blend and fade the  RGB channels independently.</p>
<p><a href="http://aescripts.com/decomposetext/"><img class="alignnone" src="http://aescripts.com/images/script_thumbs/nab/DecomposeText_sm.jpg" alt="" width="125" height="125" /></a>Breaks up text by character, word or line into separate layers.</p>
<p><a href="http://aescripts.com/pt_textedit/"><img class="alignnone" src="http://aescripts.com/images/script_thumbs/pt/pt_EditText_sm.jpg" alt="" width="125" height="125" /></a>Search for and edit text layers throughout your After Effects project.  You can create your own text style presets and apply them to multiple  layers at the click of a button.</p>
<p><a href="http://aescripts.com/repositionanchorpoint/"><img class="alignnone" src="http://aescripts.com/images/script_thumbs/nab/RepositionAnchorPoint_sm.jpg" alt="" width="125" height="125" /></a>Allows you to reposition the anchor point of the selected layers around  the layer edges while keeping the layers at the same position in the  comp window.</p>
<p><a href="http://aescripts.com/create3dshapes/"><img class="alignnone" src="http://aescripts.com/images/script_thumbs/nab/Create3DShapes_sm.jpg" alt="" width="125" height="125" /></a>Creates a 3D box, a 3D sphere, a 3D cylinder, a 3D pyramid, a 3D menger  sponge and even 3D falling dominoes with user-defined layers.</p>
<p><a href="http://aescripts.com/textreverser/"><img class="alignnone" src="http://aescripts.com/images/script_thumbs/la/TextReverser_sm.jpg" alt="" width="125" height="125" /></a>Reverses the direction of selected text layers.  Useful for RightToLeft  language input.</p>
<p><a href="http://aescripts.com/projectinfolistexporter/"><img class="alignnone" src="http://aescripts.com/images/script_thumbs/dt/projectinfoexporter_sm.jpg" alt="" width="125" height="125" /></a>Export a document listing of your After Effects project assets</p>
<p><a href="http://aescripts.com/arrange-project-items-into-folders/"><img class="alignnone" src="http://aescripts.com/images/script_thumbs/la/ArrageProjItemsIntoFolders_sm.jpg" alt="" width="125" height="125" /></a>Arranges project items into folders based on a matching prefix.</p>
<p><a href="http://aescripts.com/tracker2mask/"><img class="alignnone" src="http://aescripts.com/images/script_thumbs/mathias_mohl/tracker2mask_sm.jpg" alt="" width="125" height="125" /></a>Computes the movement of maskshapes based on the movement of  trackpoints. It is easy and flexible to use. In particular you don’t  need one trackpoint for each maskpoint.</p>
<p><a href="http://aescripts.com/the-loopmaker/"><img class="alignnone" src="http://aescripts.com/images/script_thumbs/la/The_LoopMaker_sm.jpg" alt="" width="125" height="125" /></a>Loops any layers, footage or comps with one click™</p>
<p><a href="http://aescripts.com/immigration/"><img class="alignnone" src="http://aescripts.com/images/script_thumbs/immigration_sm.jpg" alt="" width="125" height="125" /></a>A smart import and batch replace tool that greatly improves the workflow  of importing and replacing files especially file sequences and highly  nested hierarchies.</p>
<p><a href="http://aescripts.com/skydome/"><img class="alignnone" src="http://aescripts.com/images/script_thumbs/br/Skydome_sm.jpg" alt="" width="125" height="125" /></a>Creates a 3D environment for your After Effects compositions at the  touch of a button. The environment then responds to your camera’s  position, orientation, rotation and lens properties.</p>
<p><a href="http://aescripts.com/arabictext/"><img class="alignnone" src="http://aescripts.com/images/script_thumbs/st/ArabicText_sm.jpg" alt="" width="125" height="125" /></a>Allows for correct input of Arabic text in After Effects.</p>
<p><a href="http://aescripts.com/zorro-the-layer-tagger/"><img class="alignnone" src="http://aescripts.com/images/script_thumbs/zorro_sm.jpg" alt="" width="125" height="125" /></a>Zorro makes selection and isolation sets easy and possible in after  effects by adding  tags to layers.  Similar to the way you would tag  photos in Flickr, you can tag layers in your comps and then select or  isolate those layers in groups by using the tags.</p>
<p><a href="http://vimeo.com/9922908"><img class="alignnone" src="http://ats.vimeo.com/504/370/50437043_200.jpg" alt="" width="200" height="150" /></a>In this quick tip, Aharon Rabinowitz discusses the Chromatic Aberration  tool in Magic Bullet Looks, and shows you how to quickly create a dreamy  distorted look for your footage.</p>
<p><a href="http://vimeo.com/10099402"><img class="alignnone" src="http://ats.vimeo.com/518/467/51846730_200.jpg" alt="" width="200" height="150" /></a>In this quick tip, Aharon Rabinowitz shows you how to quickly share your  look presets across applications from Photoshop, to After Effects, to  Final Cut Pro, by using Magic Bullet Looks and Magic Bullet PhotoLooks.</p>
<p><a href="http://vimeo.com/9733577"><img class="alignnone" src="http://ts.vimeo.com.s3.amazonaws.com/490/254/49025400_200.jpg" alt="" width="200" height="150" /></a>A quick tip for quickly creating cool looking 3D text in AE  with real depth, using Red Giant Software&#8217;s PlaneSpace.</p>
<p><a href="http://vimeo.com/10411704"><img class="alignnone" src="http://ats.vimeo.com/544/333/54433393_200.jpg" alt="" width="200" height="150" /></a>In this QuickTip, Harry Frank shows you how to manage lights  with Trapcode products: how to light 3D layers and exclude emitter  lights from those same layers.</p>
<p><a href="http://vimeo.com/10179921"><img class="alignnone" src="http://ts.vimeo.com.s3.amazonaws.com/525/261/52526167_200.jpg" alt="" width="200" height="150" /></a>In this quicktip, Aharon Rabinowitz shows you how to  turn an  everyday, candid photo into a work of art, in moments, with Magic Bullet  PhotoLooks. You&#8217;ll learn how to quickly change the lighting and mood of  your photo.</p>
<p><a href="http://www.digitaljuice.com/djtv/detail.asp?sid=429&amp;sortby=&amp;page=1&amp;rpid=0&amp;rvid=0&amp;swid=0&amp;searchid=0"><img class="alignnone" src="http://cloudfront.public.digitaljuice.com/djtv/DJTV-MDT-AppleMotion-VirtualStudio-HQ.jpg" alt="" width="240" height="180" /></a>Kevin McAuliffe shows how anyone can create an amazing high tech virtual  set in less than 15 minutes with Motion Designer&#8217;s Toolkit. He&#8217;ll take  you step-by-step through the process in Apple Motion using techniques  that can be applied in any animation application.</p>
<p><a href="http://www.digitaljuice.com/djtv/detail.asp?sid=427&amp;sortby=&amp;page=1&amp;rpid=0&amp;rvid=0&amp;swid=0&amp;searchid=0"><img class="alignnone" src="http://cloudfront.public.digitaljuice.com/djtv/DJTV-MDT-TechLowerThird-HQ-New.jpg" alt="" width="240" height="180" /></a>Kevin McAuliffe once again takes you step-by-step through every stage of  using Motion Designer&#8217;s Toolkit to create a custom Lower Third. See how  easy it can be to put together you own custom graphics by combining  different pre-animated elements together.</p>
<p><a href="http://www.digitaljuice.com/djtv/detail.asp?sid=428&amp;sortby=&amp;page=1&amp;rpid=0&amp;rvid=0&amp;swid=0&amp;searchid=0"><img class="alignnone" src="http://cloudfront.public.digitaljuice.com/djtv/DJTV-BeautyBox-Demo-HQ.jpg" alt="" width="240" height="180" /></a>Take a closer look at the Beauty Box plugin from  Digital Anarchy. See how it works effortlessly to smooth skin, reduce  wrinkles and remove blemishes without affecting important facial  features-all with one pass of the plugin.</p>
<p><a href="http://www.digitaljuice.com/djtv/detail.asp?sid=426&amp;sortby=&amp;page=1&amp;rpid=0&amp;rvid=0&amp;swid=0&amp;searchid=0"><img class="alignnone" src="http://cloudfront.public.digitaljuice.com/djtv/DJTV-ETB-AE-MovieRevealer-HQ.jpg" alt="" width="240" height="180" /></a>Eric Hartmann shows how easy it can be to  customize an Editor&#8217;s Toolkit animation and combine with a Compositor&#8217;s  Toolkit smoke clip into your own custom opening.</p>
<p><a href="http://www.digitaljuice.com/djtv/detail.asp?sid=425&amp;sortby=&amp;page=1&amp;rpid=0&amp;rvid=0&amp;swid=0&amp;searchid=0v"><img class="alignnone" src="http://cloudfront.public.digitaljuice.com/djtv/DJTV-MDT-AE-BuildingBlocks-HQ.jpg" alt="" width="240" height="180" /></a>Jon Walker shows how easy it is to create great  looking 3D in After Effects. He also explores one of the hidden gems in  Motion Designer&#8217;s Toolkit, the Textures category.</p>
<p><a href="http://www.digitaljuice.com/djtv/detail.asp?sid=424&amp;sortby=&amp;page=1&amp;rpid=0&amp;rvid=0&amp;swid=0&amp;searchid=0"><img class="alignnone" src="http://cloudfront.public.digitaljuice.com/djtv/DJTV-MDT-AE-Inglorious-Basterds-HD.jpg" alt="" width="240" height="180" /></a>In this tutorial learn how Digital Juice&#8217;s Motion  Designer&#8217;s Toolkit and some free grunge textures helped John Dickinson  to recreate the blood splatter style used in the <em>Inglourious  Basterds</em> trailer.</p>
<p><a href="http://www.digitaljuice.com/djtv/detail.asp?sid=421&amp;sortby=&amp;page=1&amp;rpid=0&amp;rvid=0&amp;swid=0&amp;searchid=0"><img class="alignnone" src="http://cloudfront.public.digitaljuice.com/djtv/DJTV-CTK-DJFilmNoir-HQ.jpg" alt="" width="240" height="180" /></a>Kevin P. McAuliffe shows how Compositor&#8217;s Toolkit  volume 1 and 2 can be combined in either After Effects or Apple Motion  to create a classic &#8220;film noir&#8221; look for a title open.</p>
<p><a href="http://www.digitaljuice.com/djtv/detail.asp?sid=409&amp;sortby=&amp;page=1&amp;rpid=0&amp;rvid=0&amp;swid=0&amp;searchid=0"><img class="alignnone" src="http://cloudfront.public.digitaljuice.com/djtv/DJTV-MDT-Enhance-Text-HQ.jpg" alt="" width="240" height="180" /></a>Tired of boring text? It&#8217;s time to enhance your  text using the power of After Effects animation presets and the elements  of Motion Designer&#8217;s Toolkit 2 &amp; 3.  In this example learn to  introduce text as if it was typed into a futuristic computer screen.</p>
<p><a href="http://www.digitaljuice.com/djtv/detail.asp?sid=416&amp;sortby=&amp;page=2&amp;rpid=0&amp;rvid=0&amp;swid=0&amp;searchid=0"><img class="alignnone" src="http://cloudfront.public.digitaljuice.com/djtv/DJTV-CTK2-PaperTear-HQ.jpg" alt="" width="240" height="180" /></a>Inspired by a Super Bowl advertisement featuring a  page tear transition, learn to recreate a similar effect using page  tears from Compositor&#8217;s Toolkit 2 and displacement mapping in After  Effects.</p>
<p><a href="http://www.digitaljuice.com/djtv/detail.asp?sid=418&amp;sortby=&amp;page=2&amp;rpid=0&amp;rvid=0&amp;swid=0&amp;searchid=0"><img class="alignnone" src="http://cloudfront.public.digitaljuice.com/djtv/DJTV-MDT-RedGiantHolomatrix-HQ.jpg" alt="" width="240" height="180" /></a>Learn how to create the same cool holographic  interface made popular in Steven Spielberg&#8217;s hit sci-fi movie Minority  Report using <a href="http://www.redgiantsoftware.com/products/categories/motion-graphics/holomatrix/?utm_source=affiliates&amp;utm_medium=link&amp;utm_campaign=partnerid&amp;partner=DJHMCOMM" target="_blank">Red Giant Holomatrix</a> and elements from our very own  Motion Designer&#8217;s Toolkit 2.</p>
<p><a href="http://www.digitaljuice.com/djtv/detail.asp?sid=408&amp;sortby=&amp;page=2&amp;rpid=0&amp;rvid=0&amp;swid=0&amp;searchid=0"><img class="alignnone" src="http://cloudfront.public.digitaljuice.com/djtv/DJTV-MDT-DVD-Menu-HQ.jpg" alt="" width="240" height="180" /></a>Harnessing the power of Motion Designer&#8217;s Toolkit  2 and 3, this tutorial guides you through the process of creating an  immersive virtual set.  Thanks to the pre-rendered elements of Motion  Designer&#8217;s Toolkit set up and construction is fast and easy.</p>
<p><a href="http://www.digitaljuice.com/djtv/detail.asp?sid=413&amp;sortby=&amp;page=2&amp;rpid=0&amp;rvid=0&amp;swid=0&amp;searchid=0"><img class="alignnone" src="http://cloudfront.public.digitaljuice.com/djtv/DJTV-XML-Transfer-HQ.jpg" alt="" width="240" height="180" /></a>Boris XML Transfer is an Adobe After Effects  plug-in designed to seamlessly transfer your Apple Final Cut Pro  timeline to Adobe After Effects. XML Transfer preserves all aspects of a  Final Cut Pro project including effects, audio, media clips,  transitions, and geometric transformations.</p>
<p><a href="http://www.digitaljuice.com/djtv/detail.asp?sid=412&amp;sortby=&amp;page=2&amp;rpid=0&amp;rvid=0&amp;swid=0&amp;searchid=0"><img class="alignnone" src="http://cloudfront.public.digitaljuice.com/djtv/DJTraining-CTK2-Fake-It-HQ.jpg" alt="" width="240" height="180" /></a>In this tutorial learn to make a really cool  lighting effect using Adobe After Effects and Apple Motion that utilizes  3D space to create volume from a high definition, Compositor&#8217;s Toolkit 2  lighting element.</p>
<p><a href="http://www.digitaljuice.com/djtv/detail.asp?sid=411&amp;sortby=&amp;page=3&amp;rpid=0&amp;rvid=0&amp;swid=0&amp;searchid=0"><img class="alignnone" src="http://cloudfront.public.digitaljuice.com/djtv/DJTV-CTK2-HumanBullseys-HQ.jpg" alt="" width="240" height="180" /></a>Learn to create an explosive, dynamic television  show intro worthy of prime time using Compositor&#8217;s Toolkit 2 and some  clever After Effects tricks.</p>
<p><a href="http://vimeo.com/10130633"><img class="alignnone" src="http://ats.vimeo.com/521/201/52120183_200.jpg" alt="" width="200" height="150" /></a>Whatup?  Here&#8217;s my tutorial for eliminating the jello effect caused by  CMOS&#8217;s rolling shutter.  This tutorial is set up using Nikon D90 footage (720, 24fps) so you  might have to adjust the speed percentage for your footage.  The render  times are pretty long, but it works well.  (Harper helped a little.)</p>
<p><a href="http://vimeo.com/10191045"><img class="alignnone" src="http://ts.vimeo.com.s3.amazonaws.com/531/874/53187470_200.jpg" alt="" width="200" height="150" /></a>Jonathon Winbush on the Motion Exchange posted a link to a great  download for Cinema 4D. If your into all the new fancy 3D stuff your  seeing in the cinemas, then download the <a onclick="javascript:pageTracker._trackPageview('/outbound/article/www.themotionexchange.com');" href="http://www.themotionexchange.com/profile/JonathanWinbush">stereoscopic  camera rig for Cinema 4D.</a></p>
<p><a href="http://vimeo.com/9790345"><img class="alignnone" src="http://ts.vimeo.com.s3.amazonaws.com/494/728/49472886_200.jpg" alt="" width="200" height="150" /></a>We have our first video tutorial on Motion Design Love! Our first  tutorial is also a guest post by my great friend Chris Hodgson from <a onclick="javascript:pageTracker._trackPageview('/outbound/article/www.syrupsyrup.co.uk');" href="http://www.syrupsyrup.co.uk/">SyrupSyrup. </a>In this tutorial Chris will talk you through creating a logo  transition in After Effects using card particle.  Hope you enjoy it and  let us know if you’d like to see more of these!</p>
<p><a href="http://vimeo.com/9255014"><img class="alignnone" src="http://ats.vimeo.com/453/465/45346535_200.jpg" alt="" width="200" height="150" /></a>I&#8217;ve posted a quick tutorial about using the Simplecamerarig Script with  Videocopilots Sure Target 2. It involves running the script first and  then applying Suretarget 2 to the ControlNull. All you have to do then  is parent the camera back to the CamBank Null and your set. You can view  the quick tutorial <a href="http://hypoly.com/blog/simplecamerarig-and-suretarget2">here.</a><br />
<a href="http://vimeo.com/9652476"><img class="alignnone" src="http://ats.vimeo.com/484/131/48413168_200.jpg" alt="" width="200" height="150" /></a>A quick overview of my 3D Ribbon / Wire After Effects project which can  be downloaded at <a rel="nofollow" href="http://www.hypoly.com/" target="_blank">hypoly.com</a></p>
<p><a href="http://vimeo.com/10288962"><img class="alignnone" src="http://ts.vimeo.com.s3.amazonaws.com/534/368/53436809_200.jpg" alt="" width="200" height="150" /></a>A video tutorial featuring mokey tracking and removal software from  Imagineer Systems.   Creating clean plates and removing objects is usually a time consuming  process in visual effects. Watch this video to learn how mokey aids the  effect artist in generating a clean plate from hand held footage.</p>
<p><a href="http://vimeo.com/9880273"><img class="alignnone" src="http://ts.vimeo.com.s3.amazonaws.com/501/659/50165956_200.jpg" alt="" width="200" height="150" /></a>Martin Brennand of Imagineer covers this unique tip to track long camera  pans and finishes the shot using Red Giant&#8217;s Warp plug-in for After  Effects.</p>
<p><a href="http://vimeo.com/9208540"><img class="alignnone" src="http://ts.vimeo.com.s3.amazonaws.com/451/368/45136836_200.jpg" alt="" width="200" height="150" /></a>Martin Brennand of Imagineer covers the top 5 most useful  workflow tips for products: mocha, mocha for After Effects and mocha for  Final Cut. Recommended for new users!</p>
<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/generate-your-own-splendid-spirographical-designs/"><img class="alignnone" src="http://aetuts.s3.cdn.plus.org/233_spiro/spiro-thumb.jpg" alt="" width="200" height="200" /></a>Today, we’re going to resurrect a <a href="http://www.youtube.com/watch?v=LbvmKzf_wr4">classic drawing toy</a> in After Effects using an expression tied into a few custom sliders. I  used Trapcode Particular 2.0 to display the resulting animated patterns  but CC Particle World could be used almost as easily and the results can  be used in a myriad of ways for your projects. Or you can just  experiment and see what kind of unique shapes you can generate just by  changing a few numbers</p>
<p><a href="http://ae.tutsplus.com/tutorials/vfx/create-a-beach-themed-water-writing-look/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/226_waterwrite/thumb.jpg" alt="" width="200" height="200" /></a>This tutorial is about how to <strong>Write with Water</strong> inside After  Effects without any using for the 3d party plug-ins. So if the Summer  heat gets to you, just go inside for a while and watch this tutorial to  cool down. Don’t forget your sunscreen and enjoy <strong>Writing with Water!</strong></p>
<p><strong><a href="http://ae.tutsplus.com/tutorials/vfx/track-your-golf-swing-form-like-a-master/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/228_golf/thumb.jpg" alt="" width="200" height="200" /></a></strong>Use <strong>Motion Tracking</strong> to create a motion swing path behind a  golfer’s club head. This effect would work perfectly to show your  friends how bad they need to work on their form… just a thought. But  honestly, this simple principle can be used to create endless effects  and could really spice up any sport-themed projects you work on<strong> </strong></p>
<p><strong><a href="http://ae.tutsplus.com/tutorials/vfx/get-brilliantly-better-balcony-backdrops/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/225_balcony/thumb.jpg" alt="" width="200" height="200" /></a>T</strong>his tutorial explains how to do basic compositing using After Effects.  We will be covering how to do sky replace and get a matte using Luma  Keys and add 3D layers of elements to build a basic composite.</p>
<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/generate-a-dynamic-morphing-background-design-with-sinedots/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/218_sinedots/thumb.jpg" alt="" width="200" height="200" /></a>In this tutorial you will learn how to work and use the free plug-in <strong>Sinedots</strong>,  which is a very powerful tool for creating interesting abstract motion  background. There haven’t been many good tutorials for this plug-in so I  hope you find this useful!</p>
<p><a href="http://ae.tutsplus.com/tutorials/workflow/after-effects-vs-nuke-ae-premium/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/220_aevsnuke/aftereffects-vs-nuke-thumbnail.jpg" alt="" width="200" height="200" /></a>AE PLUS: This tutorial compares the workflow of After Effects with Nuke and is  intended for After Effects users who want to familiarize themselves with  the interface and want to make their first steps in Nuke.  After a short introduction of myself I start a composition in both Nuke  and After Effects and compare how each step in a everyday composition is  carried out in the different applications. This is not a full  beginner’s tutorial on Nuke but when needed I explain necessary keyboard  shortcuts and concepts.  Also this time I mention and highlight keyboard shortcuts I use to speed  up the work and especially mention differences in methods between Nuke  and After Effects.</p>
<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/give-your-video-a-pencil-sketched-look/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/223_sketch/thumb.jpg" alt="" width="200" height="200" /></a>I think we all used to create little cartoons in school by drawing on  each page of your text books and flipping through them to animate.  Well, lets all save a tree. In this tutorial we’ll be creating a similar  looking animation in AE using Trapcode Particular’s Aux Particles. From  there we’ll bring it over into Photoshop and learn a little bit about  how to apply filters to video with the help of Filmstrip format.</p>
<p><a href="http://ae.tutsplus.com/tutorials/vfx/double-stuffed-tracking-walkthrough/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/222_tracking/thumb.png" alt="" width="200" height="200" /></a>We’ve seen lots of tutorials on how to do basic planar tracking, but  we’re gonna take it to a <strong><a href="http://www.youtube.com/watch?v=RkJhsQZk3U8">hole notha level</a></strong>.  This tutorial demonstrates how to use 2D planar tracking and 3d  tracking together to create graphics that pop off a board that you can  hold and walk with.</p>
<p><a href="http://ae.tutsplus.com/freebies/plugins/4d-quaternion-julia-set-fractal-ray-tracer/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/freebies/cover1.jpg" alt="" width="200" height="200" /></a>The 4D Quaternion Julia set Plug-in is a part of another CG Shader  implementation that has been around for a couple of years. I thought it  was a nice example of what is possible to create with the Pixel Bender  Toolkit, slightly different from the usual filters.  <a href="http://labs.adobe.com/technologies/pixelbender/">Pixel  Bender</a> is a new plugin technology introduced by Adobe in CS4 that  works across all the adobe CS4 apps.  This means the same plugin can be  used in After Effects, Photoshop and Flash.  And they are installed and  used just like any other plugins.  You can get the Quaternion Julia  plugin for free from <a href="http://www.subblue.com/blog/2009/9/20/quaternion_julia">subblue</a>.</p>
<p><a href="http://ae.tutsplus.com/tutorials/quicktips/quick-tip-understanding-bit-depth/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/219_bitdepth/thumb.png" alt="" width="200" height="200" /></a>Ever wonder what Bit Depth is? What’s the 8bpc box below your window?  Here are all the answers. Learn about Bit Depth and how it can help you!</p>
<p><a href="http://ae.tutsplus.com/articles/news/the-12-basic-principles-of-animation-day-2-ae-premium/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/212_principles/preview.jpg" alt="" width="200" height="200" /></a>AE Plus: So, what are the 12 Basic Principles of Animation and why should you  care about them? The goal of the principles is to bring life and  excitement to any animation – to take the mediocre and make it  exceptional. This is the second half of this article. To view download  the first half you need to go <a href="http://ae.tutsplus.com/news/the-12-basic-principles-of-animation-day-1-ae-premium/">here</a>.</p>
<p><a href="http://ae.tutsplus.com/tutorials/vfx/leap-into-hancock-style-super-jump-effect-2/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/216_superjump/thumb.jpg" alt="" width="200" height="200" /></a>You may have to get up and <strong>stretch out</strong> a little before  starting this tutorial. It’s got some pretty <strong>ground breaking</strong> techniques and covers quite a lot leaving very little <strong>up in the air</strong>.  In honor of this being a <strong>leap</strong> year and all, here you go… <strong>jump</strong> in.</p>
<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/set-up-a-night-club-rave-scene/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/207_nightclub/preview.jpg" alt="" width="200" height="200" /></a>Who cares if you weren’t invited to the party… you can make your own  in AE! Seriously though, If you need to create a quick dance party to  show your client the fun they could be having if they hired you… use  this tutorial to show them.</p>
<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/use-color-to-control-your-textures/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/214_controlled/previewimage.jpg" alt="" width="200" height="200" /></a>The government may have control of your money, your boss may have  control of your schedule, and you’re kids may even have control of what  you’re doing this weekend… but alas, there is one thing you will not  forfeit! You will never give up control of your textures!… that is, unless color wants control… then you have to hand it over, sorry.  <a href="http://ae.tutsplus.com/tutorials/motion-graphics/use-color-to-control-your-textures/">Part 1</a> <a href="http://ae.tutsplus.com/tutorials/motion-graphics/use-color-to-control-your-textures-part-2/">Part 2</a></p>
<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/how-to-create-a-surreal-outer-space-nebula/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/193_nebula/thumb.jpg" alt="" width="200" height="200" /></a>You don’t need to be an astronaut to enjoy a breathtaking  celestial  scene… you can create one yourself! They say beauty is in the eye of the  beholder… Well I don’t know who “the beholder” is and why his eyes are  so gorgeous, but I think this effect is quite lovely as well. Enjoy!</p>
<p><a href="http://ae.tutsplus.com/tutorials/quicktips/quick-tip-better-compression-with-x264/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/208_x264/thumb.jpg" alt="" width="200" height="200" /></a>H.264 is certainly the most popular codec out there and Quicktime Pro is  mostly used by many users. Videos that are encoded in H.264 using QT  Pro sometimes look faded out and experience heavy banding. In this  QuickTip we see the possible remedies for this problem using the x264  encoder for Mac/Win platforms.</p>
<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/grow-a-grassy-field-with-particular/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/198_grassy/thumb.jpg" alt="" width="200" height="200" /></a>As an <strong>After Effects</strong> user, you’ll know that finding time just get  outside and enjoy a beautiful day isn’t always an easy thing to do. The  answer could be to get up more and walk outside every once in a while…  but when even something that simple isn’t an option, you may just want  to have this project file handy so you can dream of what life is like on  the outside.</p>
<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/simulate-a-glowing-neon-light-sign-of-your-logo-2/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/199_neon/thumb.jpg" alt="" width="200" height="200" /></a>I know we all have busy schedules with lots of things to do during  the day…. and ya know, that’s the very reason we stay open late here on  AEtuts+! Ok, it’s a website so that doesn’t really work, but if we had a  store front we would stay open late just for <strong>you</strong>… you and the  date you brought who doesn’t think it’s gonna work out…. sorry, they  told me not to tell you… hmm… awkward… Here’s how to create an “Open  Late” sign yourself.</p>
<p><a href="http://ae.tutsplus.com/freebies/plugins/the-after-effects-exporter-for-blender/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/192_corridor/tn_Aee_aetuts.jpg" alt="" width="200" height="200" /></a>You can export your work from Blender into After Effects</p>
<p><a href="http://ae.tutsplus.com/tutorials/quicktips/quicktips-how-to-create-a-realistic-pool-of-blood/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/205_blood/thumb.jpg" alt="" width="200" height="200" /></a>In this gory <strong>QuickTip</strong>, Ben shows us how to create a realistic 3D  pool of blood that expands on the ground, and can be modified instantly  to create any shape desired without messing up the animation.</p>
<p><a href="http://ae.tutsplus.com/tutorials/vfx/get-blown-away-with-an-explosive-corridor-blast/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/192_corridor/thumb.jpg" alt="" width="200" height="200" /></a>BOOM !!!… seriously guys, blowing things up is the only reason why you  all are watching these sites, right? =D<br />
Anyway, in this beginner to advanced tutorial I want to give you a good  start to create…well…chaos and destruction, muharr harr…just kidding,  have fun guys! =D</p>
<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/happy-valentines-day-from-aetuts-we-love-you/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/204_valentines/thumb.jpg" alt="" width="200" height="200" /></a>This tutorial is for beginners. I’m noticing that some people enjoy  seeing motion graphics/broadcast animation tutorials so here it goes.  This end result certainly isn’t and Oscar-winner, but it does show a  number of things that everyone should know. This could be a way to  create simple, yet functional screen-cast opener for example… We’ll  start in Photoshop (perhaps Illustrator would be better, but since I  don’t have it yet, I used Photoshop) and then dive in AE till the end of  the tut. I worked hard doing this and preparing all the stuff so I hope  you enjoy it. Let’s get started!</p>
<p><a href="http://ae.tutsplus.com/tutorials/workflow/basic-footage-coloring-and-object-removal/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/202_colorize/thumb.jpg" alt="" width="200" height="200" /></a>We spend so much time trying to <a href="http://ae.tutsplus.com/tutorials/vfx/when-i-was-your-age-footage/">make  footage look old</a>… but what if your footage already is old? I guess  you’d have to color it then, right? That, and take junk out. So here’s a  basic tut to walk through how it can be done.</p>
<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/create-an-astonishing-butterfly-animation-ae-plus/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/184_butterfly/thumb.jpg" alt="" width="200" height="200" /></a>AE PLUS: In this pleasant tutorial, we’re going to look at a little trick that is  guaranteed to give your basic text transition animations a rebirth into  something excitingly dynamic… So give this <strong><a href="http://tutsplus.com/amember/signup.php">“Premium Membership”</a></strong> thing a try as you wrap yourself up in a blanket cocoon and transform  into a better version of yourself!</p>
<p><a href="http://ae.tutsplus.com/articles/in-depth/knowing-the-basics-of-the-video-mode-on-your-dslr-cameras/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/194_slrs/thumb.jpg" alt="" width="200" height="200" /></a>2009 was an excellent year in the video industry with the introduction  of the Video DSLR revolution.  Now amateurs and pros can get their hands  on video techniques and looks that were previously only able to be  achieved at $30,000 and above mark using complicated and expensive  cameras.</p>
<p><a href="http://ae.tutsplus.com/tutorials/quicktips/quick-tip-add-lux-to-your-lights-without-lux/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/196_lux/thumb.jpg" alt="" width="200" height="200" /></a>Here is another <strong>QuickTip</strong> for those of you who still haven’t  procured the amazing <a href="http://www.redgiantsoftware.com/downloads/trial-versions/">Trapcode  Suite</a>. Though we advise you get the plug-in yourself, here is a  handy little tip to to help generate the look of <a href="http://www.redgiantsoftware.com/products/categories/motion-graphics/trapcode-lux/">Trapcode  Lux</a>.</p>
<p><a href="http://ae.tutsplus.com/tutorials/workflow/photoshop-3d-into-after-effects-workflow-day-1/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/186_coffeecup/CoffeeTut_200x200_PreviewImg_Version2.jpg" alt="" width="200" height="200" /></a>One of the coolest features of late that Adobe has included is the  ability to open 3D models within Photoshop and After Effects. In this  tutorial Brian will use the example of a mock coffee shop promo to show  some of the basics techniques you can use. I hope the coffee is fresh  though, otherwise that’s grounds to not watch the tut… grounds… coffee…  yeah.  <a href="http://ae.tutsplus.com/tutorials/workflow/photoshop-3d-into-after-effects-workflow-day-1/">Part 1</a> <a href="http://ae.tutsplus.com/tutorials/workflow/photoshop-3d-into-after-effects-workflow-day-2/">Part 2</a></p>
<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/freeze-your-logo-with-a-snowy-transition/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/188_freeze/thumb.jpg" alt="" width="200" height="200" /></a>Even though we’re past the Christmas season, many still have snow on the  ground. Well this little effect would be a perfect opener for any  “winter-themed” project. I understand that life can be tough because you  can’t please everybody… but! you can <strong>freeze</strong> every logo! And  we’re gonna show you how.</p>
<p><a href="http://ae.tutsplus.com/tutorials/quicktips/quicktips-how-to-get-better-control-without-particular-emitters/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/185_control/thumb.jpg" alt="" width="200" height="200" /></a>We’re going to be implementing something new here in 2010 called <strong>Quick  Tips</strong>. We often get tutorials pitches from users and they are good  ideas, but not quite enough to fill a whole tutorial. These Quick Tip  posts will allow us to gather and pass along more content from those who  may only have a little something to share. It will also be perfect for  any viewers who don’t have time to sit and watch a full tutorial.</p>
<p><a href="http://ae.tutsplus.com/tutorials/workflow/create-a-rockin-automated-slideshow/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/189_slideshow/turbo_slideshow_thumbnail.jpg" alt="" width="200" height="200" /></a>We’ve all been faced with this dilemma… You return from vacation with  2000 photos and dread having to edit them, especially since every photo  is a prized capture that the world HAS to see.  This is where the <strong>Turbo  Slideshow</strong> comes in.  With the aid of a couple of scripts, you can  have all 2000 synced to music in a matter of minutes… and speaking of a  matter of minutes… that is all it will take to see all the photos!  It’s  a win win situation for everyone.</p>
<p><a href="http://ae.tutsplus.com/articles/news/digieffects-atmosphere-introduction-giveaway/"><img class="alignnone" src="http://aetuts.s3.amazonaws.com/187_atmosphere/thumb.jpg" alt="" width="200" height="200" /></a>I know how much you all love new plugins, and I know how much you  love free stuff as well!  Well, I figured I would combine the two and  show you DigiEffects’ new plugin, Atmosphere!  It’s a handy little tool  that aids you in creating some nice looking hazy atmospheric looks to  your compositions with hardly any steps.  Oh yeah… did I mention were  giving two licenses PLUS we have an exclusive coupon code.. oh yeah…  good stuff.</p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/quick-tip-nodal-workflow-with-particle-flow-in-3ds-max/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/007_PF_NodalWorkflow/NodeThumb.jpg" alt="" width="200" height="200" /></a>In this Quick Tip tutorial, we will look into the fundamentals of  working efficiently inside of Particle Flow’s event based workflow. We  will build a simple flow from the ground up, in order to gain an  understanding of how the system works, and therefore enhance our future  work with that knowledge.</p>
<p><a href="http://cg.tutsplus.com/tutorials/luxology-modo/model-a-high-poly-canon-a1-camera-in-modo-day-4/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/117_Modo_Camera/canonA1_UVTexturing_200x200.jpg" alt="" width="200" height="200" /></a>In these next few videos we’ll be carrying on from where we left off  in the modeling portion of the tutorial, by laying out our UVs for the  Canon A1 using Luxology’s Modo 401. Although at first this might seem  daunting, Modo’s much talked about UV toolset makes this process almost  too easy!</p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-maya/quick-tip-exporting-3d-camera-data-from-maya-into-after-effects/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/007_Maya_CamExport/thumbNail.jpg" alt="" width="200" height="200" /></a>In this Quick Tip tutorial, you will learn how to seamlessly import  Maya camera information into After Effects for use in your compositing  work. This is a fast and simple technique, which can open up a lot of  possibilities and be used in many creative ways, to move back and forth  between renderings from Maya and After Effects’ 3D environment.</p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/beginner-modeling-methods-and-techniques-in-3ds-max-basix/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/141_Basix_MaxPrimitives/Finalthumb.jpg" alt="" width="200" height="200" /></a>In this Basix tutorial, we will be looking at beginner methods of  modeling an object in 3ds Max. First, we will touch quickly on the  subjects of viewport navigation and primitive creation, and then look  deeper into editing meshes using a few of the most commonly used poly  modeling tools.</p>
<p><a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/create-an-abstract-disco-ball-scene-with-cinema-4d/"><img class="alignnone" src="http://cgtuts.s3.cdn.plus.org/140_C4D_DiscoBall/thumbnail.jpg" alt="" width="200" height="200" /></a>In this tutorial you will discover how easy it can be to create  compelling abstract CG images with Cinema 4D.  Follow along as  Konstantin Muromtsev demonstrates how he created his animated Disco Ball  scene, using primitives, structure tools, the Mograph Cloner object,  and random effectors.  Adding post effects like Caustics and Glow, and  rendering the scene with Advanced Render will also be discussed.</p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/model-an-intricate-weaved-pattern-in-3ds-max/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/139_Max_BasketWeave/thumb.jpg" alt="" width="200" height="200" /></a>Ever wondered how all these wooden materials weave into each other on  a chair? Complex? Maybe, and maybe not… This tutorial will guide you  step by step to come up with your own complex weaved patterns, in any  kind of form. The tutorial will focus on the modeling part, and leave  you to sail on with your imagination from there.</p>
<p><a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/seamlessly-blend-3d-typography-with-a-photo-using-cinema-4d-and-photoshop/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/138_C4D_Composite/thumb.jpg" alt="" width="200" height="200" /></a>Seamlessly blending 3d elements with photographs or video footage is a  technique that is often used in television, film, and commercial  applications.  In this tutorial you will to learn how to composite 3d  typography with photo reference using Cinema 4D and Photoshop. We will  begin by using Photoshop to adjust some parameters such as contrast,  brightness, levels, curves, and sharpness, and then finally import the  file into Cinema 4D to add the 3d type.</p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/create-an-ivy-covered-tree-stump-with-3ds-max-ivy-gen-and-vray/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/136_IvyGen_Tree/tree_200px.jpg" alt="" width="200" height="200" /></a>In this quick and easy tutorial, we will use 3ds Max, VRay, and a  free plugin called GW:Ivy to create a highly detailed ivy covered tree  stump scene.  For those of you who are beginners out there…don’t be  intimidated!  When you are finished you will say “I can’t believe how  easy that was!”.</p>
<p><a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/an-introduction-to-caustics-in-cinema-4d/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/135_C4D_Caustics/previewCaustics.jpg" alt="" width="200" height="200" /></a>Caustics refers to the mathematical equations that describe how light  converges in nature, such as the effect that is seen at the bottom of  pools and lakes when light passes through the surface of the water.  Cinema 4D can perform both surface and volume caustics. In this  tutorial, you will learn how surface caustics can be used to create a  pool with a floating translucent orb, and volume caustics can be applied  to demonstrate a stained glass effect. Render settings, and time savers  will also be discussed.</p>
<p><a href="http://cg.tutsplus.com/tutorials/blender/character-modeling-in-blender-basix/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/134_Basix_BlenderCharacters/Thumb.jpg" alt="" width="200" height="199" /></a>Character modeling can be a daunting field to get into. Developing a  solid character with good design and proper topology takes a lot of  work. This tutorial provides an introduction to the many aspects  involved with modeling a character in Blender for beginner artists.</p>
<p><a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/rigging-a-detailed-tank-track-using-c4d-expresso-and-mograph/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/133_C4D_TankTrackRig/Thumbnail.jpg" alt="" width="200" height="200" /></a>This tutorial will show the user how to rig a detailed tank track  using Cinema 4d, XPresso, the Mograph module, and Roll-It — a free  plugin. The final result will be a tank track that animates  automatically as you move and rotate it.</p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/create-a-cool-looking-neon-sign-effect-using-3ds-max-and-vray/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/132_Max_NeonSign/preview.jpg" alt="" width="200" height="200" /></a>In this tutorial you will learn a cool technique on how to achieve a  neon sign effect. I’ll show you how to model the neons from a font and  then simulate the way a neon structure is built to get a realistic  effect. Finally, I will demonstrate how to properly set up the  materials, lights and some render settings to be rendered with Vray with  using alpha channels.</p>
<p><a href="http://cg.tutsplus.com/tutorials/luxology-modo/quick-tip-adding-a-macro-command-to-your-ui-in-luxology-modo-401/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/006_Modo_Macro/200x200.jpg" alt="" width="200" height="200" /></a>Luxology has built some extremely powerful UI customisation tools  into Modo, and in this Quick Tip I will use these tools to first record a  macro, and then add it into the existing UI. Although this barely  scratches the surface of what is possible with the system, it’ll  hopefully start you thinking about just what is possible.</p>
<p><a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/create-a-jumping-lamp-animation-in-c4d-day-1/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/131_C4D_LampAnimation/thumbnail.jpg" alt="" width="200" height="200" /></a>This tutorial is a relatively quick overview of setting up a scene  with a rigged animated object in Cinema4D. Although it should be simple  to follow along to anyone with a basic knowledge of Cinema 4D, this  tutorial is mainly aimed at artists migrating to Cinema4D from another  package. It quickly and concisely demonstrates how to use the basic  modeling tools, set up a rig with bones, use constraints, change the  type of keyframes, use the auto keyframe tool, clean up keyframes, work  with the time line, set up lights, set up materials, apply the materials  to objects and render out an animation. Everything you need to quickly  get into Cinema4D.</p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/create-a-realistic-looking-mailbox-using-3ds-max-and-uv-layout-day-1/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/130_Max_Mailbox/Mailbox_Preview_200x200.jpg" alt="" width="200" height="200" /></a>In this detailed, three day workflow tutorial, you will follow the  entire process of modeling, UV mapping, and texturing a lifelike mailbox  using 3ds Max and UV Layout. Starting out in 3ds max with a simple box  primitive, you will use poly modeling tools and techniques to build and  shape our mailbox model. With the model completed, you will then move on  to UV mapping using a combination of both 3ds Max’s unwrap uvw modifier  as well as the demo version of Headus UVLayout. Finally, with the UV  all packed away, you will learn some very useful techniques to build up  the colors and materials of your texture.   <a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/create-a-realistic-looking-mailbox-using-3ds-max-and-uv-layout-day-1/">Part 1</a> <a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/create-a-realistic-looking-mailbox-using-3ds-max-and-uv-layout-day-2/">Part 2</a> <a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/create-a-realistic-looking-mailbox-using-3ds-max-and-uv-layout-day-3/">Part 3</a></p>
<p><a href="http://cg.tutsplus.com/tutorials/luxology-modo/quick-tip-model-a-screw-head-using-subdivision-surfaces-in-modo/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/005_Modo_ScrewHead/200x200.jpg" alt="" width="200" height="200" /></a>In this Quick Tip you’ll learn how to easily create a screw-head  using subdivision surface modeling techniques in Luxology’s Modo 302.  Cutting holes in curved surfaces has always come with it’s fair share of  issues, but hopefully this tutorial will show you one way in which it  can be done whilst keeping the poly-count as low as possible.</p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-maya/camera-projection-mapping-in-maya/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/129_Maya_ImageProjection/Thumb.jpg" alt="" width="200" height="200" /></a>Camera Projection Mapping is the process of projecting an image onto  simple geometry creating the illusion of detail and movement from what  is really just a still image. This method has been used by many matte  painters in the film and television industries. Camera projection  mapping is a very handy technique to learn, but it can also be quite  difficult to master. This tutorial will demonstrate how to create a  Motion Design clip using camera projection mapping.</p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/quick-tip-working-procedurally-with-particle-flow/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/004_Max_ParticleFlow/PFlowProceduralTHUMB.jpg" alt="" width="200" height="200" /></a>A procedural workflow is essential in today’s huge pipelines, and can  drastically speed up personal projects as well. In this Quick Tip we  will look at the basics of working procedurally with particle systems  inside 3ds Max, as well as how to set up a particle flow to be easily  re-created with the push of a button.</p>
<p><a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/motion-graphics-project-workflow-day-1/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/128_C4DSampleProject/200-px-preview.jpg" alt="" width="200" height="200" /></a>Eventually we all want to move beyond tutorials and actually start to  deal with clients.  Whether at a production house or on your own, one  of the most fundamental aspects of professional design is a solid  project workflow.  In this tutorial series, we’ll examine the different  aspects of working in a project-like environment, and how our techniques  interact with a client in a real-world situation.  <a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/motion-graphics-project-workflow-day-1/">Part 1</a> <a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/motion-graphics-project-workflow-day-2/">Part 2</a> <a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/motion-graphics-project-workflow-day-3/">Part 3</a></p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-maya/create-a-dynamic-shattering-text-animation-in-maya/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/127_Maya_Shatter/preview.jpg" alt="" width="200" height="200" /></a>The Maya shatter effect can be a useful technique to know, but if  used incorrectly, it can also cause many headaches due to slow  simulation and interpenetration issues. In this tutorial we will go over  some different methods of dealing with the shatter effect to create a  faster and more reliable workflow, which can be used in a variety of  different scenarios.</p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/quick-tip-alpha-cut-in-3ds-max/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/003_Max_AlphaCut/Thumb.jpg" alt="" width="200" height="200" /></a>This is a really nice method to quickly cut an alpha hole into your  CG scene so you can then easily composite any image into the alpha area.  This technique can be used in many different situations, and I have  personally used it in TV commercials and many of my personal projects  for fun. Hopefully you will find this trick useful too!</p>
<p><a href="http://cg.tutsplus.com/tutorials/luxology-modo/easy-studio-rendering-in-luxology-modo-401/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/125_Modo_StudioRender/Thumb.jpg" alt="" width="200" height="200" /></a>When trying to achieve visually appealing final renders for your  product visualizations, proper studio lighting and rendering techniques  are an indispensable tool for you to have. In this tutorial you will  learn the basics of how to arrive at a satisfying studio render using  Luxology Modo 401, and also how to do some post work to get the most out  of the final image.</p>
<p><a href="http://cg.tutsplus.com/articles/news/alter-your-lighting-information-post-render-using-multilight-in-maxwell-studio/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/124_MaxwellMultilight/thumb.jpg" alt="" width="200" height="200" /></a>In this tutorial we will take a look at a few of the incredibly  efficient features of Maxwell Studio, including Multilight, the  revolutionary tool that allows you to alter lighting post render. We  will also cover several terms that are often misunderstood, and a few  other things that will allow you to get believable results from your  renders.</p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/realistically-light-and-render-interior-scenes-using-3ds-max-and-vray/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/123_Vray_Interior/low.jpg" alt="" width="200" height="200" /></a>Discover the secrets behind properly lighting and rendering interior  scenes with 3ds Max and Vray in this easy to follow, step by step  walkthrough.  Scene setup, modeling, texturing, lighting, and rendering  for realistic output will all be discussed, so there is literally  something in here for everyone!</p>
<p><a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/quick-tip-using-vray-in-cinema-4d/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/002_C4D_AO/thumbnail.jpg" alt="" width="200" height="200" /></a>In this Quick Tip you will learn how to illuminate a simple scene  using the Cinema 4D VRay plugin.  Both the infinite light , and also how  to set up VRay tags and settings, will be discussed in this short  introduction to using VRay in Cinema 4D.</p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/quick-tip-the-secret-to-making-convincing-explosions-with-fumefx/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/000_QuickTips/001_FumeFx_Explosion/ExplosiveSecretTHUMB.jpg" alt="" width="200" height="200" /></a>In this Quick Tip we will examine a few overlooked methods to  optimize explosions made with FumeFX. Not noise parameters or other  obvious things, but something that many don’t think about until they are  told, and than they say “Oh yeah! That make perfect sense!!”.  Not  sensational…but quite handy if creating a realistically behaving  explosion is what you’re after.</p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-maya/an-introduction-to-ibl-and-ao-using-3delight-in-maya/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/121_Maya_AO/Thumbnail.jpg" alt="" width="200" height="200" /></a>3Delight is one of the most powerful rendering engines available, and  it is also very well known in the industry, making it an extremely  valuable tool to have in your skillset.  In this beginner level  tutorial, you will learn you how to create IBL (image based lighting)  and also raytraced occlusion using 3Delight in Maya.</p>
<p><a href="http://cg.tutsplus.com/tutorials/zbrush/sculpt-a-fantasy-mushroom-man-in-pixologic-zbrush/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/120_ZBrush_MushroomMan/Thumb.jpg" alt="" width="200" height="200" /></a>The digital sculpting of compelling characters can be one of the most  exhilarating and rewarding experiences in CG today.  Due to the very  powerful and feature-rich 3d applications used to create this type of  art, however, it can also be one of the most daunting skills to learn.   In this beginner/ intermediate level ZBrush tutorial, we will take a  detailed look at sculpting a Mushroom Man character using only the  program’s default tools. Sculpting, retouching, and building a quick  pedestal for presentation will all be covered in this exciting  walkthrough.</p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/model-and-texture-a-stylish-modern-chair-with-3ds-max-and-mental-ray/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/119_Max_ModernChair/Thumb.jpg" alt="" width="200" height="200" /></a>In the field of 3d product visualization, any decent artist must be  able to create realistic and believable results in a very short time  frame. In this beginner level tutorial you will learn all of the steps  needed to quickly create this stylish looking modern chair in 3ds Max.   Both polygonal modeling and paint deformation will be used to create the  model, and the materials and final render will be achieved using Mental  Ray.</p>
<p><a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/create-a-gorgeous-abstract-greeble-scene-in-cinema-4d/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/118_C4D_Greeble/thumbnail.jpg" alt="" width="200" height="200" /></a>In this tutorial you will learn how to create a complex (around  600,000 polygons) abstract Greeble scene without getting into too much  modeling.  Loft NURBS, Sweep NURBS, Formula object, Structure tools, and  Visible light will be used to create the scene, and Advanced Render  will be applied to generate the final image.  You will also learn some  cool tricks on how to tweak the final rendered image, by modifying the  visible light, and adding glare and depth of field in Photoshop.</p>
<p><a href="http://cg.tutsplus.com/tutorials/luxology-modo/model-a-high-poly-canon-a1-camera-in-modo/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/117_Modo_Camera/200x200Render.jpg" alt="" width="200" height="200" /></a>Creating complex hard-surface objects using subdivision surfaces  (SDS) can often be a tricky and time-consuming ordeal, although this  does not necessarily have to be the case. In this intermediate to  advanced level tutorial, we’ll be using Modo 302’s feature-rich toolset  to accurately model the Canon A1 camera, resulting in an object that is  almost entirely SDS.   <a href="http://cg.tutsplus.com/tutorials/luxology-modo/model-a-high-poly-canon-a1-camera-in-modo/">Part 1</a> <a href="http://cg.tutsplus.com/tutorials/luxology-modo/model-a-high-poly-canon-a1-camera-in-modo-day-2/">Part 2</a> <a href="http://cg.tutsplus.com/tutorials/luxology-modo/model-a-high-poly-canon-a1-camera-in-modo-day-3/">Part 3</a></p>
<p><a href="http://cg.tutsplus.com/articles/news/an-introduction-to-maxwell-renderer-and-maxwell-studio/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/116_Maxwell_Intro/Thumb.jpg" alt="" width="200" height="200" /></a>In this tutorial we will take a look at the workflow between Maxwell  Render/Studio and 3D Studio Max. Although we will be using Maxwell 2,  the information should be applicable for earlier versions as well.  We  will explore materials, lighting, and most environment and camera  setups. But more than this, you will learn all that you need to get you  up and running with Maxwell Render, and the Stand alone application  Maxwell Studio.</p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-1/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/115_3dsMax_HotRod/Thumb2.jpg" alt="" width="200" height="200" /></a>Ever wanted to know how the artists create those amazing cars for AAA  video game titles?  Well here’s your chance to find out.  In this  incredible CGTuts+ exclusive tutorial series, you will follow  professional CG artist and teacher Laurens Corijn as he creates a high  quality, next-gen, normal mapped Hot Rod for realtime use.  <a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-1/">Part 1</a> <a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-2/">Part 2</a> <a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-3/">Part 3</a> <a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-4/">Part 4</a> <a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/creating-a-next-gen-video-game-hot-rod-the-complete-workflow-day-5/">Part 5</a></p>
<p><a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/lighting-and-shadows-in-cinema-4d-a-thorough-overview/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/114_C4D_Lighting101/thumbnail.jpg" alt="" width="200" height="200" /></a>In this tutorial you will learn basic lighting in C4D.  No matter if  you are an intermediate user or an absolute beginner, there is something  to be learned here about the many lighting &amp; shadow options and  control toggles within Cinema 4D.</p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-maya/how-to-uv-a-character-model-in-maya-2009/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/113_Maya_CharacterUV/preview200x200.jpg" alt="" width="200" height="200" /></a>Efficient UV mapping is a very important step before you can begin  texturing any 3d model, and will inevitably affect every other stage of  your workflow, from baking normal maps, all the way to performance,  rendering, and frame rate .  In this tutorial you will learn the  complete workflow necessary to effectively UV map a character in Maya  2009.  If can be a tedious process, but with proper planning, clever  conventions, and tricky time savers, it can be a very fun and rewarding  process too.  <em>Note: This tutorial is intended for symmetrical  geometry only.</em></p>
<p><em><a href="http://cg.tutsplus.com/tutorials/zbrush/quickly-texture-a-human-head-with-zapplink-in-zbrush-3-5/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/112_ZBrush_HeadTexture/preview.jpg" alt="" width="200" height="200" /></a></em>One of the many great plugins provided by the good people over at  Pixologic is the Zapplink.  With its’ efficient and intuitive interface,  and its’ “pick up and produce” functionality, it can be used to quickly  achieve results in texturing that would otherwise be very difficult and  time consuming to accomplish.  In this tutorial, we will follow  professional character artist, Eric Moreno, as he uses Zapplink in  ZBrush 3.5 to quickly and easily texture a human head.</p>
<p><a href="http://cg.tutsplus.com/tutorials/3d-art/model-a-high-poly-airframe-missle-launcher-in-3ds-max-day-1/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/108_Max_AirframeLauncher/Launcher_Preview_600px.jpg" alt="" width="195" height="195" /></a>In this six hour long, intermediate/ advanced level tutorial you will  learn to model a high poly RIM-116 Rolling Airframe Missile Launcher  step by step. You will learn to use many of 3ds Max’s poly and spline  modeling tools, while keeping the model as light weight and simplified  as possible, and only using subdivision in the areas that require it.  <a href="http://cg.tutsplus.com/tutorials/3d-art/model-a-high-poly-airframe-missle-launcher-in-3ds-max-day-1/">Part 1</a> <a href="http://cg.tutsplus.com/tutorials/3d-art/model-a-high-poly-airframe-missile-launcher-in-3ds-max-day-2/">Part 2</a> <a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/model-a-high-poly-airframe-missile-launcher-in-3ds-max-day-3/">Part 3</a></p>
<p><a href="http://cg.tutsplus.com/tutorials/3d-art/model-texture-and-render-a-bathroom-interior-design-with-maya/"><img class="alignnone" src="http://cgtuts.s3.amazonaws.com/107_Maya_Bathroom1/Final600px.jpg" alt="" width="203" height="174" /></a>The modeling and rendering of interiors is used in a great variety of  industries, and creating result that is suitable for these big markets  is a very big challenge. In this tutorial you will learn how to model,  texture, and render an interior design of a bathroom using Maya. The  modeling of the bathroom will be achieved using polygons, NURBS, and  paint effects. The rendering process will be done with Mental Ray, using  techniques that will quickly give you a photorealistic result.  <a href="http://cg.tutsplus.com/tutorials/3d-art/model-texture-and-render-a-bathroom-interior-design-with-maya/">Part 1</a> <a href="http://cg.tutsplus.com/tutorials/autodesk-maya/model-texture-and-render-a-bathroom-interior-design-with-maya-day-2/">Part 2</a></p>
<p><a href="http://www.sternfx.com/tutorials/73"><img class="alignnone" src="http://www.sternfx.com/images/tutorials_en/LMNH_M.jpg" alt="" width="239" height="86" /></a>Create a flying fairies  without the use of crane and wires</p>
<p><a href="http://www.sternfx.com/tutorials/72"><img class="alignnone" src="http://www.sternfx.com/images/tutorials_en/TwM.jpg" alt="" width="235" height="84" /></a>Create extreme slow motion  video using few still frames</p>
<p><a href="http://blog.cgsutra.com/2010/03/24/particle-flow-tutorial-tree-proxies/"><img class="alignnone" src="http://static3.evermotion.org/files/tutorials_content/anselm/tree_proxies/Baner_trees_proxys.jpg" alt="" width="294" height="147" /></a>Using particle flow with Vray proxies.</p>
<p><a href="http://cgswot.com/tutorials/3d-tutorials/132-23-quick-tip-worlds-fastest-lighting-rig.html"><img class="alignnone" src="http://cgswot.com/images/stories/tutorial/thumbs-lg/fast-light-rig-qik-tip.jpg" alt="" width="368" height="164" /></a>Learn how to create a fast and efficient lighting rig in 3D  Studio Max&#8230; This technique can easily be transferred to  any 3D application&#8230;  Get great results with very little  preperation and with fantastic render times&#8230;</p>
<p><a href="http://cgswot.com/tutorials/design-tutorials/136-28-composition-is-everything-part-1.html"><img class="alignnone" src="http://cgswot.com/images/stories/tutorial/thumbs-lg/better-composition1.jpg" alt="" width="361" height="161" /></a>An introduction to the power of good composition and how it applies to graphics and imagery&#8230;. Learn how to improve your composition by using the &#8220;Rule of Thirds&#8221;&#8230; Learn how to create a handy template in After Effects to help you design stronger compositions&#8230;  <a href="http://cgswot.com/tutorials/design-tutorials/136-28-composition-is-everything-part-1.html">Part 1</a> <a href="http://cgswot.com/tutorials/design-tutorials/137-29-composition-is-everything-part-2.html">Part 2</a></p>
<p><a href="http://cgswot.com/tutorials/3d-tutorials/156-30-day-night-earth-globe-part-1.html"><img class="alignnone" src="http://cgswot.com/images/stories/tutorial/thumbs-lg/day-night-earth-a.jpg" alt="" width="359" height="160" /></a>Want to have a Day/Night terminator effect on an Earth sphere and use lighting to control the materials..?  Learn how to create a Falloff material in 3dS Max for a realistic Day/Night Earth globe&#8230;  Learn how to composite this effect in After Effects and how to build the scene&#8230;  <a href="http://cgswot.com/tutorials/3d-tutorials/156-30-day-night-earth-globe-part-1.html">Part 1</a> <a href="http://cgswot.com/tutorials/3d-tutorials/157-31-day-night-earth-globe-part-2.html">Part 2</a></p>
<p><a href="http://cgswot.com/tutorials/vfx-tutorials/163-33-cloudy-moonlit-night-in-after-effects.html"><img class="alignnone" src="http://cgswot.com/images/stories/tutorial/thumbs-lg/moonlit-night.jpg" alt="" width="363" height="162" /></a>Learn how to design and create this fully animated, classic, cloudy, moonlit night scene, from scratch in After Effects&#8230; Create a cloud system using Trapcode Particular, including animation and color treatment&#8230; Build a starfield background using &#8220;Fractal Noise&#8221; and create a moon element using the CC Sphere effect&#8230;</p>
<p><a href="http://cgswot.com/tutorials/vfx-tutorials/169-34-canyon-dusk.html"><img class="alignnone" src="http://cgswot.com/images/stories/tutorial/thumbs-lg/matte-paint-anim.jpg" alt="" width="366" height="163" /></a>Learn how to build this &#8220;Canyon Dusk&#8221; scene by using silhouette layer elements and effects&#8230; Distribute the layers in 3D space and create your own unique camera animation&#8230; Add color correction and lighting effects to create a believable sunrise scene&#8230;</p>
<p><a href="http://cgswot.com/tutorials/3d-tutorials/171-35-animated-rocket-flames-in-3ds-max.html"><img class="alignnone" src="http://cgswot.com/images/stories/tutorial/thumbs-lg/animated-rocket-flames.jpg" alt="" width="363" height="162" /></a>Learn how to create and animate rocket flames in 3D Studio Max&#8230; Setup the animation so the effect is fully automatic, allowing you to get on with the main vehicle animation&#8230; This technique can be translated to any 3D software and can be used for many different flame effects&#8230;</p>
<p><a href="http://www.motionworks.com.au/2010/03/c4d-easy-scripting/"><img class="alignnone" src="http://www.motionworks.com.au/wp-content/blogimages/c4dscript_thumb.jpg" alt="" width="141" height="141" /></a>In this handy tip, guest host Tim Clapham demonstrates a must-know and surprisingly simple technique for creating custom scripts in Cinema 4D. The example Tim shows where he zeros all coordinates will save you a bunch of time!</p>
<p><a href="http://www.motionworks.com.au/2010/03/inglorious-basterds/"><img class="alignnone" src="http://www.motionworks.com.au/wp-content/blogimages/ib_thumb.jpg" alt="" width="138" height="138" /></a>In this tutorial learn how Digital Juice’s Motion Designer’s Toolkit and some free grunge textures helped me to recreate the blood splatter style used in the Inglourious Basterds trailer.</p>
<p><a href="http://www.motionworks.com.au/2010/02/magic-from-presets-1/"><img class="alignnone" src="http://www.motionworks.com.au/wp-content/blogimages/magic_presets_thumb.jpg" alt="" width="137" height="137" /></a>In this two-part tutorial learn how to take basic Adobe After Effects presets and customise them to create your own unique looks. This section focusses on giving a simple text preset a touch-of-class, with a clear explanation of Text Animator Groups, Animator Properties and Range Selectors. Turning a simple typewriter look into something much more special. <a href="http://www.motionworks.com.au/2010/02/magic-from-presets-1/"> Part 1</a> <a href="http://www.motionworks.com.au/2010/03/magic-from-presets-2/">Part 2</a></p>
<p><a href="http://www.motionworks.com.au/2010/02/ps-cs4-advanced-techniques/"><img class="alignnone" src="http://www.motionworks.com.au/wp-content/blogimages/pscs4review/thumb.jpg" alt="" width="134" height="134" /></a>It will come as no surprise to Motionworks regulars that I’m a big fan of Brian Maffitt. Brian is a veteran trainer and someone that I have aspired to while developing my own presentation style. The foundations of my After Effects knowledge were built watching Brian’s Total After Effects series.</p>
<p><a href="http://www.motionworks.com.au/2010/01/spray-paint-bullet-holes/"><img class="alignnone" src="http://www.motionworks.com.au/wp-content/blogimages/enemy_thumb.jpg" alt="" width="131" height="131" /></a>In this 1 hour, recorded E-seminar learn how I used Adobe Photoshop and After Effects to create a grungy, bullet-riddled wall with spray-painted text. Note: this is the unedited seminar with a few short pauses due to technical glitches. The audio is loud so you may need to turn down the volume. Enjoy!</p>
<p><a href="http://modo.cgcookie.com/2010/01/29/introduction-to-user-interface/"><img class="alignnone" src="http://modo.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/01/modo_Tut_f_1.jpg&amp;w=523&amp;zc=1" alt="" width="332" height="147" /></a>This is our 1st Modo video  tutorial and we’ll start with a series of  Modo tutorials that can be useful to all the people who are interested  to start studying the Luxology software. We’ll start taking a look at  the user interface and the view port system.</p>
<p><a href="http://modo.cgcookie.com/2010/02/08/tip-intro-to-snapping/"><img class="alignnone" src="http://modo.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/01/modo_Tip_f_2.jpg&amp;w=523&amp;zc=1" alt="" width="330" height="146" /></a>In this tip modo video tutorial we’ll start to introduce the Snapping  features inside Modo. We’ll talk about how to use it so align a mesh to  other elements inside the scene, or how to use it during mesh modeling  to snap to the grip, and we’ll talk in general about this feature to go  more in depth on how to use it in a more advanced way in a future tutorial.</p>
<p><a href="http://modo.cgcookie.com/2010/02/10/tip-creating-glass-shaders/"><img class="alignnone" src="http://modo.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/Glass-Tutorial.jpg&amp;w=523&amp;zc=1" alt="" width="330" height="146" /></a>In this Modo video tutorial we will play around with some glass  shader settings. Covering colored and frosted glass shaders.</p>
<p><a href="http://modo.cgcookie.com/2010/02/11/tip-the-shader-tree/"><img class="alignnone" src="http://modo.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/modo_Tip_f_3.jpg&amp;w=523&amp;zc=1" alt="" width="334" height="148" /></a>In this Tip tutorial we’ll start to talk about the Shader Tree features.  We’ll take a look on how we have to proceed to create a material and  then how to create different layers to add textures as diffuse color and  bump map. We’ll talk in general about layers, blend mode, image map  properties.</p>
<p><a href="http://modo.cgcookie.com/2010/02/15/basic-animation-workflow/"><img class="alignnone" src="http://modo.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/modo_Tut_F_4.jpg&amp;w=523&amp;zc=1" alt="" width="334" height="148" /></a>In this modo video tutorial we’ll start to talk about animation in Modo.  We have an entire set of features that we can use to animate objects  and properties and we’ll explore the basic animation workflow adopted by  Luxology to understand how we can create simple keyframe based  animation and/or complex rigs and channel relationship between different  scene items.</p>
<p><a href="http://modo.cgcookie.com/2010/02/18/tip-shader-tree-bump-and-displacement/"><img class="alignnone" src="http://modo.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/modo_Tip_F_4.jpg&amp;w=523&amp;zc=1" alt="" width="336" height="149" /></a>In this modo tip video tutorial we’ll continue to talk about the Shader  Tree feature. This time we’ll take a look at basic differences between  bump and displacement, then we see how to use a procedural map to create  some interesting displacement effects, and we’ll take a deeper look at  noise procedural map with all its parameters.</p>
<p><a href="http://modo.cgcookie.com/2010/02/22/tip-preview-viewport/"><img class="alignnone" src="http://modo.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/modo_Tip_M_1.jpg&amp;w=523&amp;zc=1" alt="" width="332" height="147" /></a>In this new modo video tip tutorial we’ll take a look at the Preview  View port to understand how it can help us to check in realtime the  final rendering look of our scene.</p>
<p><a href="http://modo.cgcookie.com/2010/02/25/hard-surface-modeling-tips-and-tricks/"><img class="alignnone" src="http://modo.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/hardsurface_feature.jpg&amp;w=523&amp;zc=1" alt="" width="335" height="137" /></a>Hello and welcome to this tutorial on hard surface modeling in Modo!  Even if you have learned how to handle and edit primitives well,  modeling even some regular everyday objects sometimes present us with  problems that take time and planning to solve. Today we will look at  several such problems.</p>
<p><a href="http://modo.cgcookie.com/2010/03/01/tip-motion-blur-capabilities-in-modo-401/"><img class="alignnone" src="http://modo.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/modo_Tip_M_2.jpg&amp;w=523&amp;zc=1" alt="" width="341" height="151" /></a>In this Modo video tutorial we’ll take a look at the motion blur  capabilities in Modo 401.  We’ll check how to add motion blur effect in  animated scenes, how to control  it and which types of motion are  supported.</p>
<p><a href="http://modo.cgcookie.com/2010/03/04/creating-an-iceberg-shader/"><img class="alignnone" src="http://modo.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/modo_Tut_M_3.JPG&amp;w=523&amp;zc=1" alt="" width="343" height="152" /></a>In this new Modo Video tutorial we’ll take a look on how we have to  proceed to create a simple ice shader, and then how we can modelin a  very fast way a basic iceberg 3d mesh, and the apply the ice shader and  put it inside the old sea scene we created  in a previous tutorial.</p>
<p><a href="http://modo.cgcookie.com/2010/03/08/tip-ground-and-terrain-shaders/"><img class="alignnone" src="http://modo.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/modo_Tip_M_3.jpg&amp;w=523&amp;zc=1" alt="" width="345" height="153" /></a>In this new Modo video tutorial we’ll continue working in the Shader  Tree module to create a new natural shader to render ground/terrain  surfaces. We’ll take a look at diffuse color properties, displacement  and bump channel just using nested procedural maps.</p>
<p><a href="http://modo.cgcookie.com/2010/03/11/create-a-basic-interior-environment/"><img class="alignnone" src="http://modo.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/modo_Tut_M_2.jpg&amp;w=523&amp;zc=1" alt="" width="345" height="153" /></a>With this new beginner video Modo tutorial we’ll start to take a loot at  how we can create a very basic interior environment and render it  trying to obtain a realistic result. In Part 1 we’ll create the basic  room and we’ll prepare the daylight illumination setup with some basic  shaders, then  we’ll continue in Part 2 modeling the furniture and in  Part 3 tweaking the  illumination and working on night/day different  illumination setup.</p>
<p><a href="http://modo.cgcookie.com/2010/03/18/tip-creating-a-studio-lighting-setup/"><img class="alignnone" src="http://modo.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/03/modo_Tip_M_4.JPG&amp;w=523&amp;zc=1" alt="" width="345" height="153" /></a>In this new Modo Video tip tutorial we’ll start talking about lighting  inside Modo. Our 1st exercise is about a “Studio lighting” setup, useful  for industrial design product rendering, or commercial product  photo-realistic rendering. It will be done using simple shaders and 2 or  3 area lights, and we’ll see how to create different image look just  changing intensity and colors on  light sources.</p>
<p><a href="http://modo.cgcookie.com/2010/03/22/tip-importing-and-exporting/"><img class="alignnone" src="http://modo.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/03/import_export_feature.jpg&amp;w=523&amp;zc=1" alt="" width="350" height="155" /></a>In this Modo Video tutorial we will look at some features when it  comes to importing and exporting geometry and materials from Luxology  Modo into Blender 2.45 and the other way around.  Along with this we are including a quick reference guide explaining  some of the well known export formats.</p>
<p><a href="http://modo.cgcookie.com/2010/03/26/creating-a-natural-environment/"><img class="alignnone" src="http://modo.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/03/modo_Tut_A_1.JPG&amp;w=523&amp;zc=1" alt="" width="359" height="159" /></a>In this Modo Video tutorial we’ll see how to create a complete  natural environment in Modo. We’ll see how to model it using some basic  modeling features, then we’ll prepare the basic elevation model using  Modo Sculpting features.  We’ll add a simple river mesh and then we’ll use procedural shaders  and complex Modo shader layering system to create a procedural rock  shader and a basic water material. We’ll use adaptive microtriangle  displacement and bump mapping to achieve final rock look. Lighting will  be based on internal daylight/skylight system to use global illumination  to achieve a more natural result.</p>
<p><a href="http://modo.cgcookie.com/2010/04/01/creating-an-underwater-scene-environment-part-1/"><img class="alignnone" src="http://modo.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/03/modo_Tut_M_4.JPG&amp;w=523&amp;zc=1" alt="" width="372" height="165" /></a>In this Modo video tutorial we’ll see how we can create an underwater  environment just using simple basic Modo features. In the 1st part we’ll model sea level, basic ground and a procedural rock, then we’ll  move on to light and shade it to obtain 1st final render.</p>
<p><a href="http://www.blendercookie.com/2010/01/24/learning-basic-animation-and-a-walk-cycle/"><img class="alignnone" src="http://www.blendercookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/01/animation_cycle_feature.jpg&amp;w=506&amp;zc=1" alt="" width="362" height="148" /></a>In this Blender video tutorial, I go over some basic animation, and then  into how to do a general walk cycle. I also show you how to use the NLA  (non-linear action) editor to loop the walk cycle, and then combine  these two animations.</p>
<p><a href="http://www.blendercookie.com/2010/01/26/tip-high-poly-sculpting/"><img class="alignnone" src="http://www.blendercookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/01/tip_highpoly_sculpting_screenshot.jpg&amp;w=506&amp;zc=1" alt="" width="366" height="156" /></a>This quick Blender tip video how to reach high levels of polygons while  sculpting in Blender 2.5, such as how it is important to start from a  base mesh, versus the default cube.</p>
<p><a href="http://www.blendercookie.com/2010/01/27/tip-match-image-plane-aspect-ratio-to-image/"><img class="alignnone" src="http://www.blendercookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/01/image_ratio_feature.jpg&amp;w=506&amp;zc=1" alt="" width="365" height="149" /></a>In this Blender tip video, we’ll take a look at how to set the aspect  ratio of a Plane object to match that of the image mapped to it. This is  important to prevent distortion in the mapped image. This knowledge  will be helpful when using image planes for cutout trees and people,  instanced image planes for particle effects, and any situation where you  need non-distorted images on Plane objects.</p>
<p><a href="http://www.blendercookie.com/2010/01/28/topology-overview-the-head/"><img class="alignnone" src="http://www.blendercookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/01/topology_overview_head_screenshot.png&amp;w=506&amp;zc=1" alt="" width="364" height="155" /></a>Arguably the single most important aspect to modeling is topology. This  overview Blender video tutorial takes a look at the topology of the  human head, examining each of the main edgeloops, poles, etc.</p>
<p><a href="http://www.blendercookie.com/2010/02/15/intro-to-animation-fundamentals/"><img class="alignnone" src="http://www.blendercookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/animation_feature.jpg&amp;w=506&amp;zc=1" alt="" width="370" height="151" /></a>This blender video tutorial provides an introduction to some fundamental  animation techniques. The techniques covered are Drag, Follow-Through,  and Overlapping Action.</p>
<p><a href="http://www.blendercookie.com/2010/02/16/tip-viewport-snapping/"><img class="alignnone" src="http://www.blendercookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/tip_viewport_snapping_feature.jpg&amp;w=846&amp;zc=1" alt="" width="364" height="149" /></a>This quick Blender 2.5 video tip demonstrates how to use viewport  snapping to lock the viewing angle to any 45 degree increment. This  feature is similar to the viewport navigation that is found in ZBrush.</p>
<p><a href="http://www.blendercookie.com/2010/02/22/modeling-a-porsche-911-gt3-rs-%E2%80%93-part-07/"><img class="alignnone" src="http://www.blendercookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/porsche_part7_feature.jpg&amp;w=506&amp;zc=1" alt="" width="360" height="147" /></a>In this multi-part Blender video tutorial we are going to be taking a  close look at how to model a Porsche 911 GT3 RS. Due to the nature of  the car these tutorials encompasses a lot of techniques from both  organic modeling and hard-surface modeling styles. A particular emphasis  is placed on creating good topology that will enable you to easily  modify the shape but also to accurately create the details.  In part 7 of this Blender 2.5 video tutorial series we will continue  on the car detailing the windows, including weather stripping and  adjusting other areas of the cars to fit the reference.</p>
<p>View – <a href="http://www.blendercookie.com/2009/12/05/modeling-a-porsche-911-gt3-rs-part-01/">Part  1 </a>| <a href="http://www.blendercookie.com/2009/12/19/modeling-a-porsche-911-gt3-rs-part-02/">Part  2</a> | <a href="http://www.blendercookie.com/2010/01/02/modeling-a-porsche-911-gt3-rs-part-03/">Part  3</a> | <a href="http://www.blendercookie.com/2010/01/18/modeling-a-porsche-911-gt3-rs-part-04/">Part  4</a> | <a href="http://www.blendercookie.com/2010/02/02/modeling-a-porsche-911-gt3-rs-part-05/">Part  5</a> | <a href="http://www.blendercookie.com/2010/02/11/modeling-a-porsche-911-gt3-rs-part-06/">Part  6</a> | <a href="http://www.blendercookie.com/2010/02/22/modeling-a-porsche-911-gt3-rs-%E2%80%93-part-07/">Part  7</a> | <a href="http://www.blendercookie.com/2010/03/24/modeling-a-porsche-911-gt3-rs-%e2%80%93-part-08/">Part 8</a></p>
<p><a href="http://www.blendercookie.com/2010/02/23/tip-mixing-clips-in-the-video-sequencer/"><img class="alignnone" src="http://www.blendercookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/tip_mixing_clips_screenshot.jpg&amp;w=506&amp;zc=1" alt="" width="365" height="136" /></a>This quick Blender video tip demonstrates how to mix two image sequences  (or video clips) in the video sequencer and then export them out as a  single video file.</p>
<p><a href="http://www.blendercookie.com/2010/02/25/topology-review-hand/"><img class="alignnone" src="http://www.blendercookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/topology_hand_screenshot.jpg&amp;w=506&amp;zc=1" alt="" width="360" height="147" /></a>In this Blender 2.5 video tutorial we give you a demonstration and  overview of clean hand topology. The tutorial provides tips on how to  structure your mesh, including clean topology, mesh flow and edgeloop  density.</p>
<p><a href="http://www.blendercookie.com/2010/03/22/tip-creating-a-rounded-off-square-form/"><img class="alignnone" src="http://www.blendercookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/03/rounded_off_square_form_screenshot.png&amp;w=506&amp;zc=1" alt="" width="357" height="134" /></a>In this quick Blender 2.5 video tip we demonstrate how to easily  model a rounded-off square form by using snapping/retopology tools.</p>
<p><a href="http://www.blendercookie.com/2010/03/25/tip-using-the-screw-modifier/"><img class="alignnone" src="http://www.blendercookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/03/screw_modifier_feature.jpg&amp;w=506&amp;zc=1" alt="" width="353" height="144" /></a>In this quick Blender 2.5 video tip we show you have to use the screw  modifier to quickly create threaded objects or springs. This method is  non-destructive and very quick to use.</p>
<p><a href="http://www.blendercookie.com/2010/03/28/unwrapping-a-building-part-01/"><img class="alignnone" src="http://www.blendercookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/03/building_feature.jpg&amp;w=506&amp;zc=1" alt="" width="355" height="145" /></a>In this Blender 2.5 video tutorial we begin the process of completely UV  unwrapping a lowpoly, hard-surface building. The tutorial provides tips  on how to deal with a large number of replicated objects and unwrapping  a multitude of small parts. Part one covers unwrapping part of the side  of the building and the fire escape. Part two will follow shortly to  unwrap the remaining pieces.</p>
<p><a href="http://www.blendercookie.com/2010/03/29/introduction-to-fluid-simulator/"><img class="alignnone" src="http://www.blendercookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/03/fluid_intro_screenshot.png&amp;w=506&amp;zc=1" alt="" width="351" height="197" /></a>In this Blender 2.5 video tutorial we take a beginner’s look at creating  a basic fluid simulation. This tutorial details the basics of many of  the settings involved with fluids and how to understand them.</p>
<p><a href="http://www.blendercookie.com/2010/03/30/tip-spin-duplicates-with-an-array-modifier/"><img class="alignnone" src="http://www.blendercookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/03/spin_duplicates_array_screenshot.jpg&amp;w=506&amp;zc=1" alt="" width="348" height="217" /></a>This quick Blender 2.5 video tip demonstrates how to replicate objects  with an array modifier in the same way that the Spin Duplicates function  works. This techniques maintains the objects editability even after  spinning.</p>
<p><a href="http://www.blendercookie.com/2010/03/31/topology-review-shoulder/"><img class="alignnone" src="http://www.blendercookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/03/topology_shoulder_screenshot.png&amp;w=506&amp;zc=1" alt="" width="351" height="165" /></a>This Blender 2.5 overview tutorial takes a look at the topology of the  human shoulder, examining each of the main edgeloops, poles, etc.</p>
<p><a href="http://max.cgcookie.com/2010/01/25/tip-creating-a-wet-affect-with-a-composite-map/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/01/3dsmax_Tip_J_3.jpg&amp;w=523&amp;zc=1" alt="" width="354" height="157" /></a>In this Tip tutorial we’ll take a look on how we can use a Composite map  to create a wet effect or a water presence effect over a surface in a  very simple and fast way. We can control nice additional effects like  water distortion and color variation over the surface due to the water  presence.</p>
<p><a href="http://max.cgcookie.com/2010/01/27/creating-a-cometasteroid/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/01/3dsmax_tut_j_3.jpg&amp;w=523&amp;zc=1" alt="" width="354" height="157" /></a>In this tutorial we’ll talk about how we can proceed to create a comet  or an asteroid using different techniques. We’ll start modeling the base  object making a not so complex mesh and then we’ll work on particles,  and on next part we’ll add  more layers using Krakatoa and/or Sitni Sati  Afterburn, and we’ll try to obtain  different looks for outer space  shot and “flying over the sky” shot.</p>
<p><a href="http://max.cgcookie.com/2010/01/31/using-layers/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/01/3dsmax_Tip_J_4.jpg&amp;w=523&amp;zc=1" alt="" width="350" height="155" /></a>In this tip tutorial we’ll talk about a very useful way to work and  organize our 3d scenes, the Layer System feature. It is not so advanced  and not so complex, but it will give us enough flexibility to manage in a  better and faster way our projects, splitting the scene in different  layers with simple but usefult properties.</p>
<p><a href="http://max.cgcookie.com/2010/02/02/creating-a-natural-environment-part-3/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/01/3dsmax_tut_j_4.jpg&amp;w=523&amp;zc=1" alt="" width="346" height="154" /></a>This is PART 3 of “Creating a Natural Environment” tutorial series.  We’ll take a look on how we can make a better shader for the terrain,  and how to achieve a more realistic sky/atmosphere look. We’ll work on  some post processing effect too.</p>
<p><a href="http://max.cgcookie.com/2010/02/04/tip-ink-paint-shader/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/3dsmax_Tip_f_1.jpg&amp;w=523&amp;zc=1" alt="" width="350" height="155" /></a>In this tip tutorial we’ll start to talk about toon shading and line  rendering in 3ds max. The 1st part is based on Ink &amp; Paint shader  that can be used with Scanline rendering engine. We’ll talk about all  its parameters to understand what we can do and which kind of toon look  we can achieve with it.</p>
<p><a href="http://max.cgcookie.com/2010/02/08/learning-mr-photographic-exposure-control/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/3dsmax_Tut_f_1.jpg&amp;w=523&amp;zc=1" alt="" width="350" height="155" /></a>In this tutorial we’ll take a complete look at the MR Photographic  exposure control. We’ll check it parameters by parameters talking about  it in photography and how to apply it in 3d scenes. Then we try it  changing the final look of the rendering without the need to vary  lighting orrendering setup.</p>
<p><a href="http://max.cgcookie.com/2010/02/15/tip-volumetric-lighting/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/3dsmax_Tip_F_2.jpg&amp;w=523&amp;zc=1" alt="" width="350" height="155" /></a>In this 3D Studio Max tip video tutorial we’ll start talking about  volumetric lighting inside 3ds max.  We start taking a look at standard Volume Light, one of the oldest 3ds  max features. We’ll check how to add it on the scene, how to tune its  volume parameters, attenuation and complex final look like the addition  of dust in the air.</p>
<p><a href="http://max.cgcookie.com/2010/02/18/creating-grass-with-hair/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/3dsmax_Tut_F_2.jpg&amp;w=523&amp;zc=1" alt="" width="345" height="153" /></a>In this 3d studio max video tutorial we’ll take a look on how we can  create a grass scene just using the internal 3ds max features. The 1st  technique we’ll explore is Hair. Using Hair, we’ll create realistic  grass and we’ll check how we can control it, change its look and render  it using Scan line engine and Mental ray.</p>
<p><a href="http://max.cgcookie.com/2010/02/22/tip-proxy-mental-ray/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/3dsmax_Tip_F_3.jpg&amp;w=523&amp;zc=1" alt="" width="345" height="153" /></a>This time we’ll take a look at the proxy features inside Mental Ray. MR  Proxy give us the possibility to render thousands, millions of polygons,  with no heavy scenes and render time, we’ll see how to create a proxy  and how to manipulate it.</p>
<p><a href="http://max.cgcookie.com/2010/02/25/look-at-prime-focus-krakatoa/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/3dsmax_Tut_F_3.jpg&amp;w=523&amp;zc=1" alt="" width="350" height="155" /></a>In this new 3D Studio Max Video tutorial we’ll start talking about Prime  Focus Krakatoa for 3ds max. We’ll release a series of video tutorials  talking about it, because it is a complex plug-in/renderer. In this 1st  example we’ll use its basic particle shading features to render a scene  with a lot of falling sand.</p>
<p><a href="http://max.cgcookie.com/2010/03/01/tip-a-look-at-toon-shading/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/3dsmax_Tip_F_4.jpg&amp;w=523&amp;zc=1" alt="" width="354" height="157" /></a>In this tutorial we’ll continue to talk about toon shading inside 3ds  max. This time we’ll start to take a look at the contour shading feature  in Mental Ray to understand how we can create basic inking or schematic  rendering and how we can mix it with standard shaders, ambient  occlusion or ink&amp;paint shader to achieve better results.</p>
<p><a href="http://max.cgcookie.com/2010/03/04/final-gather-and-global-illumination-optimization/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/02/3dsmax_Tut_F_4.jpg&amp;w=523&amp;zc=1" alt="" width="357" height="158" /></a>In this tutorial we’ll start talking about Final Gather and Global  illumination usage and optimization. We’ll start talking about how to  achieve a better result using FG and GI together and how to reuse it for  animation.</p>
<p><a href="http://max.cgcookie.com/2010/03/12/modeling-a-basic-set-of-chairs-and-table/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/03/3dsmax_Tut_M_1.jpg&amp;w=523&amp;zc=1" alt="" width="357" height="158" /></a>In this 3D Studio Max 2010 Video tutorial we’ll take a look about how we  can model a table and 4 chairs using basic features and then how to render it.</p>
<p><a href="http://max.cgcookie.com/2010/03/18/tip-arch-design-glass-shader-explored/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/03/3dsmax_Tip_M_2.jpg&amp;w=523&amp;zc=1" alt="" width="366" height="162" /></a>In this 3d studio max video tip tutorial we’ll see how we can start  using a glass preset coming from Arch&amp;Design shader and change its  parameter to obtain a frosted glass look in Mental Ray.</p>
<p><a href="http://max.cgcookie.com/2010/03/22/creating-a-cometasteroid-part-2/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/03/3dsmax_Tut_M_2.jpg&amp;w=523&amp;zc=1" alt="" width="361" height="160" /></a>This is the 2nd Part 3D Studio Max Video  tutorial talking about  Asteroid animation and rendering. In this new tutorial we’ll take a look  on how we can add some dust layers created with <a href="http://software.primefocusworld.com/software/products/krakatoa/download/" target="_blank">Krakatoa</a> to add gaseous effects outer space then in  3rd part we’ll see how to use <a href="http://www.afterworks.com/AfterBurn.asp" target="_blank">Afterburn</a> to create some little asteroid falling down the Earth.</p>
<p><a href="http://max.cgcookie.com/2010/03/26/tip-motion-blur-in-mental-ray/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/03/3dsmax_Tip_M_3.jpg&amp;w=523&amp;zc=1" alt="" width="359" height="159" /></a>A new tip tutorial coming from Max Cookie for 3ds max and Mental Ray.  This time we’ll see how to works with Motion Blur inside Mental Ray.  We’ll explore the 3D motion blur settings, how to control the camera  shutter speed, quality of motion blur, and how to decide if a single  mesh has motion blur or the entire scene. We’ll take a look at fast motion  blur option using Scan line Fast Rasterizer option too.</p>
<p><a href="http://max.cgcookie.com/2010/03/30/creating-custom-shape-lights/"><img class="alignnone" src="http://max.cgcookie.com/wp-content/themes/bigfeature/library/timthumb/timthumb.php?src=/wp-content/uploads/2010/03/3dsmax_Tut_M_3.jpg&amp;w=523&amp;zc=1" alt="" width="357" height="158" /></a>A new tutorial talking about lighting setup in 3ds max from Max Cookie.  This time we’ll see how we can create custom shaped light sources, using  simple meshes and adding an Arch&amp;Design shader to it to render the  scene with Mental Ray. We’ll see how to use the self illumination  channel changing color temperature, luminance parameters, using custom  procedural maps to control look for a neon tube example, and then we’ll see it in action  using Final Gather and some post processing effects as Glare shader.</p>
<p><a href="http://library.creativecow.net/articles/mcauliffe_kevin/bcu_materials.php"><img class="alignnone" src="http://library.creativecow.net/articles/mcauliffe_kevin/bcu_materials/picon_sq.jpg" alt="" width="120" height="120" /></a><span style="font-size: x-small;">In this video tutorial, Kevin P McAuliffe shows you how  to create an ultra-realistic image using the Boris Continuum Materials  Unit in conjunction with Adobe After Effects and MAXON CINEMA 4D. </span></p>
<p><span style="font-size: x-small;"><a href="http://library.creativecow.net/articles/ciccone_paolo/blender-survival-guide-8.php"><img class="alignnone" src="http://library.creativecow.net/articles/ciccone_paolo/blender-survival-guide-8/picon.jpg" alt="" width="120" height="120" /></a></span><span style="font-size: x-small;">Blender 3D Tutorials: Episode 8 of the BSG continues the  Book Promo project that Paolo Ciccone began in part 7. In this tutorial  we see: How to do a multi-camera animation. How to adapt the translate  tool to work in the right way. How to create realist mirror reflections.  How to export the animation to After Effect for final compositing.</span></p>
<p><span style="font-size: x-small;"><a href="http://library.creativecow.net/articles/smith_stephen/particle_party.php"><img class="alignnone" src="http://library.creativecow.net/articles/smith_stephen/particle_party/picon_sq.jpg" alt="" width="120" height="120" /></a></span><span style="font-size: x-small;">Particles can save you a lot of time and are worth  understanding how to utilize them. In this Motion video tutorial you  will understand the fundamentals of particles. You will know the  difference between an emitter and a cell. Plus you will learn how to  modify and manipulate particles with behaviors and more.</span></p>
<p><span style="font-size: x-small;"><a href="http://library.creativecow.net/articles/freitag_lori/twixtor-premiere-pro-speed-ramping.php"><img class="alignnone" src="http://library.creativecow.net/articles/freitag_lori/twixtor-premiere-pro-speed-ramping/picon.jpg" alt="" width="120" height="120" /></a></span><span style="font-size: x-small;">This video tutorial gives an overview of how to use  Twixtor within Premiere Pro, to do a speed ramp  and Fit-to-Fill. You  will see an example of the Frame number and Speed option in Twixtor.</span></p>
<p><span style="font-size: x-small;"><a href="http://library.creativecow.net/articles/mcauliffe_kevin/motion_key.php"><img class="alignnone" src="http://library.creativecow.net/articles/mcauliffe_kevin/motion_key/picon_sq.jpg" alt="" width="120" height="120" /></a></span><span style="font-size: x-small;">You have a perfect clip for the project. The scene is  right, the weather is perfect, the camera move is nice, but there is a  clearly-recognizable person walking across the street. And you do not  have a release from that person or time to ask for one. Not to fear: you  can still save the shot with Boris Continuum Complete&#8217;s Motion Key  tool.</span></p>
<p><span style="font-size: x-small;"><a href="http://library.creativecow.net/articles/kahlenberg_roland/reverse_stabilization.php"><img class="alignnone" src="http://library.creativecow.net/articles/kahlenberg_roland/reverse_stabilization/picon_sq.jpg" alt="" width="120" height="120" /></a></span><span style="font-size: x-small;">Recently, CreativeCOW&#8217;s Roland R. Kahlenberg reviewed  Pete O&#8217;Connell&#8217;s latest training DVD, Motion Tracking and Stabilization  in Adobe After Effects and while Pete covered a lot of ground, Roland  thought he&#8217;d add a short tutorial on Reverse Stabilization.</span></p>
<p><span style="font-size: x-small;"><a href="http://library.creativecow.net/articles/kahlenberg_roland/pete_oconnells_training.php"><img class="alignnone" src="http://library.creativecow.net/articles/kahlenberg_roland/pete_oconnells_training/picon_sq.jpg" alt="" width="120" height="120" /></a></span><span style="font-size: x-small;">In this product review, CreativeCOW&#8217;s Roland R.  Kahlenberg, takes a look at Pete O&#8217;Connell&#8217;s latest training DVD, Motion  Tracking and Stabilization in Adobe After Effects, The training covers  various topics within the field and is a must-have for beginners and  intermediate users of AE&#8217;s or Mocha&#8217;s tracking toolset.</span></p>
<p><span style="font-size: x-small;"><a href="http://library.creativecow.net/articles/ciccone_paolo/ae-exporter-blender.php"><img class="alignnone" src="http://library.creativecow.net/articles/ciccone_paolo/ae-exporter-blender/picon.jpg" alt="" width="120" height="120" /></a></span><span style="font-size: x-small;">This tutorial introduces and demonstrates the new After  Effects Exporter (AEE) for Blender, a program that exports Blender  animations to After Effects for easy post work. The AEE integrates  perfectly inside Blender 2.49 and is capable of exporting camera  information, mesh reference points, 3D text reference points, planes,  lights and rendered footage. All with one click of the mouse.</span></p>
<p><span style="font-size: x-small;"><a href="http://library.creativecow.net/articles/alkattan_omar/green_land.php"><img class="alignnone" src="http://library.creativecow.net/articles/alkattan_omar/green_land/picon_sq.jpg" alt="" width="120" height="120" /></a></span><span style="font-size: x-small;">In this basic tutorial, Omar Alkattan will describe the  process for creating a field of green grass. The final view resembles  that which you might see from a car window.</span></p>
<p><span style="font-size: x-small;"><a href="http://library.creativecow.net/articles/smith_stephen/reflection_4.php"><img class="alignnone" src="http://library.creativecow.net/articles/smith_stephen/reflection_4/picon_sq.jpg" alt="" width="120" height="120" /></a></span><span style="font-size: x-small;">Text and objects with a reflection create a cool look. In  this Motion 4 video tutorial Creative COW Contributing Editor Stephen  Smith will show you how to utilize the new reflections feature in Motion  4. Plus, he will show you a short cut to creating a reflection in no  time. In addition to reflections, you will learn how to work with the  Distortion Displace filter. You will gain an in-depth understanding of  how to use the Displace filter and how to create work arounds to get it  to do what you want.</span></p>
<p><span style="font-size: x-small;"><a href="http://library.creativecow.net/articles/de_jong_dirk/text_on_path.php"><img class="alignnone" src="http://library.creativecow.net/articles/de_jong_dirk/text_on_path/picon_sq.jpg" alt="" width="120" height="120" /></a></span><span style="font-size: x-small;">This video tutorial shows you some of the animatable  paramters included with Boris Continuum Complete&#8217;s Extruded Text filter.  The parameters are useful in creating effects where text characters  animate along an After Effects mask path.</span></p>
<p><span style="font-size: x-small;"><br />
</span></p>
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		<slash:comments>9</slash:comments>
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		<item>
		<title>Thank You To Our New Advertiser ~ VRAY!</title>
		<link>http://visualfxtuts.com/featured-posts/thank-you-to-our-new-advertiser-vray/</link>
		<comments>http://visualfxtuts.com/featured-posts/thank-you-to-our-new-advertiser-vray/#comments</comments>
		<pubDate>Sun, 14 Feb 2010 19:43:30 +0000</pubDate>
		<dc:creator>Topher</dc:creator>
				<category><![CDATA[Featured Posts]]></category>
		<category><![CDATA[3DS Max]]></category>
		<category><![CDATA[Advertiser]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Render]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Solution]]></category>
		<category><![CDATA[Tools]]></category>
		<category><![CDATA[VRAY]]></category>

		<guid isPermaLink="false">http://visualfxtuts.com/?p=1487</guid>
		<description><![CDATA[I woke up this morning to find that we had a shiny new button in the sidebar of our site!  We welcome with open arms the VRAY.info site to our list of advertisers!  Take a look at what they are, what they're about, and head on over to their site and pick up some of their products!]]></description>
			<content:encoded><![CDATA[<p>Vray is responsible for some of the most highly realistic rendering in the CG world, and is an amazing tool to have in your arsenal. For more information click the ad in the sidebar, and show them some love!</p>
<p>Here are some pieces that used Vray as the rendering engine.</p>
<p><img class="alignnone" src="http://features.cgsociety.org/gallerycrits/195041/195041_1139415672_submedium.jpg" alt="" width="550" height="412" /></p>
<p><img class="alignnone" src="http://features.cgsociety.org/newgallerycrits/g74/189574/189574_1244305170_submedium.jpg" alt="" width="600" height="337" /></p>
<p><img class="alignnone" src="http://features.cgsociety.org/gallerycrits/193447/193447_1185201196_submedium.jpg" alt="" width="600" height="431" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Inspiration ~ The Third &amp; The Seventh</title>
		<link>http://visualfxtuts.com/inspiration/inspiration-the-third-the-seventh/</link>
		<comments>http://visualfxtuts.com/inspiration/inspiration-the-third-the-seventh/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 21:36:23 +0000</pubDate>
		<dc:creator>Topher</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[3DS Max]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Alex Roman]]></category>
		<category><![CDATA[CG]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[The Third and The Seventh]]></category>

		<guid isPermaLink="false">http://visualfxtuts.com/?p=1238</guid>
		<description><![CDATA[I have seen retweeted by probably 157 of the 221 people I currently follow, and I finally put aside twelve minutes of my days to watch through this.  It is probably one of the most well produced, well rendered, well modeled, full CG movies I have ever seen, and that is saying a lot.... (more after the jump)]]></description>
			<content:encoded><![CDATA[<p>If this doesn&#8217;t amp you up to want to learn some 3D, I don&#8217;t know what will.  Alex Roman created this piece entitled, &#8220;The Third and The Seventh&#8221; using 3ds Max, Mental Ray, After Effects and Premiere, and when I say he created this piece, I don&#8217;t mean he was just the director.  Alex fully modeled, textured, scored, edited, directed, lighted, rendered, and overall produced every single aspect of this film.  Seriously, wow.  Click the image to check out the film&#8217;s official site, or watch the film and the making of below.</p>
<p style="text-align: center;"><a href="http://www.thirdseventh.com/"><img style=' display: block; margin-right: auto; margin-left: auto;'  class="aligncenter size-full wp-image-1239" title="alexroman1" src="http://visualfxtuts.com/wp-content/uploads/2010/01/alexroman1.jpg" alt="alexroman1" width="600" height="337" /></a></p>
<p style="text-align: center;">Film via Vimeo</p>
<p style="text-align: center;"><p><a href="http://visualfxtuts.com/inspiration/inspiration-the-third-the-seventh/"><em>Click here to view the embedded video.</em></a></p></p>
<p style="text-align: center;">Compositing Breakdown</p>
<p style="text-align: center;"><p><a href="http://visualfxtuts.com/inspiration/inspiration-the-third-the-seventh/"><em>Click here to view the embedded video.</em></a></p></p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
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		<title>176 Mograph &amp; VFX Tutorials OMGWTF!!!</title>
		<link>http://visualfxtuts.com/contests/176-mograph-vfx-tutorials-omgwtf/</link>
		<comments>http://visualfxtuts.com/contests/176-mograph-vfx-tutorials-omgwtf/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 06:07:41 +0000</pubDate>
		<dc:creator>Topher</dc:creator>
				<category><![CDATA[Contests]]></category>
		<category><![CDATA[Freebies]]></category>
		<category><![CDATA[Roundups]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3DS Max]]></category>
		<category><![CDATA[aetuts]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Aharon Rabinowitz]]></category>
		<category><![CDATA[Andrew Kramer]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[CGSwot]]></category>
		<category><![CDATA[CGtuts+]]></category>
		<category><![CDATA[Chad Perkins]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Creative Cow]]></category>
		<category><![CDATA[Eran Stern]]></category>
		<category><![CDATA[Five Second Projects]]></category>
		<category><![CDATA[Form]]></category>
		<category><![CDATA[Making Of]]></category>
		<category><![CDATA[maltaannon]]></category>
		<category><![CDATA[MaxAfter.com]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[Motion]]></category>
		<category><![CDATA[Motionworks]]></category>
		<category><![CDATA[Nick Campbell]]></category>
		<category><![CDATA[Particular]]></category>
		<category><![CDATA[pro juice]]></category>
		<category><![CDATA[RealFlow]]></category>
		<category><![CDATA[Red Giant]]></category>
		<category><![CDATA[RGTV]]></category>
		<category><![CDATA[Scripts]]></category>
		<category><![CDATA[Softimage]]></category>
		<category><![CDATA[Soundkeys]]></category>
		<category><![CDATA[Topher Welsh]]></category>
		<category><![CDATA[Trapcode]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[video copilot]]></category>
		<category><![CDATA[VideoHive.net]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[VRAY]]></category>
		<category><![CDATA[Vue]]></category>
		<category><![CDATA[XSI]]></category>
		<category><![CDATA[Zac Peric]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://visualfxtuts.com/?p=1070</guid>
		<description><![CDATA[Wow... since the redesign along with everything else going on in life... it looks like the tutorial scene really took off in the last month.  We got 176 tutorials, a free 3ds Max plugin, and Nick Campbell's new Five Second Project theme with prizes from my homies over at VideoHive.net.  This is the largest roundup I have ever done... and after around 8 hours, and revisiting this article quite a few times during the last week... it's finally done!  So enjoy... and go learn!]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.videocopilot.net/tutorials/particle_explosion/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/94-1.jpg" alt="" width="228" height="126" /></a></p>
<p>• Build a complex particle system using CC Particle World<br />
• Synchronize the particle blast to shatter a title</p>
<p><a href="http://www.videocopilot.net/tutorials/particle_explosion/">LINK HERE</a></p>
<p><a href="http://www.maxafter.com/realflowfill.htm"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/rfill_thumb.jpg" alt="" width="281" height="129" /></a>• Fill 3d text with fluid in Realflow and 3ds max9</p>
<p>• Add RealFlows Square Emitter inside 3d Text to achieve this effect</p>
<p><a href="http://www.maxafter.com/realflowfill.htm">LINK HERE</a></p>
<p><a href="http://www.maxafter.com/waterfall.htm"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/waterfall_thumb-1.jpg" alt="" width="281" height="129" /></a>• Simulate water effect as if its sliding down the glass surface<br />
• We will use After Effects CC mercury effect and fractal noise etc.  <a href="http://www.maxafter.com/waterfall.htm">LINK HERE</a></p>
<p><a href="http://www.maxafter.com/transitions.htm"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/transition_thumb.jpg" alt="" width="281" height="129" /></a>• Simulate water effect as if its sliding down the glass surface<br />
• We will use After Effects CC mercury effect and fractal noise etc.  <a href="http://www.maxafter.com/waterfall.htm">LINK HERE</a></p>
<p><a href="http://www.sternfx.com/tutorials/66"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/AML.jpg" alt="" width="192" height="135" /></a><span style="color: #000000;"><span style="font-size: 10pt; text-align: justify;">High impact promo using Zaxwerks 3d serpentine plug-in.</span></span></p>
<p><a href="http://www.sternfx.com/tutorials/66">Watch the tutorial</a></p>
<p><a href="http://www.videocopilot.net/tutorials/submerged/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/96.jpg" alt="" width="228" height="126" /></a>• Animate a camera through one surface to another below<br />
• Combine camera mapping techniques with real textures<br />
<a href="http://www.videocopilot.net/tutorials/submerged/">LINK HERE</a></p>
<p><a href="http://library.creativecow.net/articles/martin_chris/tracking_3d_object.php"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/picon_sq-29.jpg" alt="" width="120" height="120" /></a><span style="font-size: x-small;">In this video, Chris Martin shows you how to track a 3D object onto a live action video shot using Syntheyes and Cinema 4D.<br />
<a href="http://library.creativecow.net/articles/martin_chris/tracking_3d_object.php">LINK HERE</a><br />
</span></p>
<p><a href="http://library.creativecow.net/articles/brown_jason/fractured_text_breaking_news_open.php"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/picon_sq-23.jpg" alt="" width="149" height="149" /></a><span style="font-size: x-small;">In this tutorial, Broadcast Designer Jason Brown will show you how to use the fracture object feature in Maxon&#8217;s Cinema 4d to make a quick Breaking News open when you are pressed for time.</span><span style="font-size: x-small;"> <a href="http://library.creativecow.net/articles/brown_jason/fractured_text_breaking_news_open.php">LINK HERE</a></span></p>
<p><span style="font-size: x-small;"><a href="http://library.creativecow.net/articles/martin_chris/liquid_logo.php"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/picon_sq-24.jpg" alt="" width="147" height="147" /></a></span><a href="http://library.creativecow.net/articles/martin_chris/liquid_logo.php"><span style="font-size: small;"><strong>Creating a Fluid Logo</strong></span></a></p>
<p><span style="font-size: x-small;">In this first video with Creative Cow, Chris Martin goes over how to create a fluid logo using Realflow and Cinema 4D.</span><span style="font-size: x-small;"> <a href="http://library.creativecow.net/articles/martin_chris/liquid_logo.php">LINK HERE</a></span></p>
<p><a href="http://library.creativecow.net/articles/park_michael/Bessie_Potter.php"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/picon_sq-25.jpg" alt="" width="145" height="145" /></a><a href="http://library.creativecow.net/articles/park_michael/Bessie_Potter.php"><span style="font-size: small;"><strong>Bessie Potter</strong></span></a></p>
<p>In this video tutorial, Creative Cow contributing editor Michael Park demonstrates how to make a dark, cloudy Title reveal similar to the one seen in the Movie Which Must Not Be Named. All textures and fonts are available in the project download as well as the final CS4 project file.  <a href="http://library.creativecow.net/articles/park_michael/Bessie_Potter.php">LINK HERE</a></p>
<p><a href="http://library.creativecow.net/articles/ezzy_paul/witness_protection.php"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/picon_sq-26.jpg" alt="" width="142" height="142" /></a><a href="http://library.creativecow.net/articles/ezzy_paul/witness_protection.php"><span style="font-size: small;"><strong>Boris Continuum Complete&#8217;s Witness Protection Filter</strong></span></a></p>
<p>In this video tutorial, we use the BCC Witness Protection filter in Apple Final Cut Pro to obscure the face of a surfer who is surfing a wave at great speed, moving across the frame from the center to exit on the right. We will use BCC Witness Protection&#8217;s built-in motion tracker to automate this process.  <a href="http://library.creativecow.net/articles/ezzy_paul/witness_protection.php">LINK HERE</a></p>
<p><a href="http://library.creativecow.net/articles/peric_zak/text_flyin.php"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/picon_sq-27.jpg" alt="" width="141" height="141" /></a><a href="http://library.creativecow.net/articles/peric_zak/text_flyin.php"><span style="font-size: small;"><strong>Creating a 3D Text Fly In</strong></span></a></p>
<p><span style="font-size: x-small;">In this video tutorial series, Creative Cow leader Zak Peric demonstrates creating a 3D text fly in using Apple Motion.</span><span style="font-size: x-small;"> <a href="http://library.creativecow.net/articles/peric_zak/text_flyin.php">LINK HERE</a></span></p>
<p><span style="font-size: x-small;"><a href="http://library.creativecow.net/articles/park_michael/waterfall.php"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/picon_sq-28.jpg" alt="" width="136" height="136" /></a></span><a href="http://library.creativecow.net/articles/park_michael/waterfall.php"><span style="font-size: small;"><strong>Creating a Waterfall</strong></span></a></p>
<p><span style="font-size: x-small;">In this video tutorial, Creative Cow leader Michael Park demonstrates how to create a waterfall using After Effects and Trapcode Particular. This tutorial is in response to a couple of posts on the Trapcode Forum of CreativeCOW.net looking for this type of effect. This tutorial uses Particular 2.0, but the work flow and settings should work equally will with previous versions of Particular.</span><span style="font-size: x-small;"> <a href="http://library.creativecow.net/articles/park_michael/waterfall.php">LINK HERE</a></span></p>
<p><a href="http://allbetsareoff.com/2009/09/free-after-effects-project-file-microscope/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/infection.jpg" alt="" width="197" height="147" /></a>Aharon Rabinowitz has a few project files available on his site&#8230; this one is Microscope&#8230; <a href="http://allbetsareoff.com/2009/09/free-after-effects-project-file-microscope/">LINK HERE</a></p>
<p><a href="http://allbetsareoff.com/2009/09/free-after-effects-project-file-page-rip/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://allbetsareoff.com/wp/wp-content/uploads/2009/09/page_rip.jpg" alt="" width="195" height="146" /></a>Another from All Bets Are Off&#8230;. Page Rip&#8230; <a href="http://allbetsareoff.com/2009/09/free-after-effects-project-file-page-rip/">LINK HERE</a></p>
<p><a href="http://allbetsareoff.com/2009/09/free-after-effects-project-file-old-world-map/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/map_sm.jpg" alt="" width="195" height="146" /></a>Last one in this roundup&#8230; Old World Map&#8230; <a href="http://allbetsareoff.com/2009/09/free-after-effects-project-file-old-world-map/">LINK HERE</a></p>
<p><a href="http://aenhancers.com/viewtopic.php?f=9&amp;t=498"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/PSDto3D_v1.jpg" alt="" width="160" height="116" /></a><span>Typically when animating a title sequence or commercial, you have layered Photoshop files that were created for the storyboard. Using this script, you can quickly turn this layered artwork into 3D scenes as a starting point for the animation.  <a href="http://aenhancers.com/viewtopic.php?f=9&amp;t=498">LINK HERE</a></span></p>
<p><span><a href="http://greyscalegorilla.com/blog/2009/10/how-to-remove-banding-artifacts-in-after-effects/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/4093.jpg" alt="" width="172" height="172" /></a></span>In this episode, I show you how to remove the banding from your videos rendered in After Effects. Banding happens when video is compressed and similar colors get posterized. This undesirable, visible bands of color that can be distracting, and in some cases downright ugly. Check out the video for some techniques to prevent this banding from happening.  <a href="http://greyscalegorilla.com/blog/2009/10/how-to-remove-banding-artifacts-in-after-effects/">LINK HERE</a></p>
<p><span><a href="http://greyscalegorilla.com/blog/2009/10/cinema-4d-cs-tools-%e2%80%93-daylight-2/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/27999321_200.jpg" alt="" width="200" height="150" /></a></span>In this episode, I to go though the new Daylight 2 from CSTools. Daylight 2 features more realistic area shadows, but you need to work to get rid of the grain.  <a href="http://greyscalegorilla.com/blog/2009/10/cinema-4d-cs-tools-%e2%80%93-daylight-2/">LINK HERE</a></p>
<p><a href="http://greyscalegorilla.com/blog/2009/09/how-to-make-a-glossy-candy-stripe-texture-in-cinema-4d/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/24748844_200.jpg" alt="" width="200" height="150" /></a>In this quick tutorial, I show you how to make a glossy candy stripe texture. I have used this texture a ton lately when playing with the new physics engine. The stripes help show when spheres start to rotate. I use the scene that I built in yesterday’s tutorial, so you may want to head&#8230;. <a href="http://greyscalegorilla.com/blog/2009/09/how-to-make-a-glossy-candy-stripe-texture-in-cinema-4d/">LINK HERE</a></p>
<p><a href="http://greyscalegorilla.com/blog/2009/09/intro-to-physics-and-dynamics-in-mograph-2/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/24549429_200-1.jpg" alt="" width="200" height="150" /></a>In today’s tutorial, I show you how to set up the tags properly for Dynamics in Mograph 2 for a simple scene. I also go though how to cache the cloners in the scene for render.  <a href="http://greyscalegorilla.com/blog/2009/09/intro-to-physics-and-dynamics-in-mograph-2/">LINK HERE</a></p>
<p><a href="http://www.kreativedomain.com/?p=462"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/synth-700-1.png" alt="" width="157" height="157" /></a>In this tutorial we go over how to use Syntheyes tracking data in Cinema 4D. Watch Tip: Getting Syntheyes Tracking Data&#8230;  <a href="http://www.kreativedomain.com/?p=462">LINK HERE</a></p>
<p><a href="http://www.kreativedomain.com/?p=573"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/spring-700.png" alt="" width="154" height="154" /></a>In this tutorial we use Mograph Effectors to create springy text. Watch Tip: Create Springy Text Using Mograph<br />
<a href="http://www.kreativedomain.com/?p=573">LINK HERE</a></p>
<p><a href="http://www.kreativedomain.com/?p=530"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/blocks-7001.png" alt="" width="153" height="153" /></a>In this tutorial we create an array of blocks in Realflow and destroy them using rigid body dynamics. Watch Tip: Destroy&#8230;  <a href="http://www.kreativedomain.com/?p=530">LINK HERE</a></p>
<p><a href="http://www.kreativedomain.com/?p=525"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/spinB-700.png" alt="" width="151" height="151" /></a></p>
<p>In this tutorial we use Cinema 4D and Mograph to create spinning text with specular highlights. Watch Tip: Create Spinning Text&#8230;</p>
<p><a href="http://www.kreativedomain.com/?p=520">Part 1</a> <a href="http://www.kreativedomain.com/?p=525">Part 2</a></p>
<p><a href="http://www.digitaljuice.com/djtv/detail.asp?sid=375&amp;sortby=&amp;page=2&amp;rpid=0&amp;rvid=0&amp;swid=0&amp;searchid=0"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/DJTraining-AfterEffects-CTK-Basicso.jpg" alt="" width="240" height="180" /></a>In this tutorial start with a basic photo of several homes and then with the help of Compositor&#8217;s Toolkit and After Effects, create the illusion that one house has exploded.  <a href="http://www.digitaljuice.com/djtv/detail.asp?sid=375&amp;sortby=&amp;page=2&amp;rpid=0&amp;rvid=0&amp;swid=0&amp;searchid=0">LINK HERE</a></p>
<p><a href="http://ae.tutsplus.com/articles/news/lloyd-alvarez-teaches-particle-ballet-ae-plus/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/thumb-21.png" alt="" width="200" height="200" /></a></p>
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<p>To celebrate the launch of our <strong><a href="http://ae.tutsplus.com/articles/news/ae-plus-program-now-available/">Ae Plus</a></strong> program, we’ve asked <a href="http://aescripts.com/category/scripts/lloyd-alvarez/">Lloyd Alvarez</a> to hit it out of the park with a stunning tutorial. Over the course of two jam-packed video lessons you’ll learn how to create a breathtaking ‘Particle Ballet’ effect using After Effects. There’s no better time to <strong><a href="http://tutsplus.com/amember/signup.php">Join Plus</a></strong>.</p>
<p><a href="http://ae.tutsplus.com/articles/news/lloyd-alvarez-teaches-particle-ballet-ae-plus/#more-3360">LINK HERE</a></div>
<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/writing-with-colored-sand/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/thumb-22.jpg" alt="" width="200" height="200" /></a></p>
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<p>We are going to make this writing with sand sort of effect. The story behind this tutorial is; One day my manager asked me for spray or sand kind of effect. First I googled on the internet but I never found any kind of tutorial, After one hour of RnD, I came up with this effect which I felt was looking great, so I figured I would share it with you guys.</p>
<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/writing-with-colored-sand/#more-3467">LINK HERE</a></div>
<p><a href="http://ae.tutsplus.com/articles/roundup/31-essential-scripts-from-aescripts-com/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/thumb-15.jpg" alt="" width="200" height="200" /></a></p>
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<p>If you have never used scripts before, you are missing out. These extensions to your AFter Effects arsenal can be invaluable. There are tons to choose from, they do a wide range of tasks, and new ones are being developed all the time. Lloyd Alvarez, our former editor actually runs <a href="http://www.aescripts.com/">AEscripts.com</a>, an online marketplace and central hub for everything scripts in the AE Universe.</p>
<p><a href="http://ae.tutsplus.com/articles/roundup/31-essential-scripts-from-aescripts-com/#more-3004">LINK HERE</a></p>
<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/how-to-make-paper-people/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/thumb-16.jpg" alt="" width="200" height="200" /></a></p>
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<p>Stop-motion animation using paper cut-outs can take quite a bit of time to produce… unless you use The Paper People effect! This technique gives you similar results in a fraction of the time. With the use of a current version of AE, you’ll use the wiggle expression, hold keyframes, and the puppet tool to emulate the classic look of a beloved form of traditional animation.</p>
<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/how-to-make-paper-people/#more-3111">LINK HERE</a></p>
<p><a href="http://ae.tutsplus.com/tutorials/vfx/3d-paper-crumple-with-freeform/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/thumb-17.png" alt="" width="200" height="200" /></a></p>
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<p>Next time you get a frustrating assignment that you didn’t ask for, don’t crumple it up and throw it at your boss’s face. Now you can easily <a href="http://www.youtube.com/watch?v=yVcgv0IXmEs" target="blank">call it quits</a> within After Effects! Rob uses the example of creating a paper crumple transition to show off the Digieffects plugin <a href="http://www.digieffects.com/products/freeform-ae.html">Freeform AE</a>. Who knows… this tutorial might just save your job.</p>
<p><a href="http://ae.tutsplus.com/tutorials/vfx/3d-paper-crumple-with-freeform/#more-3089">LINK HERE</a></p>
<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/the-best-sound-youll-ever-see/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/thumb-18.jpg" alt="" width="200" height="200" /></a></p>
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<p>Satya is back with a new tutorial that will help you look as good as you sound. This technique has many options so sit back and learn how to create an attractive visual generated from your audio spectrum.</p>
<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/the-best-sound-youll-ever-see/#more-3167">LINK HERE</a></p>
<p><a href="http://ae.tutsplus.com/tutorials/vfx/terminate-your-footage-with-expressions/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/thumb1.jpg" alt="" width="200" height="200" /></a></p>
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<p>If you’re wanting to help to save Sarah Connor then maybe this tutorial will give you an insider’s perspective on what to do. Ben McEwan has created a 3 Day Series crammed full of useful expressions to create the UI found in the Terminator. He’ll skim over some of the basics of shape layers, as well as touch on some more advanced stuff like displacement mapping.</p>
<p><a href="http://ae.tutsplus.com/tutorials/vfx/terminate-your-footage-with-expressions/#more-3208">Day 1</a> <a href="http://ae.tutsplus.com/tutorials/vfx/terminate-your-footage-with-expressions-day-2/#more-3229">Day 2</a> <a href="http://ae.tutsplus.com/tutorials/vfx/terminate-your-footage-with-expressions-day-3/#more-3238">Day 3</a></p>
<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/form-a-unique-transition/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/thumb-19.jpg" alt="" width="200" height="200" /></a></p>
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<p>In this tutorial we are going to reveal how to create a cool particle transition between 2 videos using Trapcode Form. We will cover the importance of layer maps while using this plugin as well as how to create a stylish displacement of the particles.</p>
<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/form-a-unique-transition/#more-3219">LINK HERE</a></p>
<p><a href="http://ae.tutsplus.com/tutorials/vfx/living-in-toytown/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/preview-44.jpg" alt="" width="200" height="219" /></a></p>
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<p>Until recently this effect has been created in-camera using specialized lenses. In this tutorial, Richard Bird gives an overview of how the “Dollhouse Effect” can be quickly recreated in post-production without the use of 3rd party plug-ins by remapping the depth of field, use of simple colour correction and altering the frame rate.</p>
<p><a href="http://ae.tutsplus.com/tutorials/vfx/living-in-toytown/#more-3331">LINK HERE<br />
</a></p>
<p><a href="http://ae.tutsplus.com/tutorials/workflow/making-your-color-scheme-a-whole-lot-kuler/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/preview-45.jpg" alt="" width="200" height="200" /></a></p>
<p><span> </span><a href="http://www.adobe.com/products/kuler/">Adobe Kuler</a> is a great resource for color themes that is perfectly integrated in all Adobe CS4 software – except for After Effects. But this has changed now. In this tutorial, Mathias Möhl shows how you can use his brand-new script “Chameleon – The Adobe Kuler Color Theme Browser” to work with Kuler color themes in After Effects. Apply a new color theme with just one click and all colors of your composition update automatically.</p>
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<p><a href="http://ae.tutsplus.com/tutorials/workflow/making-your-color-scheme-a-whole-lot-kuler/#more-3397">LINK HERE</a></p>
<p><a href="http://cg.tutsplus.com/tutorials/3d-art/create-a-lifelike-video-game-terrain-in-blender-day1/#more-936"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/terrain_preview-1.png" alt="" width="200" height="200" /></a></p>
<p>Create a Rocky Video Game Terrain in Blender By Roberto Roch – In this series of tutorials you will learn how to create a finished environment for Blender’s Game Engine. The main focus of the series will be texturing and lighting, with the use of some custom 2d filters to enhance the result.Day 1 <a onclick="javascript:pageTracker._trackPageview('/outbound/article/cg.tutsplus.com');" href="http://cg.tutsplus.com/tutorials/3d-art/create-a-lifelike-video-game-terrain-in-blender-day1/#more-936">LINK HERE</a> Day 2 <a onclick="javascript:pageTracker._trackPageview('/outbound/article/cg.tutsplus.com');" href="http://cg.tutsplus.com/tutorials/game-art/create-a-rocky-video-game-terrain-in-blender-day2/">LINK HERE </a> Day 3 <a onclick="javascript:pageTracker._trackPageview('/outbound/article/cg.tutsplus.com');" href="http://cg.tutsplus.com/tutorials/3d-art/create-a-rocky-video-game-terrain-in-blender-day-3/">LINK HERE</a> Day 4 <a href="http://cg.tutsplus.com/tutorials/3d-art/create-a-rocky-video-game-terrain-in-blender-day-4/">LINK HERE</a></p>
<p><a href="http://cg.tutsplus.com/tutorials/3d-art/create-a-new-york-subway-entrance-in-maya-day-2-uv-and-bake-2/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/200_Pt2_preview.jpg" alt="" width="200" height="200" /></a></p>
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<p>In this three part video tutorial series, lead video game artist, Ron Davey, will walk you through the process of creating a game-ready environment prop in Autodesk Maya, and also share his personal techniques and thoughts along the way.</p>
<p><a href="http://cg.tutsplus.com/tutorials/3d-art/create-a-new-york-subway-entrance-in-maya-day-2-uv-and-bake-2/#more-1040">Day 2 LINK HERE</a></p>
<p><a href="http://cg.tutsplus.com/tutorials/3d-art/model-paint-and-animate-a-realistically-stylised-eye-in-3ds-max-day-2/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/thumb_2.jpg" alt="" width="200" height="200" /></a></p>
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<p>In this multi-part tutorial, you will learn how to create simple, yet effective, 3d eyes that can be used in either CG illustrations, or animations. This series of tutorials will cover all of the steps that are necessary, from modeling and unwrapping, to texturing, to rigging, and eventually animating the eye.</p>
<p><a href="http://cg.tutsplus.com/tutorials/3d-art/model-paint-and-animate-a-realistically-stylised-eye-in-3ds-max-day-2/#more-1047">Day 2 LINK HERE</a></p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-softimage/create-some-dazzling-particle-effects-using-ice-in-softimage/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/Preview_Image-2.jpg" alt="" width="200" height="200" /></a></p>
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<p>Using the graphically based, plug and play programming of ICE, you will create and learn to control the motion of electron clouds around a nucleus. This tutorial covers constraints to motion, how to do vector math, particle trails, creating and reusing ICE compounds, and even some basic ICE particle rendering. If you don’t already, you will come to love the flexibility and power that ICE provides to your simulations.</p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-softimage/create-some-dazzling-particle-effects-using-ice-in-softimage/#more-977">LINK HERE</a></p>
<p><a href="http://cg.tutsplus.com/tutorials/3d-art/a-detailed-overview-of-the-blender-interface/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/preview-46.jpg" alt="" width="200" height="200" /></a></p>
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<p>In this comprehensive video tutorial Blender guru, Karan Shah, will walk you through a detailed demonstration of the Blender user interface. From navigation, to modeling, and even animation, this tutorial is a must for anyone who is interested in learning this free, yet very powerful, open source 3d application.</p>
<p><a href="http://cg.tutsplus.com/tutorials/3d-art/a-detailed-overview-of-the-blender-interface/#more-1060">LINK HERE</a></p>
<p><a href="http://cg.tutsplus.com/tutorials/3d-art/model-a-photorealistic-swiss-army-knife-in-modo-day-1/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/thumb-20.jpg" alt="" width="200" height="200" /></a></p>
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<p>In this two part beginner/ intermediate tutorial, professional Modo artist, Matt Braeley, will demonstrate how to model a photorealistic Swiss Army knife using Luxology’s Modo 302. Despite its appearance and apparent complexity, it is actually a surprisingly easy and fun object to model, once broken down into it’s respective parts.</p>
<p><a href="http://cg.tutsplus.com/tutorials/3d-art/model-a-photorealistic-swiss-army-knife-in-modo-day-1/#more-1064">LINK HERE</a></p>
<p><a href="http://cg.tutsplus.com/tutorials/autodesk-maya/model-and-texture-a-posh-living-room-scene-in-maya/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/PREVIEW-47.jpg" alt="" width="200" height="200" /></a></p>
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<p>In this tutorial you will go through the process of modeling and rendering a Living Room in Autodesk Maya. You will also learn to use Mental Ray (along with the new architectural materials), create realistic fur, and implement studio lighting to create nice and soft shadows and highlights.</p>
<p>Day 1 <a href="http://cg.tutsplus.com/tutorials/autodesk-maya/model-and-texture-a-posh-living-room-scene-in-maya/#more-1091">LINK HERE</a> Day 2 <a href="http://cg.tutsplus.com/tutorials/3d-art/model-and-texture-a-posh-living-room-scene-in-maya-day-2/#more-1176">LINK HERE</a></p>
<p><a href="http://cg.tutsplus.com/tutorials/3d-art/create-a-beautiful-sunset-scene-using-dreamscape-and-3ds-max/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://cgtuts.s3.amazonaws.com/050_Max_Dreamscape/Small%20Preview.jpg" alt="" width="200" height="200" /></a></p>
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<p>In this tutorial you will learn how to create a beautiful sunset over a calm sea using DreamScape and 3dsmax. DreamScape is sophisticated set of plug-ins for 3dsmax, that allows you to create and render realistic landscapes, seascapes, skies, clouds, outdoor lighting and more.</p>
<p><a href="http://cg.tutsplus.com/tutorials/3d-art/create-a-beautiful-sunset-scene-using-dreamscape-and-3ds-max/#more-1097">LINK HERE</a></p>
<p><a href="http://cg.tutsplus.com/tutorials/3d-art/create-a-cool-looking-molecule-effect-in-maya-and-after-effects/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/PREVIEW-48.jpg" alt="" width="200" height="200" /></a></p>
<div>
<p>This tutorial will focus on creating a cool molecule type object with Maya and finish the project off in After Effects. We will begin by modeling the molecule in maya, then create a shader via the hypershade panel and assign it to the object, and render out a still image. Lastly we will take it into After Effects, and create a camera that drifts and zooms towards the molecule. We will also add a few particles to the scene and comp it all together.</p>
<p><a href="http://cg.tutsplus.com/tutorials/3d-art/create-a-cool-looking-molecule-effect-in-maya-and-after-effects/#more-1133">LINK HERE</a></p>
<p><a href="http://cg.tutsplus.com/tutorials/3d-art/create-an-advanced-drifting-car-rig-in-3ds-max-day-1/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/CarRigThumb2.jpg" alt="" width="200" height="200" /></a></p>
<div>
<p>In this advanced level tutorial, you will learn all of the steps necessary to build a fully functioning car rig in 3D Studio Max. This rig features working suspension, steering and body roll, as well as some functionality for drifting and powerslides. You will learn how to set up internal functionality through links, constraints, expressions, and parameter wiring. The final result will be a robust rig with easy, and accessible controls.</p>
<p>Day 1 <a href="http://cg.tutsplus.com/tutorials/3d-art/create-an-advanced-drifting-car-rig-in-3ds-max-day-1/#more-1139">LINK HERE</a> Day 2 <a href="http://cg.tutsplus.com/tutorials/3d-art/create-an-advanced-drifting-car-rig-in-3ds-max-day-2/">LINK HERE</a></p>
<p><a href="http://cg.tutsplus.com/tutorials/3d-art/how-to-create-a-toon-shaded-effect-in-blender/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/CGTuts_ToonRendering_Preview.jpg" alt="" width="200" height="200" /></a></p>
<div>
<p>In this beginner/ intermediate level tutorial, we are going to take a look at creating a simple toon shaded render for our characters in blender. Among the topics that will be covered are: basic lighting, creating and adjusting the toon materials, rendering, and composite nodes.</p>
<p><a href="http://cg.tutsplus.com/tutorials/3d-art/how-to-create-a-toon-shaded-effect-in-blender/#more-1149">LINK HERE</a></p>
<p><a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/model-texture-and-render-an-interior-scene-with-cinema-4d-and-vray-%e2%80%93-day-1/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/thumbnail-22.jpg" alt="" width="200" height="200" /></a></p>
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<p>In this beginner/ intermediate level tutorial, you will learn how to create and render a realistic interior scene in Cinema 4D and Vray. The first day will focus on modeling the room and all of the furniture, and the second on materials, lights, rendering, and post production.</p>
<p><a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/model-texture-and-render-an-interior-scene-with-cinema-4d-and-vray-%e2%80%93-day-1/#more-1155">Day 1 LINK HERE</a></p>
<p><a href="http://cg.tutsplus.com/tutorials/3d-art/quickly-create-a-realistic-looking-nokia-5800-in-3ds-max/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/NOKIATHUMB.jpg" alt="" width="200" height="200" /></a></div>
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<div>
<p>In this multi-part,hard surface modeling tutorial, you will learn how to quickly create a realistic looking Nokia 5800. The techniques shown in this tutorial can easily be applied to other 3d applications, and the methods of making the phone itself are fast, and very efficient. Though the resulting mesh will not be perfect, the final render will still look great, thus the goal of this tutorial is not to teach you how to make a perfect mesh, but to teach you a trick or two about fast and efficient modeling.</p>
<p><a href="http://cg.tutsplus.com/tutorials/3d-art/quickly-create-a-realistic-looking-nokia-5800-in-3ds-max/#more-1226">LINK HERE</a></p>
<p><a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/create-an-amazing-liquid-apple-effect-in-realflow-cinema-4d-and-after-effects-day-1/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/preview3-1.jpg" alt="" width="200" height="200" /></a></p>
<div>
<p>In this tutorial, you will learn how to create a bullet shooting through a liquid apple using Realflow, Cinema 4D, and After Effects . On the first day, you will learn scene setup in Realflow and proxy objects, Day 2 will cover importing Realflow data back into Cinema 4D and setting up for multipass rendering, and on the third and final Day, we will focus on importing .aec data from Cinema 4D into After Effects and isolating individual elements, as well as post effects.</p>
<p><a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/create-an-amazing-liquid-apple-effect-in-realflow-cinema-4d-and-after-effects-day-1/#more-1206">Day 1</a> <a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/create-an-amazing-liquid-apple-effect-in-realflow-cinema-4d-and-after-effects-day-2-2/#more-1261">Day 2</a> <a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/create-an-amazing-liquid-apple-effect-in-realflow-cinema-4d-and-after-effects-day-3/#more-1238">Day 3</a></p>
<p><a href="http://cg.tutsplus.com/tutorials/3d-art/making-of-the-tunnel-in-maya-and-photoshop-day-1/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/TitleImage.jpg" alt="" width="200" height="200" /></a></p>
<div>
<p>In this tutorial you will learn how to create a fantastic tunnel scene in Maya, and then add some final lighting touches in Photoshop. You follow Abed Ibrahim through his process as he of modeling, texturing, shading, and rendering techniques, and finally arrive at the spectacular result that is shown here.</p>
<p><a href="http://cg.tutsplus.com/tutorials/3d-art/making-of-the-tunnel-in-maya-and-photoshop-day-1/#more-1273">Watch Day 1 LINK HERE</a></p>
<p><a href="http://cg.tutsplus.com/tutorials/3d-art/model-a-high-poly-car-rim-in-3ds-max-1/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/Thumbnail-23.jpg" alt="" width="200" height="200" /></a></p>
<div>
<p>In this intermediate/ advanced video tutorial, you will learn how to model a highly detailed high-poly car rim from scratch. First, you will study a tried and true method of setting up a blueprint, and learn to make an animated x-ray material. Then, you will jump into modeling, where you learn a wide variety of tools and techniques, both low and high, to complete the final sub-d model.</p>
<p><a href="http://cg.tutsplus.com/tutorials/3d-art/model-a-high-poly-car-rim-in-3ds-max-1/#more-1296">Watch Day 1 LINK HERE</a></p>
<p><a href="http://www.motionworks.com.au/2009/10/workflow-with-soundkeys/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/mungeale_thumb.jpg" alt="" width="136" height="136" /></a>In this screen capture of a recent Adobe After Effects E-seminar, learn how <a title="Trapcode" rel="shadowbox" href="http://www.trapcode.com/">Trapcode Soundkeys</a> was used to control the look and feel of a boxing promo. Other topics include a technique for using <a title="Trapcode" rel="shadowbox" href="http://www.trapcode.com/">Trapcode Shine</a> along with CC Glass to create a stylistic impact effect, and various real-world workflow techniques.  <a href="http://www.motionworks.com.au/2009/10/workflow-with-soundkeys/">LINK HERE</a></p>
<p><a href="http://www.motionworks.com.au/2009/10/after-effects-motion-sketch/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/motion-sketch_thumb.jpg" alt="" width="134" height="134" /></a>Motion Sketch is one of those Adobe After Effects tools that is often forgotten (at least by me) but is still a handy addition to the After Effects toolset. In this quick tip we look at how you can use Motion Sketch to add natural, organic motion to your layers.  <a href="http://www.motionworks.com.au/2009/10/after-effects-motion-sketch/">LINK HERE</a></div>
</div>
</div>
<p><a href="http://www.motionworks.com.au/2009/10/ae-field-roto/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/rotofields_thumb.jpg" alt="" width="135" height="135" /></a>After Effects: Rotoscoping Fields &#8211; In this short tip, learn how to set up your Adobe After Effects composition to rotoscope footage imported with fields. (Note: please excuse the room ambience included with the audio, my regular microphone failed during this recording).  Watch tip (5mins)  <a href="http://www.motionworks.com.au/2009/10/ae-field-roto/">LINK HERE</a></p>
<p><a href="http://www.motionworks.com.au/2009/09/pscs4_02/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/13.jpg" alt="" width="165" height="165" /></a>Photoshop Extended A Workflow with AE &#8211; In this screen cast of a recent Adobe E-seminar, learn how to incorporate Adobe Photoshop Extended into your Adobe After Effects workflow, by preparing video in After Effects, exporting to Photoshop and adding Filters, then reimporting back to After Effects for final compositing. <a rel="shadowbox" href="http://www.motionworks.com.au/2009/09/pscs4_02/#more-4958">LINK HERE</a></p>
<p><a href="http://www.motionworks.com.au/2009/10/effects-audio-spectrum/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/audiospectrum_thumb.jpg" alt="" width="134" height="134" /></a></p>
<p>In this Adobe After Effects: Effects A-Z tip, special guest presenter <a title="Maltaannon.com" rel="shadowbox" href="http://www.maltaannon.com/">Maltaannon</a> demonstrates the <a title="Adobe Online Help" rel="shadowbox" href="http://help.adobe.com/en_US/AfterEffects/9.0/WS3878526689cb91655866c1103a9d3c597-7aeda.html">Audio Spectrum</a> effect.</p>
<p><a href="http://www.motionworks.com.au/2009/10/effects-audio-spectrum/">LINK HERE</a></p>
<p><a href="http://blogs.digitalmediaonlineinc.com/ninjacrayon/entry/24"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/pump_02_tease.jpg" alt="" width="144" height="144" /></a>Ko Maruyama over at NinjaCrayon has a roundup of some C4D pumpkin and bat modeling tutorials just in time for Halloween!</p>
<p><a href="http://blogs.digitalmediaonlineinc.com/ninjacrayon/entry/24">LINK HERE</a></p>
<p><a href="http://www.cgcookie.com/articles/2009/10/03/model-a-human-hand"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/290-33.jpg" alt="" width="290" height="117" /></a>Modeling a Human Hand in Blender&#8230; <a href="http://www.cgcookie.com/articles/2009/10/03/model-a-human-hand">LINK HERE</a></p>
<p><a href="http://www.cgcookie.com/articles/2009/09/21/rigging-a-piston-in-blender"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/290-34.jpg" alt="" width="290" height="117" /></a>Rig a Piston in Blender&#8230; <a href="http://www.cgcookie.com/articles/2009/09/21/rigging-a-piston-in-blender">LINK HERE</a></p>
<p><a href="http://www.youtube.com/watch?v=Lg5__Zas7no"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/Creepy-Nuclear-300x200.jpg" alt="" width="201" height="134" /></a></p>
<p><strong>35. After Effects: Creepy Nuclear Scene (Color Manipulation)</strong></p>
<ul>
<li>Use CC Glass and other plugins to make a picture look 3d</li>
<li>Play with Shine and Color Correction to create a creepy tone</li>
<li><a href="http://www.youtube.com/watch?v=Lg5__Zas7no">LINK HERE</a></li>
</ul>
<p><a href="http://www.noisejunkies.net/tutorials/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/Bullet-300x168.jpg" alt="" width="218" height="122" /></a>Modeling a Bullet in C4D <a href="http://www.youtube.com/watch?v=8XwKPuVQqg8">LINK HERE</a></div>
</div>
<div>Texturing/Animating a Bullet in C4D <a href="http://www.youtube.com/watch?v=4FtmUx58xsE">LINK HERE</a></div>
<div><a href="http://www.noisejunkies.net/2009/10/10/double-storm-now-online/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/Double-Storm.jpg" alt="" width="210" height="210" /></a><br />
Hey guys, you can check out both parts right now.</p>
<p>Meanwhile, the Cinema 4D and AE part are here. In Part one we will cover how to fully create the scene in Cinema 4D and then we will add final effects and camera chaos in After Effects. Both tutorials, if added up, add up to 20 minutes, so its a great deal to learn a powerful scene in a short period of time. Check them out and tell me your opinion.</p>
<p>Also check out the other side of the storm, Nahuel and his 3DS Max part:<a href="http://www.nalvfx.com.ar/"> http://www.nalvfx.com.ar/</a></p>
<p><a href="http://www.noisejunkies.net/wp-content/uploads/2009/10/Double-Storm.jpg">Noise Junkies Part</a></div>
</div>
<div><a href="http://www.thegnomonworkshop.com/store/product/689/Lighting-with-Materials"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/NPA-FREE-01.jpg" alt="" width="180" height="180" /></a></p>
<div>Lighting with Materials.</div>
<p>Neville Page, creature designer for Avatar, Star Trek and Cloverfield, demostrates his ZBrush PhotoShop Workflow. Remember you have to <a href="http://www.thegnomonworkshop.com/store/category/171/Free-Tutorials-All">LOG IN FIRST</a> &#8211;    <a href="http://www.thegnomonworkshop.com/store/product/689/Lighting-with-Materials">LINK HERE</a></div>
<div><a href="http://vimeo.com/6911907"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/27963696_100.jpg" alt="" width="168" height="125" /></a>In this tutorial you will learn how to use Illustrator and After Effects to create a spider web that animates on and catches some text that flies into it.  <a href="http://vimeo.com/6911907">LINK HERE</a></div>
<div><a href="http://vfxhaiku.com/2009/10/blur-100-introduction-to-blurs/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/213.jpg" alt="" width="158" height="158" /></a>A quick introduction to using blurs in After Effects and Fusion 5. We cover the Box Blur, Gaussian Blur, and the Lens blur. Custom blur shapes and how to match the bokeh pattern from a specific lens are covered in Fusion 5.  <a href="http://vfxhaiku.com/2009/10/blur-100-introduction-to-blurs/">LINK HERE</a></div>
<div><a href="http://www.redgiantsoftware.com/videos/redgianttv/item/31/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/image_redgianttv_list_31.jpg" alt="" width="190" height="142" /></a>In this tutorial, Carl Larsen shows you how to create an array of 3D particles using Trapcode Form and Red Giant Plane Space to achieve a look that, under most circumstances, has been reserved for more complex, 3d applications.</p>
<p><a href="http://www.redgiantsoftware.com/videos/redgianttv/item/31/"><strong>LINK HERE</strong></a></div>
<div><strong><a href="http://www.redgiantsoftware.com/videos/redgianttv/item/32/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/image_redgianttv_list_32.jpg" alt="" width="183" height="137" /></a></strong>In this episode of Red Giant TV, Chad Perkins shows you how to create various elements for use in a Twilight Zone-esque TV show opening, using After Effects, Photoshop, Illustrator and Cinema 4D. Get ready to kick it old-school&#8230;</p>
<p><a href="http://www.redgiantsoftware.com/videos/redgianttv/item/32/"><strong>LINK HERE</strong></a></div>
<div><strong><a href="http://www.layersmagazine.com/3d-motion-and-position-of-text-characters-with-after-effects.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/27.jpg" alt="" width="165" height="165" /></a></strong>Learn how to give your motion graphics compositions some flair by learning to harness the power of randomizing the 3d position and motion of characters within a bunch of text layers.</p>
<p><a href="http://www.layersmagazine.com/3d-motion-and-position-of-text-characters-with-after-effects.html">LINK HERE</a></p>
<p><a href="http://www.3dtotal.com/team/Tutorials_3/mudbox_2010/mudbox_2010_01.php"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/image_01.jpg" alt="" width="225" height="129" /></a></p>
<p>Find out about the exciting new features offered in Mudbox 2010 in this series of short videos!  <a href="http://www.3dtotal.com/team/Tutorials_3/mudbox_2010/mudbox_2010_01.php">LINK HERE</a></p>
<p><a href="http://www.3dtotal.com/team/Tutorials_3/editable_poly_beginners/edit_poly_01.php"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/Fig05.jpg" alt="" width="188" height="141" /></a>This is a tutorial primarily for beginners who are interested in editable poly. A set of stairs will be completed from this tutorial. I am using 3DS Max 2009, but any version of 3DS Max should be fine.  <a href="http://www.3dtotal.com/team/Tutorials_3/editable_poly_beginners/edit_poly_01.php">LINK HERE</a></p>
<p><a href="http://www.applemotion.net/files/a508045ed3e6f995095c2c752f410f0f-169.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/mbs_dof_2.png" alt="" width="211" height="122" /></a>On MacBreak Studio, Alex and I continue our discussion             of new features in Motion 4, this time with a             “focus” on Depth of Field. See it on iTunes             <a rel="external" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?i=59815203&amp;id=287113664" target="_blank">here</a> or on the web <a rel="external" href="http://www.pixelcorps.tv/macbreak_studio051" target="_blank">here</a>. <span><a href="http://www.applemotion.net/files/a508045ed3e6f995095c2c752f410f0f-169.html">LINK HERE</a></span><br />
<a href="http://www.applemotion.net/files/1fcf5800f1a3522d5878338ca138a970-171.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/mbs_framing2.png" alt="" width="213" height="120" /></a>I return to MacBreak Studio, where I talk with host             Steve Martin about the new camera framing behavior and             a few other useful commands in Motion 4. Watch it on             iTunes <a rel="external" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?i=60621511&amp;id=287113664" target="_blank">here</a> or on the web <a rel="external" href="http://www.pixelcorps.tv/macbreak_studio053" target="_blank">here</a>. If you want to learn                  about my Motion 4 Up and Running tutorial, that&#8217;s                  <a rel="external" href="http://www.rippletraining.com/engine/affiliate.html?bW9kZT1BRkZFTlRFUiZpZD0zOSZuPTE" target="_blank">here</a>. <span><a href="http://www.applemotion.net/files/1fcf5800f1a3522d5878338ca138a970-171.html">LINK HERE</a></span><br />
<a href="http://chriszwar.com/wordpress/2009/08/3d-in-ae-the-centrica-carnivale/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/29-1.jpg" alt="" width="165" height="165" /></a></p>
<p>Back in 2006 Chris Zwar created an awe-inspiring opening sequence that got a lot of attention, because despite what you might think, it wasnt created in 3d, only After Effects. Check out the post on his site, to see the spot we&#8217;re talking about, and to find the links to the tutorials at PVC.</p>
<p><a href="http://chriszwar.com/wordpress/2009/08/3d-in-ae-the-centrica-carnivale/">LINK HERE</a></p>
<p><a href="http://provideocoalition.com/index.php/rharrington/story/keying_with_after_effects/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/30.jpg" alt="" width="165" height="165" /></a></p>
<p>Richard has a nice little introduction to Keylight over at PVC. There are tons of Keylight tutorials riddled across the internet, but coming from an industry veteran like Mr. Harrington, you&#8217;re bound to learn something new.</p>
<p><a href="http://provideocoalition.com/index.php/rharrington/story/keying_with_after_effects/">LINK HERE</a></p>
<p><a href="http://www.artbeats.com/video_tutorials/15"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/14-2.jpg" alt="" width="165" height="165" /></a></p>
<p>Eran finishes the Energy Drink tutorial by putting the finishing touches on it using Photoshop Extended as well as After Effects.</p>
<p><a href="http://www.artbeats.com/video_tutorials/15">Visit Tutorial</a></p>
<p><a href="http://www.artbeats.com/written_tutorials/21"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/color_matching.jpg" alt="" width="179" height="134" /></a></p>
<p>Learn to carefully tint all of your footage within the same project to look like it was all shot together under the same lighting conditions.  <a href="http://http://www.artbeats.com/written_tutorials/21">LINK HERE</a></p>
<p><a href="http://stochasticity.cdawson.tv/dome-lighting-in-c4d-using-mograph/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/DomeLighting-10.png" alt="" width="183" height="137" /></a>You have your product or title object beautifully modeled and textured…but what about lighting?  Well, one short answer is to look into Global Illumination.  Another option fake GI with a complex lighting scheme.  There are many options out there, here is one.  We’re going to use MoGraph to make the setup a little easier and more flexible.  <a href="http://stochasticity.cdawson.tv/dome-lighting-in-c4d-using-mograph/">LINK HERE</a></p>
<p><a href="http://stochasticity.cdawson.tv/tutorial-creating-a-chrome-metal-with-great-reflections-using-sky-object-and-hdri/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/ChromeHDRI-09b.png" alt="" width="180" height="129" /></a>Chrome text, chrome logos, chrome, chrome, chrome… everybody wants some bling bling.  What makes metallic textures look so good?  Reflections.  Reflections are easy if you have some text floating in a complete modelled environment.   What if you want some chrome text as an element to bring back into AE for a composite?  Here’s a beginner/intermediate tutorial to show you how you to make it quickly…  <a href="http://stochasticity.cdawson.tv/tutorial-creating-a-chrome-metal-with-great-reflections-using-sky-object-and-hdri/">LINK HERE</a></p>
<p><a href="http://stochasticity.cdawson.tv/introduction-to-the-layer-shader/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/00-LayerShaderExample.gif" alt="" width="185" height="183" /></a>Let’s take a look a the <em>layer shader</em>.  It is one of the more powerful shaders in the C4D shader arsenal.  It basically works very similarly to the <em>layers palette </em> in <em>Photoshop</em> and the <em>layered timeline</em> in <em>After Effects</em>, so most of this will be familiar to a lot of you.  Let’s dive in. <a href="http://stochasticity.cdawson.tv/introduction-to-the-layer-shader/#more-66">LINK HERE</a></p>
<p><a href="http://stochasticity.cdawson.tv/the-transfer-tool/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/01_StartingPositions.png" alt="" width="175" height="147" /></a></p>
<p><strong>Well then the <span style="font-style: italic;">Transfer Tool </span>is exactly what you’re looking for…</strong></p>
<p>Let’s begin by selecting the object we want to place. <span style="font-style: italic;">(sphere)  <a href="http://stochasticity.cdawson.tv/the-transfer-tool/#more-28">LINK HERE</a></span></p>
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<p><a href="http://mvpny.com/R11GITutorial/R11GITutorial_Part1.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/Image_01-1.jpg" alt="" width="178" height="133" /></a><span style="font-family: Helvetica,Geneva,Arial,SunSans-Regular,sans-serif;">CINEMA 4D Version 11 AR3 GI is a major upgrade from AR2 with a completely revamped new state of the art Global Illumination native render engine for Cinema 4D. VRay users may notice some similarities, while AR2 users will need to become acclimated to new terminology, settings and controls. Cinema users that until now wanted better GI in Cinema&#8217;s native Advanced Render should appreciate the improved render performance and control.  <a href="http://mvpny.com/R11GITutorial/R11GITutorial_Part1.html">LINK HERE</a></span></p>
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<p><span style="font-family: Helvetica,Geneva,Arial,SunSans-Regular,sans-serif;"><a href="http://www.3dm3.com/tutorials/portal_cube/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/portal_cube.jpg" alt="" width="133" height="133" /></a></span>The Portal Cube or Weighted Companion from the Valve game Portal has become somewhat of an icon. This morning I modelled this in 3D Studio Max and recorded to show how it was done.  <a href="http://www.3dm3.com/tutorials/portal_cube/">LINK HERE</a></p>
<p><a href="http://www.vfxsolution.com/site/video/tuts/MaxScriptBasics_01/MaxscriptBasics_01.avi"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/MaxscriptBasics_01.jpg" alt="" width="200" height="160" /></a></p>
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<p><span style="font-family: arial,helvetica,sans-serif;">Brand new tutorial in a series of Maxscript for beginners &#8211; here we introduce basic terminology and generating objects and managing them through basic mat and scripting lingo</span>.</p>
<p><span style="font-family: arial,helvetica,sans-serif;">This series is designed to move artists into more technical subjects easily and apply them to appropriate subjects for real production.  <a href="http://www.vfxsolution.com/site/video/tuts/MaxScriptBasics_01/MaxscriptBasics_01.avi">LINK HERE</a></span></p>
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<p><a href="http://vimeo.com/6224743"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/tra1-300x293.jpg" alt="" width="124" height="121" /></a>Check out this Transformers Logo tutorial from Tendest.com.  <a href="http://vimeo.com/6224743">LINK HERE</a></p>
<p><a href="http://www.free3dtutorials.com/projects/3d-max/making-of-3d-asian-girl.php"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/figure01.jpg" alt="" width="191" height="164" /></a></p>
<p><span style="font-family: Arial,Helvetica,sans-serif; font-size: x-small;"><strong>Info </strong></span><span style="font-family: Arial,Helvetica,sans-serif; font-size: x-small;"> Hello viewer My name is Gourav Sharma. 3D Asian girl is my 1st attempt to make a realistic looking 3d girl! Software i used -3ds max 2008 and photoshop cs.<strong> Inspiration</strong> I got this information from my friend she told me that her one friend got pregnent coz of not using condom! we can&#8217;t stop anyone for having sex but we can be aware for safe sex !  <a href="http://www.free3dtutorials.com/projects/3d-max/making-of-3d-asian-girl.php">LINK HERE</a></span></p>
<p><a href="http://www.free3dtutorials.com/art-theory/mudbox/whats-new-in-mudbox-2010-extraction.php"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/extraction-video-thumbnail.jpg" alt="" width="189" height="141" /></a><span style="font-family: Arial,Helvetica,sans-serif; font-size: small;"><strong>&#8220;</strong><span lang="EN-US">What’s new in Mudbox 2010 – Extraction</span><strong>&#8221; by Ashraf Aiad</strong></span></p>
<p><span style="font-family: Arial,Helvetica,sans-serif; font-size: x-small;">In this series of podcasts we will explore some of the new features in Mudbox 2010. The extraction user interface has been improved to allow extraction from diffrent levels.  <a href="http://www.free3dtutorials.com/art-theory/mudbox/whats-new-in-mudbox-2010-extraction.php">LINK HERE</a></span></p>
<p><a href="http://www.free3dtutorials.com/art-theory/mudbox/what-s-new-in-mudbox-2010-fbx.php"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/fbx-video-thumbnail.jpg" alt="" width="189" height="142" /></a><span style="font-family: Arial,Helvetica,sans-serif; font-size: small;"><strong>&#8220;</strong><span lang="EN-US">What’s new in Mudbox 2010 – FBX</span><strong>&#8221; by Ashraf Aiad</strong></span></p>
<p><span style="font-family: Arial,Helvetica,sans-serif; font-size: x-small;">In this series of podcasts we will explore some of the new features in Mudbox 2010 Transferring your work between 3D applications is much simpler now that Mudbox supports the Autodesk FBX file format.  <a href="http://www.free3dtutorials.com/art-theory/mudbox/what-s-new-in-mudbox-2010-fbx.php">LINK HERE</a></span></p>
<p><span style="font-family: Arial,Helvetica,sans-serif; font-size: x-small;"><a href="http://www.free3dtutorials.com/projects/3d-max/rifleman.php"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/wow_rifleman.jpg" alt="" width="193" height="145" /></a></span><span style="font-family: Arial,Helvetica,sans-serif; font-size: small;">&#8220;<strong>Rifleman</strong>&#8221; by Robin Benes </span></p>
<p class="style6"><span style="font-family: Arial,Helvetica,sans-serif; font-size: x-small;">I will show you how I proceeded with the modelling, texturing,postproduction.  The most inspiring thing for me is art by Blizzard entertainment and becouse I´m a big fan of Warcraft i have started work on &#8220;my&#8221; Rifleman.  <a href="http://www.free3dtutorials.com/projects/3d-max/rifleman.php">LINK HERE</a></span></p>
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<p class="style6"><span style="font-family: Arial,Helvetica,sans-serif; font-size: x-small;"><a href="http://www.nalvfx.com.ar/tutorials/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/part5_explosion_B.jpg" alt="" width="201" height="123" /></a>Nahuel&#8217;s 5 part tutorial series called The Truck on compositing a realistic explosion and fire into a peice of moving footage.  Click the image to go to the page with the models and project files available for download, and click the individual links for direct links to the video tutorials<br />
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<p class="style6"><span style="font-family: Arial,Helvetica,sans-serif; font-size: x-small;"><a href="http://www.nalvfx.com.ar/truck-tutorials/01_matchmoving.htm">Part 1</a> <a href="http://www.nalvfx.com.ar/truck-tutorials/02_preparing_the_scene.htm">Part 2</a> <a href="http://www.nalvfx.com.ar/truck-tutorials/03_creating_the_missile.htm">Part 3</a> <a href="http://www.nalvfx.com.ar/truck-tutorials/04_explosion_A.htm">Part 4</a> <a href="http://www.nalvfx.com.ar/truck-tutorials/05_explosion_B.htm">Part 5</a></span></p>
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<p class="style6"><span style="font-family: Arial,Helvetica,sans-serif; font-size: x-small;"><a href="http://www.applemotion.net/files/9899ac1884ecc509b8f2cc1b66d4b37b-173.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/mbs_text_03.png" alt="" width="266" height="148" /></a></span>On MacBreak Studio, I talk with Steve Martin about the             new text styling and animation tools in Motion 4. Watch             it in iTunes <a rel="external" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?i=61304073&amp;id=287113664" target="_blank">here</a> or on the web <a rel="external" href="http://www.pixelcorps.tv/macbreak_studio055" target="_blank">here</a>.</p>
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<p class="style6"><a href="http://provideocoalition.com/index.php/cmg_keyframes/story/after_effects_apprentice_video_tutorial_9/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/18-2.jpg" alt="" width="165" height="165" /></a></p>
<p>In the monthly video tutorials that Chris and Trish Meyer have been releasing, this month&#8217;s video is on understanding how shape layers work.</p>
<p><a href="http://provideocoalition.com/index.php/cmg_keyframes/story/after_effects_apprentice_video_tutorial_9/">Visit Tutorial</a></p>
<p><a href="http://provideocoalition.com/index.php/cmg_keyframes/story/after_effects_apprentice_video_tutorial_10/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/18-2.jpg" alt="" width="165" height="165" /></a></p>
<p>This tutorial goes over the procedure of rendering a movie from After Effects, including how to use the Render Queue.  <a href="http://provideocoalition.com/index.php/cmg_keyframes/story/after_effects_apprentice_video_tutorial_10/">LINK HERE</a></p>
<p><a href="http://blogs.adobe.com/genesisproject/2009/09/adobe_beginner_classes_episode_22.html#more"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/25-1.jpg" alt="" width="165" height="165" /></a></p>
<p>Dennis Radeke shows you how to create some realistic fog inside of AE using Fractal Noise and some masks.</p>
<p><a href="http://blogs.adobe.com/genesisproject/2009/09/adobe_beginner_classes_episode_22.html#more">Visit Tutorial</a></p>
<p><a href="http://projuice.org/VirtualBackground.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/VirtualBG.jpg" alt="" width="209" height="117" /></a></p>
<p class="style4">Nick takes us through the steps of  creating a simple 3D background for a green screen interview type scenario.</p>
<p class="style4">A quick an easy technique to get a professional look for your next corporate production.  <a href="http://projuice.org/VirtualBackground.html">LINK HERE</a></p>
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<p class="style4"><a href="http://projuice.org/PlasmaScreen.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/PlasmaScreenEffect.jpg" alt="" width="221" height="124" /></a></p>
<p class="style4">In preparaation for a web series that Pro Juice have in pre-production, i&#8217;ve been playing around with some effects that are to appear in a number of the episodes.</p>
<p class="style4">The first effect is replicating the look of a large screen plasma TV. One of the characters appears on a screen mounted on a wall and then interacts with the characters in the room. It looks like we will achieve the effect in post, so in this tutorial i take you through some of the steps involved in creating this dot-matrix type pattern which is in effect a working style guide for some effects that will appear in the web series &#8211; <a href="http://scienceofnight.com/" target="_blank">The Science of Night</a>.  <a href="http://projuice.org/PlasmaScreen.html">LINK HERE</a></p>
<p class="style4"><a href="http://projuice.org/BadTV.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/BadTVScreenEffect.jpg" alt="" width="218" height="122" /></a>Nick takes us through the steps of how to manipulate the settings in the default Bad TV Effect in Final Cut Pro and create an original rolling analogue TV effect.  <a href="http://projuice.org/BadTV.html">LINK HERE</a></p>
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<p class="style4"><a href="http://pariahstudios.co.uk/Project_chair.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/shapeimage_11.png" alt="" width="226" height="125" /></a></p>
<p class="style4">In the first stage of building a scene Rob shows you how to use a variety of tools to build a chair. Starting with a spline and a sweep nurbs, you will learn how to create a frame. Then on to poly objects, using soft selections, magnet, bevel, extrude and more to create realistic cushions. Finish off with some texturing and get ready for part two.  <a href="http://pariahstudios.co.uk/Project_chair.html">LINK HERE</a></p>
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<p class="style4"><a href="http://pariahstudios.co.uk/Project_bath.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/shapeimage_12.png" alt="" width="256" height="142" /></a></p>
<p class="paragraph_style" style="padding-bottom: 0pt;">In the second stage of building a scene Rob shows you how to use a variety of tools to build a bath tub, with taps and even a towel created using the clothilde engine.  Move on to apply textures and render a test, ready for part 3.  <a href="http://pariahstudios.co.uk/Project_bath.html">LINK HERE</a></p>
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<p class="paragraph_style" style="padding-bottom: 0pt;"><a href="http://pariahstudios.co.uk/Project_sink.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/Sink_ex.jpg" alt="" width="255" height="143" /></a></p>
<p class="paragraph_style" style="padding-bottom: 0pt; line-height: 22.8px;">In the third part of the series, you will learn how to create a cabinet, complete with a sink, taps, and a mirror.  Add some details and group everything together for easy import into the final scene.  The next tutorial will cover setting up the room, adding materials and final modelling, before moving on to lighting and rendering.  <a href="http://pariahstudios.co.uk/Project_sink.html">LINK HERE</a></p>
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<p class="style4"><a href="http://pariahstudios.co.uk/Project_scene.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/shapeimage_13.png" alt="" width="254" height="140" /></a>In the fourth part of the series, you will learn how to set up the scene. Starting with building the room itself, adding a few props and then adding materials. See how mograph was used to build a lighting rig and a quick look at using photoshop to paint some textures. Also learn a quick tip for speedy navigating a scene without having to re-adjust your view for render time.  <a href="http://pariahstudios.co.uk/Project_scene.html">LINK HERE</a></p>
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<p class="style4"><a href="http://pariahstudios.co.uk/tut_004.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/shapeimage_9.png" alt="" width="254" height="138" /></a></p>
<p class="style4">Mograph’s tracer object lets you easily generate and animate tendrils that follow any object. This tutorial shows you how easy it is.  <a href="http://pariahstudios.co.uk/tut_004.html">LINK HERE</a></p>
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<p class="style4"><a href="http://pariahstudios.co.uk/tut_002.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/Screenshot2009-09-21at002252.png" alt="" width="255" height="143" /></a></p>
<p class="paragraph_style" style="padding-bottom: 0pt;">Use the fracture object in cinema 4d to create an exploding logo, which is easily animateable.  <a href="http://pariahstudios.co.uk/tut_002.html">LINK HERE</a></p>
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<p class="paragraph_style" style="padding-bottom: 0pt;"><a href="http://pariahstudios.co.uk/tut_005.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/shapeimage_4.png" alt="" width="255" height="136" /></a></p>
<p class="paragraph_style" style="padding-bottom: 0pt;">Learn how to use Maxon’s exchange plugin to send 3d data from cinema 4D to After Effects, for easy compositing.  <a href="http://pariahstudios.co.uk/tut_005.html">LINK HERE</a></p>
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<p class="paragraph_style" style="padding-bottom: 0pt;"><a href="http://pariahstudios.co.uk/tut_003.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/shapeimage_8.png" alt="" width="254" height="140" /></a></p>
<p class="paragraph_style" style="padding-bottom: 0pt;">Why build your model and animate the long way when mograph can do almost of it for you? Watch and find out how.  <a href="http://pariahstudios.co.uk/tut_003.html">LINK HERE</a></p>
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<p class="paragraph_style" style="padding-bottom: 0pt;"><a href="http://pariahstudios.co.uk/tut_001.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/shapeimage_7.png" alt="" width="254" height="140" /></a></p>
<p class="paragraph_style" style="padding-bottom: 0pt;">Use the mograph module in cinema 4d to create a sci-fi scene, saving a lot of time and effort.  <a href="http://pariahstudios.co.uk/tut_001.html">LINK HERE</a></p>
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<p class="paragraph_style" style="padding-bottom: 0pt;"><a href="http://pariahstudios.co.uk/tut_007.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/Avebury.jpg" alt="" width="255" height="127" /></a></p>
<p class="paragraph_style" style="padding-bottom: 0pt;">Learn to how to easily set up a hair material and the scene it’s in to create realistic grass. It catches a lot of people out but once you see what is involved (which isn’t much) you can get some really nice results with a minimum of effort.  <a href="http://pariahstudios.co.uk/tut_007.html">LINK HERE</a></p>
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<p class="paragraph_style" style="padding-bottom: 0pt;"><a href="http://www.cgswot.com/tutorial/tutorial_18.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/cgswot_quick-tip200x150.jpg" alt="" width="200" height="150" /></a></p>
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<li>The first of many &#8220;Quick Tips&#8221; we hope to provide which will allow you to save time, effort and headaches&#8230;</li>
<li>If you have ever had Z-Depth channel information which just wont let you get good Depth of Field, here is the solution&#8230;</li>
<li>This fix allows you to correct the problem in After Effects without having to go back into 3D and re-render&#8230;</li>
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<p><a href="http://www.cgswot.com/tutorial/tutorial_18.html">LINK HERE</a></div>
<div class="tutorial_desc"><a href="http://www.cgswot.com/tutorial/tutorial_19.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/running-water200x150.jpg" alt="" width="200" height="150" /></a></div>
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<li>Learn how to create realistic running water in After Effects&#8230;</li>
<li>Use particles to drive an image map displacement effect based on a background still image&#8230;</li>
<li>You will learn how to use CCGlass to achieve a Specular highlight for added realism&#8230;</li>
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<p><a href="http://www.cgswot.com/tutorial/tutorial_19.html">LINK HERE</a></div>
<div class="tutorial_desc"><a href="http://www.cgswot.com/tutorial/tutorial_20.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/no-bones-rig200x150.jpg" alt="" width="200" height="150" /></a></div>
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<li>Introduction to basic 3D rigging using only pivot points and linking&#8230;</li>
<li>Learn about IK versus FK rigging for animation and how to set up IK controllers&#8230;</li>
<li>You will learn use the Layer Manager to separate Mesh objects from Rig objects&#8230;</li>
</ul>
<p><a href="http://www.cgswot.com/tutorial/tutorial_20.html">LINK HERE</a></div>
<p class="paragraph_style" style="padding-bottom: 0pt;"><a href="http://www.lfp-industries.com/apps/videos/videos/view/4625133"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/38.jpg" alt="" width="165" height="165" /></a></p>
<p>Using some particle systems, 3d cameras, and texture compositing, Levi shows you how to create a cool looking title sequence.</p>
<p><a href="http://www.lfp-industries.com/apps/videos/videos/view/4625133">Visit Tutorial</a></p>
<p><a href="http://www.lfp-industries.com/apps/videos/videos/view/4956919"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/39.jpg" alt="" width="165" height="165" /></a></p>
<p>Using a day for night technique, some roto, color correction and fractal noise, learn to make a nice sunny day look like a horrible, knock-out-your-power storm.</p>
<p><a href="http://www.lfp-industries.com/apps/videos/videos/view/4956919">Visit Tutorial</a></p>
<p><a href="http://cinema4dvids.blogspot.com/2009/07/water-faucet-tutorial.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/c4dblogfaucet.jpg" alt="" width="200" height="200" /></a>Quick and easy way of a not very detailed water faucet. Perfect for those quick distant shots and angles. Obviously for close ups more details and variation would be needed but this should get you started. Enjoy  <a href="http://cinema4dvids.blogspot.com/2009/07/water-faucet-tutorial.html">LINK HERE</a></p>
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<p class="paragraph_style" style="padding-bottom: 0pt;"><a href="http://cinema4dvids.blogspot.com/2009/07/easy-to-use-bend-deformer.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/c4dblogbenddeformer.jpg" alt="" width="200" height="200" /></a>In this tutorial I go through the easy use of the bend deformer in C4D  <a href="http://cinema4dvids.blogspot.com/2009/07/easy-to-use-bend-deformer.html">LINK HERE</a></p>
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<p class="paragraph_style" style="padding-bottom: 0pt;"><a href="http://cinema4dvids.blogspot.com/2009/07/spinning-object.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/c4dblogspinningobject.jpg" alt="" width="200" height="200" /></a> See how easy and quick it is to spin an object. In C4D  <a href="http://cinema4dvids.blogspot.com/2009/07/spinning-object.html">LINK HERE</a></p>
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<p class="paragraph_style" style="padding-bottom: 0pt;"><a href="http://cinema4dvids.blogspot.com/2009/07/explosion-deformer.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/c4dblogexplosion.jpg" alt="" width="200" height="200" /></a> How to use the explosion deformer easily and effective in C4D.  <a href="http://cinema4dvids.blogspot.com/2009/07/explosion-deformer.html">LINK HERE</a></p>
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<p class="paragraph_style" style="padding-bottom: 0pt;"><a href="http://cinema4dvids.blogspot.com/2009/08/chess-queen-modeling-tutorial.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/c4dblogchesspiece.jpg" alt="" width="200" height="200" /></a> Showing you how to model a chess queen piece using only a bezier spline in C4D. <a href="http://cinema4dvids.blogspot.com/2009/08/chess-queen-modeling-tutorial.html">LINK HERE</a></p>
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<p class="paragraph_style" style="padding-bottom: 0pt;"><a href="http://cinema4dvids.blogspot.com/2009/08/chess-board-modeling.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/c4dblogchess.jpg" alt="" width="200" height="200" /></a>Following on from the Chess Queen piece tutorial heres one on how to model the board. I did however use the old tutorial from Maxon on modeling the board. It was the first ever written tutorial I followed and therefore I am now showing you with a video on how to do it.  <a href="http://cinema4dvids.blogspot.com/2009/08/chess-board-modeling.html">LINK HERE</a></p>
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<p class="paragraph_style" style="padding-bottom: 0pt;"><a href="http://cinema4dvids.blogspot.com/2009/08/improving-blueprints-reference-images.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/c4dblogblueprints.jpg" alt="" width="200" height="200" /></a>An effective way to improve the quality of your blueprints or reference images to get rid of the nasty &#8216;blur&#8217; and distortion. Its my common method to work with references and images within Cinema 4D although many use references and images as a background instead of on a plane now. But as you can see this way also has an advantage if your blueprint isnt top notch quality. Enjoy  <a href="http://cinema4dvids.blogspot.com/2009/08/improving-blueprints-reference-images.html">LINK HERE</a></p>
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<p class="paragraph_style" style="padding-bottom: 0pt;"><a href="http://cinema4dvids.blogspot.com/2009/08/mograph-fire.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/c4dblogmographfire.jpg" alt="" width="200" height="200" /></a> How to create fire using the mograph module.  More specifically the Mograph Displace Deformer.  <a href="http://cinema4dvids.blogspot.com/2009/08/mograph-fire.html">LINK HERE</a></p>
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<p class="paragraph_style" style="padding-bottom: 0pt;"><a href="http://cinema4dvids.blogspot.com/2009/08/cinema-4d-to-photoshop-exporting.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/c4dblogc4dtops.jpg" alt="" width="200" height="200" /></a> I show you a quick way to export from Cinema4D to Photoshop including lights, layers, reflection and more. <a href="http://cinema4dvids.blogspot.com/2009/08/cinema-4d-to-photoshop-exporting.html">LINK HERE</a></p>
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<p class="paragraph_style" style="padding-bottom: 0pt;"><a href="http://cinema4dvids.blogspot.com/2009/09/basic-lcd-modeling.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/c4dbloglcd.jpg" alt="" width="200" height="200" /></a>Video tutorial showing how easy it is to make a basic LCD model using one cube and a few spheres. Good tutorial for those wanting to see how the Extrude tool works.  <a href="http://cinema4dvids.blogspot.com/2009/09/basic-lcd-modeling.html">LINK HERE</a></p>
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<p class="paragraph_style" style="padding-bottom: 0pt;"><a href="http://cinema4dvids.blogspot.com/2009/09/basic-cable-wire-modeling.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/c4dblogcable.jpg" alt="" width="200" height="200" /></a> Tutorial showing how to easy create a basic wire or cable using only a spline and circle.  <a href="http://cinema4dvids.blogspot.com/2009/09/basic-cable-wire-modeling.html">LINK HERE</a></p>
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<p class="paragraph_style" style="padding-bottom: 0pt;"><a href="http://cinema4dvids.blogspot.com/2009/09/bridge-basics.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/c4dblogbridgebasics.jpg" alt="" width="200" height="200" /></a> Here I show you the main ways to create a bridge or fill a gap.  Also shows how to create a &#8216;hole.&#8217;  <a href="http://cinema4dvids.blogspot.com/2009/09/bridge-basics.html">LINK HERE</a></p>
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<p class="paragraph_style" style="padding-bottom: 0pt;"><a href="http://cinema4dvids.blogspot.com/2009/09/basic-cage-model-using-atom-array.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/c4dblogcage.jpg" alt="" width="200" height="200" /></a> The reason for this quick tutorial was to show you how to use the Atom Array quickly and its main purpose.  <a href="http://cinema4dvids.blogspot.com/2009/09/basic-cage-model-using-atom-array.html">LINK HERE</a></p>
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<p class="paragraph_style" style="padding-bottom: 0pt;"><a href="http://cinema4dvids.blogspot.com/2009/10/cinema-4d-ring-modeling.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/c4dblogrings.jpg" alt="" width="200" height="200" /></a></p>
<p class="paragraph_style" style="padding-bottom: 0pt;">Basic tutorial showing how easy it is to model a ring for example a wedding ring.  <a href="http://cinema4dvids.blogspot.com/2009/10/cinema-4d-ring-modeling.html">LINK HERE</a></p>
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<p class="paragraph_style" style="padding-bottom: 0pt;"><a href="http://cinema4dvids.blogspot.com/2009/10/table-lamp-using-loft-nurbs.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/c4dbloglamp.jpg" alt="" width="200" height="200" /></a> Modeling a Table Lamp using Loft Nurbs tutorial.  Good for the quick easy table lamp models needed.  <a href="http://cinema4dvids.blogspot.com/2009/10/table-lamp-using-loft-nurbs.html">LINK HERE</a></p>
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<p class="paragraph_style" style="padding-bottom: 0pt;"><a href="http://cinema4dvids.blogspot.com/2009/10/quick-grass.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/c4dbloggrass.jpg" alt="" width="200" height="200" /></a>A quick video tutorial showing the basics of how to create grass using the Hair module in cinema4D. Obviously the hair module is needed for this. <a href="http://cinema4dvids.blogspot.com/2009/10/quick-grass.html"> LINK HERE</a></p>
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<p><a href="http://vimeo.com/6301252"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/tutorials-keylight.png" alt="" width="532" height="132" /></a><a href="http://www.digitalhitchhiker.com/tutorials.php#Keying%20Footage%20With%20Keylight">Keying Footage With Keylight</a><strong> Software Used:</strong> After Effects<strong> Overview:</strong> In this tutorial we look at the basics of keying footage in After Effects using the plugin Keylight. This tutorial doesn&#8217;t go over all the buttons and switches of the plugin but gives you enough to get started and understanding how it works.<strong> View:</strong> <a title="View Tutorial" href="http://vimeo.com/6301252">View Tutorial</a></p>
<p><a href="http://www.vimeo.com/3666656"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/tutorials-simpleexpressions.jpg" alt="" width="532" height="132" /></a><a href="http://www.digitalhitchhiker.com/tutorials.php#2%20Simple%20Expressions%20In%20After%20Effects">2 Simple Expressions In After Effects</a><strong> Software Used:</strong> After Effects<strong> Overview:</strong> In this After Effects tutorial focus on two simple expressions. The two expressions used are; loopOut(); and Wiggle(2,2);    For more information on expressions in After Effects check out <a href="http://aenhancers.com/">AE Enhancers</a> and the tutorials by Harry Frank over at <a href="http://www.graymachine.com/">graymachine.com.</a><strong> View:</strong> <a title="View Tutorial" href="http://www.vimeo.com/3666656">View Tutorial</a></p>
<p><a href="http://vimeo.com/5731309"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/tutorials-roto.jpg" alt="" width="532" height="132" /></a><a href="http://www.digitalhitchhiker.com/tutorials.php#Basics%20Of%20Rotoscoping%20In%20After%20Effects">Basics Of Rotoscoping In After Effects</a><strong> Software Used:</strong> After Effects<strong> Overview:</strong> In this tutorial we look at the basics of rotoscoping in After Effects. This tutorial is for beginners and should give you an idea of what rotoscoping is and how essential it can me to any project.<strong> View:</strong> <a title="View Tutorial" href="http://vimeo.com/5731309">View Tutorial</a></p>
<p><a href="http://www.digitalhitchhiker.com/tutorials.php#Creating%20A%20Wipe%20With%20A%20Basic%20Mask%20Animation"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/tutorials-wipe.jpg" alt="" width="528" height="131" /></a><a href="http://www.digitalhitchhiker.com/tutorials.php#Creating%20A%20Wipe%20With%20A%20Basic%20Mask%20Animation">Creating A Wipe With A Basic Mask Animation</a><strong> Software Used:</strong> After Effects<strong> Overview:</strong> In this tutorial we look at creating a wipe by animating masks in After Effects. This tutorial is for beginners and should give you an idea of how to animate a mask and what alpha channels are.<strong> View:</strong> <a title="View Tutorial" href="http://www.vimeo.com/3666656">View Tutorial</a></p>
<p><a href="http://www.vimeo.com/5538916"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/tutorials-counter.jpg" alt="" width="524" height="130" /></a><a href="http://www.digitalhitchhiker.com/tutorials.php#Simple%20Counter%20Expression%20In%20After%20Effects">Simple Counter Expression In After Effects</a><strong> Software Used:</strong> After Effects<strong> Overview:</strong> This is my first After Effects video tutorial so please take that into consideration. In this tutorial I go through the basics of how you add an expression in After Effects. I focus on setting up a simple counter expression using an expression and the slider control effect. Here is the expression used;   val = effect(&#8220;Slider Control&#8221;)(&#8220;Slider&#8221;); numDec = 0; // digits to right of decimal numDigit = 2; // digits to left of decimal if (val &lt; 0) sign = &#8220;-&#8221; else sign = &#8220;&#8221;; s = Math.abs(val).toFixed(numDec); while (s.length &lt; numDigit + numDec + 1) s = &#8220;0&#8243; + s; sign + s         For more information on expressions in After Effects check out <a href="http://aenhancers.com/">AE Enhancers</a> and the tutorials by Harry Frank over at <a href="http://www.graymachine.com/">graymachine.com.</a><strong> View:</strong> <a title="View Tutorial" href="http://www.vimeo.com/3666656">View Tutorial</a></p>
<p><a href="http://www.vimeo.com/3687832"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/tutorials-realflowintro.jpg" alt="" width="521" height="129" /></a><a href="http://www.digitalhitchhiker.com/tutorials.php#Intro%20To%20Realflow">Intro To RealFlow &#8211; Basic User Interface</a><strong> Software Used:</strong> RealFlow<strong> Overview:</strong> In this first of hopefully many <a href="http://www.realflow.com/">RealFlow</a> tutorials I go over the basic user interface and layout. I show you how to navigate around and manipulate objects in a scene. This tutorial is just to get your feet a little wet and introduce you to <a href="http://www.realflow.com/">RealFlow</a> and understand where all the basic buttons are.<strong> View:</strong> <a title="View Tutorial" href="http://www.vimeo.com/3687832">View Tutorial</a></p>
<p><a href="http://cgpov.com/?p=193"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/buildinggen_01_sm.jpg" alt="" width="231" height="130" /></a>Tyson Ibele has created an amazing free script for 3DS Max that generates complex buildings with mere clicks. If you haven’t picked this one up you need to asap! This script is the reason I love Max. No other community would share such a powerful script for free. <a href="http://www.tysonibele.com/">LINK HERE</a></p>
<p><a href="http://www.katsbits.com/htm/tutorials/blender-exporting-frenzoo-dae-efa-converter.htm"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/blender-objects-to-export-selected_.jpg" alt="" width="211" height="159" /></a>New tutorial uploaded showing the process of exporting content into the correct format for use in <a title="Frenzoo 3D chat service" href="http://www.frenzoo.com/" target="_blank">Frenzoo</a>, a 3D chat service that allows users to create their own 2D and 3D custom content. As with is common with most services like this, the content can be exported out directly from 3DS Max but not other applications so there are a couple of extra steps required to get files and content set up properly for use. <a title="Exporting models to Frenzoo from Blender 3D" href="http://www.katsbits.com/htm/tutorials/blender-exporting-frenzoo-dae-efa-converter.htm" target="_self">Read how to export models to Frenzoo</a>.</p>
<p><a href="http://www.katsbits.com/htm/tutorials/blender-collada-dae-export-o3d-conversion.htm"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/blender-collada-o3d-export-models-o.jpg" alt="" width="216" height="136" /></a>New tutorial uploaded on <a title="Exporting models from Blender to Open 3D *.o3d format" href="http://www.katsbits.com/htm/tutorials/blender-collada-dae-export-o3d-conversion.htm" target="_self">exporting models to the Open 3D *.o3d format</a>, or more correctly the *.o3dtgz format.  <a href="http://www.katsbits.com/htm/tutorials/blender-collada-dae-export-o3d-conversion.htm">LINK HERE</a></p>
<p><a href="http://www.katsbits.com/htm/tutorials/blender-baking-normal-maps-from-models.htm"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/blender-bake-normal-maps-models-tex.jpg" alt="" width="212" height="158" /></a>Most modern games use normal maps and luckily for Blender users the program has a native abilty to render bake them from high resolution meshes&#8230;  <a href="http://www.katsbits.com/htm/tutorials/blender-baking-normal-maps-from-models.htm">LINK HERE</a></p>
<p><a href="http://embryo.me.uk/wp/2009/09/25/embryo-gold-animation/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/embryo_gold.jpg" alt="" width="390" height="70" /></a>I am very proud of what I have achieved by working on this animation. In this tutorial I will show you how to make gold typography with a see through mesh.  <a href="http://embryo.me.uk/wp/2009/09/25/embryo-gold-animation/">LINK HERE</a></p>
<p><a href="http://forcg.com/tutorials/drawing/how-to-create-a-3d-magic-illustration-in-3ds-max/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/preview2002.jpg" alt="" width="203" height="203" /></a></p>
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<p>In this tutorial, I will show you how to create an awesome 3D magic top-hat! We will use 3ds Max and Adobe Photoshop to render and then post-process the image.</p></div>
<div class="excerpt"><a title="How to Create a 3D Magic Illustration in 3ds Max" href="http://forcg.com/tutorials/drawing/how-to-create-a-3d-magic-illustration-in-3ds-max/">LINK HERE</a></div>
<div class="excerpt"><a href="http://forcg.com/tutorials/animation/create-an-awesome-sci-fi-3d-tunnel-effect-in-3ds-max/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/preview-49.jpg" alt="" width="200" height="200" /></a></p>
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<p>In this tutorial, I will show you how to create an outstanding 3D tunnel animation! We will use 3ds Max to create a tunnel, add some materials and set up lightings and then we will use Adobe After Effects to post-process entire animation! So, let’s get started!</p></div>
<div class="excerpt"><a title="Create an Awesome Sci-fi 3D Tunnel Effect in 3ds Max" href="http://forcg.com/tutorials/animation/create-an-awesome-sci-fi-3d-tunnel-effect-in-3ds-max/">LINK HERE</a></div>
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<div class="excerpt"><a href="http://forcg.com/tutorials/lighting-rendering/create-a-beautiful-3d-text-effect-in-3ds-max/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/preview2001-1.jpg" alt="" width="200" height="200" /></a></p>
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<p>This tutorial will show you how to create an interesting 3D text image. It will explain you how to set up your rendering engine to render glossy surfaces and create some glossy materials as borders of your letters. Then, we will create a simple background for your rendered text. Let’s get started!</p></div>
<div class="excerpt"><a title="Create a Beautiful 3D Text Effect in 3ds Max" href="http://forcg.com/tutorials/lighting-rendering/create-a-beautiful-3d-text-effect-in-3ds-max/">LINK HERE</a></div>
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<div class="excerpt"><a href="http://www.cgcookie.com/articles/2009/10/12/the-solidify-selection-script"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/solidify_script_thumb.jpg" alt="" width="210" height="131" /></a>In this tutorial, we’ll take a look at a built-in script called the Solidify Selection script. This script, created by Campbell Barton, will allow you to solidify a mesh by adding a second “skin” to it based on the selected geometry.  <a href="http://www.cgcookie.com/articles/2009/10/12/the-solidify-selection-script" target="_blank">LINK HERE</a></div>
<div class="excerpt"><a href="http://blendernewbies.blogspot.com/2009/10/video-tutorial-basic-blocking-for-3d.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/hand_blocking_thumb.jpg" alt="" width="265" height="119" /></a>In this tutorial, we&#8217;ll be taking a look at the basic blocking for modeling a 3d cartoon hand.  <a href="http://blendernewbies.blogspot.com/2009/10/video-basic-hand-structure-for-3d.html">Part 1</a> <a href="http://blendernewbies.blogspot.com/2009/10/video-tutorial-basic-blocking-for-3d.html">Part 2</a></div>
<div class="excerpt"><a href="http://blendernewbies.blogspot.com/2009/09/video-tutorial-modeling-smooth-t-joint.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/tjoint_render.jpg" alt="" width="208" height="157" /></a>In this Blender tutorial, we&#8217;ll be taking a look at how to model a smooth t-joint connection. This technique is something you might want to consider when simply intersecting two cylinders doesn&#8217;t quite give you the appearance you need.  <a href="http://blendernewbies.blogspot.com/2009/09/video-tutorial-modeling-smooth-t-joint.html">LINK HERE</a></div>
<div class="excerpt"><a href="http://blendernewbies.blogspot.com/2009/09/video-adding-transitions-to-camera.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/cam_change_transition_thumb.jpg" alt="" width="208" height="130" /></a>In this Blender tutorial, we&#8217;ll take a look at how to add simple transitions to camera changes in an animation. This will be accomplished using Blender&#8217;s Video Sequence Editor.  <a href="http://blendernewbies.blogspot.com/2009/09/video-adding-transitions-to-camera.html">LINK HERE</a></div>
<div id="apDiv1"><a href="http://www.3d-resources.com/3d_studio_max_tutorials/texturing_brick_material_step_by_step_tutorial.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/015.jpg" alt="" width="210" height="141" /></a>Brick is one of the Popular material that we usually often used in 3ds Max. The brick’s application as wall constructor or wall exspose. Behind as Architectural element, the bricks are usually used in the Game and Industry. This tutorial will guide u how to make your own bricks material step by step, and I assume that it really works for the beginner, and that you have a great understanding of basic geometry.  <a href="http://www.3d-resources.com/3d_studio_max_tutorials/texturing_brick_material_step_by_step_tutorial.html">LINK HERE<br />
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<div><a href="http://www.mediafire.com/?jwujg2dzcpt"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/tearing_videotut-1.jpg" alt="" width="196" height="146" /></a>Video Tutorial for Cinema 4D &#8211; Tearing cloth with an object &#8211; swf format &#8211; 4.6mb  Password : www.jag4d.com  Create a cloth and activate the tearing option, place the cloth in a ClothNURBS object. Create a collider object and move it through the cloth, fixing the border of  the cloth and moving the collider through the middle will work in any case.  <a href="http://www.mediafire.com/?jwujg2dzcpt">LINK HERE</a></p>
<p><a href="http://www.mediafire.com/?ddzwzdzwhj0"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/belt_videotut-1.jpg" alt="" width="201" height="149" /></a></p>
<p>Video Tutorial for Cinema 4D &#8211; Clothilde with belt &#8211; swf format &#8211; 4.6mb</p>
<p>Password : www.jag4d.com  <a href="http://www.mediafire.com/?ddzwzdzwhj0">LINK HERE</a></p>
<p><a href="http://www.mediafire.com/?0hzmg14hyjy"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/normalmap_videotut-1.jpg" alt="" width="201" height="150" /></a></p>
<p>Video Tutorial for Cinema 4D &#8211; Normal Map &#8211; swf format &#8211; 6mb  One technology that is widely used for the modern game is a normal mapping. Normal mapping is a way to handle a light to the surface with a height / depth specific. Normal mapping can be similar / the same as the bump mapping. At the game level is higher are typically used where the effect of parallax mapping from a depth of a surface can be drawn with only one additional texture only. Normal mapping is used to produce a highly detailed image by using only some polygon.  <a href="http://www.mediafire.com/?0hzmg14hyjy">LINK HERE</a></p>
<p><a href="http://www.fileqube.com/shared/RbPOkORzw109260"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/fingersetup.jpg" alt="" width="199" height="248" /></a>Finger Setup &#8211; swf Format 31 mb Password: www.free-tutorials.freesitespace.net</p>
<p><a href="http://www.fileqube.com/shared/RbPOkORzw109260">LINK HERE</a></p>
<p><a href="http://www.ziddu.com/download/2221382/skinwithclaudebonet.rar.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/skinclaudebonet.jpg" alt="" width="177" height="200" /></a>Video Tutorial for Cinema 4D &#8211; Skin with Claude Bonet &#8211; swf format &#8211; 4.1mb  Password : www.free-tutorials.freesitespace.net  <a href="http://www.ziddu.com/download/2221382/skinwithclaudebonet.rar.html">LINK HERE</a></div>
<p><a href="http://www.ziddu.com/download/2201689/uvexport_bodypaint.rar.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/basicuvexport.jpg" alt="" width="178" height="185" /></a></p>
<p class="paragraph_style" style="padding-bottom: 0pt;">Video Tutorial for Cinema 4D &#8211; Basic UV Export &#8211; swf format &#8211; 1.5mb  Password : www.free-tutorials.freesitespace.net  <a href="http://www.ziddu.com/download/2201689/uvexport_bodypaint.rar.html">LINK HERE</a></p>
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<p class="paragraph_style" style="padding-bottom: 0pt;"><a href="http://www.c4dtraining.com/Tutorials/particles/particles.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/FirstFrameSM290.png" alt="" width="232" height="130" /></a>In this tutorial you&#8217;ll learn how to use the particle system included with Cinema 4D. You&#8217;ll also learn how to use gravity, wind, deflectors, destroyers and rotation with your particles.  <a href="http://www.c4dtraining.com/Tutorials/particles/particles.html">LINK HERE</a></p>
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<p class="paragraph_style" style="padding-bottom: 0pt;"><a href="http://www.c4dtraining.com/Tutorials/Lighting/Lighting.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/red290.png" alt="" width="230" height="129" /></a>In this first part of a multi-part tutorial you&#8217;ll learn about the settings in the general tab of lights. You&#8217;ll learn about the different types of lights, shadows and visible light.  <a href="http://www.c4dtraining.com/Tutorials/Lighting/Lighting.html">LINK HERE</a></p>
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<p class="paragraph_style" style="padding-bottom: 0pt;"><a href="http://www.c4dtraining.com/Tutorials/Lighting2/Lighting2.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/blue290.png" alt="" width="232" height="130" /></a>In this second part of a multi-part tutorial you&#8217;ll learn about the settings in the details tab of lights. This includes: Inner angle, outer angle, aspect ratio, contrast, what a shadowcaster is for, falloff and the inverse square law for lighting as well as near clip and far clip. You will also see how to exclude objects from your lights and how to add noise to your volumetric lighting for a fog effect.  <a href="http://www.c4dtraining.com/Tutorials/Lighting2/Lighting2.html">LINK HERE</a></p>
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<p class="paragraph_style" style="padding-bottom: 0pt;"><a href="http://www.c4dtraining.com/Tutorials/multipleCameras/multipleCameras.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/firstFrameSM.png" alt="" width="290" height="163" /></a>In this tutorial you&#8217;ll learn how to use multiple cameras in your scene and switch between them with the Stage Object.  <a href="http://www.c4dtraining.com/Tutorials/multipleCameras/multipleCameras.html">LINK HERE</a></p>
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<p class="paragraph_style" style="padding-bottom: 0pt;"><a href="http://www.c4dtraining.com/images/WatchTutorialButton.png"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/FirstFrameSM-1.png" alt="" width="289" height="163" /></a>In this tutorial you’ll learn how to use a simple version of xpresso to help control your animations and reduce the amount of keyframing necessary. You’ll also learn how to use the cycle command in the Animation timeline.  <a href="http://www.c4dtraining.com/Tutorials/setDriver/setDriverProject.html">LINK HERE</a></p>
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<p class="paragraph_style" style="padding-bottom: 0pt;"><a href="http://www.c4dtraining.com/Tutorials/splineMask/splineMaskProject.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/FirstFrameSM-2.png" alt="" width="288" height="163" /></a>In this tutorial you’ll learn how to combine the MoGraph spline mask with the sound and delay effectors to create interesting shapes filled with clones.  <a href="http://www.c4dtraining.com/Tutorials/splineMask/splineMaskProject.html">LINK HERE</a></p>
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<p class="paragraph_style" style="padding-bottom: 0pt;"><a href="http://www.c4dtraining.com/Tutorials/emitterProject/emitterProject.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/FirstFrameSM-3.png" alt="" width="291" height="163" /></a>In this tutorial you’ll learn how to combine your Cinema 4D projects with After Effects. You will learn how to combine object buffers with external compositing tags and lights to use as emitters with Trapcode Particular in After Effects.  <a href="http://www.c4dtraining.com/Tutorials/emitterProject/emitterProject.html">LINK HERE</a></p>
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<p class="paragraph_style" style="padding-bottom: 0pt;"><a href="http://www.c4dtraining.com/Tutorials/DelayEffector/delayEffector.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/lamps490.jpg" alt="" width="285" height="163" /></a>In this tutorial you’ll learn how to add bounce using Mograph. Using a simple cloner object and a delay effector, you too can add spring to your step, or in this case to your lighting fixtures. Thanks to Ame for the inspiration for this tutorial!  <a href="http://www.c4dtraining.com/Tutorials/DelayEffector/delayEffector.html">LINK HERE</a></p>
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<p class="paragraph_style" style="padding-bottom: 0pt;"><a href="http://www.c4dtraining.com/Tutorials/Luminance/Luminance_GI.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/newSmallFrame.png" alt="" width="285" height="163" /></a>Tutorial showing you how to use Global Illumination to light your scenes.  <a href="http://www.c4dtraining.com/Tutorials/Luminance/Luminance_GI.html">LINK HERE</a></p>
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<p class="paragraph_style" style="padding-bottom: 0pt;"><a href="http://www.c4dtraining.com/Tutorials/textOnaSpline/textOnaSpline.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/FirstFrameSM2.png" alt="" width="285" height="163" /></a>Short tutorial showing you how to wrap text along a spline using the Mograph plugin.  <a href="http://www.c4dtraining.com/Tutorials/textOnaSpline/textOnaSpline.html">LINK HERE</a></p>
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<p class="paragraph_style" style="padding-bottom: 0pt;"><a href="http://www.c4dtraining.com/images/WatchTutorialButton.png"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/FirstFrameSM2-1.png" alt="" width="284" height="163" /></a>NURBS, NURBS, NURBS. Guess what this tutorial introduces you to. You’ll get a basic understanding of how to use the diffferent types of NURBS in C4D.  <a href="http://www.c4dtraining.com/Tutorials/Nurbs/IntroductiontoNurbs.html">LINK HERE</a></p>
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<p class="paragraph_style" style="padding-bottom: 0pt; text-align: center;"><a href="http://greyscalegorilla.com/blog/2009/10/new-five-second-project-fast-food/"><img style=' display: block; margin-right: auto; margin-left: auto;'  class="aligncenter" src="http://img.photobucket.com/albums/v284/cosmic_pope/FastFood1000.jpg" alt="" width="597" height="119" /></a></p>
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<p><strong>This Time With Prizes From VideoHive!</strong></p>
<p>Yep, It’s True! <a href="http://videohive.net/" target="_blank">Videohive.net</a> has graciously sponsored the latest five second project with $100 worth of credit to spend on their After Effects projects and Video Loops. $50 will go to the winner and $50 will be given to a random winner picked from all the entries. Check out their new site re-design and especially their After Effect Projects. You can even<a href="http://videohive.net/wiki/selling/author-selling/author-program/" target="_blank"> sell your own AE projects through VideoHive</a> and get paid! Support our sponsor and go check them out<br />
<strong>What Are Five Second Projects?</strong><br />
We all want to make cool shit for our reel right? Sometimes you just need a theme to get you started… Some rules to fight against. Use the theme “Fast Food” to make a five second motion piece and link it in the comments of this blog post. Please be sure to post a link in this post’s comments to ensure me seeing it.</p>
<p>Photographers, use the theme, “Fast Food” to go shoot a photo. Link it in the <a href="http://www.flickr.com/groups/1155044@N24/" target="_blank">Flickr group.</a></p>
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// ]]&gt;</script></p>
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 997px; width: 1px; height: 1px;"><span style="font-size: x-small;">In this video tutorial, Creative Cow leader Michael Park demonstrates how to create a waterfall using After Effects and Trapcode Particular. This tutorial is in response to a couple of posts on the Trapcode Forum of CreativeCOW.net looking for this type of effect. This tutorial uses Particular 2.0, but the work flow and settings should work equally will with previous versions of Particular.</span></div>
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// ]]&gt;</script></p>
]]></content:encoded>
			<wfw:commentRss>http://visualfxtuts.com/contests/176-mograph-vfx-tutorials-omgwtf/feed/</wfw:commentRss>
		<slash:comments>14</slash:comments>
<enclosure url="http://www.vfxsolution.com/site/video/tuts/MaxScriptBasics_01/MaxscriptBasics_01.avi" length="76000442" type="video/x-msvideo" />
		</item>
		<item>
		<title>72 Tutorials For Ya!</title>
		<link>http://visualfxtuts.com/roundups/72-tutorials-ya/</link>
		<comments>http://visualfxtuts.com/roundups/72-tutorials-ya/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 02:33:05 +0000</pubDate>
		<dc:creator>Topher</dc:creator>
				<category><![CDATA[Roundups]]></category>
		<category><![CDATA[3DS Max]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Andrew Kramer]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Graymachine]]></category>
		<category><![CDATA[Greyscale Gorilla]]></category>
		<category><![CDATA[John Dickinson]]></category>
		<category><![CDATA[maltaannon]]></category>
		<category><![CDATA[Mathias Mohl]]></category>
		<category><![CDATA[Maxon]]></category>
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		<category><![CDATA[Motion]]></category>
		<category><![CDATA[Motionworks]]></category>
		<category><![CDATA[Mudbox]]></category>
		<category><![CDATA[Nick Campbel]]></category>
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		<description><![CDATA[In this tutorial, I will show you how to key out a greenscreen using the basic tools in After Effects 6.5 Standard. And you can apply it with any version of After Effects.   LINK HERE]]></description>
			<content:encoded><![CDATA[<p><a href="http://kentdigitaldesign.blogspot.com/2009/08/applying-green-screen-techniques-in.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/step023.jpg" alt="" width="183" height="158" /></a>In this tutorial, I will show you how to key out a greenscreen using the basic tools in After Effects 6.5 Standard. And you can apply it with any version of After Effects.   <a href="http://kentdigitaldesign.blogspot.com/2009/08/applying-green-screen-techniques-in.html">LINK HERE</a></p>
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<p><a href="http://www.videocopilot.net/tutorials/particle_explosion/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/94.jpg" alt="" width="188" height="104" /></a>Videocopilot.net &#8211; Build a complex particle system using CC Particle World.  Synchronize the particle blast to shatter a title.  <a href="http://www.videocopilot.net/tutorials/particle_explosion/">LINK HERE</a></p>
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<p><a href="http://maltaannon.com/articles/after-effects/bitweiser-light/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/preview-36.png" alt="" width="130" height="130" /></a>Bitweiser Lite &#8211; Problems with overerexposed footage? Need to work in 32bpc for nice depth of field and motion blur? Now you can! Convert your footage from 8bpc to 32bpc with my new free plugin.  <a href="http://maltaannon.com/articles/after-effects/bitweiser-light/">LINK HERE</a></p>
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<p><a href="http://maltaannon.com/articles/after-effects/introduction-to-pixel-bender/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/preview-37.png" alt="" width="129" height="129" /></a>Introduction to Pixel Bender &#8211; Check this tutorial out and learn more about Adobe Pixel Bender technology and start making your own plugins.  <a href="http://maltaannon.com/articles/after-effects/introduction-to-pixel-bender/">LINK HERE</a><span style="color: #000000;"> </span></p>
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<p><a href="http://library.creativecow.net/articles/lauritzen_lester/water-matting.php"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/picon-16.jpg" alt="" width="132" height="132" /></a>In this After Effects video tutorial, Lester Lauritzen shows you how to use the CC Threshold RGB effect to create a luminance matte and mask out water in a swimming pool.  <a href="http://library.creativecow.net/articles/lauritzen_lester/water-matting.php">LINK HERE</a></p>
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<p><a href="http://www.maxafter.com/waterfall.htm"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/waterfall_thumb.jpg" alt="" width="281" height="129" /></a>35. Water Refraction &#8211; Simulate water effect as if its sliding down the glass surface.  We will use After Effects CC mercury effect and fractal noise etc. <a href="http://www.maxafter.com/waterfall.htm">LINK HERE</a><span style="color: #000000;"> </span></p>
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<p><a href="http://macanimationpro.digitalmedianet.com/articles/viewarticle.jsp?id=823203"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/c4d4ae_hudobject_255tease.jpg" alt="" width="162" height="134" /></a>There are many ways to create some little elements that go into radar screens and control panels, but when you need to design something that matches a defined or described function &#8211; then you might find some really simple solutions in CINEMA4D&#8217;s mograph tools.  This 5min video tutorial walks you through the basics. What you do with those tools can take a little longer.  <a href="http://macanimationpro.digitalmedianet.com/articles/viewarticle.jsp?id=823203">LINK HERE</a></p>
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<p><a href="http://www.motionworks.com.au/2009/08/effect-audio-wavefor/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/audiowaveform_thumb.jpg" alt="" width="116" height="116" /></a>In this Adobe After Effects: Effects A-Z tip, special guest presenter Maltaannon demonstrates the  Audio Waveform effect. <a title="Audio Waveform (Right-click to Download)" rel="shadowbox;width=1024;height=768; options={flashVars:{plugins:'adttext', 'adttext.config':'http://www.motionworks.com.au/tips/a-z/06audiowaveform.flv.xml'}}" href="http://www.motionworks.com.au/tips/a-z/06audiowaveform.flv">LINK HERE</a><span style="color: #000000;"> </span></p>
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<p><a title="After Effect project file" href="http://www.motionworks.com.au/tips/a-z/05Arithmetic.zip"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/arithmetic_thumb.jpg" alt="" width="120" height="120" /></a>In this Adobe After Effects: Effects A-Z tip, special guest presenter Harry Frank of Graymachine demystifies Arithmetic and offers ups some creative uses for this little known effect.  <a title="After Effect project file" href="http://www.motionworks.com.au/tips/a-z/05Arithmetic.zip">Download project</a> <a title="Arithmetic (Right-click to Download)" rel="shadowbox;width=1024;height=768; options={flashVars:{plugins:'adttext', 'adttext.config':'http://www.motionworks.com.au/tips/a-z/05Arithmetic.flv.xml'}}" href="http://www.motionworks.com.au/tips/a-z/05Arithmetic.flv">LINK HERE</a><span style="color: #000000;"> </span></p>
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<p><a href="http://www.motionworks.com.au/2009/08/effects-angle-control/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/anglecontrol_thumb.jpg" alt="" width="118" height="118" /></a>In this Adobe After Effects: Effects A-Z tip, special guest presenter Maltaannon explains some techniques for using the Angle Control effect with basic expressions.  <a href="http://www.motionworks.com.au/tips/a-z/04AngleControl.flv">LINK HERE</a><span style="color: #000000;"> </span></p>
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<p><a href="http://provideocoalition.com/index.php/motiongraphicsvizfx/story/introducing_the_centrica_carnivale/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/Zwar_Centrica_Part1_600.jpg" alt="" width="242" height="136" /></a>3D or AE?  How about 3D using AE! At the beginning of 2006 I created a conference opener for Centrica that looked like it had been made with a 3D animation package, however practically everything was created using only After Effects.  <a href="http://provideocoalition.com/index.php/motiongraphicsvizfx/story/introducing_the_centrica_carnivale/">Part 1</a> <a href="http://provideocoalition.com/index.php/motiongraphicsvizfx/story/the_centrica_carnivale_part_2/">Part 2</a> <a href="http://provideocoalition.com/index.php/motiongraphicsvizfx/story/the_centrica_carnivale_part_3/">Part 3</a></p>
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<p><a href="http://greyscalegorilla.com/blog/2009/08/25/understanding-2d-and-3d-layer-order-in-after-effects/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/23057660_200.jpg" alt="" width="200" height="150" /></a>In this GSG Cast, Nick tries to make sense of how layer order effects visibility in After Effects when using 2D and 3D layers. There is also a tip on how to force a 3D element into place by using 2D layers. Enjoy!  <a href="http://greyscalegorilla.com/blog/2009/08/25/understanding-2d-and-3d-layer-order-in-after-effects/">LINK HERE</a></p>
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<p><a href="http://greyscalegorilla.com/blog/2009/08/18/abstract-shapes-in-cinema-4d/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/22173649_200.jpg" alt="" width="200" height="150" /></a>I do this a lot when I want to try out different lighting techniques in Cinema 4D. I build this abstract shape and see how sexy I can make it. Follow along and learn how to build an abstract shape in Cinema 4D using the deformers and some simple textures.  <a href="http://greyscalegorilla.com/blog/2009/08/18/abstract-shapes-in-cinema-4d/">LINK HERE</a><span style="color: #000000;"> </span></p>
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<p><a href="http://greyscalegorilla.com/blog/2009/08/11/how-to-align-3d-layers-perfectly-in-after-effects/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/21610389_200.jpg" alt="" width="200" height="150" /></a>Sometimes, when making 3D shapes in after effects, you just can’t get two layers to line up properly. Here is a trick I learned to make sure your edges always look like they are perfect.  <a href="http://greyscalegorilla.com/blog/2009/08/11/how-to-align-3d-layers-perfectly-in-after-effects/">LINK HERE</a><span style="color: #000000;"> </span></p>
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<p><a href="http://ae.tutsplus.com/tutorials/beginner-series/create-the-jibjab-effect/#more-2429"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/thumb-8.jpg" alt="" width="200" height="200" /></a><a href="http://ae.tutsplus.com/tutorials/beginner-series/create-the-jibjab-effect/">Create the JibJab Effect</a><small> by <a title="Posts by Adam Everett Miller" href="http://ae.tutsplus.com/author/adam-everett-miller/">Adam Everett Miller</a></small> &#8211; Learn how to turn yourself into a cartoony looking animation. If you have a client that wants something funny or if you’re just bored and need something to do with your friends, this is a simple tutorial that will generate some extremely entertaining results!  <a href="http://ae.tutsplus.com/tutorials/beginner-series/create-the-jibjab-effect/#more-2429">LINK HERE</a></p>
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<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/create-a-peaceful-sunset/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/screenshot.jpg" alt="" width="200" height="200" /></a><a href="http://ae.tutsplus.com/tutorials/motion-graphics/create-a-peaceful-sunset/">Create a Peaceful Sunset</a><small><a title="View all posts in Motion Graphics" rel="category tag" href="http://ae.tutsplus.com/category/tutorials/motion-graphics/"></a> by <a title="Posts by James Grochowalski" href="http://ae.tutsplus.com/author/jamesgrochowalski/">James Grochowalski</a></small> &#8211; In this tutorial James will show some practical techniques in creating a lovely sunset scene. He will cover extracting a tree image from the sky background within Photoshop and animating a realistic sunset.  <a href="http://ae.tutsplus.com/tutorials/motion-graphics/create-a-peaceful-sunset/#more-2477">LINK HERE</a></p>
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<p><a href="http://ae.tutsplus.com/tutorials/beginner-series/mac-osx-wallpaper-creation-with-invigorator-pro-day-1/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/Preview-38.jpg" alt="" width="200" height="200" /></a><a href="http://ae.tutsplus.com/tutorials/beginner-series/mac-osx-wallpaper-creation-with-invigorator-pro-day-1/">Mac OSX Wallpaper Creation – With Invigorator Pro Day 1 and 2</a><small> by <a title="Posts by Saqib Naqvi" href="http://ae.tutsplus.com/author/saqib-naqvi/">Saqib Naqvi</a></small> &#8211; In this tutorial Saqib recreates the Mac OSX Wallpaper. He will start off Day 1 setting up the background to create the simulated aurora feel. Then be ready for Day 2 as we jump into Invigorator to create our 3d logos.</p>
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<p><a href="http://ae.tutsplus.com/tutorials/beginner-series/mac-osx-wallpaper-creation-with-invigorator-pro-day-1/#more-2662">Part 1 LINK HERE</a> <a href="http://ae.tutsplus.com/tutorials/beginner-series/mac-osx-wallpaper-creation-with-invigorator-pro-day-1/#more-2662"></a><a href="http://ae.tutsplus.com/tutorials/beginner-series/mac-osx-wallpaper-creation-with-invigorator-pro-day-2/#more-2748">Part 2 LINK HERE</a></p>
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<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/create-mac-osx-intro-video-with-c4d-day-1/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/thumb-9.jpg" alt="" width="200" height="200" /></a><a href="http://ae.tutsplus.com/tutorials/motion-graphics/create-mac-osx-intro-video-with-c4d-day-1/">Create Mac OSX Intro Video with C4D – Day 1 and 2</a> &#8211; by Satya Meka &#8211; As the penultimate nugget of goodness in our <a href="http://ae.tutsplus.com/articles/news/its-mac-lovers-week-at-aetuts/">Mac Lover’s Week</a>, Satya created a 2 day tutorial that everybody will enjoy! In day 1, he will walk us through Cinema 4D and how to create the 3d text in this effect.</p>
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<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/create-mac-osx-intro-video-with-c4d-day-1/#more-2798">Part 1 LINK HERE</a> <a href="http://ae.tutsplus.com/tutorials/motion-graphics/create-mac-osx-intro-video-with-c4d-day-1/#more-2798"></a><a href="http://ae.tutsplus.com/tutorials/motion-graphics/create-mac-osx-intro-video-with-c4d-day-2/#more-2831">Part 2 LINK HERE</a></p>
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<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/create-harry-potter-titles/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/thumb-10.jpg" alt="" width="200" height="200" /></a><a href="http://ae.tutsplus.com/tutorials/motion-graphics/create-harry-potter-titles/">Create Harry Potter Titles</a> &#8211; by Robert Holtby &#8211; You don’t have to be a graduate of Hogwarts to create cool titles! In this tutorial you will learn the simplicity of creating an amazing looking Harry Potter “The Half-Blood Prince” introduction, using only four photographs and the power of After Effects. So quit your Quidditch and have a seat. It’s gonna be magical!  <a href="http://ae.tutsplus.com/tutorials/motion-graphics/create-harry-potter-titles/#more-2770">LINK HERE</a></p>
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<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/make-a-glitchy-interface-animation/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/thumb-11.jpg" alt="" width="200" height="200" /></a><a href="http://ae.tutsplus.com/tutorials/motion-graphics/make-a-glitchy-interface-animation/">How to Create a Glitchy Interface Animation</a> &#8211; by Anthony Errisuriz &#8211; This tutorial will teach you how to recreate a stylized <a href="http://vimeo.com/5515588" target="blank">Glitch Interface Animation</a> that resembles a high tech control system, with an analog monitor startup. Anthony Errisuriz provides his step by step process for creating this amazing effect with design from Illustrator and animating in After Effects.  <a class="more-link" href="http://ae.tutsplus.com/tutorials/motion-graphics/make-a-glitchy-interface-animation/#more-2845">LINK HERE</a></p>
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<p><a href="http://cg.tutsplus.com/tutorials/3d-art/next-gen-weapon-creation-day-2-the-low-poly-model/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/thumbnail_2.jpg" alt="" width="200" height="200" /></a><a href="http://cg.tutsplus.com/tutorials/3d-art/next-gen-weapon-creation-day-2-the-low-poly-model/">Next-Gen Weapon Creation – Day 2: The Low-Poly Model</a> &#8211; by Ben Bolton &#8211; Creating weaponry effectively in a next-gen workflow requires detailed knowledge of a variety of very specific skills and tools. In this, the second day of the next-gen knife modeling series, you will tackle the creation of your low-poly model, by cleverly reverse-engineering the high-poly source mesh.<span class="more-link"> </span><a class="more-link" href="http://cg.tutsplus.com/tutorials/3d-art/next-gen-weapon-creation-day-2-the-low-poly-model/#more-785">LINK HER<span style="color: #000000;">E</span></a></p>
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<p><a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/how-to-export-3d-camera-data-from-cinema-4d-into-after-effects/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/Preview-Image-1.jpg" alt="" width="200" height="200" /></a><a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/how-to-export-3d-camera-data-from-cinema-4d-into-after-effects/">How to Export 3d Camera Data from Cinema 4D into After Effects</a> by Harrison Ambs &#8211; When it comes to motion graphics, exporting camera data from a 3D program to a 2D compositing program is one of the most important techniques you could know. In this tutorial, you will learn the basics behind getting Cinema 4D and After Effects to talk to one another, including using exporting tags, using the camera data in After Effects within 3D layers and effects, and how to set up and tweak your render for the best results.  <a class="more-link" href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/how-to-export-3d-camera-data-from-cinema-4d-into-after-effects/#more-790">LINK HERE</a></p>
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<p><a href="http://cg.tutsplus.com/tutorials/3d-art/model-a-photorealistic-boss-tu-2-fx-pedal-in-modo-day-1/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/previewImage2.jpg" alt="" width="200" height="200" /></a><a href="http://cg.tutsplus.com/tutorials/3d-art/model-a-photorealistic-boss-tu-2-fx-pedal-in-modo-day-1/">Model a Photorealistic Boss Tu-2 FX Pedal in Modo – Day 1 &amp; 2</a> &#8211; by Matt Brealey &#8211; In this two-part tutorial, you will learn how to model the Boss Tu-2 FX pedal using Luxology’s Modo 302. Taking advantage of Modo’s workflow enhancing toolset, the model will be highly-detailed, and suitable for close up renders from any angle.  <a class="more-link" href="http://cg.tutsplus.com/tutorials/3d-art/model-a-photorealistic-boss-tu-2-fx-pedal-in-modo-day-1/#more-787">Day 1 LINK HERE</a><span class="more-link"> <a href="http://cg.tutsplus.com/tutorials/3d-art/model-a-photorealistic-boss-tu-2-fx-pedal-in-modo-day-2/">Day 2 LINK HERE</a></span><span style="color: #000000;"><a href="http://cg.tutsplus.com/tutorials/3d-art/model-a-photorealistic-boss-tu-2-fx-pedal-in-modo-day-2/"><span class="more-link"> </span></a></span></p>
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<p><a href="http://cg.tutsplus.com/tutorials/3d-art/making-realistic-water-in-3ds-max/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/thumbnail-17.jpg" alt="" width="200" height="200" /></a><a href="http://cg.tutsplus.com/tutorials/3d-art/making-realistic-water-in-3ds-max/">Making Realistic Water in 3ds Max</a> by Evan Schaible &#8211; In this tutorial we will be looking in depth at the water space warp in 3D Studio Max. We will first dive into the theory of the space warp, and fish out all of the little details that most people only swim past. Then, after we’ve had our fill of theory, we will look at how to practically apply that theory in a realistic pool scene, and render in Maxwell Render for our final result.  <a class="more-link" href="http://cg.tutsplus.com/tutorials/3d-art/making-realistic-water-in-3ds-max/#more-795">LINK HERE</a></p>
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<p><a href="http://cg.tutsplus.com/tutorials/3d-art/re-topologize-a-game-ready-alien-head-in-blender/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/thumbnail-18.jpg" alt="" width="200" height="200" /></a><a href="http://cg.tutsplus.com/tutorials/3d-art/re-topologize-a-game-ready-alien-head-in-blender/">Re-Topologize a Game-Ready Alien Head in Blender</a> &#8211; by Jonathan Williamson &#8211; The retopology tools in Blender allow you to take a high-resolution model and very quickly create a low-poly version of that model. You can then use this new low-poly mesh to easily generate a normal map, displacement map, or anything else you may need from the high-poly version.  This tutorial introduces you to the basics of retopo in Blender, including how to use the extrude feature, the paint tool, and some of the quirks of retopo in general. Retopologizing a model.  <a class="more-link" href="http://cg.tutsplus.com/tutorials/3d-art/re-topologize-a-game-ready-alien-head-in-blender/#more-817">LINK HERE</a></p>
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<p><a href="http://cg.tutsplus.com/tutorials/3d-art/next-gen-weapon-creation-day-3-unwrapping-and-texture-baking/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/thumnail_3.jpg" alt="" width="200" height="200" /></a><a href="http://cg.tutsplus.com/tutorials/3d-art/next-gen-weapon-creation-day-3-unwrapping-and-texture-baking/">Next-Gen Weapon Creation – Day 3: Unwrapping and Texture Baking</a> &#8211; by Ben Bolton &#8211; Creating weaponry effectively in a next-gen workflow requires detailed knowledge of a variety of very specific skills and tools. In the third tutorial of this knife creation series, we will examine UV mapping and baking, two highly complementary sciences.  <a class="more-link" href="http://cg.tutsplus.com/tutorials/3d-art/next-gen-weapon-creation-day-3-unwrapping-and-texture-baking/#more-810">LINK HERE</a></p>
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<p><a href="http://cg.tutsplus.com/tutorials/3d-art/next-gen-weapon-creation-day-4-diffuse-and-specular-textures/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/thumbnail_4.jpg" alt="" width="200" height="200" /></a><a href="http://cg.tutsplus.com/tutorials/3d-art/next-gen-weapon-creation-day-4-diffuse-and-specular-textures/">Next-Gen Weapon Creation – Day 4: Diffuse and Specular Textures</a> &#8211; by Ben Bolton &#8211; Creating weaponry effectively in a next-gen workflow requires detailed knowledge of a variety of very specific skills and tools. In the conclusion to this next-gen knife series, we begin the texturing phase of the asset creation process in Photoshop and 3ds Max.  <a class="more-link" href="http://cg.tutsplus.com/tutorials/3d-art/next-gen-weapon-creation-day-4-diffuse-and-specular-textures/#more-814">LINK HERE</a></p>
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<p><a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/how-to-cast-shadows-from-a-cg-object-in-a-live-action-scene-using-cinema-4d-and-after-effects/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/200x200.jpg" alt="" width="200" height="200" /></a><a href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/how-to-cast-shadows-from-a-cg-object-in-a-live-action-scene-using-cinema-4d-and-after-effects/">Cast Shadows from CG into a Live Action Scene with Cinema 4D</a> &#8211; by Connor Kerrigan &#8211; Casting realistic looking shadows from a cg object is extremely critical to making your cg believable in a live action environment. It is, however, also extremely difficult. In this tutorial you will learn how to use Cinema 4d to make a shadow catching layer that you will then be able to composite together with the main rendered video in After Effects.  <a class="more-link" href="http://cg.tutsplus.com/tutorials/maxon-cinema-4d/how-to-cast-shadows-from-a-cg-object-in-a-live-action-scene-using-cinema-4d-and-after-effects/#more-752">LINK HERE</a></p>
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<p><a href="http://cg.tutsplus.com/tutorials/3d-art/creating-a-game-ready-new-york-subway-entrance-in-maya-2009/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/200preview.jpg" alt="" width="200" height="200" /></a><a href="http://cg.tutsplus.com/tutorials/3d-art/creating-a-game-ready-new-york-subway-entrance-in-maya-2009/">Create a New York Subway Entrance in Maya – Day 1: Modeling</a> &#8211; by Ron Davey &#8211; In this three part video tutorial series, lead video game artist, Ron Davey, will walk you through the process of creating a game-ready environment prop in Autodesk Maya, and also share his personal techniques and thoughts along the way.  In this, the first part of the series, Ron will begin by modeling the low-poly mesh from reference, and then move on to creating the high-poly source for the purpose of baking normal maps.  <a class="more-link" href="http://cg.tutsplus.com/tutorials/3d-art/creating-a-game-ready-new-york-subway-entrance-in-maya-2009/#more-842">LINK HERE</a></p>
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<p><a href="http://cg.tutsplus.com/tutorials/3d-art/an-introduction-to-3ds-max-polygonal-modeling-tools-day-1/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/Thumbnail1-1.jpg" alt="" width="200" height="200" /></a><a href="http://cg.tutsplus.com/tutorials/3d-art/an-introduction-to-3ds-max-polygonal-modeling-tools-day-1/">An Introduction to 3ds Max: Polygonal Modeling – Day 1</a> &#8211; by Kaleb Aylsworth &#8211; Of all of the high-end 3d apps on the market, 3ds Max is by far one of the most powerful. It is, however, also one of the most complex and daunting 3d apps to learn.  In this two part tutorial, professional video game artist, Kaleb Aylsworth, will give you a detailed introduction to 3ds Max, as it pertains to polygonal modeling and the video game industry.  <a class="more-link" href="http://cg.tutsplus.com/tutorials/3d-art/an-introduction-to-3ds-max-polygonal-modeling-tools-day-1/#more-867">LINK HERE</a></p>
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<p><a href="http://cg.tutsplus.com/tutorials/3d-art/an-introduction-to-3ds-max-polygonal-modeling-tools-day-2/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/Thumbnail-19.jpg" alt="" width="200" height="200" /></a><a href="http://cg.tutsplus.com/tutorials/3d-art/an-introduction-to-3ds-max-polygonal-modeling-tools-day-2/">An Introduction to 3ds Max: Polygonal Modeling – Day 2</a> &#8211; by Kaleb Aylsworth &#8211; In this two part tutorial, professional video game artist, Kaleb Aylsworth, will give you a detailed introduction to 3ds Max, as it pertains to polygonal modeling and the video game industry.  In the first part of the series, Kaleb walked you through many key skills that you will need to get started modeling. Now, in the second part, he will demonstrate how to apply the things that you have learned by using them to make a low-poly version of Plasticboy’s “Retro TV Set”.  <a class="more-link" href="http://cg.tutsplus.com/tutorials/3d-art/an-introduction-to-3ds-max-polygonal-modeling-tools-day-2/#more-871">LINK HERE</a></p>
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<p><a href="http://www.cgcookie.com/articles/2009/08/10/create-a-light-bulb-in-blender"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/290-24.jpg" alt="" width="290" height="117" /></a>Create a Lightbulb in Blender</p>
<p><a href="http://www.cgcookie.com/articles/2009/08/10/create-a-light-bulb-in-blender">Part 1 LINK HERE</a> <a href="http://www.cgcookie.com/articles/2009/08/24/create-a-light-bulb-in-blender-part-2">Part 2 LINK HERE</a></p>
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<p><a href="http://www.cgcookie.com/articles/2009/08/13/animate-a-gear-train-in-blender"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/290-25.jpg" alt="" width="290" height="117" /></a>Animate A Gear Train in Blender</p>
<p><a href="http://www.cgcookie.com/articles/2009/08/13/animate-a-gear-train-in-blender">LINK HERE</a></p>
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<p><a href="http://www.cgcookie.com/articles/2009/08/14/non-photorealistic-cumulus-clouds-in-blender"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/290-26.jpg" alt="" width="290" height="117" /></a>Non Photo Realistic Cumulus Clouds in Blender</p>
<p><a href="http://www.cgcookie.com/articles/2009/08/14/non-photorealistic-cumulus-clouds-in-blender">LINK HERE</a></p>
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<p><a href="http://www.cgcookie.com/articles/2009/08/18/create-an-exploding-planet-in-3d-studio-max"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/title-1.jpg" alt="" width="290" height="117" /></a>Create an Exploding Planet in 3ds Max</p>
<p><a href="http://www.cgcookie.com/articles/2009/08/18/create-an-exploding-planet-in-3d-studio-max">LINK HERE</a></p>
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<p><a href="http://www.cgcookie.com/articles/2009/08/22/create-a-procedural-tile-material-in-3ds-2010"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/290-27.jpg" alt="" width="290" height="117" /></a>Create a Procedural Tile Material in 3ds Max 2010</p>
<p><a href="http://www.cgcookie.com/articles/2009/08/22/create-a-procedural-tile-material-in-3ds-2010">LINK HERE</a></p>
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<p><a href="http://www.cgcookie.com/articles/2009/08/26/car-paint-shader-in-3d-studio-max-2010"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/290-28.jpg" alt="" width="290" height="117" /></a>Car Paint Shader in 3ds Max 2010</p>
<p><a href="http://www.cgcookie.com/articles/2009/08/26/car-paint-shader-in-3d-studio-max-2010">LINK HERE</a></p>
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<p><a href="http://blip.tv/file/2521416"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/Pacman-2.png" alt="" width="147" height="147" /></a>31. After Effects: Giving life to your animations. Use simple effects like CC Jaws to create a vivid animation. Use lights ans shadows to make the scene very vivid. <a href="http://blip.tv/file/2521416"> LINK HERE</a></p>
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<p><a href="http://blip.tv/file/2521416"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/Light-Streams.jpg" alt="" width="150" height="150" /></a></p>
<p>30. After Effects: “DJ-Like” Light Streams.  Use Shine and Particular to create an awesome light sequence.  Simulate a realistic stream of lights coming to the camera</p>
<p><a href="http://www.youtube.com/watch?v=JqmdwbYqMQE">LINK HERE</a></p>
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<div class="text"><a href="http://www.kreativedomain.com/?p=420"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/soc-700.png" alt="" width="145" height="145" /></a> <a rel="bookmark" href="http://www.kreativedomain.com/?p=420">Tip: Creating the Slow Motion Effect in Realflow</a></p>
<div class="entry-summary">In this tutorial we go over how to change the frames per second in Realflow to achieve a slow motion..  <a href="http://www.kreativedomain.com/?p=420">LINK HERE</a></div>
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<p><a href="http://www.kreativedomain.com/?p=368"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/reealwave-700.png" alt="" width="143" height="143" /></a><a rel="bookmark" href="http://www.kreativedomain.com/?p=368">Tip: Realwave Inside of Realflow</a></p>
<div class="entry-summary">In this tutorial we go over using Realwave inside of Realflow to create text rising out of water and making&#8230;  <a href="http://www.kreativedomain.com/?p=368">LINK HERE</a></div>
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<p><a href="http://www.kreativedomain.com/?p=462"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/synth-700.png" alt="" width="142" height="142" /></a><a rel="bookmark" href="http://www.kreativedomain.com/?p=462">Tip: Getting Syntheyes Tracking Data into Cinema 4D</a></div>
<div class="entry-summary">In this tutorial we go over how to use Syntheyes tracking data in Cinema 4D. Watch Tip: Getting Syntheyes Tracking Data&#8230;  <a href="http://www.kreativedomain.com/?p=462">LINK HERE</a></div>
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<div class="entry-summary"><a href="http://www.kreativedomain.com/?p=8"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/parenting700.png" alt="" width="143" height="143" /></a><a rel="bookmark" href="http://www.kreativedomain.com/?p=8">Tip: Parenting for Position</a></div>
<div class="entry-summary">In this tutorial we go over how to parent one object to another to transfer it’s position and also to&#8230; <a href="http://www.kreativedomain.com/?p=8">LINK HERE</a></div>
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<div class="entry-summary"><a href="http://www.kreativedomain.com/?p=359"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/pour-700.png" alt="" width="142" height="142" /></a><a rel="bookmark" href="http://www.kreativedomain.com/?p=359"> Tip: Getting C4D Data in and out of Realflow</a></div>
<div class="entry-summary">In this tutorial we go over getting scene data in and out of C4D for use in Realflow. Watch Example of&#8230; <a href="http://www.kreativedomain.com/?p=359">LINK HERE</a></div>
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<div class="entry-summary"><a href="http://www.kreativedomain.com/?p=407"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/i-state-700.png" alt="" width="141" height="141" /></a><a rel="bookmark" href="http://www.kreativedomain.com/?p=407">Tip: Making an Initial State in Realflow</a></div>
<div class="entry-summary">In this tutorial we go over making an initial state in Realflow. Watch Making an Initial State in Realflow&#8230;. <a href="http://www.kreativedomain.com/?p=407">LINK HERE</a></div>
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<div class="entry-summary"><a href="http://www.kreativedomain.com/?p=404"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/rigidbody-700.png" alt="" width="140" height="140" /></a><a rel="bookmark" href="http://www.kreativedomain.com/?p=404">Tip: Working with Rigid Body in Realflow</a></div>
<div class="entry-summary">In this tutorial we go over using rigid body dynamics inside of Realflow to knock over some blocks. Watch Working with&#8230;  <a href="http://www.kreativedomain.com/?p=404">LINK HERE</a></div>
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<div class="entry-summary"><a href="http://www.kreativedomain.com/?p=476"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/custom-object-700.png" alt="" width="139" height="139" /></a><a rel="bookmark" href="http://www.kreativedomain.com/?p=476">Tip: Using a Custom Object as a Realwave in Realflow</a></div>
<div class="entry-summary">In this tutorial we go over how to use a custom object as a Realwave in Realflow. Watch Using a Custom&#8230;  <a href="http://www.kreativedomain.com/?p=476">LINK HERE</a></div>
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<div class="entry-summary"><a href="http://www.kreativedomain.com/?p=437"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/tramp-700.png" alt="" width="137" height="137" /></a><a rel="bookmark" href="http://www.kreativedomain.com/?p=437">Tip: Working with Elastics in Realflow</a></div>
<div class="entry-summary">In this tutorial we go over how to use elastics to simulate a ball bouncing. Watch Working with Elastics in Realflow[podcast&#8230;  <a href="http://www.kreativedomain.com/?p=437">LINK HERE</a></div>
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<div class="entry-summary"><a href="http://area.autodesk.com/tutorials/maya_composite_101_based_upon_the_autodesk_toxik_software_part_1"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/430yj-8uc0m-5rbwr-a3gjc.jpg" alt="" width="240" height="73" /></a><strong><a href="http://area.autodesk.com/tutorials/maya_composite_101_based_upon_the_autodesk_toxik_software_part_1">Maya Composite 101 (Based upon the Autodesk® Toxik™ software) &#8211; Part                         1</a></strong> In this tutorial, you will become familiar with the Toxik UI and workflow.  <a href="http://area.autodesk.com/tutorials/maya_composite_101_based_upon_the_autodesk_toxik_software_part_1">LINK HERE</a></div>
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<div class="entry-summary"><a href="http://area.autodesk.com/tutorials/modeling_a_toy_dragonfly_part_two"><img class="alignleft" style="border: 0pt none;;  float: left; padding: 4px; margin: 0 7px 2px 0;" src="http://area.autodesk.com/userdata/thumb/tutorials_108x108/5/6cq5f-9s6x6-km64n-5y9mm.jpg" border="0" alt="Modeling A Toy Dragonfly Part Two" width="141" height="141" /></a><a href="http://area.autodesk.com/tutorials/modeling_a_toy_dragonfly_part_two">Modeling A Toy Dragonfly<br />
</a>This tutorial series covers how to model, texture, and render a toy dragonfly. This tutorial is for beginners. Part two begins where part one left off. This tutorial will be teaching more modeling techniques and using… <a href="http://area.autodesk.com/tutorials/modeling_a_toy_dragonfly_part_two">LINK HERE</a></p>
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<p><a href="http://area.autodesk.com/tutorials/mudbox_techniques_for_props_1_wood"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/631jc-ncjft-j2521-qwv5y.jpg" alt="" width="143" height="143" /></a><a href="http://area.autodesk.com/tutorials/mudbox_techniques_for_props_1_wood">Mudbox techniques for props #1 &#8211; Wood</a></p>
<p>a first video concerning sculpting techniques for prop&#8230; <a href="http://area.autodesk.com/tutorials/mudbox_techniques_for_props_1_wood">LINK HERE</a></p>
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<p><a href="http://area.autodesk.com/tutorials/what_s_new_in_mudbox_2010"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/y0z08-5qbs5-qvbs4-qh6y2.jpg" alt="" width="141" height="141" /></a><a href="http://area.autodesk.com/tutorials/what_s_new_in_mudbox_2010">What’s New in Mudbox 2010</a></p>
<p>In this series of podcasts we will explore some of the new features within Mudbox 2010 &#8211; videos by Ashraf Aiad&#8230; <a href="http://area.autodesk.com/tutorials/what_s_new_in_mudbox_2010">LINK HERE</a></p>
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<p><a href="http://www.redgiantsoftware.com/videos/redgianttv/item/28/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/image_redgianttv_list_28.jpg" alt="" width="240" height="180" /></a><a href="http://www.redgiantsoftware.com/videos/redgianttv/item/28/">Episode 27: Building an Airport Scene &#8211; Part 1: Backplate</a><span id="redboldtext"> &#8211; By Mathias Möhl</span><strong> &#8211; </strong>In this episode of Red Giant TV, Mathias Möhl shows you how to take footage of a parking lot, and turn it into the backplate for an Airport Scene.  <a href="http://www.redgiantsoftware.com/videos/redgianttv/item/28/">LINK HERE</a></p>
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<p><a href="http://www.redgiantsoftware.com/videos/redgianttv/item/29/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/image_redgianttv_list_29.jpg" alt="" width="240" height="180" /></a><a href="http://www.redgiantsoftware.com/videos/redgianttv/item/29/">Episode 28: Building an Airport Scene &#8211; Part 2: Compositing</a><span id="redboldtext"> &#8211; By Mathias Möhl</span><strong> &#8211; </strong>In this episode of Red Giant TV, Mathias Möhl continues his airport project, and shows you how to motion track with Mocha For After Effects, and then to use that data along with MochaImport (His own Script) to easily create a solid composite.  <a href="http://www.redgiantsoftware.com/videos/redgianttv/item/29/">LINK HERE</a></p>
<p><span style="color: #000000;">.</span></p>
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<p class="feature-link"><a href="http://www.layersmagazine.com/bending-flash-video-in-after-effects.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/feature_green_fl_bend_video.jpg" alt="" width="309" height="120" /></a><a id="post-9865" href="http://www.layersmagazine.com/bending-flash-video-in-after-effects.html">Bending Flash Video in After Effects</a> &#8211; Match your video to the geometry of an object by using a warp effect in After Effects.  <a href="http://www.layersmagazine.com/bending-flash-video-in-after-effects.html">LINK HERE</a></p>
<p class="feature-link"><span style="color: #000000;">.</span></p>
<p class="feature-link"><span style="color: #000000;">.</span></p>
<p class="feature-link"><a href="http://www.3dtotal.com/team/Tutorials_3/prop_modeling/project_01/prop_modeling_01.php"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/main_01-7.jpg" alt="" width="245" height="153" /></a>Prop Modeling 101 is a new series of video tutorials by Chris Tate. In this series, he aims to help those new to modeling in 3dsmax by creating a simple table.  <a href="Prop Modelling 101 is a new series of video tutorials by Chris Tate. In this series, he aims to help those new to modelling in 3dsmax by creating a simple table.">LINK HERE</a></p>
<p class="feature-link"><span style="color: #000000;">.</span></p>
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<p class="feature-link"><a href="http://www.applemotion.net/files/88b8c039de540f16bf61db2ba02783d1-166.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/shadows2.png" alt="" width="267" height="143" /></a>Learn about how to turn on and adjust shadows in Motion             4. See it on iTunes <a rel="external" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?i=58965327&amp;id=287113664" target="_blank">here</a> or on the web <a rel="external" href="http://www.pixelcorps.tv/macbreak_studio049" target="_blank">LINK HERE</a><span style="color: #000000;"> </span></p>
<p class="feature-link"><span style="color: #000000;">.<br />
</span></p>
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<p class="feature-link"><a href="http://www.applemotion.net/files/3d2b8f4c70d4f0de1dde8ece7fc6630f-165.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/mbs_reflect02.png" alt="" width="265" height="147" /></a>My first of a series of MacBreak Studio episodes             covering the new features of Motion 4 &#8211; this one             introduces reflections. See it on iTunes <a rel="external" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?i=58189049&amp;id=287113664" target="_blank">here</a> or on the web <a rel="external" href="http://www.pixelcorps.tv/macbreak_studio047" target="_blank">LINK HERE</a></p>
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<p class="feature-link"><a href="http://www.jorgelega.com/tutorial_SpiderWeb.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/SpiderWebTutorial_tumb2.jpg" alt="" width="253" height="152" /></a>Here&#8217;s the new SpiderWeb Tutorial using Cloth in Cinema 4D. This video doesn&#8217;t have audio, but hopefully you can just enjoy the music I left playing from pandora.  <a href="http://www.jorgelega.com/tutorial_SpiderWeb.html">Part 1 LINK HERE</a> <a href="http://www.jorgelega.com/tutorials_SpiderWeb2.html">Part 2 LINK HERE</a></p>
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<p class="feature-link"><a href="http://embryo.me.uk/wp/wp-content/uploads/2009/08/shutter_3d.jpg"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/shutter_3d.jpg" alt="" width="390" height="70" /></a>Shutter 3D Video Tutorials <a href="http://embryo.me.uk/wp/2009/08/07/shutter-3d-animation/">LINK HERE</a></p>
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<p class="feature-link"><a href="http://www.cgswot.com/tutorial/tutorial_17.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/bullet-riddled-text-200x150.jpg" alt="" width="200" height="150" /></a>Learn how to animate the creation of bullet holes which conform to specific shaped masks&#8230; You will learn how use Particular to drive the creation of the bullet holes&#8230; Then we add some light shafts coming from the bullet holes, for some added realism&#8230;  <a href="http://www.cgswot.com/tutorial/tutorial_17.html">LINK HERE</a></p>
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<p class="feature-link"><a href="http://greensoda.squarespace.com/blog/2009/8/11/animate-joints-with-maya-hair.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/AnimateJointsWithMayaHair.jpg" alt="" width="246" height="164" /></a>Learn how to animate joints with a Maya hair curve. Very nice rig with tons of control!! Use it creatively and you&#8217;ll find a lot of ways to use it&#8230; Plus its a LOT of fun!  <a href="http://http://greensoda.squarespace.com/blog/2009/8/11/animate-joints-with-maya-hair.html">LINK HERE</a></p>
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<p class="feature-link"><a href="http://www.mediafire.com/?jwujg2dzcpt"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/tearing_videotut.jpg" alt="" width="243" height="180" /></a>Video Tutorial for Cinema 4D &#8211; Tearing cloth with an object &#8211; swf format &#8211; 4.6mb  Password : www.jag4d.com  Create a cloth and activate the tearing option, place the cloth in a ClothNURBS object. Create a collider object and move it through the cloth, fixing the border of  the cloth and moving the collider through the middle will work in any case.  <a href="http://www.mediafire.com/?jwujg2dzcpt">LINK HERE</a></p>
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<p><a href="http://www.mediafire.com/?ddzwzdzwhj0"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/belt_videotut.jpg" alt="" width="240" height="179" /></a> Video Tutorial for C4D  &#8211; Clothilde with belt &#8211; SWF Format &#8211; 4.6mb Password:  www.jag4d.com  <a href="http://www.mediafire.com/?ddzwzdzwhj0">LINK HERE</a></p>
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<p><a href="http://www.mediafire.com/?0hzmg14hyjy"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/normalmap_videotut.jpg" alt="" width="236" height="176" /></a> Cinema 4D Normal Map Tutorial SWF Format &#8211; 6mb</p>
<p>One technology that is widely used for the modern game is a normal mapping. <a href="http://www.mediafire.com/?0hzmg14hyjy">LINK HERE</a></p>
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<p><a href="http://forcg.com/tutorials/modeling/create-an-awesome-3d-future-city-day-1/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/preview3.jpg" alt="" width="200" height="200" /></a>In this tutorial, I will show you how to create an advanced city of the future inside of 3DS Max. This part of the tutorial will show you how to create all the objects and composite them together. In the second part we’ll take a look at the materials and lights.  <a href="http://forcg.com/tutorials/modeling/create-an-awesome-3d-future-city-day-1/">Part 1 LINK HERE</a> <a href="http://forcg.com/tutorials/modeling/create-an-awesome-3d-future-city-day-2/">Part 2 LINK HERE</a></p>
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<p><a href="http://forcg.com/tutorials/dynamics/create-a-realistic-sails-with-3ds-max-and-reactor/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/preview200.jpg" alt="" width="200" height="200" /></a><a title="Create a Realistic Sails with 3DS Max and Reactor" href="http://forcg.com/tutorials/dynamics/create-a-realistic-sails-with-3ds-max-and-reactor/">Create a Realistic Sails with 3DS Max and Reactor</a> by Piotr Jaroszek</p>
<p><small><a title="Posts by Piotr Jaroszek" href="http://forcg.com/author/piotr-jaroszek/"></a></small></p>
<div class="excerpt">
<p>In this tutorial, we are going to create a realistic sails with 3DS Max. You will also learn how to simulate a blowing wind using reactor engine to attan impressing results! So, let’s get started!  <a title="Create a Realistic Sails with 3DS Max and Reactor" href="http://forcg.com/tutorials/dynamics/create-a-realistic-sails-with-3ds-max-and-reactor/">LINK HERE</a></p>
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<p><a href="http://forcg.com/tutorials/animation/create-a-realistic-3d-cracking-effect-using-3ds-max/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/preview-39.jpg" alt="" width="200" height="200" /></a><a title="Create a Realistic 3D Cracking Effect Using 3DS Max" href="http://forcg.com/tutorials/animation/create-a-realistic-3d-cracking-effect-using-3ds-max/">Create a Realistic 3D Cracking Effect Using 3DS Max</a> &#8211; by Paul &#8211; In this tutorial, we are going to create a very realistic animation of breaking surface inside of 3DS Max using some simple tools and tricky methods. So, let’s get into it!</p>
<div class="excerpt"><a title="Create a Realistic 3D Cracking Effect Using 3DS Max" href="http://forcg.com/tutorials/animation/create-a-realistic-3d-cracking-effect-using-3ds-max/">LINK HERE</a></div>
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<div class="excerpt"><a href="http://forcg.com/tutorials/modeling/how-to-create-a-realistic-3d-diamond-ring-using-3ds-max/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/preview1-5.jpg" alt="" width="200" height="200" /></a><a title="How to Create a Realistic 3D Diamond Ring Using 3DS Max" href="http://forcg.com/tutorials/modeling/how-to-create-a-realistic-3d-diamond-ring-using-3ds-max/">How to Create a Realistic 3D Diamond Ring Using 3DS Max</a><small> -  by <a title="Posts by Paul" href="http://forcg.com/author/admin/">Paul</a></small> &#8211; In this tutorial, we will create a very accurate 3D diamond ring model. We will use 3DS Max to create all the necessary objects and VRay rendering engine to render them! So, let’s begin!</p>
<div class="excerpt"><a title="How to Create a Realistic 3D Diamond Ring Using 3DS Max" href="http://forcg.com/tutorials/modeling/how-to-create-a-realistic-3d-diamond-ring-using-3ds-max/">LINK HERE</a></div>
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<p><a href="http://forcg.com/tutorials/particle-system/create-an-exploding-3d-fluid-text-effect/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/preview2.jpg" alt="" width="200" height="200" /></a><a title="Create an Exploding 3D Fluid Text Effect" href="http://forcg.com/tutorials/particle-system/create-an-exploding-3d-fluid-text-effect/">Create an Exploding 3D Fluid Text Effect</a> &#8211; by Paul &#8211; In this tutorial, I will show you how to create an exploding fluid text effect using 3DS Max and Photoshop. Recently I made a tutorial presenting how to explode a 3D planet and here is a little bonus presenting how to explode a fluid. So let’s start!</p>
<div class="excerpt"><a title="Create an Exploding 3D Fluid Text Effect" href="http://forcg.com/tutorials/particle-system/create-an-exploding-3d-fluid-text-effect/">LINK HERE</a></div>
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<div class="excerpt"><a href="http://forcg.com/tutorials/drawing/create-a-spectacular-3d-space-explosion/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/space_explosion200.jpg" alt="" width="200" height="200" /></a><a title="Create a Spectacular 3D Space Explosion" href="http://forcg.com/tutorials/drawing/create-a-spectacular-3d-space-explosion/">Create a Spectacular 3D Space Explosion</a> <small> by <a title="Posts by Paul" href="http://forcg.com/author/admin/">Paul</a></small> In this tutorial, I’ll show you how to create a brilliant 3D space explosion using some basic tools inside of Vue Infinite and Photoshop! So let’s get started!</p>
<div class="excerpt"><a title="Create a Spectacular 3D Space Explosion" href="http://forcg.com/tutorials/drawing/create-a-spectacular-3d-space-explosion/">LINK HERE</a></div>
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<h3 class="entry-title"><a rel="bookmark" href="http://www.kreativedomain.com/?p=399">racking a Simulation from Realflow</a></h3>
<div class="entry-summary">In this one I used the same track but inserted a rigid body simulation from Realflow. Watch Tracking a Simulation from&#8230;</div>
<p>http://ae.tutsplus.com/tutorials/motion-graphics/make-a-glitchy-interface-animation/</p></div>
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		<item>
		<title>Monday Madness Roundup</title>
		<link>http://visualfxtuts.com/roundups/monday-madness-roundup/</link>
		<comments>http://visualfxtuts.com/roundups/monday-madness-roundup/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 20:58:19 +0000</pubDate>
		<dc:creator>Topher</dc:creator>
				<category><![CDATA[Roundups]]></category>
		<category><![CDATA[3DS Max]]></category>
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		<description><![CDATA[Recreate the Edge Softness filter as seen in Red Giant Software’s amazing plugin – Magic Bullet Looks. Animate your focus area, change it’s width and softness, and save it as a preset for later use. Quick and easy.
LINK HERE

Add a classy film look to your footage by creating a Shutter Streak effect as seen in Red Giant Software’s amazing plugin – Magic Bullet Looks. Switch given features of the streak on and off for quick and easy adjustments.
LINK HERE]]></description>
			<content:encoded><![CDATA[<p><a href="http://maltaannon.com/articles/after-effects/spot-focus/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/preview-30.png" alt="" width="134" height="134" /></a>Recreate the Edge Softness filter as seen in Red Giant Software’s amazing plugin – Magic Bullet Looks. Animate your focus area, change it’s width and softness, and save it as a preset for later use. Quick and easy.<br />
<a href="http://maltaannon.com/articles/after-effects/spot-focus/">LINK HERE</a></p>
<p><a href="http://maltaannon.com/articles/after-effects/shutter-streak/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/preview-31.png" alt="" width="130" height="130" /></a>Add a classy film look to your footage by creating a Shutter Streak effect as seen in Red Giant Software’s amazing plugin – Magic Bullet Looks. Switch given features of the streak on and off for quick and easy adjustments.</p>
<h4 id="watchnow-1248716151.97"><a href="http://maltaannon.com/articles/after-effects/shutter-streak/">LINK HERE</a><a href="http://www.maxafter.com/particle_bouncer.htm"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/particlebounce_thumb.jpg" alt="" width="236" height="108" /></a>MaxAfter.com &#8211; Emit lots of particle footballs and make them bounch in AE, and Trapcode Particular&#8217;s BOUNCE option will be the weapon of choice<br />
<a href="http://www.maxafter.com/particle_bouncer.htm">LINK HERE</a></p>
<p><a href="http://podcasts.creativecow.net/after-effects-tutorials-podcast/markers-leaks"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/eransternmarketleaks.jpg" alt="" width="145" height="126" /></a>In this AE Podcast, Eran Stern gives an introduction to custom effects which trigger actions using layer markers inside of Adobe After Effects.<br />
<a href="http://podcasts.creativecow.net/after-effects-tutorials-podcast/markers-leaks">LINK HERE</a></p>
<p><a href="http://www.youtube.com/watch?v=8Vo_biLHMJY"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/default-19.jpg" alt="" width="136" height="102" /></a>Sneaky Fast AE Editing Tricks&#8230; <a href="http://www.youtube.com/watch?v=8Vo_biLHMJY">LINK HERE</a></p>
<p><a href="http://allbetsareoff.com/tutorials/rgtv-ep-25-crowd-p2/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/rgtv_ep_24_th_abao1.jpg" alt="" width="164" height="122" /></a>In this rockin’ episode of Red Giant TV, Motion Designer Harry Frank shows you how to create a realistic crowd scene using Trapcode Particular 2. He’ll also create a similar scene using Trapcode Form.  <a href="http://allbetsareoff.com/tutorials/rgtv-ep-25-crowd-p2/">LINK HERE</a></p>
<p><a href="http://cg.tutsplus.com/articles/tutorial-roundup-52-excellent-cinema-4d-tutorials/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/Thumbnail-14.jpg" alt="" width="161" height="161" /></a><a href="http://cg.tutsplus.com/articles/tutorial-roundup-52-excellent-cinema-4d-tutorials/">Tutorial Roundup:  52 Excellent Cinema 4D Tutorials</a><small><a title="View all posts in Web Roundups" rel="category tag" href="http://cg.tutsplus.com/category/articles/web-roundups/"></a> by <a title="Posts by Topher Welsh" href="http://cg.tutsplus.com/author/topher-welsh/">Topher Welsh </a></small>Ok, so I’ve done it again people! There were so many amazing C4D tuts just floating around out there on the web, that I couldn’t stop myself from gathering them all up, and stuffing them into one little easy to digest package for you. No no…no need to thank me…just sit back and enjoy all the Cinema 4D goodness (ok…and then you can thank me)!  <a href="http://cg.tutsplus.com/articles/tutorial-roundup-52-excellent-cinema-4d-tutorials/#more-692">LINK HERE</a></p>
<p><a href="http://cg.tutsplus.com/tutorials/3d-art/texturing-a-human-face-day-2-painting-the-texture/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/thumbnail2.jpg" alt="" width="156" height="156" /></a><a href="http://cg.tutsplus.com/tutorials/3d-art/texturing-a-human-face-day-2-painting-the-texture/">Texturing a Human Face &#8211; Day 2: Painting the Texture</a><small><a title="View all posts in Game Art" rel="category tag" href="http://cg.tutsplus.com/category/tutorials/game-art/"></a> by <a title="Posts by Dan Cox" href="http://cg.tutsplus.com/author/dan-cox/">Dan Cox </a></small>In this 2 hour, multi-part video tutorial, you will follow professional Game artist and teacher, Dan Cox, as he gives insight into his own thought process and workflow of how to go about unwrapping and texturing an existing human face. The techniques and theories that Dan teaches can be used in either video game or film work. <a href="http://cg.tutsplus.com/tutorials/3d-art/texturing-a-human-face-day-2-painting-the-texture/#more-617">LINK HERE</a></p>
<p><a href="http://cg.tutsplus.com/tutorials/3d-art/model-and-texture-a-photorealistic-usb-cable-with-maya-and-mental-ray-day-2/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/PREVIEW-32.jpg" alt="" width="155" height="155" /></a><a href="http://cg.tutsplus.com/tutorials/3d-art/model-and-texture-a-photorealistic-usb-cable-with-maya-and-mental-ray-day-2/">Model and Texture a Photorealistic USB Cable with Maya and Mental Ray &#8211; Day 2</a> <small> by <a title="Posts by Alan Monroig" href="http://cg.tutsplus.com/author/alan-monroig/">Alan Monroig </a></small>In this tutorial you will go through the process of modeling and rendering a Photorealistic USB cable in Autodesk Maya. You will also learn to use Mental Ray, along with the new architectural materials, rendering layers, and Photoshop, to create a fast, accurate, and photorealistic depth of field.  <a href="http://cg.tutsplus.com/tutorials/3d-art/model-and-texture-a-photorealistic-usb-cable-with-maya-and-mental-ray-day-2/#more-625">LINK HERE</a></p>
<p><a href="http://cg.tutsplus.com/tutorials/create-a-dancing-ice-cream-bar-animation-in-cinema-4d-and-after-effects/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/IceCream.jpg" alt="" width="155" height="155" /></a><a href="http://cg.tutsplus.com/tutorials/create-a-dancing-ice-cream-bar-animation-in-cinema-4d-and-after-effects/">Animate a Dancing Ice Cream Bar in Cinema 4D and After Effects </a>by Tomas Sinkunas <span>- </span>In this 125 step monstrosity of a tutorial you will learn everything you need to know to make a dancing ice cream bar animation in Cinema 4D, and then composite it in After Effects.  You will start off by modeling the Bar, making procedural textures for it, and creating a Soft IK rig with Cinema 4D. Then you will light the scene, set up cast shadow and AO passes, and export the final renders of the animation using batch rendering. Finally, you will bring it all into Adobe After Effects to compose the final sequences, add post blending effects, and create some simple text animations.  Don’t miss this one.  Seriously..it’s HUGE!  <a href="http://cg.tutsplus.com/tutorials/create-a-dancing-ice-cream-bar-animation-in-cinema-4d-and-after-effects/#more-637">LINK HERE</a></p>
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<div><a href="http://cg.tutsplus.com/tutorials/3d-art/3ds-max-2010-the-graphite-modeling-tools-day-1/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/Thumbnail-15.jpg" alt="" width="154" height="154" /></a><a href="http://cg.tutsplus.com/tutorials/3d-art/3ds-max-2010-the-graphite-modeling-tools-day-1/">3ds Max 2010:  The Graphite Modeling Tools &#8211; Day 1</a> <small><a title="View all posts in Autodesk 3Ds Max" rel="category tag" href="http://cg.tutsplus.com/category/tutorials/autodesk-3ds-max/"></a> by <a title="Posts by Kaleb Aylsworth" href="http://cg.tutsplus.com/author/kaleb/">Kaleb Aylsworth</a></small> 3ds Max 2010 introduces a vast array of new tools and features, not the least of which, are the new Graphite Modeling Tools. In this two part tutorial video tutorial series, professional game environment artist, Kaleb Aylsworth, will walk you through all of these new tools, and show you how to use them effectively in a practical, every day workflow. <a href="http://cg.tutsplus.com/tutorials/3d-art/3ds-max-2010-the-graphite-modeling-tools-day-1/#more-661">LINK HERE</a></div>
<div><a href="http://ae.tutsplus.com/tutorials/vfx/create-fairly-realistic-fire-using-cc-particle-world/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/Eddie_Fire_thumb.jpg" alt="" width="160" height="160" /></a><a href="http://ae.tutsplus.com/tutorials/vfx/create-fairly-realistic-fire-using-cc-particle-world/">Create Fairly Realistic Fire using CC Particle World</a> <small><a title="View all posts in VFX" rel="category tag" href="http://ae.tutsplus.com/category/tutorials/vfx/"></a> by <a title="Posts by Eddie Bogdanov" href="http://ae.tutsplus.com/author/eddie-bogdanov/">Eddie Bogdanov</a></small> Using the built-in plugin CC Particle World and a few tricks, learn how to create this fairly realistic looking fire shot  <a href="http://ae.tutsplus.com/tutorials/vfx/create-fairly-realistic-fire-using-cc-particle-world/#more-2087">LINK HERE</a></div>
<div><a href="http://ae.tutsplus.com/articles/roundup/25-or-so-presetsproject-files-to-wet-your-ae-whistle/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/thumb-7.jpg" alt="" width="165" height="165" /></a><a href="http://ae.tutsplus.com/articles/roundup/25-or-so-presetsproject-files-to-wet-your-ae-whistle/">25 or so Presets/Project Files to Wet Your AE Whistle</a> <small><a title="View all posts in Roundup" rel="category tag" href="http://ae.tutsplus.com/category/articles/roundup/"></a> by <a title="Posts by Topher Welsh" href="http://ae.tutsplus.com/author/topher-welsh/">Topher Welsh</a></small> You might have noticed the <a href="http://ae.tutsplus.com/category/freebies/">Freebies</a> tab in our navigation menu. When we run across any great free plugins or preset we list them there but today Topher brings you a bunch more in this awesome roundup.  <a href="http://ae.tutsplus.com/articles/roundup/25-or-so-presetsproject-files-to-wet-your-ae-whistle/#more-2107">LINK HERE</a></div>
<div><a href="http://ae.tutsplus.com/tutorials/motion-graphics/create-a-flare-and-light-streak-text-reveal/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/preview1-3.jpg" alt="" width="160" height="160" /></a><a href="http://ae.tutsplus.com/tutorials/motion-graphics/create-a-flare-and-light-streak-text-reveal/">Create a Flare and Light Streak Text Reveal</a> <small><a title="View all posts in Motion Graphics" rel="category tag" href="http://ae.tutsplus.com/category/tutorials/motion-graphics/"></a> by <a title="Posts by Devin Northrup" href="http://ae.tutsplus.com/author/devin-northrup/">Devin Northrup</a></small><span> </span>Made popular in recent commercials, using light streaks to reveal text and logos is a great way to bring an extra punch to your productions.  <a href="http://ae.tutsplus.com/tutorials/motion-graphics/create-a-flare-and-light-streak-text-reveal/#more-2115">LINK HERE</a></div>
<div><a href="http://www.digitaltutors.com/free_tutorials/video_d.php?vid=1654&amp;cat=106"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/1654-bannerb.jpg" alt="" width="262" height="123" /></a>In this lesson we will learn various ways of creating edge loops in 3ds Max 2008+.  <a href="http://www.digitaltutors.com/free_tutorials/video_d.php?vid=1654&amp;cat=106">LINK HERE</a></div>
<div><a href="http://www.digitaltutors.com/free_tutorials/video_d.php?vid=1426&amp;cat=5"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/1426-bannerb.jpg" alt="" width="265" height="124" /></a>In this lesson you will learn how to use the Mirror Geometry Tool in Maya 20008+.  <a href="http://www.digitaltutors.com/free_tutorials/video_d.php?vid=1426&amp;cat=5">LINK HERE</a></div>
<div><a href="http://www.digitaltutors.com/free_tutorials/video_d.php?vid=1755&amp;cat=5"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/1755-bannerb.jpg" alt="" width="260" height="122" /></a>In this lesson we will take a look at the new Soft Select feature in Maya 2009.  <a href="http://www.digitaltutors.com/free_tutorials/video_d.php?vid=1755&amp;cat=5">LINK HERE</a></div>
<div><a href="http://www.digitaltutors.com/free_tutorials/video_d.php?vid=804&amp;cat=32"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/804-bannerb.jpg" alt="" width="256" height="120" /></a>In this lesson we will learn how to change the color of hair, as well as how to create a mustache in Softimage 5+.  <a href="http://www.digitaltutors.com/free_tutorials/video_d.php?vid=804&amp;cat=32">LINK HERE</a></div>
<div><a href="http://www.digitaltutors.com/free_tutorials/video_d.php?vid=805&amp;cat=32"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/805-bannerb.jpg" alt="" width="265" height="124" /></a>In this lesson we will learn about hair instancing and its applications in Softimage 5+.  <a href="http://www.digitaltutors.com/free_tutorials/video_d.php?vid=805&amp;cat=32">LINK HERE</a></div>
<div><a href="http://www.digitaltutors.com/free_tutorials/video_d.php?vid=1069&amp;cat=87"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/1069-bannerb.jpg" alt="" width="260" height="122" /></a>In this lesson we will learn how use to a few similar tools for manipulating edges and polygons in Modo 301+  <a href="http://www.digitaltutors.com/free_tutorials/video_d.php?vid=1069&amp;cat=87">LINK HERE</a></div>
<div><a href="http://www.cgcookie.com/articles/2009/07/24/interior-illumination-with-mental-ray-and-3ds-2010"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/290-20.jpg" alt="" width="290" height="117" /></a>Interior Illumination with Mental Ray &#8211; <a href="http://www.cgcookie.com/articles/2009/07/24/interior-illumination-with-mental-ray-and-3ds-2010">LINK HERE</a></div>
<div><a href="http://www.cgcookie.com/articles/2009/07/26/intro-to-rendering-in-luxrender"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/290-21.jpg" alt="" width="290" height="117" /></a>Intro to Rendering with Lux Render</div>
<div><a href="http://www.cgcookie.com/articles/2009/07/26/intro-to-rendering-in-luxrender">LINK HERE</a></div>
<div><a href="http://www.youtube.com/watch?v=T6GU2syUpyY"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://www.noisejunkies.net/wp-content/uploads/2009/06/Lights1.jpg" alt="" width="261" height="163" /></a>22. Cinema 4D: The “Universe” Series Chapter 1: Basics of Lights Part 1 -Part 1 Of Chapter 1 in “The Universe” Free Cinema 4D Training Series.</p>
<p>Difficulty Level: 2/10  <a href="http://www.youtube.com/watch?v=T6GU2syUpyY">LINK HERE</a></p>
<p><a href="http://www.youtube.com/watch?v=YRIHH02NGDU"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/Lights21.jpg" alt="" width="256" height="160" /></a>23. Cinema 4D: The “Universe” Series Chapter 1.1: Basics of Lights Part 2 &#8211; Part 2 Of Chapter 1 in “The Universe” Free Cinema 4D Training Series.</p>
<p>Difficulty Level:3/10  <a href="http://www.youtube.com/watch?v=YRIHH02NGDU">LINK HERE</a></p>
<p><a href="http://www.youtube.com/watch?v=CqWXDb8tKHo"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/Particles1-1.jpg" alt="" width="250" height="156" /></a>24. Cinema 4D: The “Universe” Series Chapter 2: Basics of Particles &#8211; Chapter 2 in “The Universe” Free Cinema 4D Training Series.</p>
<p>Difficulty Level: 3/10 &#8211; <a href="http://www.youtube.com/watch?v=CqWXDb8tKHo">LINK HERE</a></p>
<p><a href="http://www.youtube.com/watch?v=JlIq2rmFySg"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/Moon.jpg" alt="" width="244" height="152" /></a>25. Cinema 4D: The “Universe” Series Chapter 3: The Moon &#8211; Chapter 3 in “The Universe” Free Cinema 4D Series</p>
<p>Difficulty Level: 4/10  -  <a href="http://www.youtube.com/watch?v=JlIq2rmFySg">LINK HERE</a></p>
<p><a href="http://www.youtube.com/watch?v=bjx-NgV9LOI"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/fluid.jpg" alt="" width="231" height="144" /></a>26. Cinema 4D: The “Universe” Series Chapter 4: Fluid Blob -Chapter 4 in “The Universe” Free Cinema 4D Series</p>
<p>Difficulty Level: 5/10  -  <a href="http://www.youtube.com/watch?v=bjx-NgV9LOI">LINK HERE</a></p>
<p><a href="http://area.autodesk.com/tutorials/render_layers_in_maya"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/gg531-a3jc6-tw861-x6058.jpg" alt="" width="240" height="73" /></a>In this video tutorial, Ashraf Aiad talks about the benefits in utilizing render layers for your scene.  <a href="http://area.autodesk.com/tutorials/render_layers_in_maya">LINK HERE</a></p>
<p><a href="http://area.autodesk.com/tutorials/4_object_space_modifiers_bevel_and_bevel_profile"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/hy5b0-hb5mz-x4cnw-wf524.gif" alt="" width="240" height="73" /></a>Fourth video tutorial dedicated to Object–Space Modifiers in 3DSMax2010: Bevel and Bevel Profile modifier &#8211; <a href="http://area.autodesk.com/tutorials/4_object_space_modifiers_bevel_and_bevel_profile">LINK HERE</a></p>
<p><a href="http://area.autodesk.com/tutorials/3_object_space_modifiers_bend_holder"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/nka3i-9p7v5-cjxd5-dj7db.gif" alt="" width="240" height="73" /></a>Third video dedicated to Object–Space Modifiers in 3DSMax2010: Bend modifier  <a href="http://area.autodesk.com/tutorials/3_object_space_modifiers_bend_holder">LINK HERE</a></p>
<p><a href="http://www.nalvfx.com.ar/2009/07/new-tutorial-01-matchmoving/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/part1_matchmoving.jpg" alt="" width="201" height="123" /></a><a rel="bookmark" href="http://www.nalvfx.com.ar/2009/07/new-tutorial-01-matchmoving/">NEW TUTORIAL: 01. Matchmoving</a></div>
<div>The first tutorial of “The Truck” advanced training series is now online. Please leave your comments! Watch Tutorial Discuss tutorial  <a href="http://www.nalvfx.com.ar/2009/07/new-tutorial-01-matchmoving/">LINK HERE</a></div>
<div><a href="http://motiongraphicslab.com/tutorials/glowing-lines-with-fractal-noise-tutorial.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/smallimage.jpg" alt="" width="180" height="135" /></a>Please enjoy this free tutorial on creating a Glowing Line in After Effects from Dean Velez and MotionGraphicsLab.com  <a href="http://motiongraphicslab.com/tutorials/glowing-lines-with-fractal-noise-tutorial.html">LINK HERE</a><a href="http://www.layersmagazine.com/audio-visualization-in-after-effects.html"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/feature_green_ae_audio_visualize.jpg" alt="" width="243" height="94" /></a><a id="post-9305" href="http://www.layersmagazine.com/audio-visualization-in-after-effects.html">Audio Visualization in After Effects &#8211; </a>Using Adobe After Effects to create graphic visualization of an audio track.  <a href="http://www.layersmagazine.com/audio-visualization-in-after-effects.html">LINK HERE</a></p>
<p><a href="http://www.3dtotal.com/team/Tutorials_3/snow_displacement/snow_displacement_01.php"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/main-19.jpg" alt="" width="280" height="97" /></a>Snow Displacement Using VRAY</p>
<p><a href="http://www.3dtotal.com/team/Tutorials_3/snow_displacement/snow_displacement_01.php">LINK HERE</a></p>
<p><a href="http://www.hypa.tv/hypablog/?p=221"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/HYPAtv_GI.jpg" alt="" width="262" height="49" /></a>Working with Layouts in C4d <a href="http://www.hypa.tv/hypablog/?p=221">LINK HERE</a></p>
<p><a href="http://www.youtube.com/watch?v=MWg45pbeA_4&amp;feature=channel_page"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/default-20.jpg" alt="" width="151" height="113" />Creating Logos in Cinema 4D</a></p>
<p>Part 1 <a href="http://www.youtube.com/watch?v=MWg45pbeA_4&amp;feature=channel_page">LINK HERE</a></p>
<p>Part 2 <a href="http://www.youtube.com/watch?v=A90wXO8YXT4&amp;feature=channel_page">LINK HERE</a></p>
<p><a href="http://www.youtube.com/watch?v=ve7qcznocMs&amp;feature=channel_page"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/default-21.jpg" alt="" width="151" height="113" />Polygon Modeling a House in c4D</a></p>
<p>Part 1 <a href="http://www.youtube.com/watch?v=ve7qcznocMs&amp;feature=channel_page">LINK HERE</a></p>
<p>Part 2 <a href="http://www.youtube.com/watch?v=rVAlh2r7oFA&amp;feature=channel_page">LINK HERE</a></div>
</h4>
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		<title>Big Roundup Big Stuff</title>
		<link>http://visualfxtuts.com/roundups/big-roundup-aftereffects-maya-3dsmax-tutorial/</link>
		<comments>http://visualfxtuts.com/roundups/big-roundup-aftereffects-maya-3dsmax-tutorial/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 22:00:19 +0000</pubDate>
		<dc:creator>Topher</dc:creator>
				<category><![CDATA[Roundups]]></category>
		<category><![CDATA[3DS Max]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[aetuts]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Andrew Kramer]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[CGtuts+]]></category>
		<category><![CDATA[Eran Stern]]></category>
		<category><![CDATA[Form]]></category>
		<category><![CDATA[Graymachine]]></category>
		<category><![CDATA[Harry Frank]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[John Dickinson]]></category>
		<category><![CDATA[MaxAfter.com]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Modo]]></category>
		<category><![CDATA[Motion]]></category>
		<category><![CDATA[Motionworks]]></category>
		<category><![CDATA[Particle Illusion]]></category>
		<category><![CDATA[Particular]]></category>
		<category><![CDATA[Sam Loya]]></category>
		<category><![CDATA[Shine]]></category>
		<category><![CDATA[Softimage]]></category>
		<category><![CDATA[Trapcode]]></category>
		<category><![CDATA[video copilot]]></category>
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		<guid isPermaLink="false">http://visualfxtuts.com/?p=786</guid>
		<description><![CDATA[Okay if you are wondering where I have been the last week... you can check out a few different places to get the inside scoop on me:]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.videohive.net/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/iphone-apps.jpg" alt="" width="200" height="200" /></a>Okay if you are wondering where I have been the last week&#8230; you can check out a few different places to get the inside scoop on me:</p>
<ul>
<li><a href="http://blog.videohive.net">The VideoHive Blog</a><br />
<a href="http://ae.tutsplus.com">AE.tutsplus.com</a></li>
<li><a href="http://youtube.com/visualfxtuts">My Youtube Channel</a></li>
<li><a href="http://cg.tutsplus.com">CG.tutsplus.com</a></li>
</ul>
<p>Yeah, I gotta ton of stuff going on, so if you want to check out what I have been up to hit up all four of those, and hey, you might even win a prize!</p>
<p><a href="http://www.videocopilot.net/tutorials/dvd_authoring/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/91.jpg" alt="" width="160" height="113" /></a></p>
<p>The new tutorial from Video Copilot&#8230; DVD Menus with Encore.  Learn how to make loopable DVD Menus with some cool effects.<br />
<a href="http://www.videocopilot.net/tutorials/dvd_authoring/">LINK HERE</a>
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<p><a href="http://www.graymachine.com/2009/06/text-effects-with-set-matte/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/set_matte.jpg" alt="" width="140" height="140" /></a>Text Effects with Set Matte</p>
<p>In this tutorial you’ll learn how to use the Set Matte effect with other effects like Fractal Noise, Glow, and TriTone to can create some incredible text effects!</p>
<p><a title="Text Effects" href="http://www.graymachine.com/tutorials/ae-text-effects/">LINK HERE</a>
<div style="clear:both"></div>
<p><a href="http://www.maxafter.com/bulletcontrol1.htm"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/bulletControl_thumb.jpg" alt="" width="281" height="129" /></a></p>
<p>MaxAfter.com &#8211; Bullet Control Part 1</p>
<p>Part 1 of the 3ds Max Particle Flow tutorial of controlling the bullets, First we will use some easy techniques to model this gun.</p>
<p><a href="http://www.maxafter.com/bulletcontrol1.htm">LINK HERE</a></p>
<p class="play"><a href="http://www.artbeats.com/video_tutorials/13"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/crime_avenue.jpg" alt="" width="275" height="155" /></a>Crime Avenue by Eran Stern of Stern FX                <span class="url">(www.sternfx.com)<br />
</span>Eran Stern&#8217;s newest video tutorial, Crime Avenue, mixes ordinary city aerials with unique, computer generated clips to create a dynamic TV Promo. Eran employs the 3D tracking capabilities of Pixel Farm&#8217;s PFHoe to give this After Effects project a truly advanced look that&#8217;s easy to achieve.<a href="http://www.artbeats.com/s3/assets/video_tutorials/movies/crime_avenue.mov"> LINK HERE</a></p>
<p class="play">
<p class="play">
<p class="play"><a href="http://www.sternfx.com/tips_redirect.php?url=http://library.creativecow.net/articles/stern_eran/Paint_Strokes_Morph/video-tutorial.php&amp;id=38"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/Paint_morph.jpg" alt="" width="200" height="72" /></a><strong></strong></p>
<p class="play">Paint Strokes Morph  June, 2009  new!<br />
Using paint strokes brushes to automatically morph between path shapes.  <a href="http://www.sternfx.com/tips_redirect.php?url=http://library.creativecow.net/articles/stern_eran/Paint_Strokes_Morph/video-tutorial.php&amp;id=38">LINK HERE</a></p>
<p class="play">
<p><a href="http://allbetsareoff.com/tutorials/rgtv-ep-21-creating-a-text-to-sand-transition/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/text_to_sand_th_ab.jpg" alt="" width="203" height="152" /></a>In this episode of Red Giant TV, Aharon Rabinowitz shows you how to use Trapcode Form to create the effect of text (or a logo) dissolving to sand and blowing away. You’ll also learn how to reverse the transition, so that sand forms into text. You can see an example video of the end result <strong><a href="http://www.redgiantsoftware.com/videos/redgianttv-example.php?id=22" target="_blank">here</a></strong>.</p>
<p><a href="http://allbetsareoff.com/tutorials/rgtv-ep-21-creating-a-text-to-sand-transition/">LINK HERE</a>
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<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/create-a-split-flap-type-display/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/splitflap_preview2.jpg" alt="" width="200" height="200" /></a><a href="http://ae.tutsplus.com/tutorials/motion-graphics/create-a-split-flap-type-display/">Create a Split-Flap Type Display </a><small>Jun 1st in <a title="View all posts in Motion Graphics" rel="category tag" href="http://ae.tutsplus.com/category/tutorials/motion-graphics/">Motion Graphics</a> by <a title="Posts by Mattias Peresini" href="http://ae.tutsplus.com/author/mattias-peresini/">Mattias Peresini &#8211; </a></small>Split-Flap-What? It’s the term used for displays that are found in train stations and airports, where they typically display departure and/or arrival information and do that cool flipping of letters to display the new information.  This tutorial does not show how to create the effect from scratch but instead it is a tutorial to explain how to use the project file created by Mattias Peresini who runs the totally awesome <a href="http://www.mattrunks.com/">mattrunks</a> website which has incredible tutorials for After Effects in French. We are very happy to have Mattias doing his first English tutorial for us here at Aetuts+.  <a class="more-link" href="http://ae.tutsplus.com/tutorials/motion-graphics/create-a-split-flap-type-display/#more-1695">LINK HERE<br />
</a></p>
<p class="play">
<p class="play"><a href="http://ae.tutsplus.com/tutorials/motion-graphics/create-a-surprising-billowing-cloth-reveal/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/billowing_thumb.jpg" alt="" width="191" height="191" /></a></p>
<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/create-a-surprising-billowing-cloth-reveal/">Create a Surprising Billowing Cloth Reveal </a><small>Jun 3rd in <a title="View all posts in Motion Graphics" rel="category tag" href="http://ae.tutsplus.com/category/tutorials/motion-graphics/">Motion Graphics</a> by <a title="Posts by Lloyd" href="http://ae.tutsplus.com/author/lloyd/">Lloyd </a></small>It’s amazing how much pseudo-3D you can do in After Effects today. This tutorial will focus on using a new plugin that brings 3D bicubic deformations to layers that allows you to truly bend and twist layers in 3D space. If you are familiar with 3D packages, this is true displacement as opposed to just bump mapping.  <a class="more-link" href="http://ae.tutsplus.com/tutorials/motion-graphics/create-a-surprising-billowing-cloth-reveal/#more-1711">LINK HERE</a>
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<p><a href="http://ae.tutsplus.com/tutorials/motion-graphics/create-a-sci-fi-movie-title-sequence/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/preview_image-1.jpg" alt="" width="200" height="200" /></a><a href="http://ae.tutsplus.com/tutorials/motion-graphics/create-a-sci-fi-movie-title-sequence/">Create a Sci-Fi Movie Title Sequence </a><small>Jun 8th in <a title="View all posts in Motion Graphics" rel="category tag" href="http://ae.tutsplus.com/category/tutorials/motion-graphics/">Motion Graphics</a> by <a title="Posts by Michael Park" href="http://ae.tutsplus.com/author/michael-park/">Michael Park </a></small>This tutorial covers the creation of a space-like si-fi title sequence from scratch. Michael shows us how you can easily create a visually interesting and impressive title animation with some simple title cards and text animation. The tutorial uses the Twitch plugin from Video Copilot, though a similar effect could be obtained by manual keyframing.  <a class="more-link" href="http://ae.tutsplus.com/tutorials/motion-graphics/create-a-sci-fi-movie-title-sequence/#more-1735">LINK HERE</a></p>
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<p><a href="http://www.motionworks.com.au/2009/06/cinema4d-shattering-glass%e2%80%93part-3/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/shatter_thumb-1.jpg" alt="" width="142" height="142" /></a>In the final part of this series we’ll look at how to add some more detail to the shatter in Cinema 4D using the Knife tool, add dust in Adobe After Effects using <a rel="shadowbox" href="http://www.trapcode.com/">Trapcode</a> Particular, create a quick background and fake refraction using the Displacement Map effect.  <em> After adding the Particle Null, right click the layer and choose Cinema 4D Tags &gt; External Compositing. This will ensure the null is available in After Effects.</em> <a rel="shadowbox;width=1024;height=768;" href="http://www.motionworks.com.au/tutorials/Shatter03.mp4">LINK HERE</a></p>
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<p><a href="http://www.digitaltutors.com/free_tutorials/video_d.php?vid=1004&amp;cat=5"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/1004-bannerb.jpg" alt="" width="290" height="136" /></a>In this lesson we will learn how to use the ViewCube in Maya 2008+</p>
<p><a href="http://www.digitaltutors.com/free_tutorials/video_d.php?vid=1004&amp;cat=5">LINK HERE</a></p>
<div style="clear:both"></div>
<p><a href="http://www.digitaltutors.com/free_tutorials/video_d.php?vid=1037&amp;cat=5"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/1037-bannerb.jpg" alt="" width="284" height="133" /></a>In this lesson we will learn how to parent in the Hypergraph and parenting options in the Move tool in Maya 2008+</p>
<p><a href="http://www.digitaltutors.com/free_tutorials/video_d.php?vid=1037&amp;cat=5">LINK HERE</a></p>
<div style="clear:both"></div>
<p><a href="http://www.digitaltutors.com/free_tutorials/video_d.php?vid=1074&amp;cat=5"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/1074-bannerb.jpg" alt="" width="282" height="132" /></a>In this lesson we will learn how to disconnect joints within a skeleton without having to detach the bound mesh in Maya 2008+</p>
<p><a href="http://www.digitaltutors.com/free_tutorials/video_d.php?vid=1074&amp;cat=5">LINK HERE</a></p>
<div style="clear:both"></div>
<p><a href="http://www.digitaltutors.com/free_tutorials/video_d.php?vid=637&amp;cat=32"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/637-bannerb-1.jpg" alt="" width="284" height="133" /></a>In this lesson we will learn how the Trimming tool can be used to punch holes into NURBS meshes in XSI 4.2+.  Trimming is an effective way to create complex NURBS geometry quickly. Once you learn this technique, you have much more control over your NURBS meshes. <a href="http://www.digitaltutors.com/free_tutorials/video_d.php?vid=637&amp;cat=32">LINK HERE</a></p>
<div style="clear:both"></div>
<p><a href="http://www.digitaltutors.com/free_tutorials/video_d.php?vid=634&amp;cat=32"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/634-bannerb.jpg" alt="" width="284" height="133" /></a>In this lesson we will learn how to extrude multiple non-merged faces in XSI 4.2+.  When modeling with polygons, you sometimes need to extrude a continuous row of faces, without having them all merged together. This technique is useful for making bumps on a dinosaur&#8217;s back, a serrated knife blade, or a spiked mace head. You can create interesting geometry using this technique.  <a href="http://www.digitaltutors.com/free_tutorials/video_d.php?vid=634&amp;cat=32">LINK HERE</a></p>
<div style="clear:both">
<p><a href="http://www.digitaltutors.com/free_tutorials/video_d.php?vid=636&amp;cat=32"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/636-bannerb.jpg" alt="" width="284" height="133" /></a>In this lesson we will learn how to merge separate polygon surfaces into one unified mesh within XSI 4.2+.  This is a useful technique for reusing your geometry and then merging it back together for texturing. <a href="http://www.digitaltutors.com/free_tutorials/video_d.php?vid=636&amp;cat=32">LINK HERE</a></p>
<div style="clear:both"></div>
<p><a href="http://www.digitaltutors.com/free_tutorials/video_d.php?vid=611&amp;cat=32"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/611-bannerb.jpg" alt="" width="284" height="133" /></a>In this lesson we will learn how to use the Flare effects in XSI 4+ to reproduce Lens Flares.  Lens Flares are traditionally the bane of photography, as they can ruin good photos and footage. In XSI that isn&#8217;t a problem but it is a reproducible effect. Try adding a Lens Flare to your next render for creating a neat lighting effect.  <a href="http://www.digitaltutors.com/free_tutorials/video_d.php?vid=611&amp;cat=32">LINK HERE</a></p>
<div style="clear:both"></div>
<p><a href="http://www.digitaltutors.com/free_tutorials/video_d.php?vid=1027&amp;cat=87"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/1027-bannerb.jpg" alt="" width="282" height="132" /></a>In this lesson we will learn how to change the point around which we rotate an object in Modo 301+</p>
<p><a href="http://www.digitaltutors.com/free_tutorials/video_d.php?vid=1027&amp;cat=87">LINK HERE</a></p>
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<p><a href="http://www.digitaltutors.com/free_tutorials/video_d.php?vid=1091&amp;cat=87"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/1091-bannerb.jpg" alt="" width="286" height="134" /></a>In this lesson we will learn how to use gradients and input parameters to quickly texture an alien pod based on its displacement height in Modo 301+</p>
<p><a href="http://www.digitaltutors.com/free_tutorials/video_d.php?vid=1091&amp;cat=87">LINK HERE</a></p>
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<p><a href="http://tinyurl.com/mjgcn6"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/u.jpg" alt="" width="112" height="158" /></a>Here is a great new tutorial on using <a href="http://toolfarm.stores.yahoo.net/woviefso.html">particleIllusion 3.0</a> to create the transport effect from the new Star Trek movie.</p>
<p><a href="http://tinyurl.com/mjgcn6">LINK HERE</a></p>
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<p><a href="http://www.redgiantsoftware.com/videos/redgianttv/item/21/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/image_redgianttv_list_21.jpg" alt="" width="240" height="180" /></a><a href="http://www.redgiantsoftware.com/videos/redgianttv/item/21/">Episode 20: Creating a 3D picture Montage with Trapcode Particular </a><span id="redboldtext">By Rob Birnholz &#8211; </span>In this Episode, Rob Birnholz shows you a great technique for quickly creating a 3D picture montage with Trapcode Particular. It takes just minutes to set up, but can save you hours of work.  <a href="http://www.redgiantsoftware.com/videos/redgianttv/item/21/"><strong>Read More</strong></a> |  <a href="http://www.redgiantsoftware.com/videos/redgianttv/item/21/"><strong>Watch Video</strong></a> |  <a href="http://www.redgiantsoftware.com/videos/redgianttv/item/21/"><strong>Comment</strong></a></p>
<div id="redgianttvlist_copy"><span id="redboldtext">Product(s) Used:</span> <a href="http://www.redgiantsoftware.com/products/all/trapcode-particular/">Trapcode Particular</a></div>
<div><a href="http://www.3dtotal.com/team/Tutorials_3/blender_video_tutorials/01_Get_into_blender/page01.asp"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/main_01-2.jpg" alt="" width="304" height="145" /></a>‘Get Into Blender! Introduction, Menus &amp; Views, Navigation &amp; Components&#8217; is the latest set of video tutorials for Blender by Jason Welsh</div>
<div><a href="http://www.3dtotal.com/team/Tutorials_3/blender_video_tutorials/01_Get_into_blender/page01.asp">LINK HERE</a></div>
<div><a href="http://www.3dtotal.com/team/Tutorials_3/Clone_modelling/clone_modelling_01.asp"><br />
</a></div>
<div><a href="http://www.3dtotal.com/team/Tutorials_3/Clone_modelling/clone_modelling_01.asp"><br />
</a></div>
<div><a href="http://www.3dtotal.com/team/Tutorials_3/Clone_modelling/clone_modelling_01.asp"><br />
</a></div>
<div><a href="http://www.3dtotal.com/team/Tutorials_3/Clone_modelling/clone_modelling_01.asp"><br />
</a></div>
<div><a href="http://www.3dtotal.com/team/Tutorials_3/Clone_modelling/clone_modelling_01.asp"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/main_01-3.jpg" alt="" width="301" height="131" /></a>Mike Bauer brings us another 3dsmax video tutorial where he shows us how to create a basic mesh which will help you to quickly model characters. <a href="http://www.3dtotal.com/team/Tutorials_3/Clone_modelling/clone_modelling_01.asp"><br />
LINK HERE</a></div>
<div><a href="http://embryo.me.uk/wp/2009/06/05/green-grass-video-tutorial/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/green-grass_small.jpg" alt="" width="390" height="70" /></a>Green Grass Apple Motion Video Tutorial<br />
<a href="http://embryo.me.uk/wp/2009/06/05/green-grass-video-tutorial/">LINK HERE</a></div>
<div><a href="http://embryo.me.uk/wp/2009/06/09/idea-concept-purpose-video-tutorial-available/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/letters_3d_banner.jpg" alt="" width="390" height="70" /></a>Idea Concept Purpose Apple Motion Video Tutorial<br />
<a href="http://embryo.me.uk/wp/2009/06/09/idea-concept-purpose-video-tutorial-available/">LINK HERE</a></p>
<p><a href="http://www.3dtotal.com/team/Tutorials_3/Clone_modelling/clone_modelling_01.asp"><br />
</a></div>
</div>
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<enclosure url="http://www.motionworks.com.au/tutorials/Shatter03.mp4" length="61006740" type="video/mp4" />
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		<title>Huge Tutorial Roundup!</title>
		<link>http://visualfxtuts.com/updates/huge-tut-roundup-aftereffects-maya-xsi-motion/</link>
		<comments>http://visualfxtuts.com/updates/huge-tut-roundup-aftereffects-maya-xsi-motion/#comments</comments>
		<pubDate>Sun, 31 May 2009 06:50:07 +0000</pubDate>
		<dc:creator>Topher</dc:creator>
				<category><![CDATA[Contests]]></category>
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		<category><![CDATA[3DS Max]]></category>
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		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[greyscalegorilla]]></category>
		<category><![CDATA[John Dickinson]]></category>
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		<category><![CDATA[mental ray]]></category>
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		<category><![CDATA[Motion]]></category>
		<category><![CDATA[Motionworks]]></category>
		<category><![CDATA[Nick Campbell]]></category>
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		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://visualfxtuts.com/?p=761</guid>
		<description><![CDATA[So if you enjoyed my VLOG the other day with the giveaway, you will be stoked to know that I am gonna be making them much more regular.  There is another up right now on the]]></description>
			<content:encoded><![CDATA[<p><a href="http://ae.tutsplus.com/articles/inspiration/16-killer-motion-graphics-demo-reels/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/thumbnail-6.jpg" alt="" width="129" height="129" /></a>Okay! So if you enjoyed my VLOG the other day with the giveaway, you will be stoked to know that I am gonna be making them much more regular.  There is another up right now on the <a href="http://youtube.com/visualfxtuts">YOUTUBE</a> and also you can check out my new article on AETUTS+.  <a href="http://ae.tutsplus.com/articles/inspiration/16-killer-motion-graphics-demo-reels/">LINK HERE</a>
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<p><a href="http://www.youtube.com/watch?v=QWj5Uv4vp-s&amp;feature=channel_page"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/default-1.jpg" alt="" width="120" height="90" /></a>From CarlWH123 on Youtube &#8211; <span>Modelling an Axis bass drum pedal in 3DS Max.  <a href="http://www.youtube.com/watch?v=QWj5Uv4vp-s&amp;feature=channel_page">LINK HERE</a></span>
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<p><span><a href="http://vimeo.com/4824948"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft" src="http://img.photobucket.com/albums/v284/cosmic_pope/13759727_200.jpg" alt="" width="150" height="113" /></a>Damien Mathe &#8211; </span>I presume that maybe someone already did this